Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 07:03:08 Player: T-100 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (672) 672 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2867 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 41/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (6) ---- Deuterium Engine Improved Aluminum Leg High-capacity Matter Pod (200) Light Armor Plating Barrage Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Makeshift Armor Plating > --- WEAPON ----------- Slug Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg High-capacity Matter Pod Light Armor Plating [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Makeshift Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 31 | 6 . 13 1 4 7 Power 6 | 1 . 2 . 2 1 Engine 6 | 1 . 2 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 . 1 3 Treads 1 | . . 1 . . . Leg 11 | 2 . 5 . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . 2 . 1 . Device . | . . . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 9 | 2 . 3 1 . 3 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 . . 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 1 . . 10 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 2 | . . 1 . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 1 . . 8 Average Slot Usage (%) 96 | . 85 87 100 99 95 Engine 11 | . 14 11 11 10 10 Leg 41 | . 28 36 44 44 40 Storage 11 | . 14 11 11 11 11 Protection 9 | . . 5 11 11 10 Energy Gun 3 | . 14 10 . . . Ballistic Gun 10 | . 14 11 14 11 2 Ballistic Cannon 7 | . . . 7 11 9 Naked Turns . | . . . . . . Heaviest Build 28 | 11 11 23 24 27 28 Greatest Support 66 | 20 20 52 52 56 66 Greatest Overweight (x) 7 | 2 . 7 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 3 5 6 6 6 6 Average Carried 5 | 1 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 2 5 6 6 6 5 Class Distribution -------------------- 62% | Mutant 33% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 942 | 207 31 350 84 50 220 Remotely . | . . . . . . Salvage Created 662 | . 31 350 . . 281 Parts 42 | . 3 25 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 9 . . 7 Guns 13 | . 2 8 . . 3 Cannons 4 | . . . . . 4 AOE 1 | . . 1 . . . Classes Destroyed 6 | . 1 3 . . 2 Worker 1 | . . 1 . . . Swarmer 8 | . 2 4 . . 2 Grunt 2 | . . 1 . . 1 Sentry 5 | . . 4 . . 1 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 . . 3 Combat Bots Only 4 | . 2 4 . . 3 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2529 | . 89 641 . . 1799 Core 419 | . 14 67 . . 338 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 78 | . 7 36 . . 35 Largest 2 | . 2 2 . . 2 Hottest 71 | . 60 63 . . 71 Shots Fired 130 | . 14 72 . . 44 Gun 111 | . 14 72 . . 25 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 82 | . 7 36 . . 39 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 48 | . 7 36 . . 5 Robot Hit Streak 19 | . 2 19 . . 7 Robot Miss Streak 3 | . 3 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 74 | . 5 45 . . 24 Core Hits 27 | . 2 14 . . 11 Critical Hits 5 | . . . . . 5 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1276 | . 36 641 . . 599 Guns 833 | . 36 504 . . 293 Cannons 306 | . . . . . 306 Explosions 123 | . . 123 . . . Melee . | . . . . . . Ramming 14 | . . 14 . . . Kinetic 858 | . 36 290 . . 532 Thermal 123 | . . 123 . . . Explosive . | . . . . . . Electromagnetic 281 | . . 214 . . 67 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . . 21 Projectiles 21 | . . . . . 21 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 114 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 162 | . . 57 . . 162 Average Temperature 30 | . . 13 . . 45 Received Heat Transfer 390 | . . 117 . . 273 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 203 | . 115 203 36 . . Initial 48 | . . 48 36 . . Average 51 | . 69 71 21 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 95 | 100 100 91 100 . . Level 1 4 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 9 14 . . 10 Peak Tracking Total 6 | . 4 4 . . 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 . 1 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 2 2 . 5 . Successful 6 | . 1 . . 5 . Failed 3 | . 1 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . . . . 12 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . . 5 . Part Schematic 5 | . . . . 5 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 147 | . . . 50 147 147 Highest-Rated Ally 38 | . . . 31 38 38 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 26 | . . . . . 26 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4598 | 73 224 1003 660 2216 422 Spaces Moved 3114 | 50 128 572 540 1574 250 Core 18 | 13 . 1 . . 4 Treads . | . . . . . . Legs 3096 | 37 128 571 540 1574 246 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 121 | 123 120 120 120 121 126 Slowest Speed 400 | 150 120 400 120 122 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 19 42 98 90 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 3 2 . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 29 . . 7 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 29 | . . 29 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3806 | 58 184 813 552 1885 314 Wait 543 | . 47 175 8 296 17 Move 3109 | 49 127 571 539 1573 250 Hop . | . . . . . . Pick Up 20 | 3 3 6 2 4 2 Fast Attach 17 | 5 . 8 . 3 1 Attach 5 | 1 . . . 1 3 Detach 2 | . . . . 1 1 Swap 9 | . . 5 1 . 3 Drop 22 | . . 11 2 7 2 Fire 78 | . 7 36 . . 35 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 3) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 753 | -9/Materials | Discovered new exit (range 16) 1261 | -9/Materials | Discovered new exit (range 14) 1301 | -9/Materials | Entered Mines 1439 | -9/Mines | Learned location of Zion (-7) 1442 | -9/Mines | Discovered new exit (range 8) 1443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1504 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1581 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1782 | -9/Mines | Discovered new exit (range 6) 1961 | -9/Mines | Entered Zion 1961 | -7/Zion | Accompanied by 1 ally 2011 | -7/Zion | Led the pair of lost Derelicts to a safe place 2301 | -7/Zion | Imprinted 2303 | -7/Zion | Declared Zion's savior 2937 | -7/Zion | Received a visual enhancement algorithm 3062 | -7/Zion | Build established: Derelict-Mutant 3113 | -7/Zion | Found CR-A16's Pointy Stick 3122 | -7/Zion | Learned Factory emergency access door positions 4024 | -7/Zion | Discovered new exit (range 10) 4080 | -7/Zion | Given A8's code to call for help 4177 | -7/Zion | Entered Proximity Caves 4177 | -6/Proximity Caves | Accompanied by 4 allies 4333 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4568 | -6/Proximity Caves | Core integrity fell below 50% 4580 | -6/Proximity Caves | Build established: Mutant 4588 | -6/Proximity Caves | Core integrity fell below 20% 4599 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Shock Rifle. Imp. Heat Sink fries itself beyond repair. Slug Cannon destroyed. Mak. Leg destroyed. S-27 Virus destroyed. Imp. Aluminum Leg destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Imp. Aluminum Leg destroyed. Lgt. Nuclear Core fries itself beyond repair. Imp. Deuterium Engine destroyed. Autogun fries itself beyond repair. Mak. Armor Plating destroyed. VTOL Module fries itself beyond repair. Flexi-carbon Leg destroyed. G-67 Veteran destroyed. Flexi-carbon Leg self-destruct mechanism malfunctions. Flexi-carbon Leg fries itself beyond repair. Plasma Rifle fries itself beyond repair. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #####??????####??????????########???????????????? | | ########""#???##????## ##??????????????? | | #???# ##### ##?????????????? | | *%#???# ##????????????? | | ####### ##??# s #????????????? | | ##????## #??### gg #????????????? | | ###???### #??#### ##=%% ##????????????? | | #????## #### ## @ ###%[ ##?????????????? | | #####????# ### ## ###?# * ##?????????????? | | ##?????# ## %##??## ##????????????? | | ##????## ##??## ###??????????? | | #?????# ##??## ## #?? | | ##????# ##???# #?????? | | ##?????# #????# #?????? | | ##??###?# #???# ### #?????? | | #??## ####### #??## #??# #????? | | #?## ##???# ##??# ##?? #????? | | ### #### #???# ## ## #????? | | ## ##??## ## #????? | | ###??## #????? | | ### #????# #????? | | ## ##?### #??## ## ????? | | ?# #?????### #?# ####### ????? | | ##[##??????# ####?#######??????## ?????? | | %%%#??????? ##???????????????????#### #?????? | | #=!##???????? ##????????????????????????????????? | | ##[#???????????#?????????????????????????????????? | | ?#=######????????????????????????????????????????? | | ?#% %!!!#????????????????????????????????????????? | | ####### #????????????????????????????????????????? | | #?## #????????????????????????????????????????? | | ### ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed GuidedPointActivator Manual? 0 Play Time 00:54:20 Cumulative 19.9 hours Start 2021.01.05 @ 06:09:32 End 2021.01.05 @ 07:03:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Dina Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 088c5dd3-fcee-4e6d-a668-f1d44ea36991