Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 15:43:01 Player: s0lid Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2655) 2655 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 6134 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 360/360 System Corruption 1% Temperature Cool (274) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Medium Battery Visual Processing Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Particle Charger Relay Coupler [NC] (22) Relay Coupler [Grunt] (22) Relay Coupler [Duelist] (22) Dynamic Insulation System Improved Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Visual Processing Unit Targeting Computer Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Aerolev Unit Medium Battery Hardened Medium Armor Plating Improved Heavy Laser [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 . 1 Weapon 1 | . . . . . . 1 Parts Attached 88 | 6 10 14 2 11 16 29 Power 9 | 1 1 1 . 2 . 4 Engine 7 | 1 1 1 . 2 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 33 | 2 4 5 1 1 12 8 Treads 8 | . 2 2 . 1 3 . Leg 5 | 2 . . . . . 3 Wheel 13 | . 2 3 1 . 6 1 Hover 6 | . . . . . 2 4 Flight 1 | . . . . . 1 . Utility 17 | 1 2 3 1 2 1 7 Device 3 | . 1 . . 1 . 1 Storage 3 | 1 1 . . . . 1 Processor 3 | . . 1 1 . 1 . Hackware 1 | . . . . . . 1 Protection 7 | . . 2 . 1 . 4 Artifact . | . . . . . . . Weapon 29 | 2 3 5 . 6 3 10 Energy Gun 10 | . 1 3 . 3 2 1 Energy Cannon 4 | . . 1 . . . 3 Ballistic Gun 11 | 2 2 1 . 2 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 4 . Parts Lost 28 | . 3 1 2 1 1 20 Power 5 | . . 1 . 1 . 3 Propulsion 9 | . 1 . 1 . 1 6 Utility 5 | . . . 1 . . 4 Weapon 9 | . 2 . . . . 7 Highest Loss Streak 10 | . 2 1 1 1 1 10 Average Slot Usage (%) 96 | . 96 99 98 89 99 89 Engine 8 | . 14 10 11 8 9 5 Treads 12 | . 9 21 15 9 13 6 Leg 1 | . . . . . . 4 Wheel 10 | . 18 11 17 18 12 . Hover 2 | . . . . . . 9 Device 7 | . 12 4 . 4 9 8 Storage 10 | . 14 11 11 9 9 9 Processor 14 | . . 6 20 18 18 15 Protection 6 | . . 11 . 4 9 5 Energy Gun 7 | . 1 7 11 9 9 3 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 10 | . 24 14 11 8 9 4 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 41 51 43 54 56 74 Greatest Support 63 | 20 40 40 40 32 63 63 Greatest Overweight (x) 13 | 1 2 3 2 1 5 13 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 Most Carried 12 | 6 11 12 12 12 12 12 Average Carried 10 | 2 8 11 11 11 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 6 9 12 11 12 12 11 Class Distribution -------------------- 61% | Scavenger-Mutant 32% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Matter Collected 1829 | 260 197 268 63 52 436 553 Remotely . | . . . . . . . Salvage Created 3269 | . 311 355 277 52 1026 1248 Parts 190 | . 20 29 16 2 51 72 Haulers Intercepted 3 | . . 1 . . 2 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 55 | . 5 6 8 1 14 21 Guns 42 | . 5 6 8 1 14 8 Cannons 4 | . . . . . . 4 AOE 9 | . . . . . . 9 Classes Destroyed 13 | . 4 3 2 . 1 3 Worker 4 | . 1 1 . . 1 1 Builder 5 | . . . . . . 5 Hauler 3 | . . 1 . . 2 . Recycler 4 | . 1 1 . . 1 1 Operator 3 | . . . . . . 3 Watcher 4 | . 1 1 . . 2 . Swarmer 11 | . . 3 3 . . 5 Grunt 22 | . 5 2 3 . 4 8 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . 1 . . . Sentry 14 | . . 1 . 1 9 3 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | . 3 4 3 1 4 9 Combat Bots Only 4 | . 2 3 3 1 3 4 Max Kills in Single Turn 5 | . 1 1 1 1 1 5 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Damage Taken 4976 | . 457 243 289 73 886 3028 Core 986 | . 89 42 68 . 80 707 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 64 . 72 . 85 . Volleys Fired 257 | . 32 42 17 3 84 79 Largest 3 | . 2 2 2 2 2 3 Hottest 186 | . 60 79 79 86 90 186 Shots Fired 449 | . 55 84 34 6 129 141 Gun 374 | . 55 84 34 6 129 66 Cannon 64 | . . . . . . 64 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 254 | . 48 49 17 3 58 79 Thermal 151 | . 7 35 17 3 71 18 Explosive . | . . . . . . . Electromagnetic 44 | . . . . . . 44 Robot Hit Streak 19 | . 12 9 11 3 19 13 Robot Miss Streak 4 | . 2 3 2 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 290 | . 44 54 25 4 74 89 Core Hits 127 | . 16 14 11 2 32 52 Critical Hits 3 | . 1 . . . . 2 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6486 | . 646 768 431 71 1635 2935 Guns 4385 | . 501 768 431 71 1634 980 Cannons 702 | . . . . . . 702 Explosions 1388 | . 145 . . . . 1243 Melee . | . . . . . . . Ramming 11 | . . . . . 1 10 Kinetic 2841 | . 437 435 161 51 708 1049 Thermal 2361 | . 209 333 270 20 926 603 Explosive 112 | . . . . . . 112 Electromagnetic 1161 | . . . . . . 1161 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . 1 Average Corruption 1 | . . 2 2 . . 1 Corruption Purged . | . . . . . . . Effects 9 | . . . 8 . . 1 Heat Flow Errors 4 | . . . 4 . . . Data Loss (minor) 2 | . . . 2 . . . Targeting Errors 3 | . . . 2 . . 1 Overload Shots . | . . . . . . . Overflow Damage 235 | . 23 . . . . 212 Projectiles 7 | . . . . . . 7 Explosions 228 | . 23 . . . . 205 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 455 | . 97 . . . . 358 Shots 11 | . 2 . . . . 9 Rammed 4 | . . . . . 1 3 Targets Rammed 4 | . . . . . 1 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 538 | . 54 114 214 4 348 538 Average Temperature 137 | . 19 38 62 4 165 233 Received Heat Transfer 1134 | . 204 60 60 27 297 486 Effects 15 | . . . . . 4 11 Shutdowns 2 | . . . . . . 2 Energy Bleed 4 | . . . . . 3 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . . 7 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 . . . 6 3 Heat Transferred 4052 | . 300 851 592 37 1480 792 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Peak Influence 843 | . 177 258 228 124 335 843 Initial 136 | . . 74 22 88 52 136 Average 225 | . 66 173 184 94 158 472 Maximum Alert Level 3 | . . 1 1 . 1 3 Low Security (%) 55 | 100 100 41 40 100 63 30 Level 1 31 | . . 58 59 . 36 12 Level 2 7 | . . . . . . 30 Level 3 6 | . . . . . . 26 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . . . 1 8 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 5 | . 2 . . . . 3 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Distress Signals 4 | . . 2 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 9 14 12 1 18 34 Peak Tracking Total 8 | . 4 5 3 1 6 8 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Machines Disabled 17 | . 2 . . . 4 11 Max in Single Turn 4 | . 2 . . . 1 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Machines Accessed 10 | . . 1 1 1 5 2 Terminals 9 | . . 1 1 1 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . . 1 2 1 17 5 Successful 14 | . . 1 1 1 11 . Failed 12 | . . . 1 . 6 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 11 | . . . 2 1 3 5 Terminals 22 | . . 1 2 1 13 5 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 . . 7 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Alert Level 3 | . . 1 . . 2 . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . 1 1 3 . Terminals 5 | . . . 1 1 3 . Botnet 3 | . . . . 1 2 . Operators 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 8 | . . 1 1 . 4 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 3 | . . . . . . 3 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Turns Passed 3036 | 73 241 425 362 151 1044 740 Spaces Moved 1539 | 49 128 165 238 100 516 343 Core 3 | 2 . . . . . 1 Treads 494 | . 19 86 62 . 241 86 Legs 101 | 47 . . . . . 54 Wheels 750 | . 109 79 176 100 270 16 Hover 191 | . . . . . 5 186 Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 110 110 110 102 Average Speed 136 | 120 105 152 128 110 148 139 Slowest Speed 700 | 150 180 180 200 110 210 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 26 18 52 13 69 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 151 | . 40 . . . 8 103 Melee . | . . . . . . . Projectile 13 | . . . . . 8 5 AOE 138 | . 40 . . . . 98 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Total 2074 | 60 181 259 261 136 693 484 Wait 83 | . 6 20 3 4 37 13 Move 1533 | 48 127 164 237 99 515 343 Hop . | . . . . . . . Pick Up 55 | 6 4 8 1 8 16 12 Fast Attach 33 | 6 2 6 1 5 7 6 Attach 26 | . 3 3 1 1 1 17 Detach 7 | . 1 2 . . . 4 Swap 29 | . 5 5 . 5 8 6 Drop 47 | . 1 9 1 11 24 1 Fire 257 | . 32 42 17 3 84 79 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . 1 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 337 | -9/Materials | Build established: Mutant 565 | -9/Materials | Discovered new exit (range 12) 740 | -9/Materials | Entered Mines 1087 | -9/Mines | Discovered new exit (range 9) 1098 | -9/Mines | Learned 2 Materials zone layouts 1102 | -9/Mines | Entered Materials 1102 | -8/Materials | Evolved 2 slots: Utility x2 1134 | -8/Materials | Build established: Scavenger-Mutant 1220 | -8/Materials | Discovered new exit (range 10) 1253 | -8/Materials | Entered Storage 2291 | -8/Storage | Discovered new exit (range 5) 2297 | -8/Storage | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -7/Factory | Garrison activated, responded to threat 2595 | -7/Factory | Lost 10 parts (1p3n2u4w) 2804 | -7/Factory | Core integrity fell below 50% 2851 | -7/Factory | Lost 3 parts (1n1u1w) 2858 | -7/Factory | Core integrity fell below 20% 2941 | -7/Factory | Garrison activated, responded to threat 2986 | -7/Factory | Lost 3 parts (1p1u1w) 3037 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03021_ K-01 Serf collects debris. 03023_ U-05 Engineer lays Concrete. 03024_ K-01 Serf collects debris. 03024_ U-05 Engineer lays Concrete. 03025_ H-55 Commando knocked back. 03025_ Door malfunctions. 03025_ Imp. EM Pulse Cannon destroyed. 03026_ U-05 Engineer lays Concrete. 03028_ Slug penetrates H-55 Commando. 03028_ H-55 Commando suffers critical hit. 03028_ Destroyed Lgt. Nuclear Core. 03028_ H-55 Commando knocked back. 03030_ Slug penetrates H-55 Commando. 03031_ Penetrated by Slug. 03032_ M-13 Machinist fits Backup Power I on H-55 Commando. 03034_ Penetrated by Slug. 03036_ Slug penetrates H-55 Commando. 03036_ Slug penetrates Wall. 03037_ U-05 Engineer repairs door. 03037_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??#+#?????????????????????????????? | | ######### #??# #?????????????????????????????? | | ????????# #??# #?????????????????????????????? | | ?######## #### ### ??? ? ????????????????? | | ?# + """ ????????????????? | | ?# # """ [[ ????????????????? | | ?# T # """ [[ ????????????????? | | ?# """ """ + ?????????????????? | | ?# """ """ # ???????????????????? | | ?### """ """ # ?????????????????????? | | ???# ;###+###????????????????????? | | ???# ^^ #????????????????????? | | ???# ^^ #????????????????????? | | ???# [ k#????????????????????? | | ??##+###"####### =!!#????????????????????? | | ### # [#????????????????????? | | # " # """"" [= =#????????????????????? | | # " # """T" k% ############+####????? | | # " # "" [% % ??? | | # " # * % u % ??? | | # " u/ %k ??? | | # " # ??? | | # # h @ =%= ??? | | # # um ##;#########+########## ???? | | # # #???###???? ????????????? | | ##" # #???????????" #??????????? | | ?#" # #???????????? #??????????? | | ?##"############ ??????????? #??????????? | | ?# ## #?????????? #??????????? | | ?# ## ????????????? #??????????? | | ?# #### ???????????? #??????????? | | ?# #??# """ ""????????????#??????????? | | ?# #??# """ ""#??????????????????????? | | ?# #??# "???T"???????????????????????? | | ?# #??# ????????????????????????????? | | ?# +???[ "????????????????????????????? | | ?# #??? "????????????????????????????? | | ?# #??????????????????????????????????? | | ?# +??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?#+#####+######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCoolingInsulator Manual? 0 Play Time 00:45:53 Cumulative 107.8 hours Start 2021.06.15 @ 14:58:39 End 2021.06.15 @ 15:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 55 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de4fcd4a-bfe9-462b-ba35-ad7c030d384d