Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.09 @ 19:11:32 Player: Schmaltz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3075) 3075 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 8180 Bonus ------- High Alert Combat Kills 245 Met Imprinter 300 Cogmind --------- Core Integrity 162/850 Matter 250/300 Energy 265/265 System Corruption 14% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser Gatling Laser Autogun Flak Gun > --- INVENTORY (5) ---- Light Ion Engine Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Airjet Gravmag Array > --- UTILITY ---------- Experimental Cooling System Spectral Analyzer Spectral Analyzer Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Autogun Flak Gun Centrium Greatsword > --- INVENTORY -------- Improved Carbon-fiber Leg Enhanced Armored Leg Improved Light Armor Plating Makeshift Light Armor Plating Gatling Laser [Rating: 78] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Hacking Drone Bay Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Flak Gun Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 4 | . . 1 1 . 1 . . . . 1 Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 97 | 7 . 12 3 6 9 1 4 1 10 44 Power 9 | 1 . 2 . 1 . . 1 . 1 3 Engine 7 | 1 . 1 . 1 . . 1 . 1 2 Core 2 | . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 3 . 2 2 . . . 2 16 Treads 2 | . . . . . . . . . . 2 Leg 11 | 2 . 3 . 2 2 . . . 2 . Wheel 5 | . . . . . . . . . . 5 Hover 9 | . . . . . . . . . . 9 Flight . | . . . . . . . . . . . Utility 31 | . . 4 1 . 2 . 2 1 5 16 Device 8 | . . . . . . . . 1 2 5 Storage 1 | . . . . . . . . . . 1 Processor 15 | . . 4 1 . 1 . 1 . 2 6 Hackware 1 | . . . . . 1 . . . . . Protection 6 | . . . . . . . 1 . 1 4 Artifact . | . . . . . . . . . . . Weapon 30 | 4 . 3 2 3 5 1 1 . 2 9 Energy Gun 13 | 2 . 3 2 1 2 . . . . 3 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 15 | 2 . . . 2 3 1 1 . 1 5 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 4 . Parts Lost 32 | . . 4 . 2 3 . 4 . 4 15 Power 2 | . . 1 . . . . . . . 1 Propulsion 11 | . . 2 . 1 2 . 1 . 1 4 Utility 9 | . . . . . . . 2 . 1 6 Weapon 10 | . . 1 . 1 1 . 1 . 2 4 Highest Loss Streak 6 | . . 3 . 2 1 . 4 . 3 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 71 87 100 99 96 100 92 92 84 87 Engine 6 | . 14 9 9 9 7 7 7 7 5 3 Treads 1 | . . . . . . . . . . 5 Leg 14 | . 28 26 27 26 19 23 16 15 18 . Hover 3 | . . . . . . . . . . 13 Device 3 | . . . . . . . . 5 6 3 Processor 26 | . . 29 36 36 30 30 23 23 27 31 Hackware 4 | . . . . . 7 7 7 7 2 . Protection 1 | . . . . . . . 5 1 . 2 Energy Gun 9 | . 14 18 27 25 22 15 8 7 2 6 Ballistic Gun 14 | . 14 3 . 1 7 15 21 23 12 8 Slashing Weapon 1 | . . . . . . . . . 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 6 6 15 18 18 22 23 23 22 20 33 Greatest Support 53 | 20 20 30 30 30 38 38 38 28 53 53 Greatest Overweight (x) 2 | . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 4 5 4 5 5 5 5 5 5 10 Average Carried 4 | 1 3 4 3 4 4 4 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 3 5 4 5 4 5 4 5 Class Distribution -------------------- 69% | Scavenger-Gunner 21% | Mutant 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 1750 | 285 . 140 30 35 166 40 76 60 240 678 Remotely . | . . . . . . . . . . . Salvage Created 3715 | 54 . 496 82 236 330 . 52 . 840 1625 Parts 190 | 4 . 27 10 13 11 . 5 . 30 90 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 4 . 29 . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 65 | 1 . 11 3 5 7 . 4 . 11 23 Melee 13 | . . . . . . . . . 10 3 Guns 51 | 1 . 11 3 5 7 . 4 . 1 19 Classes Destroyed 16 | 2 . 2 2 1 1 . 1 . 3 4 Worker 12 | . . . 1 . 1 . . . . 10 Builder 2 | . . . . . . . . . . 2 Tunneler 2 | 1 . . . . . . . . . 1 Recycler 4 | . . . . . . . . . . 4 Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . 1 Drone 1 | . . . . . . . . . 1 . Watcher 4 | . . 1 1 . . . . . . 2 Swarmer 15 | . . . 3 . . . 3 . . 9 Grunt 24 | 1 . 6 . 2 4 . . . 4 7 Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . 5 . 3 2 . . . 1 2 Specialist 1 | . . . . . . . . . 1 . Hunter 3 | . . . . . 1 . . . 1 1 Programmer 6 | . . . . . . . . . 3 3 Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 2 . 5 3 2 5 . 3 . 4 6 Combat Bots Only 5 | 1 . 5 3 2 4 . 3 . 4 5 Max Kills in Single Turn 2 | 2 . 1 2 2 2 . 2 . 1 2 Gunslinging 1 | . . . 1 1 . . 1 . . 1 Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Hostile Shots Fired 696 | 6 . 72 29 22 66 . 37 . 153 311 Missed 231 | 2 . 16 12 7 24 . 9 . 51 110 Damage Taken 4935 | 36 . 656 173 180 347 . 299 . 972 2272 Core 1141 | 9 . 140 44 24 61 . 14 . 161 688 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1336 | 12 . 186 52 51 104 . 80 . 296 555 Regen/Repaired (Parts) 393 | . . . . . . . . 393 . . Core Remaining (%) 82 | 96 96 65 . 87 . . . . 66 . Volleys Fired 153 | 5 . 31 5 11 13 1 8 6 9 64 Largest 4 | 2 . 2 3 3 4 4 4 4 4 4 Hottest 252 | 60 . 126 189 189 217 182 182 142 142 252 Shots Fired 399 | 10 . 61 15 33 41 4 29 24 18 164 Gun 384 | 10 . 61 15 33 41 4 29 24 18 149 Cannon 15 | . . . . . . . . . . 15 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 154 | 5 . 10 . 6 13 2 16 18 15 69 Thermal 230 | 5 . 51 15 27 28 2 13 6 3 80 Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . 15 Robot Hit Streak 99 | 7 . 22 8 16 75 . 77 . 7 99 Robot Miss Streak 6 | 2 . 1 1 1 . . 2 . 6 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 4 1 1 3 . 1 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . 1 Shots Hit Robots 326 | 7 . 56 12 28 33 . 27 . 39 124 Core Hits 281 | 3 . 21 7 11 32 . 27 . 21 159 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 5 | . . . . . . . . . 4 1 Destroy 2 | . . . . . . . . . 2 . Sever 3 | . . . . . . . . . 2 1 Melee Attacks 83 | . . . . . . . . . 28 55 Impact . | . . . . . . . . . . . Slashing 83 | . . . . . . . . . 28 55 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8281 | 95 . 752 205 478 656 . 635 . 1745 3715 Guns 5715 | 95 . 752 205 478 656 . 635 . 199 2695 Cannons 337 | . . . . . . . . . . 337 Explosions 70 | . . . . . . . . . . 70 Melee 2066 | . . . . . . . . . 1546 520 Ramming 93 | . . . . . . . . . . 93 Kinetic 2136 | 49 . 102 . 85 231 . 401 . 164 1104 Thermal 3649 | 46 . 650 205 393 425 . 234 . 35 1661 Explosive . | . . . . . . . . . . . Electromagnetic 337 | . . . . . . . . . . 337 Impact . | . . . . . . . . . . . Slashing 2066 | . . . . . . . . . 1546 520 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 8 14 Average Corruption 11 | . . . . . . . . . 7 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . . . . . . 12 55 Message Errors 11 | . . . . . . . . . 3 8 Matter Fused 16 | . . . . . . . . . 3 13 Heat Flow Errors 4 | . . . . . . . . . 3 1 Energy Discharges 7 | . . . . . . . . . 1 6 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 15 | . . . . . . . . . 1 14 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 4 | . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 329 | . . . . . . . . . 139 190 Projectiles 23 | . . . . . . . . . . 23 Explosions 48 | . . . . . . . . . . 48 Melee 258 | . . . . . . . . . 139 119 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . 34 Shots . | . . . . . . . . . . . Rammed 52 | . . . . . . . . . . 52 Targets Rammed 52 | . . . . . . . . . . 52 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 550 | 44 . 507 237 446 550 96 287 260 159 488 Average Temperature 141 | 28 . 155 113 169 213 54 128 147 77 123 Received Heat Transfer 1521 | 24 . 429 99 117 153 . 36 . 150 513 Effects 19 | . . 3 . 3 3 . . . . 10 Shutdowns 4 | . . . . 1 1 . . . . 2 Energy Bleed 3 | . . 2 . . . . . . . 1 Interference 7 | . . . . . 2 . . . . 5 Short Circuit 2 | . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . 1 . . . . . 1 Damage (major) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 14 | . . 3 2 1 . . . . . 8 Heat Transferred 7723 | 100 . 1439 444 851 925 . 481 . 74 3409 Parts Sabotaged 1 | . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 1037 | 25 47 348 206 241 329 . . . . 1037 Initial 955 | . 13 16 124 73 93 . . . . 955 Average 418 | 4 29 198 173 120 147 . . . . 622 Maximum Alert Level 3 | . . 1 1 1 1 . . . . 3 Low Security (%) 32 | 100 100 37 84 92 84 . . . . . Level 1 17 | . . 62 15 7 15 . . . . 12 Level 2 28 | . . . . . . . . . . 49 Level 3 21 | . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 . 2 . . . . 6 Investigation 1 | . . . . . . . . . . 1 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 4 | . . 1 1 . . . . . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | 1 2 12 12 7 9 . 2 . 23 38 Peak Tracking Total 8 | 1 1 6 8 4 5 . 1 . 7 5 Tactical Retreats 3 | . . . . . . . . . 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 12 | . 2 1 1 3 2 . . . . 3 Terminals 11 | . 2 1 1 3 2 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 4 2 3 9 2 . . . . 3 Successful 14 | . 2 1 3 6 2 . . . . . Failed 9 | . 2 1 . 3 . . . . . 3 Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 1 1 3 . . . 5 . 3 Terminals 22 | . 4 2 3 9 2 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 1 1 2 4 2 . . . . . Record 4 | . . . . 4 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 2 . . . . . . Terminals 4 | . 1 . 1 2 . . . . . . Botnet 4 | . 1 . 1 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 . 2 2 . . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 3 1 . Drone Launches 1 | . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 7909 | 92 97 366 148 316 349 524 521 2894 734 1868 Spaces Moved 5466 | 70 77 185 104 194 201 427 401 2389 431 987 Core 34 | 34 . . . . . . . . . . Treads 173 | . . . . . . . . . . 173 Legs 4486 | 36 77 185 104 194 201 427 401 2389 431 41 Wheels 18 | . . . . . . . . . . 18 Hover 755 | . . . . . . . . . . 755 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 52 Average Speed 113 | 86 120 120 120 120 136 120 120 120 120 83 Slowest Speed 240 | 120 120 120 120 120 190 120 120 120 120 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 37 | 7 22 30 12 45 6 64 63 88 51 22 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . 1 2 2 . . Spaces Dug 50 | . . . . . . . . . 4 46 Terrain Destroyed 64 | . . . . . . . . . 4 60 Melee 50 | . . . . . . . . . 4 46 Projectile . | . . . . . . . . . . . AOE 14 | . . . . . . . . . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 6692 | 93 81 268 115 252 247 435 421 2401 583 1796 Wait 722 | 2 4 22 4 36 18 6 5 3 90 532 Move 5451 | 69 76 184 103 193 200 426 400 2384 430 986 Hop 2 | . . . . . . . . 2 . . Pick Up 85 | 8 1 11 . 5 6 1 3 3 9 38 Fast Attach 14 | . . 6 . . . . . . 1 7 Attach 59 | 7 . 5 2 2 5 . 3 1 9 25 Detach 7 | 2 . . . . . . . . 1 4 Swap 24 | . . 1 1 4 4 1 1 . . 12 Drop 39 | . . 8 . 1 1 . 1 2 6 20 Fire 153 | 5 . 31 5 11 13 1 8 6 9 64 Melee 83 | . . . . . . . . . 28 55 Ram 52 | . . . . . . . . . . 52 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Materials 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 355 | -9/Materials | Lost 3 parts (1p1n1w) 540 | -9/Materials | Discovered new exit (range 3) 549 | -9/Materials | Identified exit to Materials 556 | -9/Materials | Entered another Materials area 556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 686 | -8/Materials | Discovered new exit (range 16) 703 | -8/Materials | Identified exit to Storage 704 | -8/Materials | Entered Storage 859 | -8/Storage | Build established: Scavenger-Gunner 983 | -8/Storage | Discovered new exit (range 14) 1006 | -8/Storage | Identified exit to Factory 1020 | -8/Storage | Entered Factory 1020 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1323 | -7/Factory | Garrison activated, responded to threat 1342 | -7/Factory | Discovered new exit (range 16) 1366 | -7/Factory | Identified exit to Lower Caves 1369 | -7/Factory | Entered Lower Caves 1690 | -7/Lower Caves | Discovered new exit (range 6) 1696 | -7/Lower Caves | Identified exit to Lower Caves 1893 | -7/Lower Caves | Entered another Lower Caves area 1916 | -7/Lower Caves | Learned location of 1 exit from Factory 1916 | -7/Lower Caves | Spotted B-75 Beast 1968 | -7/Lower Caves | Destroyed B-75 Beast 1992 | -7/Lower Caves | Lost 4 parts (1n2u1w) 2342 | -7/Lower Caves | Discovered new exit (range 8) 2349 | -7/Lower Caves | Encountered a Warlord checkpoint 2413 | -7/Lower Caves | Identified exit to Zion 2414 | -7/Lower Caves | Entered Zion 2500 | -7/Zion | Discovered new exit (range 15) 2568 | -7/Zion | Learned location of Quarantine (-2) 2604 | -7/Zion | Received a visual enhancement algorithm 2901 | -7/Zion | Given the Hacking Drone Bay 2902 | -7/Zion | Found Prototype Device 2904 | -7/Zion | Identified Hacking Drone Bay 3122 | -7/Zion | Learned Factory trap positions 3507 | -7/Zion | Visited the Megawrench Repair Shop 3507 | -7/Zion | Megawrench repaired 9 parts 4119 | -7/Zion | Given A8's code to call for help 5307 | -7/Zion | Identified exit to Proximity Caves 5308 | -7/Zion | Entered Proximity Caves 5334 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5428 | -6/Proximity Caves | Found Prototype Slashing Weapon 5430 | -6/Proximity Caves | Identified Centrium Greatsword 5440 | -6/Proximity Caves | Found Prototype Processor 5442 | -6/Proximity Caves | Identified Spectral Analyzer 5449 | -6/Proximity Caves | Found Spectral Analyzer 5463 | -6/Proximity Caves | Spotted B-75 Beast 5569 | -6/Proximity Caves | Spotter reported a threat 5612 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5737 | -6/Proximity Caves | Spotter reported a threat 5796 | -6/Proximity Caves | Spotter reported a threat 5855 | -6/Proximity Caves | Build established: Mutant 5862 | -6/Proximity Caves | Spotter reported a threat 5872 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5915 | -6/Proximity Caves | Spotter reported a threat 6019 | -6/Proximity Caves | Discovered new exit (range 19) 6024 | -6/Proximity Caves | Spotter reported a threat 6028 | -6/Proximity Caves | Learned Factory garrison access intel 6041 | -6/Proximity Caves | Identified exit to Factory 6042 | -6/Proximity Caves | Entered Factory 6042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -6/Factory | Identified exit to Lower Caves 6045 | -6/Factory | Loaded intel: 105 trap records 6046 | -6/Factory | Loaded intel: 4 garrison access locations 6392 | -6/Factory | Search patrols dispatched 6572 | -6/Factory | Crushed by falling debris 6603 | -6/Factory | Lost 3 parts (1n2u) 6742 | -6/Factory | Search patrols dispatched 6810 | -6/Factory | Lost 6 parts (1p1n2u2w) 6864 | -6/Factory | System corruption reached 10% 6890 | -6/Factory | Core integrity fell below 50% 7092 | -6/Factory | Search patrols dispatched 7326 | -6/Factory | Build established: Scavenger-Gunner 7427 | -6/Factory | Cargo convoy interrupted 7580 | -6/Factory | Core integrity fell below 20% 7910 | -6/Factory | Self-destructed Last Messages --------------- 07763_ System corrupted: Component data lost. 07767_ Extracted 50 matter. 07771_ Destroyed Imp. Sensor Array. 07792_ ALERT: Rogue bot located, Programmers report to Factory Zone 4I. 07797_ LZD:CU1TUFDTJFK=S&U|4ZUOKVA13EX/=J 07812_ System corrupted: Energy discharge (-68). 07831_ L44RTWVPNZ,U#1IKOL>= 07849_ PL7N|XURN|ROOQUFZV NPG&LW:EZ 07868_ System corrupted: Substantial component data lost. 07880_ Target Analyzer melted. 07880_ P-60 Hacker destroyed. 07884_ R-10 Processor collects VTOL Module. 07887_ R-10 Processor collects Terrain Scan Processor. 07887_ K-01 Serf collects debris. 07891_ K-01 Serf destroyed. 07901_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????/???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? #??????? | | ????????????????????????????????????????? #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ?????????????????????????????????????? ## #??????? | | ??????????????##+##+#???????????????? ## #??????? | | ??????????????? #??????????????? ## #??????? | | ???????????????# #?????????????? ??# #??????? | | ???????????????# #????????????? ???# #?#????? | | ???????????????# #???????????? ????# # # #??? | | ???????????????# = #?????????###+#######%######## | | ???????????????# =%*###########! !] | | ???????????????# [ %=% %%%=! | | ???????????????#### ! ! ! ==!%* *=%! ==%! | | ????????^^^?^^^???# !|= ! ! =%**![! %! [ | | ??????????????????# = ! @== ====!%*%%% %= | | ????????????????###+##+###########+### [ [ | | ????????????????# %= %#??????? ?# = | | ????????????????# !!! "#???????"""?# | | ????????????????# !% *"#?????? # | | ????????????????# = ! %"#??????"""" # """ | | ????????????????#!! %T#????? # """ | | ????????????????# "#?????!! # """ | | ????????????????# %"#???? !! ### #### | | ????????????????# %"#????########?#+#??# """ | | ????????????????# %% #??????????????????# """ | | ????????????????### ######??????????????????# """ | | ??????????????????###???????????????????????# | | ????????????????????????????????????????????+ """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 48 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I'm Back, Baby! It's Just You More Dakka Please Part-time Excavator Perfect Aim System Compromised Troublemaker Challenges ------------ None Game ------ Seed BombRemoteSuite Manual? 0 Play Time 01:48:46 Cumulative 5.6 hours Start 2024.07.04 @ 00:10:05 End 2024.07.09 @ 19:11:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 1 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: adab1132-f694-4bce-aa04-4ef4aee7fabd