Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.20 @ 21:36:59 Player: Lily Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4012) 4012 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (10813) 10813 TOTAL SCORE: 19335 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 291 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2000 Subatomizer Sterilization 3000 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -202 Cogmind --------- Core Integrity 585/625 Matter 850/900 Energy 1700/1700 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (5) -------- Reinforced Deuterium Engine Reinforced Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Target Analyzer Dynamic Insulation System X0-1V1's Piety Tracker > --- WEAPON (3) ------- Pulse Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY (6) ---- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine Reinforced Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Matter Compressor Improved Terrain Scanner Improved Power Shielding X0-1V1's Piety Tracker > --- WEAPON ----------- High-powered Shock Rifle Coil Gun Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Light Fission Core Gauss Rifle [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Slots Evolved 9 | . 1 2 2 2 2 . . . . Power 4 | . 1 1 . 1 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 76 | 7 3 7 11 5 6 11 7 19 . Power 15 | 1 1 3 2 2 1 3 . 2 . Engine 7 | 1 1 2 1 . . 1 . 1 . Core 6 | . . 1 1 2 1 . . 1 . Reactor 2 | . . . . . . 2 . . . Propulsion 18 | 2 . 1 4 1 1 4 2 3 . Treads . | . . . . . . . . . . Leg 18 | 2 . 1 4 1 1 4 2 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 1 1 2 1 3 2 3 5 . Device 11 | . 1 . 1 1 2 1 1 4 . Storage 3 | 1 . . 1 . . . 1 . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 5 | 1 . 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 1 2 3 1 1 2 2 9 . Energy Gun 6 | 1 . . . . 1 . 1 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 1 2 1 . . 2 . 4 . Ballistic Cannon 4 | . . . 2 1 . . . 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . Parts Lost 36 | . . 4 2 1 3 6 . 20 . Power 11 | . . 3 1 1 . . . 6 . Propulsion 6 | . . . 1 . . 3 . 2 . Utility 10 | . . 1 . . 2 1 . 6 . Weapon 9 | . . . . . 1 2 . 6 . Highest Loss Streak 11 | . . 1 1 1 2 6 . 11 . To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 6 | 3 8 6 6 9 8 3 4 3 4 Power . | . . . . 1 . 2 2 1 . Propulsion 1 | . 2 . . 1 1 . . 1 3 Utility 2 | 1 3 3 5 4 2 . 1 . . Weapon 1 | . 2 2 . 2 2 . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . 2 2 5 . 1 . 3 3 Power 2 | . . . . . . . . 2 . Propulsion 6 | . . 2 . . . . . 1 3 Utility 7 | . . . 2 4 . 1 . . . Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 95 94 99 97 72 80 83 81 Engine 15 | . 25 21 14 14 12 12 12 9 6 Core 7 | . . 3 7 13 17 9 6 7 6 Reactor 1 | . . . . . . 4 11 3 . Leg 19 | . 25 20 22 21 18 12 16 15 18 Device 11 | . 1 10 14 20 21 6 11 13 25 Storage 7 | . 12 10 8 7 6 . . 3 . Protection 5 | . 10 9 . . 1 6 4 6 . Energy Gun 3 | . 8 . . . 1 6 6 4 6 Ballistic Gun 10 | . 16 19 7 7 4 10 7 7 6 Ballistic Cannon 4 | . . . 14 9 12 1 . 1 6 Peak Build Rating 79 | 7 21 26 42 56 67 75 79 77 62 Average Rating 42 | 5 9 23 35 50 62 65 69 62 62 On Entrance 41 | . 7 21 25 42 56 62 68 74 62 Avg Prop Armor Cover (%) 3 | . . . . . . 1 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 19 22 33 46 72 105 119 114 97 58 Greatest Support 51 | 20 20 20 42 45 50 50 51 46 46 Greatest Overweight (x) 6 | . 1 1 2 1 2 6 3 6 1 Average Overweight (x) 1 | . . . 1 1 1 2 1 1 1 Largest Inventory Capacity 11 | 10 10 10 11 11 11 11 6 6 6 Average Capacity 9 | 8 10 10 10 11 11 6 6 6 6 Most Carried 11 | 7 10 10 11 11 11 8 6 6 4 Average Carried 6 | 3 8 6 6 10 8 3 4 3 4 Final Capacity 11 | 10 10 10 11 11 11 6 6 6 6 Final Carried 11 | 7 10 7 11 10 8 4 4 4 4 Class Distribution -------------------- 36% | Hacker-Mutant 9% | Generator-Tank 9% | Generator-Gunner 8% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Hacker-Gunner 7% | Scientist-Mutant 6% | Scientist-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scientist-Mutant | -9/Materials Scientist-Gunner | -8/Materials Hacker-Mutant | -7/Factory Generator-Gunner | -6/Factory Generator-Tank | -6/Waste Generator-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Matter Collected 3893 | 231 183 374 1343 334 336 434 98 510 50 Remotely . | . . . . . . . . . . Salvage Created 4604 | . 491 848 1006 527 233 407 226 848 18 Parts 269 | . 32 65 62 27 5 . 21 54 3 Haulers Intercepted 3 | . . . 2 . 1 . . . . Recyclers Shooed 6 | . 3 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 86 | . 7 17 20 9 5 2 5 21 . Melee 1 | . . . . . . . . 1 . Guns 56 | . 7 17 7 . 3 2 2 18 . Cannons 23 | . . . 13 7 2 . . 1 . AOE 6 | . . . . 2 . . 3 1 . Classes Destroyed 18 | . 5 4 3 1 1 1 . 3 . Worker 9 | . 1 2 5 . 1 . . . . Builder 7 | . . 1 1 1 . . 4 . . Tunneler 2 | . . 1 1 . . . . . . Hauler 3 | . . . 2 . 1 . . . . Recycler 4 | . 2 . . 2 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 4 | . . . 1 3 . . . . . Watcher 9 | . 3 2 2 1 . . . . 1 Swarmer 21 | . 2 2 2 2 . . 3 10 . Grunt 38 | . 5 11 12 6 . . . 4 . Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . 1 . Sentry 11 | . . 4 5 . 2 . . . . Specialist 1 | . . . . . . . . 1 . Hunter 7 | . . . 2 . 2 . 2 1 . Programmer 3 | . . . . . . . . 3 . Behemoth 1 | . . . . . . . . 1 . Compactor 2 | . . . . . . 2 . . . Best Kill Streak 10 | . 2 6 10 5 2 1 7 5 1 Combat Bots Only 5 | . 2 3 4 3 2 1 3 5 . Max Kills in Single Turn 3 | . 2 2 3 2 1 1 2 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . 1 . . 2 1 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Hostile Shots Fired 587 | . 33 95 88 17 136 6 41 171 . Missed 169 | . 8 22 28 4 56 . 11 40 . Hits 418 | . 25 73 60 13 80 6 30 131 . Melee 10 | . . . . . 4 6 . . . Projectile 408 | . 25 73 60 13 76 . 30 131 . Critical Strikes 14 | . . 3 1 . . 3 2 5 . Actively Blocked 2 | . . . . . . . 1 1 . Damage Taken 4255 | . 199 564 614 159 485 193 355 1673 13 Core 606 | . 24 111 138 12 28 . 56 224 13 Absorbed by Shields 145 | . . . . 60 85 . . . . Redirected to Shielding 314 | . . . . . . . 84 230 . Ignored by Resistances 2638 | . 125 355 376 131 330 107 214 992 8 Regen/Repaired (Parts) 47 | . . . 47 . . . . . . Core Remaining (%) 89 | 100 100 83 69 97 . . . . . Volleys Fired 326 | . 38 56 65 24 26 18 15 83 1 Largest 5 | . 2 2 3 3 3 3 3 5 3 Hottest 188 | . 60 46 83 93 150 150 129 188 135 Shots Fired 732 | . 77 112 186 57 79 46 36 135 4 Gun 492 | . 77 112 65 24 25 35 31 120 3 Cannon 232 | . . . 121 33 54 11 . 12 1 Launcher 8 | . . . . . . . 5 3 . Special . | . . . . . . . . . . Kinetic 638 | . 53 112 186 57 75 33 16 103 3 Thermal 29 | . . . . . 4 13 . 11 1 Explosive 8 | . . . . . . . 5 3 . Electromagnetic 57 | . 24 . . . . . 15 18 . Robot Hit Streak 61 | . 11 61 58 20 61 23 13 16 17 Robot Miss Streak 4 | . 2 1 2 2 1 4 3 2 1 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 6 | . 2 3 . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . Shots Hit Robots 594 | . 55 104 138 42 70 40 28 114 3 Core Hits 244 | . 25 39 54 24 20 16 13 52 1 Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 5 | . . 2 . . . . 1 2 . Critical Strikes 21 | . . 2 5 1 1 1 1 9 1 Burn 2 | . . . . . . . . 2 . Destroy 9 | . . 2 . . . 1 1 5 . Blast 8 | . . . 5 1 1 . . . 1 Sever 2 | . . . . . . . . 2 . Melee Attacks 11 | . . . . . . . . 11 . Impact . | . . . . . . . . . . Slashing 11 | . . . . . . . . 11 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 11950 | . 633 1375 2719 1203 1279 1083 863 2723 72 Guns 7113 | . 604 1375 924 337 363 827 512 2134 37 Cannons 3650 | . . . 1795 535 916 256 . 113 35 Explosions 922 | . 27 . . 331 . . 351 213 . Melee 263 | . . . . . . . . 263 . Ramming 2 | . 2 . . . . . . . . Kinetic 9273 | . 335 1375 2678 872 1190 695 241 1832 55 Thermal 802 | . 27 . 41 . 89 388 . 240 17 Explosive 822 | . . . . 331 . . 351 140 . Electromagnetic 788 | . 269 . . . . . 271 248 . Impact . | . . . . . . . . . . Slashing 263 | . . . . . . . . 263 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . 2 . . 7 4 16 16 16 . Average Corruption 5 | . 1 . . 6 2 14 16 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 16 . . 4 12 23 15 19 . Message Errors 22 | . 2 . . 3 4 8 . 5 . Matter Fused 18 | . 5 . . . 2 4 3 4 . Heat Flow Errors 11 | . 4 . . 1 . 1 3 2 . Energy Discharges 13 | . 3 . . . 2 1 4 3 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . 1 . . . 1 2 . 2 . Data Loss (major) 4 | . . . . . 1 1 1 1 . Misfires 6 | . 1 . . . 2 1 2 . . Alerts 3 | . . . . . . 2 1 . . Weapon Failures 5 | . . . . . . 2 1 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . . . 14 33 5 . 21 5 . Projectiles 24 | . . . 14 5 5 . . . . Explosions 54 | . . . . 28 . . 21 5 . Melee . | . . . . . . . . . . Knockbacks 23 | . . . 14 4 5 . . . . Impact . | . . . . . . . . . . Kinetic 23 | . . . 14 4 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 225 | . 15 . . 98 . . 14 98 . Shots 7 | . 1 . . 2 . . 1 3 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 668 | . 275 78 48 221 218 668 525 341 . Average Temperature 107 | . 68 22 12 62 74 203 165 127 . Received Heat Transfer 1431 | . 135 387 405 60 96 6 . 333 9 Effects 52 | . . . . . . 34 14 4 . Shutdowns 23 | . . . . . . 16 6 1 . Energy Bleed 3 | . . . . . . 1 2 . . Interference 12 | . . . . . . 6 4 2 . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 4 | . . . . . . 2 2 . . Damage (minor) 2 | . . . . . . 1 . 1 . Damage (major) 6 | . . . . . . 6 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1748 | . 50 . 37 . 200 875 . 549 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Maximum Alert Level 2 | . . . 1 . . . . 2 1 Low Security (%) 83 | 100 100 100 76 100 100 100 100 39 35 Level 1 10 | . . . 23 . . . . 30 64 Level 2 6 | . . . . . . . . 30 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . Peak Influence 592 | . 55 65 316 89 51 . 119 592 230 Initial 230 | . . . . 37 13 . . 37 230 Average 86 | . 4 10 152 13 5 . 38 266 205 Influence Increases 3209 | . 258 460 1050 318 157 . 198 755 13 Destroy 0b10 Robot/C 1780 | . 140 340 500 180 100 . 100 420 . Destroy 0b10 Robot/NC 195 | . 30 35 60 35 10 . 20 . 5 Destroy Leader 424 | . 46 84 148 32 42 . 30 40 2 Allied During Kill 5 | . . . 1 . . . . 4 . Successful Hack 74 | . 10 . 14 30 . . 20 . . Disable Machine 28 | . . . 4 16 . . 4 . 4 Anti-Garrison Action 200 | . . . . . . . . 200 . Destroy Structure 92 | . 2 1 2 25 5 . 24 31 2 Lose Combat Pursuer 135 | . 30 . 45 . . . . 60 . Miscellaneous 276 | . . . 276 . . . . . . Influence Decreases 3026 | . 258 460 935 395 195 . 128 233 422 Entered New Map 498 | . . . . 78 25 . . 33 362 Time Decay 2152 | . 258 440 795 307 164 . 128 . 60 Search Patrol Dispatched 100 | . . . 100 . . . . . . Lost Part 256 | . . 20 20 10 6 . . 200 . Lost Ally 20 | . . . 20 . . . . . . Squads Dispatched 20 | . 1 1 8 3 2 . 3 . 2 Investigation 10 | . 1 1 3 2 . . 2 . 1 Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . . . 1 . 1 . 1 . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Distress Signals 7 | . . 1 5 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 15 23 43 13 7 6 8 24 2 Peak Tracking Total 6 | . 2 5 5 4 2 1 3 6 2 Tactical Retreats 5 | . 2 . 2 . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Traps Triggered 11 | . 3 . 4 . 2 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Machines Disabled 7 | . . . 1 4 . . 1 . 1 Max in Single Turn 3 | . . . 1 3 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Machines Accessed 34 | . 9 3 5 8 1 . 4 3 1 Terminals 25 | . 7 1 4 6 1 . 2 3 1 Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Scanalyzers 3 | . . 1 . 1 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 95 | . 36 11 16 15 1 . 9 4 3 Successful 68 | . 28 10 9 10 1 . 7 3 . Failed 27 | . 8 1 7 5 . . 2 1 3 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 75 | . 33 5 14 10 1 . 5 4 3 Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 4 | . 3 1 . . . . . . . Scanalyzers 11 | . . 5 . 3 . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 54 | . 26 4 7 8 1 . 5 3 . Record 16 | . 7 2 3 1 . . 3 . . Robot Analysis 3 | . . . 2 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 4 | . . . . 3 1 . . . . Level Access Points 2 | . 1 . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 4 | . 2 1 . . . . . 1 . Alert Level 12 | . 10 . 1 1 . . . . . Locate Traps 5 | . 3 1 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . 1 . Security Stations 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 7 | . . 5 . 1 . . 1 . . Insert Component 1 | . . . . . . . 1 . . Retrieve Study 6 | . . 5 . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 1 5 3 . . 2 2 1 Full Trace Events 13 | . 3 1 4 2 . . 2 . 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 5 . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 127 | . 127 . . . . . . . . Retrieved Matter 168 | . 168 . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Total Allies 10 | . . . 2 . . 6 . 2 . Largest Group 6 | . . . 2 . . 6 . 2 2 Highest-Rated Group 157 | . . . 30 . . 140 . 157 157 Highest-Rated Ally 95 | . . . 15 . . 40 . 95 95 Total Orders . | . . . . . . . . . . Ally Attacks 95 | . . . 31 . . 62 . . 2 Total Damage 2662 | . . . 544 . . 2067 . . 51 Kills 9 | . . . 5 . . 4 . . . Allies Corrupted 2 | . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 195 | . 13 96 31 5 50 . . . . Average Entertainment 73 | . 11 31 91 71 56 100 100 99 98 Good Acts 64 | . 2 7 13 6 9 3 2 22 . Bad Acts 17 | . 1 3 1 2 1 4 2 2 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Active Infowar (turns) 1503 | . . . . . . 183 152 1168 . Terrain 1503 | . . . . . . 183 152 1168 . Robot Analysis Total 3 | . . . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Turns Passed 8961 | 74 1651 1346 1201 1001 772 548 326 1949 93 Spaces Moved 3565 | 48 772 571 463 431 274 143 107 711 45 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3560 | 43 772 571 463 431 274 143 107 711 45 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 175 181 186 263 190 120 190 Average Speed 194 | 112 182 174 184 184 208 326 243 204 190 Slowest Speed 550 | 120 190 190 245 186 263 550 335 540 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 94 66 38 14 9 93 3 73 1 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 71 | . 1 . . 30 4 4 19 13 . Melee . | . . . . . . . . . . Projectile 12 | . . . . 2 4 4 . 2 . AOE 59 | . 1 . . 28 . . 19 11 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Fac Total 4974 | 68 943 817 672 590 417 185 143 1089 50 Wait 841 | . 122 169 90 116 106 . . 234 4 Move 3554 | 47 771 570 462 430 274 142 107 706 45 Hop . | . . . . . . . . . . Pick Up 102 | 14 6 5 26 8 3 9 8 23 . Fast Attach 4 | . . . 1 1 2 . . . . Attach 84 | 7 3 8 19 4 4 11 8 20 . Detach 1 | . . . . 1 . . . . . Swap 2 | . . . . . . 2 . . . Drop 37 | . 2 5 9 6 2 3 5 5 . Fire 326 | . 38 56 65 24 26 18 15 83 1 Melee 8 | . . . . . . . . 8 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire 4 | . . 4 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 267 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered exit to Mines (range 12) 271 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Hacker-Mutant 838 | -10/Materials | Discovered exit to Mines (range 12) 1491 | -10/Materials | Identified exit to Subcaves 1491 | -10/Materials | Discovered exit to Subcaves (range 8) 1504 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1569 | -10/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1710 | -10/Materials | X0-1V1 caused items to flee you 1726 | -10/Materials | Entered another Materials area 1726 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1853 | -9/Materials | Identified exit to Materials 1853 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1900 | -9/Materials | X0-1V1 released a cloud of subatomizers 2274 | -9/Materials | Build established: Scientist-Mutant 2451 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 2575 | -9/Materials | X0-1V1 upgraded hostiles (x1) 2648 | -9/Materials | Sterilization system engaged 2648 | -9/Materials | Non-combat units ordered to evacuate 2748 | -9/Materials | Combat units ordered to evacuate 2948 | -9/Materials | Ambient heat levels rising (+10) 2974 | -9/Materials | Build established: Hacker-Mutant 3044 | -9/Materials | Discovered exit to Materials (range 16) 3072 | -9/Materials | Entered another Materials area 3072 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3223 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 3402 | -8/Materials | Repaired Ion Engine+ 3429 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 3472 | -8/Materials | Search patrols dispatched 3478 | -8/Materials | Identified exit to Factory 3478 | -8/Materials | Discovered exit to Factory (range 7) 3567 | -8/Materials | Garrison activated, responded to threat 3677 | -8/Materials | X0-1V1 sent allied Y-45 Defender (x2) 3710 | -8/Materials | Build established: Scientist-Gunner 3952 | -8/Materials | X0-1V1 foreshadows a heat wave 4085 | -8/Materials | Build established: Hacker-Gunner 4217 | -8/Materials | Garrison activated, responded to threat 4248 | -8/Materials | X0-1V1 whisked you away to safety 4253 | -8/Materials | Ambient heat levels rising (+10) 4263 | -8/Materials | Discovered exit to Factory (range 7) 4273 | -8/Materials | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4279 | -7/Factory | Identified exit to Lower Caves 4285 | -7/Factory | Identified exit to DSF 4407 | -7/Factory | Build established: Hacker-Mutant 4578 | -7/Factory | X0-1V1 sent you to a vault 4978 | -7/Factory | X0-1V1 sent hostile G-47 Trooper (x3) 5174 | -7/Factory | X0-1V1 activates XOMVISION 5214 | -7/Factory | Identified exit to Factory 5214 | -7/Factory | Discovered exit to Factory (range 7) 5224 | -7/Factory | Build established: Hacker-Gunner 5274 | -7/Factory | Entered another Factory area 5274 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5417 | -6/Factory | X0-1V1 caused items to flee you 5511 | -6/Factory | X0-1V1 put everyone to sleep 5562 | -6/Factory | Build established: Generator-Gunner 5605 | -6/Factory | Items stopped fleeing you 5646 | -6/Factory | X0-1V1 activates XOMVISION 5702 | -6/Factory | Identified exit to Factory 5702 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 5768 | -6/Factory | X0-1V1 sent you to a vault 5782 | -6/Factory | Found Heavy Servo Lattice 5855 | -6/Factory | X0-1V1 whisked you away to safety 6046 | -6/Factory | Sucked down chute 6046 | -6/Factory | Entered Waste 6047 | -6/Waste | Met a frightened Derelict 6057 | -6/Waste | Spotted C-40 Crusher 6061 | -6/Waste | EMP discharged 6061 | -6/Waste | System corruption reached 10% 6069 | -6/Waste | Allies destroyed C-40 Crusher 6077 | -6/Waste | Spotted C-40 Crusher 6092 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6095 | -6/Waste | Crushed by Compactor (1 part destroyed) 6098 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6101 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6104 | -6/Waste | Crushed by Compactor (1 part destroyed) 6107 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6107 | -6/Waste | Allies destroyed C-40 Crusher 6121 | -6/Waste | Spotted C-40 Crusher 6133 | -6/Waste | X0-1V1 sent allied Savage (x5) 6133 | -6/Waste | Allies destroyed C-40 Crusher 6134 | -6/Waste | Spotted C-40 Crusher 6138 | -6/Waste | Lost 6 parts (3n1u2w) 6161 | -6/Waste | EMP discharged 6161 | -6/Waste | Allies destroyed C-40 Crusher 6187 | -6/Waste | Lost 3 allies 6190 | -6/Waste | Found Damper Plating 6209 | -6/Waste | Spotted C-40 Crusher 6223 | -6/Waste | Destroyed C-40 Crusher 6261 | -6/Waste | EMP discharged 6266 | -6/Waste | Spotted C-40 Crusher 6295 | -6/Waste | Destroyed C-40 Crusher 6339 | -6/Waste | X0-1V1 vaporized surrounding terrain (radius 16) 6361 | -6/Waste | EMP discharged 6461 | -6/Waste | EMP discharged 6550 | -6/Waste | Identified exit to Factory 6550 | -6/Waste | Discovered exit to Factory (range 12) 6561 | -6/Waste | EMP discharged 6588 | -6/Waste | Build established: Generator-Tank 6594 | -6/Waste | Entered Factory 6919 | -6/Factory | Identified exit to Garrison 6920 | -6/Factory | Entered Garrison 6962 | -6/Garrison | Triggered checkpoint 7006 | -6/Garrison | Lost 3 parts (1p1n1u) 7030 | -6/Garrison | Identified exit to Factory 7030 | -6/Garrison | Discovered exit to Factory (range 60) 7030 | -6/Garrison | Discovered exit to Factory (range 105) 7030 | -6/Garrison | Discovered exit to Factory (range 80) 7149 | -6/Garrison | X0-1V1 activates XOMVISION 7630 | -6/Garrison | Triggered checkpoint 7664 | -6/Garrison | X0-1V1 activates XOMVISION 7672 | -6/Garrison | Build established: Scavenger-Mutant 7674 | -6/Garrison | Spotted B-75 Beast 7678 | -6/Garrison | X0-1V1 whisked you away to safety 7918 | -6/Garrison | X0-1V1 caused items to flee you 7974 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7998 | -6/Garrison | Core integrity restored by X0-1V1 (+125) 8081 | -6/Garrison | Weapon slot count temporarily expanded by X0-1V1 (+2) 8113 | -6/Garrison | Destroyed B-75 Beast 8138 | -6/Garrison | Lost 11 parts (3p1n4u3w) 8145 | -6/Garrison | Items stopped fleeing you 8273 | -6/Garrison | Triggered checkpoint 8326 | -6/Garrison | Triggered checkpoint 8419 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8425 | -6/Garrison | Found embedded Infiltrators 8453 | -6/Garrison | Installed Relay Interface Framework 8479 | -6/Garrison | Build established: Scavenger-Gunner 8485 | -6/Garrison | Learned Factory security intel 8542 | -6/Garrison | Core integrity restored by X0-1V1 (+156) 8570 | -6/Garrison | Triggered checkpoint 8578 | -6/Garrison | Weapon slot count reverted to normal (-2) 8625 | -6/Garrison | X0-1V1 activates XOMVISION 8869 | -6/Garrison | Entered Factory 8869 | -6/Factory | Accompanied by 2 allies 8962 | -6/Factory | Self-destructed Last Messages --------------- Loading Factory security intel (x13)... 08885_ Acquired 50 matter. 08910_ X0-1V1: "I had everything to do with that." 08910_ Slug penetrates D7-SBL(x). 08930_ ALERT: All DSF locations entering lockdown mode. 08931_ Slug penetrates Megafabricator. 08931_ Megafabricator disabled. 08932_ Slug penetrates Wall. 08932_ W-25 Informer suffers critical hit (Blast). 08932_ Destroyed Imp. Hover Unit. 08932_ W-25 Informer destroyed. 08943_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 08962_ Connecting with Terminal... 08962_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ?????????? #????????????????????????????????? | | ?????????? #????????????????????????????????? | | ??????????# R#????????????????????????????????? | | ??????????# #????????????????????????????????? | | ###????#### #????????????????????????????????? | | ????? # ^^ #????????????????????????????????? | | ?? ? # %##############???????????????????? | | ?? # *# #???????????????????? | | ?? # =%# * "" #???????????????????? | | """"""""" # !# "" #???????????????????? | | """"""""" # # @T" #???????????????????? | | """"""""" # # * "" #???????????????????? | | """"""""" # # "" #???????????????????? | | """"""""" " ; x x #???????????????????? | | """""""" + + """"""""" #???????????????????? | | # # #???????????????????? | | # # """"""""" #???????????????????? | | ########### # #???????????????????? | | ????????# # #???????????????????? | | ????????# ##############???????????????????? | | ????????# #??????????????????????????? | | ????????# ##### #??????????????????????????? | | ????????# #????????????????????????????????? | | ????????#####+#+#?????????o??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 71 Energy Capacity 2165 Matter Stores 1150 Matter Capacity 1150 Sight Range 19 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 21% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Back For More I Have A Map? Join The Dark Side Let Me Out Of Here Superinsulated Suspicious The More The Merrier Well-fed Force Field Challenges ------------ None Game ------ Seed DerelictActuatorWand Manual? 0 Play Time 01:31:11 Cumulative 18.5 hours Start 2026.08.29 @ 03:25:39 End 2026.10.20 @ 21:36:59 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 34 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c18e244a-1d47-4a6c-a2ed-fae7c2d93377