Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 16:16:11 Player: Muchitsuji Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2117) 2117 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 6143 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 86/100 System Corruption 6% Temperature Cool (0) Movement Hovering (60) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (7) ------ Structural Scanner Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Improved Medium Treads Carbon-fiber Leg Medium Storage Unit Advanced Weight Redist. System Targeting Computer System Shield Nova Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Remote Datajack Spear [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Advanced Beam Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 2 1 . Weapon . | . . . . . . . . Parts Attached 100 | 7 2 11 8 19 9 43 1 Power 11 | 1 . 2 . 2 . 6 . Engine 10 | 1 . 2 . 2 . 5 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 3 3 9 2 12 . Treads 7 | . . 2 . 2 . 3 . Leg 18 | . . . 3 7 2 6 . Wheel 3 | 2 . 1 . . . . . Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 30 | 1 2 2 2 6 4 12 1 Device 13 | . . . 2 3 2 5 1 Storage 4 | 1 1 . . . . 2 . Processor 3 | . . . . . 2 1 . Hackware 4 | . 1 . . 1 . 2 . Protection 6 | . . 2 . 2 . 2 . Artifact . | . . . . . . . . Weapon 28 | 3 . 4 3 2 3 13 . Energy Gun 6 | 1 . 1 . 2 2 . . Energy Cannon 4 | . . . 2 . . 2 . Ballistic Gun 8 | 2 . 2 1 . . 3 . Ballistic Cannon 4 | . . . . . 1 3 . Launcher 4 | . . 1 . . . 3 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 3 . Parts Lost 45 | . . 8 1 3 . 30 3 Power 8 | . . 2 . 1 . 5 . Propulsion 14 | . . 3 . 2 . 9 . Utility 13 | . . . 1 . . 9 3 Weapon 10 | . . 3 . . . 7 . Highest Loss Streak 12 | . . 4 1 2 . 12 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 93 85 98 95 98 88 70 Engine 9 | . 14 6 11 9 7 10 2 Treads 1 | . . 7 1 2 . 2 . Leg 22 | . . . 30 29 29 18 . Wheel 2 | . 28 15 . . . . . Device 9 | . . . 10 3 14 12 24 Storage 8 | . 14 11 11 9 7 5 5 Processor 3 | . . . . . 6 7 13 Hackware 13 | . 8 11 11 17 15 14 . Protection 2 | . . 11 . 6 . 1 . Energy Gun 3 | . 14 10 2 4 7 . . Energy Cannon 3 | . . . 8 4 . 4 . Ballistic Gun 5 | . 14 9 11 9 1 1 . Ballistic Cannon 2 | . . . . . 5 3 . Peak Build Rating 70 | 6 9 14 19 40 48 70 50 Average Rating 37 | 3 7 10 17 25 46 57 45 On Entrance 22 | . 6 9 14 19 40 48 46 Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 18 26 29 34 34 71 24 Greatest Support 80 | 26 26 42 40 80 80 76 40 Greatest Overweight (x) 9 | . . 1 . 1 . 9 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 10 Average Capacity 10 | 7 8 10 10 10 10 11 9 Most Carried 15 | 6 8 10 10 10 10 15 7 Average Carried 9 | 3 6 7 9 9 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 9 10 10 10 7 4 Class Distribution -------------------- 58% | Hacker-Mutant 25% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Matter Collected 1598 | 176 58 232 214 171 45 702 . Remotely . | . . . . . . . . Salvage Created 2067 | . 58 331 272 480 56 870 . Parts 124 | . 9 25 20 23 7 40 . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 43 | . 3 8 6 9 2 15 . Melee 1 | . . . . . . 1 . Guns 21 | . 3 4 4 6 2 2 . Cannons 9 | . . . 2 3 . 4 . AOE 12 | . . 4 . . . 8 . Classes Destroyed 14 | . 2 3 1 3 . 5 . Worker 5 | . . . 2 . . 3 . Builder 4 | . . 1 1 . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . 1 . 2 . Mechanic 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 3 | . . . . 2 1 . . Swarmer 17 | . 3 . 2 5 2 5 . Grunt 14 | . . 2 4 4 . 4 . Sentry 6 | . . 6 . . . . . Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . . . 4 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 6 4 3 2 6 . Combat Bots Only 5 | . 3 5 2 3 2 5 . Max Kills in Single Turn 4 | . 1 2 2 1 2 4 . Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . 1 . . . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Hostile Shots Fired 610 | . 11 64 43 62 77 342 11 Missed 219 | . 3 13 12 30 47 109 5 Damage Taken 6165 | . 76 847 414 351 222 3991 264 Core 1165 | . 36 179 44 34 21 736 115 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 85 . 44 93 97 . . Volleys Fired 175 | . 9 26 28 39 5 67 1 Largest 2 | . 2 2 2 2 2 2 1 Hottest 161 | . 60 86 102 102 109 161 5 Shots Fired 334 | . 17 50 56 78 10 122 1 Gun 222 | . 17 43 50 57 7 48 . Cannon 92 | . . . 6 21 3 62 . Launcher 17 | . . 7 . . . 10 . Special 3 | . . . . . . 2 1 Kinetic 158 | . 9 22 28 39 5 55 . Thermal 129 | . 8 21 22 18 5 55 . Explosive 16 | . . 7 . . . 9 . Electromagnetic 28 | . . . 6 21 . 1 . Robot Hit Streak 9 | . 3 6 7 9 6 8 7 Robot Miss Streak 11 | . 2 3 11 5 1 6 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 197 | . 9 32 25 38 8 81 4 Core Hits 92 | . 4 19 13 15 4 36 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 14 | . . 1 3 3 2 4 1 Burn 8 | . . 1 3 2 2 . . Destroy 2 | . . . . 1 . 1 . Blast 2 | . . . . . . 2 . Impale 2 | . . . . . . 1 1 Melee Attacks 11 | . . . . . . 8 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 11 | . . . . . . 8 3 Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6673 | . 105 772 523 994 197 4034 48 Guns 2192 | . 105 335 442 500 106 704 . Cannons 2067 | . . . 81 455 88 1443 . Explosions 2113 | . . 437 . 38 . 1638 . Melee 278 | . . . . . . 230 48 Ramming 23 | . . . . 1 3 19 . Kinetic 1776 | . 50 186 269 300 114 857 . Thermal 3124 | . 55 369 173 238 80 2209 . Explosive 890 | . . 217 . . . 673 . Electromagnetic 582 | . . . 81 455 . 46 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 278 | . . . . . . 230 48 Highest Corruption 6 | . . . . . 2 . 6 Average Corruption 2 | . . . . . 2 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 7 . 2 Message Errors 3 | . . . . . 3 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 424 | . . 45 3 17 1 358 . Projectiles 114 | . . . 3 17 1 93 . Explosions 206 | . . 45 . . . 161 . Melee 104 | . . . . . . 104 . Knockbacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 368 | . . 123 . . . 245 . Shots 9 | . . 3 . . . 6 . Rammed . | . . . . . . . . Targets Rammed 6 | . . . . 1 1 4 . Kicked 6 | . . . . 1 1 4 . Crushed . | . . . . . . . . Highest Temperature 377 | . . 39 234 195 210 377 . Average Temperature 83 | . . 12 82 59 59 119 . Received Heat Transfer 1014 | . 24 288 225 117 36 324 . Effects 4 | . . . . . . 4 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . 1 1 . Heat Transferred 4049 | . 125 573 666 568 296 1821 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Peak Influence 744 | . 105 359 226 201 175 744 270 Initial 255 | . . 44 139 . 50 44 255 Average 154 | . 85 193 125 52 65 269 262 Maximum Alert Level 3 | . . 1 1 1 . 3 1 Low Security (%) 75 | 100 100 65 74 97 100 54 . Level 1 10 | . . 34 25 2 . 6 100 Level 2 11 | . . . . . . 32 . Level 3 2 | . . . . . . 5 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 1 . 2 8 . Investigation 1 | . . . 1 . . . . Extermination 3 | . . . . . 1 2 . Reinforcement 7 | . 1 . . . 1 5 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Distress Signals 8 | . 1 4 . 2 . 1 . Communications Jammed 3 | . . . . . 1 2 . Distress Signals 1 | . . . . . . 1 . Times Spotted 97 | . 10 13 8 22 14 24 6 Peak Tracking Total 7 | . 5 7 3 5 6 6 6 Tactical Retreats 20 | . . 2 1 3 6 8 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Traps Triggered 5 | . . . . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . 4 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Machines Disabled 25 | . . 1 . 5 . 19 . Max in Single Turn 4 | . . 1 . 1 . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Machines Accessed 26 | . 6 1 1 5 7 6 . Terminals 17 | . 6 . . 4 5 2 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 3 | . . . . 1 1 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 74 | . 22 1 1 22 18 10 . Successful 46 | . 11 1 1 15 10 8 . Failed 28 | . 11 . . 7 8 2 . Catastrophic 6 | . 1 . . 2 2 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 57 | . 22 . . 18 14 3 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 9 | . . . . 4 3 2 . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 33 | . 11 . 1 11 9 1 . Record 7 | . 2 . . 5 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . Locate Traps 2 | . 1 . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 2 | . 1 . . . 1 . . Surveillance Status 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Assault Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . Fabricator Hacks 5 | . . . . . . 5 . Network Status 3 | . . . . . . 3 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 7 | . . . . 4 1 2 . Insert Component 4 | . . . . 2 1 1 . Analyze 3 | . . . . 2 . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 18 | . 6 . . 4 4 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 81 | . . . . . . 81 . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 64 | . . . . . . 64 . Total Part Build Rating 16 | . . . . . . 16 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . 2 1 1 . Part Schematics Acquired 3 | . . . . 2 . 1 . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat . | . . . . . . . . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 2 | . . . . . . 1 1 Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Turns Passed 5482 | 45 236 275 888 1065 951 1920 102 Spaces Moved 3887 | 37 222 149 620 604 716 1392 147 Core 152 | 11 . . . . . 141 . Treads 86 | . . 53 29 . . 4 . Legs 2933 | . . . 591 604 716 1022 . Wheels 344 | 26 222 96 . . . . . Hover 372 | . . . . . . 225 147 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 93 120 120 120 50 56 Average Speed 116 | 74 90 118 121 146 122 109 57 Slowest Speed 500 | 90 90 160 160 190 130 500 60 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 46 20 96 52 20 23 55 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 224 | . . 54 2 9 . 159 . Melee . | . . . . . . . . Projectile 22 | . . . 2 5 . 15 . AOE 201 | . . 54 . 4 . 143 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Total 4490 | 53 241 201 697 704 780 1654 160 Wait 186 | . . 1 31 18 31 98 7 Move 3881 | 36 221 148 619 603 715 1392 147 Hop . | . . . . . . . . Pick Up 86 | 10 7 12 7 13 8 29 . Fast Attach 10 | . . . . 1 6 3 . Attach 59 | 6 1 10 3 4 1 33 1 Detach 4 | . . 1 . . . 3 . Swap 31 | 1 1 1 5 14 2 7 . Drop 41 | . 2 2 4 11 11 10 1 Fire 175 | . 9 26 28 39 5 67 1 Melee 11 | . . . . . . 8 3 Ram . | . . . . . . . . Kick 6 | . . . . 1 1 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 427 | -9/Materials | Lost 4 parts (1p2n1w) 496 | -9/Materials | Lost 4 parts (1p1n2w) 532 | -9/Materials | Discovered new exit (range 9) 551 | -9/Materials | Discovered new exit (range 3) 557 | -9/Materials | Entered Mines 584 | -9/Mines | Discovered new exit (range 9) 686 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 693 | -9/Mines | Core integrity fell below 50% 730 | -9/Mines | Build established: Scavenger-Mutant 777 | -9/Mines | Learned Materials security intel 913 | -9/Mines | Discovered new exit (range 9) 921 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 935 | -9/Mines | Learned Materials garrison access intel 975 | -9/Mines | Met a Derelict shopkeep closing up shop 1328 | -9/Mines | Learned location of Storage (-9) 1445 | -9/Mines | Entered Materials 1445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -8/Materials | Loaded intel: 1 garrison access location 1739 | -8/Materials | Discovered new exit (range 14) 1921 | -8/Materials | Build established: Hacker-Mutant 2382 | -8/Materials | Discovered new exit (range 5) 2510 | -8/Materials | Entered Factory 2510 | -7/Factory | Evolved 2 slots: Utility x2 3449 | -7/Factory | Discovered new exit (range 6) 3456 | -7/Factory | Identified exit to Factory 3461 | -7/Factory | Entered another Factory area 3461 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3572 | -6/Factory | Fabricated Nova Cannon (x2) 4228 | -6/Factory | Cargo convoy interrupted 4678 | -6/Factory | Lost 5 parts (1p1n2u1w) 5005 | -6/Factory | Lost 7 parts (1p2n2u2w) 5070 | -6/Factory | Core integrity fell below 50% 5120 | -6/Factory | Lost 12 parts (3p5n1u3w) 5152 | -6/Factory | Core integrity fell below 20% 5193 | -6/Factory | Lost 4 parts (3u1w) 5277 | -6/Factory | Build established: Mutant 5381 | -6/Factory | Sucked down chute 5381 | -6/Factory | Entered Waste 5385 | -6/Waste | Spotted C-40 Crusher 5386 | -6/Waste | Spotted C-40 Crusher 5396 | -6/Waste | EMP discharged 5421 | -6/Waste | Spotted C-40 Crusher 5424 | -6/Waste | Spotted C-40 Crusher 5427 | -6/Waste | Spotted C-40 Crusher 5444 | -6/Waste | Spotted C-40 Crusher 5477 | -6/Waste | Crushed by Compactor (1 part destroyed) 5480 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5483 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- EMP. 05388_ Jacked C-40 Crusher... >>parse_system Reading system data... 05396_ System corrupted (+6). 05396_ Broken Med. Armored Exoskeleton fried beyond repair. 05425_ System corrupted: Lgt. Ion Engine rejected. 05440_ Corrupted Antimissile System crushed. 05440_ Dropped Remote Datajack. 05445_ Lgt. Ion Engine crushed. 05458_ System corrupted: Component data lost. 05465_ Broken Hvy. Gauss Cannon crushed. 05472_ Imp. Reaction Control System destroyed. 05477_ Med. Storage Unit crushed. 05478_ C-40 Crusher suffers critical hit (Impale). 05480_ Adv. Weight Redist. System crushed. 05480_ Adv. ECM Suite crushed. Map ----- +----------------------------------------------------+ | ???????## ##????## |##????????????????????? | | ???????## ##????## ##????????????????????? | | ???????## ##????## ##????????????????????? | | ???????#### ##????## ##????????????????????? | | ???????#### ##????## ##????????????????????? | | ?????????## ##????## ##??????????#?????????? | | ???????#### ##????## ######## ? ##????????? | | ???????#### ##????## ######## ##????????? | | ???????## ##????## ???????? | | ???????## ##????## ???????? | | ???????## ##????## ???????? | | ???????## ##????## ???????? | | ########### ##????## ######## ##????????? | | ########### ##????## ######## ? ##????????? | | #### ##????## ##??????????#?????????? | | #### ######## ##????????????????????? | | ! #### ######## ##????????????????????? | | ##????????????????????? | | CC ##????????????????????? | | CCCC##????????????????????? | | CC##????????????????????? | | #### ########CCCC##????????????????????? | | #### ########CCCC##????????????????????? | | #### ##????##CCCC##????????????????????? | | ########### ##????##CCCC##????????????????????? | | ########### ##????## @ ##????????????????????? | | ?????????########?????#######????????????????????? | | ?????????########?????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Maximum Efficiency No Signal Novice Programmer Challenges ------------ None Game ------ Seed LongswordDecoyField Manual? 0 Play Time 01:36:58 Cumulative 28.9 hours Start 2024.08.07 @ 05:36:50 End 2024.08.07 @ 16:16:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab33e6cb-d0ad-4065-bb7c-02a34b423f3b