Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 17:07:49 Player: oj;irsth;'shr Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (620) 620 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 1122 Bonus ------- Friendly Fire -63 Cogmind --------- Core Integrity 0/250 Matter 217/300 Energy 150/150 System Corruption 5% Temperature Cool (6) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (15) --- Deuterium Engine Light Treads Compact Wheel Armored Wheel High-capacity Matter Pod (146) High-capacity Matter Pod (0) Seismic Detector Improved Light Armor Plating High-powered Tractor Beam Particle Gun Particle Gun Minigun Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Treads Compact Wheel Armored Wheel High-capacity Matter Pod High-capacity Matter Pod Seismic Detector Improved Light Armor Plating High-powered Tractor Beam Particle Gun Particle Gun Minigun Flak Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 28 | 7 13 8 Power 6 | 1 4 1 Engine 5 | 1 3 1 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 3 . Treads 2 | . 2 . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 4 | 1 2 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 3 6 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 4 | . . 4 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . 4 . Power 2 | . 2 . Propulsion 2 | . 2 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 10 | 4 10 15 Power . | . . . Propulsion 3 | 3 3 3 Utility 3 | . 2 5 Weapon 3 | . 3 6 Tool/Special . | . . . Unused Backups 21 | . 7 14 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility 8 | . 1 7 Weapon 8 | . 5 3 Tool/Special . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 11 | . 10 14 Core 1 | . 2 . Treads 17 | . 13 28 Leg 10 | . 14 . Device 12 | . 12 14 Storage 14 | . 14 14 Energy Gun 14 | . 10 25 Ballistic Gun 12 | . 16 . Peak Build Rating 16 | 8 11 16 Average Rating 9 | 5 9 11 On Entrance 6 | . 8 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 34 | 12 32 34 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 11 | 7 10 15 Most Carried 15 | 8 15 15 Average Carried 10 | 4 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 8 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1020 | 302 600 118 Remotely . | . . . Salvage Created 1330 | 148 1084 98 Parts 65 | 9 54 2 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 21 | . 14 7 Guns 14 | . 14 . AOE 7 | . . 7 Classes Destroyed 8 | 2 5 1 Worker 2 | . 2 . Builder 2 | . 2 . Tunneler 2 | 2 . . Hauler 2 | . 2 . Recycler 6 | 1 4 1 Watcher 1 | . 1 . Grunt 14 | . 14 . Assembled 7 | . . 7 Best Kill Streak 6 | 2 4 6 Combat Bots Only 5 | . 4 5 Max Kills in Single Turn 4 | 1 1 4 Gunslinging . | . . . Exploded 4 | . . 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 78 | . 73 5 Missed 19 | . 19 . Hits 59 | . 54 5 Projectile 59 | . 54 5 Damage Taken 870 | . 659 211 Core 253 | . 170 83 Absorbed by Shields . | . . . Regen/Repaired (Parts) 77 | . 77 . Core Remaining (%) 100 | 100 . . Volleys Fired 100 | 8 85 7 Largest 2 | 2 2 2 Hottest 130 | 40 130 130 Shots Fired 199 | 16 169 14 Gun 192 | 16 169 7 Cannon . | . . . Launcher 7 | . . 7 Special . | . . . Kinetic 167 | 16 151 . Thermal 25 | . 18 7 Explosive 7 | . . 7 Electromagnetic . | . . . Robot Hit Streak 14 | 6 14 3 Robot Miss Streak 7 | 1 7 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 125 | 10 108 7 Core Hits 69 | 6 50 13 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 3 | . 3 . Burn 2 | . 2 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1950 | 117 1209 624 Guns 1360 | 117 1180 63 Cannons . | . . . Explosions 552 | . . 552 Melee . | . . . Ramming 38 | . 29 9 Kinetic 1154 | 117 1037 . Thermal 206 | . 143 63 Explosive 552 | . . 552 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 5 Average Corruption 2 | . 1 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 24 | . 12 12 Message Errors 7 | . 5 2 Matter Fused 6 | . 2 4 Heat Flow Errors 4 | . 2 2 Energy Discharges 2 | . . 2 Parts Rejected 1 | . 1 . Data Loss (minor) 1 | . . 1 Misfires 1 | . . 1 Alerts 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 112 | . . 112 Shots 4 | . . 4 Rammed 2 | . 1 1 Targets Rammed 4 | . 3 1 Kicked 1 | . 1 . Crushed 1 | . 1 . Highest Temperature 245 | . 245 230 Average Temperature 65 | . 58 94 Received Heat Transfer 366 | . 366 . Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 629 | . 481 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 118 | 5 118 39 Initial . | . . . Average 37 | 1 51 4 Influence Increases 527 | 15 455 57 Destroy 0b10 Robot/C 280 | . 280 . Destroy 0b10 Robot/NC 75 | 15 55 5 Destroy Leader 66 | . 66 . Successful Hack 22 | . 22 . Disable Machine 15 | . . 15 Destroy Structure 39 | . 2 37 Lose Combat Pursuer 30 | . 30 . Influence Decreases 525 | 15 455 55 Time Decay 505 | 15 435 55 Lost Part 20 | . 20 . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 5 | . 4 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 27 7 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 10 | . 9 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 31 | . 30 1 Successful 17 | . 16 1 Failed 13 | . 13 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 20 | . 20 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Robot Analysis 1 | . 1 . Open Door 1 | . . 1 Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Report Inventory 1 | . 1 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 8 | . 8 . Botnet 3 | . 3 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 2 | . 2 . Feedback Events 2 | . 2 . Corruption 2 | . 2 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1694 | 46 1240 408 Seismic 1694 | 46 1240 408 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1983 | 142 1400 441 Spaces Moved 1020 | 88 683 249 Core 5 | 5 . . Treads 619 | . 370 249 Legs 396 | 83 313 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 144 | 116 141 160 Slowest Speed 190 | 120 190 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 4 84 45 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 36 | . . 36 Terrain Destroyed 48 | . . 48 Melee . | . . . Projectile . | . . . AOE 48 | . . 48 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1350 | 110 961 279 Wait 138 | . 138 . Move 1018 | 87 682 249 Hop . | . . . Pick Up 31 | 8 18 5 Fast Attach 21 | 7 11 3 Attach 2 | . 2 . Detach . | . . . Swap 10 | . 4 6 Drop 26 | . 18 8 Fire 100 | 8 85 7 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush 3 | . 2 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 1 exit: [*Sub]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 476 | -10/Materials | Repaired Assault Rifle 658 | -10/Materials | Discovered new exit (range 13) 897 | -10/Materials | Core integrity fell below 50% 1036 | -10/Materials | Discovered new exit (range 11) 1309 | -10/Materials | Discovered new exit (range 8) 1391 | -10/Materials | Central database locked down 1392 | -10/Materials | Discovered new exit (range 15) 1543 | -10/Materials | Entered Mines 1582 | -10/Mines | Found a hidden stash of uninstalled traps 1623 | -10/Mines | Discovered new exit (range 8) 1748 | -10/Mines | Assembled infested the area 1753 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1836 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1837 | -10/Mines | Core integrity fell below 20% 1984 | -10/Mines | Destroyed self with Mini Grenade Launcher Last Messages --------------- 01873_ Acquired Flak Cannon. 01877_ Acquired Minigun. 01889_ Dropped Particle Gun. 01890_ Acquired Hpw. Tractor Beam. 01894_ Dropped Hcp. Matter Pod. 01895_ Acquired Deuterium Engine. 01897_ Dropped Imp. Trap Extractor. 01898_ Acquired Seismic Detector. 01910_ K-01 Serf collects debris. 01916_ U-05 Engineer lays Concrete. 01918_ K-01 Serf collects debris. 01927_ System corrupted: FCS attempts to trigger Particle Gun. 01927_ System corrupted: Particle Gun misfires. 01952_ 2D4:NPU>,KYYPJLXODSLS J 01968_ Dropped Ion Engine. 01968_ Acquired Lgt. Angular Momentum Engine. 01970_ Acquired 38 matter. 01981_ as-01929 destroyed. 01984_ as-58571 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? ##?#???????????????? | | ???#####???????????????????? # ###?????????????? | | #### ############????????? =%??????????????? | | ## #???????? ! ????????????????? | | #?????### *%#?????????????????? | | ######### #????## !=##????????????????? | | ##???????# ###### ##???????????????? | | ##????????#* ! @!% % #?????????????? | | ##?????????####### ! #????????????? | | ##?????????????? #????????????? | | ##?????????????# ##????????????? | | #????????????? # ##?????????????? | | "#????????????# # % ##??????????????? | | ###????????????#? #???????????????? | | ###?????????????? ? !??????????????? | | # #???????????????=? # # $!?????????????? | | # #?????????????? ?## #### ####????????????? | | # #?????????????#???#####???? #???????????????? | | # #?????????????????????????? ##???????????????? | | ? #??????????????????????????? ##????????????????? | | # #???????????????????????????##?????????????????? | | #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 23% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperNetworkNanoactuators Manual? 0 Play Time 00:12:56 Cumulative 7.8 hours Start 2026.02.25 @ 16:43:59 End 2026.02.25 @ 17:07:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccec1c57-0d03-444f-b6b6-af07c36d0f27