Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 14:55:48 Player: Jordan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (810) 810 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6370 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Small Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Advanced Heat Sink Advanced Weight Redist. System Trap Scanner Triangulator Particle Charger Shock Absorption System Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Trap Scanner Experimental Sensor Array 0b10 Alert Chip Improved Melee Analysis Suite Microactuators Improved Reaction Control System Shield Generator > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Fission Core Advanced Heat Sink Advanced Weight Redist. System Shock Absorption System Hardlight Generator [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Makeshift System Shield Protection Heavy Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Slots Evolved 8 | . . . . . 4 2 . 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 5 | . . . . . 2 1 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 69 | 11 1 8 2 1 9 5 3 10 11 8 Power 16 | 1 . 4 . . 2 . . 4 1 4 Engine 9 | 1 . 4 . . 1 . . . . 3 Core 7 | . . . . . 1 . . 4 1 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 4 1 2 . 1 1 . . . 3 1 Treads 5 | 2 . . . . . . . . 2 1 Leg 3 | 2 . . . . . . . . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . 1 2 . 1 1 . . . . . Utility 28 | 2 . 1 2 . 3 3 3 6 5 3 Device 15 | 1 . . 1 . 2 3 3 4 . 1 Storage 4 | 1 . . . . . . . . 2 1 Processor 4 | . . 1 1 . . . . 1 1 . Hackware 1 | . . . . . . . . . . 1 Protection 4 | . . . . . 1 . . 1 2 . Artifact . | . . . . . . . . . . . Weapon 12 | 4 . 1 . . 3 2 . . 2 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . 1 . . 2 2 . . . . Piercing Weapon 2 | . . . . . . . . . 2 . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . Parts Lost 29 | . 3 2 . . . . 1 9 6 8 Power 7 | . 1 1 . . . . . 2 1 2 Propulsion 6 | . . 1 . . . . . 1 3 1 Utility 13 | . . . . . . . 1 6 2 4 Weapon 3 | . 2 . . . . . . . . 1 Highest Loss Streak 5 | . 3 2 . . . . 1 5 4 5 To Critical Strikes 1 | . 1 . . . . . . . . . Average Backups 4 | 3 5 3 3 2 4 4 4 4 6 5 Power . | . 1 . . . 1 . . . . . Propulsion . | 1 1 1 1 1 . . . . . . Utility 2 | . 1 2 1 . 1 3 3 3 5 3 Weapon . | . 1 . . . 1 . 1 . . 2 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | 1 2 2 2 . 4 3 . 2 . 3 Power 5 | 1 . 1 . . 3 . . . . . Propulsion 2 | . 1 . 1 . . . . . . . Utility 8 | . 1 1 1 . . 3 . 1 . 1 Weapon 4 | . . . . . 1 . . 1 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 69 | . 90 82 84 85 70 75 76 75 43 60 Engine 7 | . 11 10 14 14 9 7 7 1 . 5 Core 1 | . . . . . . 7 7 9 2 . Treads 2 | . 5 . . . . . . . 8 . Leg 2 | . 18 . . . . . . . . . Flight 8 | . 1 25 27 28 9 7 7 5 . . Device 16 | . 12 11 13 14 17 24 30 31 5 24 Storage 3 | . 12 . . . . . . . 5 5 Processor 7 | . . 11 14 14 9 7 7 11 2 6 Protection 2 | . . . . . 8 5 . . 7 . Ballistic Gun 3 | . 18 21 . . . . . . . . Special Weapon 1 | . 8 . . . . . . . . . Slashing Weapon 6 | . . 1 14 14 17 15 15 13 4 . Piercing Weapon 2 | . . . . . . . . . 4 10 Peak Build Rating 85 | 9 9 10 22 22 58 73 73 85 51 43 Average Rating 28 | 8 8 8 14 22 57 65 71 76 28 35 On Entrance 29 | . 9 3 9 22 22 58 73 71 30 28 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 13 13 8 6 6 19 33 26 40 50 28 Greatest Support 59 | 40 40 8 8 8 59 50 50 50 48 20 Greatest Overweight (x) 11 | . 3 . 1 . . . . 11 4 9 Average Overweight (x) . | . . . . . . . . . . 4 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 8 8 Average Capacity 6 | 7 7 5 5 5 5 5 5 5 7 7 Most Carried 8 | 6 8 5 5 5 5 5 5 5 8 8 Average Carried 4 | 3 5 4 4 4 4 4 4 4 6 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 8 8 Final Carried 8 | 6 5 5 5 5 5 5 4 4 8 8 Class Distribution -------------------- 47% | Mutant 21% | Gladiator 15% | Scout 7% | Derelict-Gladiator 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Mutant | -7/Factory Gladiator | -7/DSF Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Matter Collected 1503 | 486 50 349 . 40 80 . 27 271 145 55 Remotely . | . . . . . . . . . . . Salvage Created 1827 | 296 64 334 . 39 142 . . 530 333 89 Parts 118 | 30 5 27 . 4 8 . . 30 11 3 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 21 | . 3 5 . . . . . 10 3 . Melee 13 | . . . . . . . . 10 3 . Guns 8 | . 3 5 . . . . . . . . Classes Destroyed 10 | 3 2 1 . . 1 . . 2 1 . Worker 17 | 4 2 5 . 1 1 . . 4 . . Builder 4 | . . 1 . 1 2 . . . . . Tunneler 10 | 8 . 1 . . . . . 1 . . Hauler 2 | . . . . . 2 . . . . . Recycler 2 | 1 . 1 . . . . . . . . Swarmer 7 | . 2 3 . . . . . 2 . . Cutter 3 | . . . . . . . . 3 . . Grunt 10 | . 1 2 . . . . . 4 3 . Duelist 1 | . . . . . . . . 1 . . Decomposer 5 | . . . . . . . . . . 5 Samaritan 3 | . . . . . . . . . 3 . Best Kill Streak 5 | 5 2 3 . 1 2 . . 4 3 . Combat Bots Only 3 | . 2 2 . . . . . 2 3 . Max Kills in Single Turn 2 | 1 2 1 . 1 1 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Hostile Shots Fired 504 | . 49 23 . 2 2 . 37 203 98 90 Missed 194 | . 8 5 . . 1 . 17 101 24 38 Hits 310 | . 41 18 . 2 1 . 20 102 74 52 Melee 23 | . . . . . . . 15 7 1 . Projectile 287 | . 41 18 . 2 1 . 5 95 73 52 AOE 4 | . . . . . . . 3 1 . . Critical Strikes 21 | . 2 2 . . . . 5 10 1 1 Damage Taken 4244 | . 355 206 . 23 15 . 395 1336 1237 677 Core 1059 | . 41 65 . 12 15 . 70 226 259 371 Absorbed by Shields 411 | . . . . . . . 89 322 . . Regen/Repaired (Parts) 34 | . 34 . . . . . . . . . Core Remaining (%) 84 | 100 . . . 52 97 . 90 . . . Volleys Fired 77 | 32 18 27 . . . . . . . . Largest 2 | 2 2 2 . . . . . . . . Hottest 200 | 200 200 40 . . . . . . . . Shots Fired 147 | 64 35 48 . . . . . . . . Gun 125 | 56 21 48 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 22 | 8 14 . . . . . . . . . Kinetic 125 | 56 21 48 . . . . . . . . Thermal 22 | 8 14 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | 11 6 10 . . . . . . . . Robot Miss Streak 6 | 3 6 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 175 | 38 18 37 . 4 18 . . 28 27 5 Core Hits 70 | 14 8 15 . 2 4 . . 14 9 4 Critical Kills 1 | 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . Melee Attacks 122 | . . 5 . 4 23 . 2 43 38 7 Impact . | . . . . . . . . . . . Slashing 80 | . . 5 . 4 20 . 2 43 6 . Piercing 39 | . . . . . . . . . 32 7 Sneak Attacks 33 | . . 3 . 2 9 . . 9 5 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . . . 1 . 1 4 3 . Damage Inflicted 4943 | 483 287 611 . 156 437 . . 1560 1080 329 Guns 1097 | 478 191 428 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 3745 | . . 183 . 156 437 . . 1560 1080 329 Ramming 5 | 5 . . . . . . . . . . Kinetic 1097 | 478 191 428 . . . . . . . . Thermal 96 | . 96 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2714 | . . 183 . 156 437 . . 1560 378 . Piercing 1031 | . . . . . . . . . 702 329 Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 534 | . . 50 . 10 27 . . 205 183 59 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 534 | . . 50 . 10 27 . . 205 183 59 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | 3 . . . . . . . . . . Kicked 3 | 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 132 | 132 112 17 . . . . . 23 2 . Average Temperature 44 | 61 42 9 . . . . . 8 2 . Received Heat Transfer 868 | . 60 111 . 12 9 . . 310 270 96 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 200 | . 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 108 | 10 50 108 . 36 12 4 12 94 . . Initial 6 | . . 3 . . . . . 6 . . Average 11 | . 8 63 . 1 1 . 2 33 . . Influence Increases 1136 | 65 131 310 . 44 46 8 12 420 85 15 Destroy 0b10 Robot/C 380 | . 60 100 . . . . . 160 60 . Destroy 0b10 Robot/NC 163 | 65 10 40 . 8 20 . . 20 . . Destroy Leader 70 | . 20 20 . . 4 . . 16 10 . Successful Hack 29 | . 3 . . . 10 8 . 8 . . Destroy Structure 8 | . 8 . . . . . . . . . Partial Spotted 36 | . . . . . . . . 36 . . Lose Combat Pursuer 450 | . 30 150 . 36 12 . 12 180 15 15 Influence Decreases 1127 | 65 121 273 47 44 46 8 . 386 131 6 Entered New Map 78 | . . 7 47 . . . . 6 18 . Time Decay 799 | 65 110 246 . 44 46 8 . 214 60 6 Lost Part 164 | . 11 20 . . . . . 80 53 . Purge Threat 86 | . . . . . . . . 86 . . Squads Dispatched 8 | . 1 . . . . 1 1 5 . . Investigation 1 | . . . . . . . . 1 . . Extermination 3 | . . . . . . 1 . 2 . . Reinforcement 4 | . 1 . . . . . 1 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 7 11 . 3 2 1 7 32 9 3 Peak Tracking Total 9 | . 4 3 . 3 1 1 5 9 4 2 Tactical Retreats 21 | . 2 5 . 1 1 . 1 9 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Traps Triggered 3 | . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Machines Accessed 24 | . 2 . 5 1 3 2 . 9 1 1 Terminals 15 | . 1 . . 1 3 2 . 7 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 87 | . 4 . 50 2 7 4 . 18 1 1 Successful 72 | . 3 . 50 2 3 2 . 10 1 1 Failed 15 | . 1 . . . 4 2 . 8 . . Catastrophic 4 | . . . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 1 . 5 1 1 . . . . . Terminals 28 | . 2 . . 2 7 4 . 12 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 4 | . . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 65 | . 1 . 50 2 3 2 . 5 1 1 Record 53 | . . . 49 . 1 . . 2 . 1 Robot Analysis 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . 2 . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . . 1 2 1 . 9 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Active Infowar (turns) 7034 | 1432 696 436 334 839 449 394 83 604 578 1189 Sensors 2119 | . . . 139 839 449 394 83 215 . . Terrain 2759 | 1432 696 436 195 . . . . . . . Traps 2630 | . . . . . 376 394 83 604 . 1173 Decoding 1693 | . . . . . . . . . 504 1189 Triangulation 2082 | . . . . . . . . 328 578 1176 Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Turns Passed 8239 | 1641 790 531 345 839 449 394 83 604 1374 1189 Spaces Moved 6148 | 234 236 758 887 578 567 578 136 937 859 378 Core 685 | 10 6 . . . . . . 4 351 314 Treads 647 | 24 51 . . . . . . . 508 64 Legs 254 | 200 54 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4562 | . 125 758 887 578 567 578 136 933 . . Fastest Speed 37 | 50 40 37 37 37 50 50 50 50 100 100 Average Speed 79 | 121 88 37 37 37 50 50 50 52 146 306 Slowest Speed 600 | 160 200 40 120 37 50 50 50 600 250 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 23 | . . 23 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 12 29 92 94 79 21 12 89 34 67 43 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 . . 1 1 . Scrap Searched 7 | . . 1 . 1 . . . . 2 3 Spaces Dug 10 | 4 4 . . . . . . . 2 . Terrain Destroyed 16 | 4 10 . . . . . . . 2 . Melee 2 | . . . . . . . . . 2 . Projectile 14 | 4 10 . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Total 9148 | 1506 761 926 901 1195 694 683 148 1011 921 402 Wait 2614 | 1216 474 135 . 611 81 86 . 9 1 1 Move 6092 | 233 235 711 886 577 566 577 135 936 858 378 Hop 23 | . . 23 . . . . . . . . Pick Up 40 | 4 3 6 3 1 7 7 1 5 3 . Fast Attach 60 | 10 3 5 2 . 5 2 2 9 15 7 Attach 28 | . 9 4 1 1 2 2 1 5 . 3 Detach 33 | 3 12 3 3 . 3 . . 1 5 3 Swap 10 | 4 . . . . 2 2 1 1 . . Drop 54 | 1 7 7 6 1 7 7 2 7 7 2 Fire 77 | 32 18 27 . . . . . . . . Melee 103 | . . 5 . 4 21 . 1 35 32 5 Ram . | . . . . . . . . . . . Kick 3 | 3 . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 5 3 . . Rewire 3 | . . . . . . . . . . 3 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory (discovered 3 exits: [*Fac x2] / *Low) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 1642 | -11/Scrapyard | Entered Materials 1643 | -10/Materials | Build established: Mutant 2331 | -10/Materials | Lost 3 parts (1p2w) 2406 | -10/Materials | Repaired Assault Rifle 2413 | -10/Materials | Discovered new exit (range 6) 2432 | -10/Materials | Entered Mines 2441 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2443 | -10/Mines | Found Scrap Suit 2681 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2682 | -10/Mines | Found Prototype Device 2774 | -10/Mines | Discovered new exit (range 8) 2776 | -10/Mines | Identified exit to Materials 2791 | -10/Mines | Discovered exit to Materials (range 8) 2816 | -10/Mines | Learned Materials stockpile data 2898 | -10/Mines | Found DCF Scrap (14 items) 2914 | -10/Mines | Found a hidden stash of uninstalled traps 2961 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2961 | -10/Mines | Discovered new exit (range 5) 2962 | -10/Mines | Identified exit to Exiles 2963 | -10/Mines | Entered Exiles 2969 | -10/Exiles | Discovered new exit (range 14) 2973 | -10/Exiles | Identified exit to Mines 2981 | -10/Exiles | Met 8R-AWN 2987 | -10/Exiles | Met EX-HEX 3009 | -10/Exiles | Met EX-DEC 3019 | -10/Exiles | Visited The Gauntlet 3072 | -10/Exiles | Learned location of Zion (-6) 3092 | -10/Exiles | Discovered exit to Mines (range 10) 3116 | -10/Exiles | Met EX-BIN 3122 | -10/Exiles | Aligned with FarCom system 3123 | -10/Exiles | Given EX-Vault access code 3139 | -10/Exiles | Opened EX-Vault 3159 | -10/Exiles | Found Prototype Processor 3159 | -10/Exiles | Identified 0b10 Alert Chip 3166 | -10/Exiles | Found Prototype Flight Unit 3169 | -10/Exiles | Identified Exp. Sensor Array 3195 | -10/Exiles | Identified Flying Fortress v7 3209 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3308 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Flying Fortress v7 3308 | -10/Exiles | Entered Mines 3334 | -9/Mines | Learned Materials garrison access intel 3341 | -9/Mines | Learned location of Storage (-7) 3611 | -9/Mines | Build established: Scout 3982 | -9/Mines | Discovered new exit (range 9) 4147 | -9/Mines | Entered Materials 4147 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4149 | -8/Materials | Loaded intel: 1 garrison access location 4594 | -8/Materials | Discovered new exit (range 3) 4596 | -8/Materials | Entered Factory 4596 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4598 | -7/Factory | FarCom data flow suspended 4604 | -7/Factory | Identified exit to DSF 4648 | -7/Factory | Discovered new exit (range 14) 4990 | -7/Factory | Entered DSF 5016 | -7/DSF | Additional patrols routed to DSF 5066 | -7/DSF | Discovered new exit (range 16) 5073 | -7/DSF | Entered Factory 5073 | -6/Factory | Evolved 2 slots: Utility x2 5194 | -6/Factory | Build established: Gladiator 5313 | -6/Factory | Spotted B-75 Beast 5411 | -6/Factory | Discovered new exit (range 6) 5515 | -6/Factory | Discovered new exit (range 12) 5648 | -6/Factory | Discovered new exit (range 15) 5677 | -6/Factory | Entered Lower Caves 5677 | -6/Lower Caves | Spotted Q2-4RB(f) 5678 | -6/Lower Caves | Fission Core stolen by Master Thief 5679 | -6/Lower Caves | Encountered a Master Thief 5707 | -6/Lower Caves | Lost 5 parts (1p1n3u) 5981 | -6/Lower Caves | Build established: Mutant 6021 | -6/Lower Caves | Learned Factory garrison access intel 6760 | -6/Lower Caves | Build established: Derelict-Gladiator 7022 | -6/Lower Caves | Discovered new exit (range 8) 7047 | -6/Lower Caves | Core integrity fell below 50% 7051 | -6/Lower Caves | Entered another Lower Caves area 7076 | -6/Lower Caves | Lost 4 parts (1p2n1u) 7338 | -6/Lower Caves | Build established: Gladiator 7410 | -6/Lower Caves | Discovered new exit (range 14) 8035 | -6/Lower Caves | Spotted B-75 Beast 8079 | -6/Lower Caves | Lost 5 parts (2p2u1w) 8139 | -6/Lower Caves | Core integrity fell below 20% 8240 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- UNIDENTI-- 08136_ Searching scrap... 08136_ Found Barrage Gun. 08136_ Found Sml. Storage Unit. 08136_ Found Imp. Field Recycling Unit. 08136_ Found 38 Matter. 08139_ Acquired Sml. Storage Unit. 08148_ Arm. Treads destroyed. 08150_ Acquired 5 matter. 08173_ Attempting to rewire G-50 Soldier. 08173_ G-50 Soldier is broken beyond repair. 08174_ Attempting to rewire S-27 Virus. 08174_ S-27 Virus is broken beyond repair. 08178_ Acquired Lgt. Fission Core. 08182_ Acquired Imp. Deuterium Engine. 08188_ Acquired Particle Charger. 08194_ Attempting to rewire EC-EY4(g). 08194_ EC-EY4(g) is broken beyond repair. 08227_ Dropped Imp. Deuterium Engine. 08228_ Dropped Lgt. Fission Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## ##?????????????????????? | | ?????????????????????## ###???????????????????? | | ????????????????????## ##??????? ###???????? | | ????????????????????# g #??????? ??????? | | ????????????????????# m@ #??????? ?????? | | ????????????????????##### ##??????? ????? | | ???????????????????????## ##???????? ????#? | | ??????????????????????## #????????? ????? ? | | ?????????????????????## #??????? ? ????? ? | | ?????????????????????# ###????? ?????# ? | | ?????????????????????## # ?????? #????? #? | | ??????????????????????# ##### ??????? #??##? # | | ??????????????????????# #???# #???????# ##?# ? ? | | ??????????????????????# #???# #??????## ### ? ? | | ??????????????????????# #???# #????### | | ??????????????????????# #???# ###### #?? # ? | | ??????????????????????#*#??## #??## ## | | ????????????????????##"*"??# % ####"# ##" | | ????????????????##### "#?# ##### %! | | ???????????????## ## "### ##???### ! | | ??????????????## """# ##?????## %## % ##" | | ??????????????# ## #" ##??????#%[ " ] | | ??????????????# #???????## # | | ??????????????## ##????????# #" " | | ???????????????###### ##?????????# # | | ????????????????????# #??????????# " | | ????????????????????### ##??????????# # | | ??????????????????????######???????????# # | | ???????????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 700 Resistance: EX 25 Melee Speed Boost 40 Evasion (%) 70 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 11 Item Schematics ----------------- Adv. Weight Redist. System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 66% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Deadly Force Part-time Excavator Serviceable Loadout Challenges ------------ None Game ------ Seed ContainmentRecoilAmplifier Manual? 0 Play Time 02:14:49 Cumulative 10.6 hours Start 2025.10.12 @ 09:04:52 End 2025.10.12 @ 14:55:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6423a5e-39b0-4c18-9e3d-06376f853d76