Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.04 @ 20:58:12

Player: CrossedViper

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (260)     1300
Value Destroyed (8584)     8584
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (10208)              10208
              TOTAL SCORE: 29112

 Bonus
-------
High Alert Combat Kills    531
Follower Combat Kills      99
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      7500
Friendly Fire              -522

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Improved Coolant Injector
  Advanced Target Analyzer
  Improved Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Large Storage Unit
           Quantum Capacitor
   Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
         Heavy Treads
      Advanced Medium Treads
      Advanced Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Coolant Injector
         Large Storage Unit
  Experimental Melee Analysis Suite
      Improved Launcher Guidance Computer
      Improved Medium Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
      Improved Focal Shield
               EM Shield
>              --- WEAPON -----------
               AWS/Autocannon
>              --- INVENTORY --------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
       Armored Leg
     Precision Matter Filter
               Dispersion Rifle
               Dispersion Rifle
               Dispersion Rifle
         Heavy Shock Bomb Launcher
[Rating: 122]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Medium Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Variable Charge Gun
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   1   1   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             194  | .   2   2   3   2   18  19  3   2   .   .   4   6   2   19  27  5   18  9   27  26  
  Power                    28   | .   .   1   .   .   4   4   .   .   .   .   .   2   1   3   2   .   3   1   2   5   
    Engine                 13   | .   .   1   .   .   4   1   .   .   .   .   .   1   1   3   1   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   5   
  Propulsion               37   | .   .   .   2   .   .   4   .   2   .   .   .   1   .   4   4   .   6   3   6   5   
    Treads                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   1   2   3   3   
    Leg                    13   | .   .   .   2   .   .   4   .   2   .   .   .   1   .   .   .   .   1   1   2   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | .   2   .   .   .   7   6   2   .   .   .   2   1   .   4   9   5   7   5   8   10  
    Device                 22   | .   .   .   .   .   2   1   2   .   .   .   .   .   .   2   1   3   2   3   2   4   
    Storage                14   | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   3   3   
    Processor              10   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   1   1   1   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             21   | .   .   .   .   .   4   3   .   .   .   .   1   1   .   1   4   1   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   .   1   1   2   7   5   1   .   .   .   2   2   1   8   12  .   2   .   11  6   
    Energy Gun             17   | .   .   .   .   .   2   1   .   .   .   .   .   .   1   1   3   .   1   .   6   2   
    Energy Cannon          10   | .   .   .   1   .   1   .   1   .   .   .   1   .   .   2   1   .   .   .   2   1   
    Ballistic Gun          8    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Ballistic Cannon       6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
    Launcher               18   | .   .   1   .   2   1   1   .   .   .   .   .   2   .   4   6   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   1   .   2   .   .   .   .   .   .   .   .   3   5   .   1   1   4   .   
Parts Lost                 77   | .   .   1   .   .   1   2   .   .   .   .   .   2   2   1   23  1   1   5   22  16  
  Power                    13   | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   4   .   .   1   3   2   
  Propulsion               19   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   1   .   6   4   
  Utility                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   1   .   4   6   6   
  Weapon                   18   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   4   .   .   .   7   4   
  Highest Loss Streak      12   | .   .   1   .   .   1   1   .   .   .   .   .   2   2   1   12  1   1   2   8   8   
Average Slot Usage (%)     83   | .   95  98  91  100 89  99  92  91  92  92  86  86  87  86  79  26  70  76  70  51  
  Engine                   7    | .   14  13  14  14  17  8   7   7   7   7   6   9   12  13  5   .   2   4   .   .   
  Core                     2    | .   .   .   .   .   .   5   7   7   7   7   6   3   .   .   .   .   5   5   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   8   
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  .   2   12  10  6   
  Leg                      13   | .   28  28  27  28  18  23  23  22  23  23  20  20  20  15  .   .   .   1   .   .   
  Device                   11   | .   .   .   .   .   4   7   20  23  23  23  20  19  9   6   9   10  15  15  16  8   
  Storage                  12   | .   23  28  28  28  18  15  15  15  15  15  13  13  13  13  9   .   1   5   8   3   
  Processor                7    | .   .   .   .   .   1   6   7   7   7   7   6   6   6   6   11  7   7   10  11  10  
  Protection               8    | .   .   .   .   .   11  15  2   .   .   .   6   6   13  12  11  7   17  13  3   .   
  Energy Gun               2    | .   14  14  7   .   3   3   .   .   .   .   .   .   1   5   1   .   .   .   4   1   
  Energy Cannon            1    | .   .   .   6   .   .   .   7   7   7   7   5   4   .   1   .   .   .   .   .   1   
  Ballistic Gun            1    | .   14  .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   3   5   3   .   
  Launcher                 3    | .   .   14  7   28  9   .   .   .   .   .   .   2   9   4   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 11  39  40  57  41  62  70  78  74  74  74  94  102 95  97  84  3   108 115 109 78  
  Greatest Support         145  | 20  20  20  60  60  60  80  78  68  68  68  68  68  66  84  78  3   48  130 130 145 
  Greatest Overweight (x)  18   | .   1   1   18  .   1   .   1   1   1   1   1   1   1   3   5   .   6   6   3   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   1   1   1   1   1   .   .   .   2   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   10  10  14  10  
  Average Capacity         13   | 6   12  16  16  16  16  16  16  16  16  16  16  16  16  16  12  4   6   10  11  4   
  Most Carried             16   | 6   15  16  16  15  16  16  16  15  15  15  16  16  16  16  16  4   8   10  11  9   
  Average Carried          12   | 6   9   15  15  14  15  15  15  14  15  15  14  15  15  15  11  3   4   9   7   4   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   10  10  4   4   
  Final Carried            16   | 6   15  15  16  14  16  16  16  15  15  15  15  16  15  16  4   4   8   10  4   4   

 Class Distribution 
--------------------
 76% | Mutant
 11% | Scavenger-Mutant
  4% | Bomber
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
           Bomber | -3/Research
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Matter Collected           4231  | 200  275  44   228  57   300  594  237  2    .    44   148  105  80   255  326  109  293  80   407  447  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10511 | .    85   48   .    59   321  986  265  48   .    510  735  472  101  685  2736 .    574  1228 908  750  
  Parts                    355   | .    4    6    .    2    15   52   6    .    .    16   7    10   6    40   38   .    26   59   37   31   
Haulers Intercepted        4     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28    | .    .    .    .    .    .    .    5    .    .    14   .    8    .    1    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Combat Hostiles Destroyed  213  | .   .   5   .   2   7   22  7   2   .   12  9   12  2   6   64  .   13  29  13  8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     23   | .   .   .   .   .   2   9   .   .   .   .   .   .   .   1   .   .   .   .   4   7   
  Cannons                  64   | .   .   .   .   .   .   8   1   .   .   1   1   1   .   1   .   .   12  29  9   1   
  AOE                      85   | .   .   5   .   2   5   3   3   .   .   4   3   7   2   .   50  .   1   .   .   .   
Classes Destroyed          23   | .   2   3   .   .   1   3   1   1   .   1   2   .   .   3   4   .   1   .   1   .   
  Worker                   14   | .   1   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   1   3   4   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  38   | .   .   3   .   .   .   4   4   .   .   7   .   8   .   .   .   .   2   7   .   3   
  Grunt                    56   | .   .   2   .   2   5   13  2   .   .   4   5   1   .   .   .   .   7   12  3   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Sentry                   20   | .   .   .   .   .   2   1   .   .   .   .   1   1   1   .   .   .   .   8   4   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   
  Programmer               10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   3   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Zionite                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Master Thief             4    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   2   
  Golem                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Best Kill Streak           46   | .   1   4   .   3   5   8   4   2   .   5   6   4   1   4   46  .   4   7   7   5   
  Combat Bots Only         46   | .   .   3   .   2   3   5   4   2   .   5   4   4   1   4   46  .   4   7   3   3   
Max Kills in Single Turn   10   | .   1   1   .   3   2   2   1   1   .   3   3   2   1   2   10  .   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 10   | .   .   1   .   2   1   1   1   .   .   1   2   2   1   .   10  .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Damage Taken               19294 | .    78   254  .    37   527  1488 69   49   .    250  235  667  287  670  3507 6    241  1374 5244 4311 
  Core                     3525  | .    19   64   .    .    46   141  .    .    .    .    .    51   12   76   632  6    .    63   957  1458 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    .    .    66   91   .    .    .    .    79   .    .    .    .    .    8    100  94   26   .    
Volleys Fired              387   | .    4    13   .    2    32   61   9    4    .    14   31   18   7    40   65   .    .    .    43   44   
  Largest                  3     | .    2    1    .    2    2    2    1    1    .    1    1    2    2    2    2    .    .    .    3    3    
  Hottest                  323   | .    60   40   .    60   70   96   250  250  .    250  250  250  72   225  323  .    .    .    249  159  
Shots Fired                755   | .    8    13   .    4    55   109  9    4    .    13   31   19   14   73   80   .    31   72   135  85   
  Gun                      280   | .    8    1    .    .    37   40   .    .    .    .    .    .    .    37   14   .    .    .    68   75   
  Cannon                   344   | .    .    .    .    .    3    57   9    4    .    13   31   10   .    32   8    .    31   72   64   10   
  Launcher                 131   | .    .    12   .    4    15   12   .    .    .    .    .    9    14   4    58   .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    4    .    .    .    24   77   .    .    .    .    18   .    .    24   .    .    31   72   59   44   
  Thermal                  199   | .    .    .    .    .    3    .    9    4    .    13   13   10   .    37   20   .    .    .    59   31   
  Explosive                54    | .    .    12   .    4    15   .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Electromagnetic          148   | .    4    1    .    .    13   32   .    .    .    .    .    9    14   12   36   .    .    .    17   10   
  Phasic                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         21    | .    7    5    .    6    13   21   6    3    .    7    4    7    3    11   10   .    10   16   17   9    
  Robot Miss Streak        6     | .    .    1    .    1    2    2    3    6    .    5    5    4    3    2    2    .    2    2    5    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Autonomous               120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   72   17   .    
Shots Hit Robots           466   | .    7    5    .    1    31   80   7    2    .    7    6    6    6    45   38   .    24   58   89   54   
  Core Hits                533   | .    3    10   .    6    28   44   12   2    .    20   24   19   6    26   218  .    14   30   38   33   
  Critical Hits            37    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    6    15   8    
  Critical Kills           16    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    8    4    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    4    5    2    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30619 | .    96   529  .    272  892  2538 467  236  .    739  1058 839  280  1749 7585 .    2462 5161 4032 1684 
  Guns                     4094  | .    96   12   .    .    399  569  .    .    .    .    .    .    .    366  159  .    .    .    1257 1236 
  Cannons                  12729 | .    .    .    .    .    20   1134 80   112  .    168  246  98   .    894  33   .    2285 5161 2147 351  
  Explosions               13601 | .    .    517  .    265  473  835  387  124  .    571  812  741  280  489  7322 .    177  .    608  .    
  Melee                    63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    
  Ramming                  132   | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    8    .    .    .    20   97   
  Kinetic                  12228 | .    42   .    .    .    247  1530 .    .    .    .    .    .    .    214  .    .    2285 5161 2147 602  
  Thermal                  6600  | .    .    .    .    .    20   115  467  236  .    739  1058 531  .    894  541  .    177  .    1188 634  
  Explosive                4008  | .    .    517  .    265  473  .    .    .    .    .    .    .    .    .    2753 .    .    .    .    .    
  Electromagnetic          7588  | .    54   12   .    .    152  893  .    .    .    .    .    308  280  641  4220 .    .    .    677  351  
  Impact                   63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    .    4    4    4    4    4    .    .    .    3    22   22   1    .    13   13   
  Average Corruption       5     | .    .    .    .    .    .    3    4    4    4    4    .    .    .    2    7    21   1    .    5    4    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    17   5    7    2    10   .    .    .    8    35   18   .    .    26   8    
    Message Errors         34    | .    .    .    .    .    .    5    3    4    1    1    .    .    .    2    8    3    .    .    5    2    
    Matter Fused           26    | .    .    .    .    .    .    5    1    .    1    2    .    .    .    3    7    3    .    .    3    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      16    | .    .    .    .    .    .    2    1    2    .    2    .    .    .    1    4    2    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    3    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
    Misdirections          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    9    .    .    1    .    
    Targeting Errors       17    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    3    .    .    .    7    3    
    Weapon Failures        9     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    2    .    .    .    3    1    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    
Overflow Damage            1668  | .    .    48   .    .    16   60   23   21   .    16   .    53   28   8    247  .    459  617  13   59   
  Projectiles              1189  | .    .    .    .    .    .    43   .    21   .    .    .    .    .    8    .    .    434  617  7    59   
  Explosions               479   | .    .    48   .    .    16   17   23   .    .    16   .    53   28   .    247  .    25   .    6    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 54    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    16   21   7    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  46    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    13   18   7    .    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
Self-Inflicted Damage      1067  | .    .    154  .    11   .    39   1    49   .    70   75   192  218  .    214  .    .    .    9    35   
  Shots                    55    | .    .    6    .    1    .    1    1    3    .    7    5    15   7    .    9    .    .    .    .    .    
  Rammed                   27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    23   
Targets Rammed             30    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    25   
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Highest Temperature        461   | .    .    9    .    15   302  94   335  461  .    304  408  354  8    372  408  .    15   5    310  190  
  Average Temperature      110   | .    .    5    .    10   142  12   134  216  .    126  163  152  4    70   136  .    6    3    115  66   
  Received Heat Transfer   2443  | .    12   33   .    15   252  360  9    .    .    18   36   57   30   27   499  .    63   180  474  378  
  Effects                  6     | .    .    .    .    .    2    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           21    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    4    13   .    .    .    .    .    
  Combat Hostiles          21    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    4    13   .    .    .    .    .    
  Parts Fried              38    | .    .    .    .    .    .    8    .    .    .    .    .    3    3    11   11   .    .    .    1    1    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    
Robots Melted              20    | .    .    .    .    .    .    .    3    2    .    7    6    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          19    | .    .    .    .    .    .    .    3    2    .    7    5    2    .    .    .    .    .    .    .    .    
  Parts Melted             68    | .    .    .    .    .    .    .    10   8    .    17   20   10   .    .    .    .    .    .    2    1    
  Heat Transferred         21043 | .    .    .    .    .    37   100  2880 1120 .    4160 5840 2880 .    934  472  .    150  .    1619 851  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    3    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    6    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Peak Influence             752  | .   12  134 .   70  388 383 .   .   .   .   173 .   .   .   .   .   307 752 636 361 
  Average Influence        244  | .   4   100 .   14  229 238 .   .   .   .   108 .   .   .   .   .   107 427 518 278 
Maximum Alert Level        3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   3   2   1   
  Low Security (%)         49   | 100 100 100 .   100 32  34  .   .   .   .   100 .   .   .   .   .   98  4   .   23  
  Level 1                  31   | .   .   .   .   .   67  65  .   .   .   .   .   .   .   .   .   .   1   40  9   76  
  Level 2                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  90  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   .   .   .   2   7   .   .   .   .   2   .   .   .   .   .   4   9   8   4   
  Investigation            6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Extermination            7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Reinforcement            15   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   3   2   4   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Garrison                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Distress Signals           7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              374  | .   3   5   .   4   8   34  9   2   .   15  10  12  3   21  96  6   25  39  49  33  
  Peak Tracking Total      40   | .   3   3   .   2   3   6   4   2   .   6   4   3   2   6   40  4   6   7   20  11  
  Tactical Retreats        35   | .   1   .   .   .   .   1   .   .   .   1   .   1   .   2   11  .   5   2   6   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Traps Triggered            16   | .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   4   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Machines Disabled          23   | .   .   1   .   .   3   2   .   .   .   .   .   .   .   3   2   .   9   2   1   .   
  Max in Single Turn       6    | .   .   1   .   .   2   1   .   .   .   .   .   .   .   1   1   .   6   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Machines Accessed          18   | .   .   .   2   .   .   .   .   .   4   .   1   1   .   1   .   .   7   1   1   .   
  Terminals                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   .   .   2   .   .   .   .   .   29  .   2   1   .   5   .   .   20  4   3   .   
  Successful               50   | .   .   .   2   .   .   .   .   .   29  .   1   1   .   5   .   .   9   2   1   .   
  Failed                   16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   11  2   2   .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Terminals                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   .   .   2   .   .   .   .   .   29  .   .   1   .   5   .   .   7   .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   1   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
    Matter                 848  | .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   351 285 .   .   
    Time                   298  | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   93  152 .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   7   5   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   31  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Ally Attacks               38   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   23  .   .   .   
  Total Damage             797  | .   .   .   .   .   .   .   .   .   .   426 .   .   .   .   .   .   371 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   1   1   .   .   .   1   .   3   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Turns Passed               11461 | 3    269  286  337  254  400  1225 404  307  117  419  606  697  449  1754 1003 208  723  675  803  522  
Spaces Moved               7929  | 3    173  172  274  271  271  913  374  200  81   265  365  435  291  1055 614  348  595  394  509  326  
  Core                     1071  | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    214  348  194  .    175  139  
  Treads                   1337  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  400  .    .    362  304  118  
  Legs                     4989  | 3    173  172  273  271  271  913  374  200  81   265  365  435  291  902  .    .    .    .    .    .    
  Wheels                   532   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    401  32   30   69   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  150  90   90   90   100  100  146  146  146  146  146  146  146  50   50   50   150  50   50   
  Average Speed            122   | 120  138  150  119  90   90   102  100  146  146  146  146  146  146  150  129  50   107  156  115  104  
  Slowest Speed            950   | 120  150  150  950  90   130  103  140  155  146  146  146  146  146  220  300  50   160  172  185  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    42   34   66   82   32   31   64   40   69   50   12   63   47   86   75   61   36   14   22   17   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    1    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             16    | .    .    1    .    2    .    .    6    .    .    .    .    2    .    2    .    3    .    .    .    .    
Spaces Dug                 23    | .    .    14   .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    2    
Terrain Destroyed          350   | .    .    76   .    25   94   14   .    .    .    .    6    .    7    .    30   .    59   9    26   4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               60    | .    .    .    .    .    1    11   .    .    .    .    6    .    .    .    3    .    5    9    21   4    
  AOE                      290   | .    .    76   .    25   93   3    .    .    .    .    .    .    7    .    27   .    54   .    5    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Res  Res  
Total                      9096 | 2    194  187  286  278  381  1099 396  210  80   283  409  480  301  1158 752  379  673  456  637  455  
  Wait                     272  | .    3    .    .    .    27   56   5    3    .    5    .    10   .    21   11   24   43   35   22   7    
  Move                     7909 | 2    172  171  273  270  270  912  373  199  80   264  364  434  290  1054 613  347  594  393  508  326  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141  | .    11   1    5    .    17   11   3    2    .    .    6    7    1    6    17   1    11   9    19   14   
  Fast Attach              61   | .    1    .    .    .    6    4    .    .    .    .    .    .    1    11   1    5    12   5    4    11   
  Attach                   91   | .    .    1    3    2    7    3    2    2    .    .    3    5    1    1    21   .    2    4    22   12   
  Detach                   11   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    4    .    .    1    1    3    
  Swap                     42   | .    1    1    .    .    5    12   1    .    .    .    1    1    .    7    5    .    4    .    1    3    
  Drop                     122  | .    2    .    5    2    17   16   3    .    .    .    4    5    1    17   10   2    6    8    15   9    
  Fire                     387  | .    4    13   .    2    32   61   9    4    .    14   31   18   7    40   65   .    .    .    43   44   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Ram                      25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    22   
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Escape Stasis            14   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2)
-4/Factory
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
     4 | -11/Scrapyard      | Entered Materials
   243 | -10/Materials      | Discovered new exit (range 16)
   273 | -10/Materials      | Entered Mines
   315 | -10/Mines          | Build established: Mutant
   324 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   326 | -10/Mines          | Discovered new exit (range 5)
   447 | -10/Mines          | Learned location of Storage (-8)
   452 | -10/Mines          | Discovered new exit (range 6)
   559 | -10/Mines          | Entered Exiles
   595 | -10/Exiles         | Met 8R-AWN
   622 | -10/Exiles         | Met EX-HEX
   666 | -10/Exiles         | Met EX-BIN
   682 | -10/Exiles         | Aligned with FarCom system
   684 | -10/Exiles         | Given EX-Vault access code
   721 | -10/Exiles         | Opened EX-Vault
   729 | -10/Exiles         | Found Prototype Energy Cannon
   730 | -10/Exiles         | Identified Firepult
   741 | -10/Exiles         | Found Potential Leg
   751 | -10/Exiles         | Found Potential Leg
   756 | -10/Exiles         | Found Supersonic Drone Bay
   777 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   803 | -10/Exiles         | Met EX-DEC
   835 | -10/Exiles         | Learned location of Zion (-6)
   888 | -10/Exiles         | Discovered new exit (range 11)
   896 | -10/Exiles         | Stole three prototypes: Firepult, Potential Leg, Supersonic Drone Bay
   896 | -10/Exiles         | Entered Mines
   934 | -9/Mines           | Learned 2 Materials zone layouts
  1127 | -9/Mines           | Discovered new exit (range 5)
  1134 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1150 | -9/Mines           | Entered Materials
  1150 | -8/Materials       | Evolved 4 slots: Power x1, Utility x3
  1470 | -8/Materials       | Discovered new exit (range 15)
  1550 | -8/Materials       | Entered Factory
  1550 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1552 | -7/Factory         | FarCom data flow suspended
  2052 | -7/Factory         | Garrison activated, responded to threat
  2737 | -7/Factory         | Discovered new exit (range 10)
  2775 | -7/Factory         | Entered Lower Caves
  3156 | -7/Lower Caves     | Learned Factory terminal intel
  3159 | -7/Lower Caves     | Discovered new exit (range 14)
  3176 | -7/Lower Caves     | Spotted UQ-3WE(f)
  3177 | -7/Lower Caves     | Encountered a Master Thief
  3177 | -7/Lower Caves     | Spotted UI-ZIB(f)
  3178 | -7/Lower Caves     | Encountered a Master Thief
  3179 | -7/Lower Caves     | Potential Leg stolen by Master Thief
  3179 | -7/Lower Caves     | Entered another Lower Caves area
  3383 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3400 | -7/Lower Caves     | Spotted CW-5IE(f)
  3401 | -7/Lower Caves     | Encountered a Master Thief
  3401 | -7/Lower Caves     | Spotted 8W-AZ5(f)
  3402 | -7/Lower Caves     | Encountered a Master Thief
  3403 | -7/Lower Caves     | Potential Leg stolen by Master Thief
  3403 | -7/Lower Caves     | Supersonic Drone Bay stolen by Master Thief
  3406 | -7/Lower Caves     | Destroyed 8W-AZ5(f)
  3407 | -7/Lower Caves     | Destroyed CW-5IE(f)
  3478 | -7/Lower Caves     | Discovered new exit (range 6)
  3486 | -7/Lower Caves     | Entered Data Miner
  3486 | -7/Data Miner      | Discovered new exit (range 6)
  3514 | -7/Data Miner      | Met Data Miner
  3541 | -7/Data Miner      | Learned location of Section 7 (-2)
  3541 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3565 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3603 | -7/Data Miner      | Entered Proximity Caves
  3753 | -6/Proximity Caves | Escorted by Enhanced Grunt
  3754 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3806 | -6/Proximity Caves | Spotted L1-ZVH(f)
  3807 | -6/Proximity Caves | Encountered a Master Thief
  3814 | -6/Proximity Caves | Allies destroyed L1-ZVH(f)
  3928 | -6/Proximity Caves | Spotted B-75 Beast
  3934 | -6/Proximity Caves | Destroyed B-75 Beast
  4015 | -6/Proximity Caves | Discovered new exit (range 6)
  4022 | -6/Proximity Caves | Entered Factory
  4022 | -6/Factory         | Evolved 2 slots: Utility x2
  4023 | -6/Factory         | Identified exit to Factory
  4024 | -6/Factory         | Loaded intel: 20 terminal locations
  4097 | -6/Factory         | Fabricated Tesla Rifle (x1)
  4599 | -6/Factory         | Discovered new exit (range 14)
  4628 | -6/Factory         | Entered Lower Caves
  4628 | -6/Lower Caves     | Spotted B-75 Beast
  4668 | -6/Lower Caves     | Destroyed B-75 Beast
  5114 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5159 | -6/Lower Caves     | Learned Factory stockpile data
  5226 | -6/Lower Caves     | Spotted 1Y-D5Y(f)
  5228 | -6/Lower Caves     | Encountered a Master Thief
  5243 | -6/Lower Caves     | Destroyed 1Y-D5Y(f)
  5316 | -6/Lower Caves     | Discovered new exit (range 7)
  5325 | -6/Lower Caves     | Entered another Lower Caves area
  5338 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5526 | -6/Lower Caves     | Spotted 23-2LV(f)
  5527 | -6/Lower Caves     | Encountered a Master Thief
  5530 | -6/Lower Caves     | Supersonic Drone Bay stolen by Master Thief
  5532 | -6/Lower Caves     | Spotted II-OXZ(f)
  5533 | -6/Lower Caves     | Encountered a Master Thief
  5537 | -6/Lower Caves     | Destroyed II-OXZ(f)
  5768 | -6/Lower Caves     | Discovered new exit (range 5)
  5774 | -6/Lower Caves     | Entered Zion
  5901 | -6/Zion            | Found Prototype Device
  6050 | -6/Zion            | Discovered new exit (range 15)
  6335 | -6/Zion            | Given A8's code to call for help
  6429 | -6/Zion            | Learned Factory emergency access door positions
  6439 | -6/Zion            | Learned Factory emergency access door positions
  6753 | -6/Zion            | Found Prototype Device
  6882 | -6/Zion            | Found Prototype Energy Gun
  6983 | -6/Zion            | Discovered new exit (range 3)
  6983 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  7115 | -6/Zion            | Attacked by Zionites
  7428 | -6/Zion            | Found Prototype Launcher
  7428 | -6/Zion            | Identified Rocket Array
  7444 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  7469 | -6/Zion            | Build established: Scavenger-Mutant
  7528 | -6/Zion            | Entered Deep Caves
  7631 | -6/Deep Caves      | Z-Facility disabled
  7649 | -6/Deep Caves      | Attacked by Z-Imprinter
  7695 | -6/Deep Caves      | Destroyed Z-Imprinter
  7721 | -6/Deep Caves      | Lost 6 parts (1p1n1u3w)
  7789 | -6/Deep Caves      | Found Prototype Protection
  7790 | -6/Deep Caves      | Identified Zio. Weapon Casing
  7872 | -6/Deep Caves      | Found Zio. Weapon Casing
  7991 | -6/Deep Caves      | Found Zio. Weapon Casing
  7994 | -6/Deep Caves      | Found Zio. Weapon Casing
  8193 | -6/Deep Caves      | Spotted as-07299
  8194 | -6/Deep Caves      | Exposed GOLEM chamber
  8203 | -6/Deep Caves      | Destroyed as-07299
  8220 | -6/Deep Caves      | Triggered Deep Caves wall
  8261 | -6/Deep Caves      | System corruption reached 10%
  8279 | -6/Deep Caves      | Spotted AS-78892
  8281 | -6/Deep Caves      | Spotted AS-79648
  8289 | -6/Deep Caves      | Destroyed 46 combat bots
  8334 | -6/Deep Caves      | Lost 12 parts (3p3n5u1w)
  8355 | -6/Deep Caves      | Destroyed AS-79648
  8360 | -6/Deep Caves      | Core integrity fell below 50%
  8375 | -6/Deep Caves      | Destroyed AS-78892
  8411 | -6/Deep Caves      | Lost 3 parts (2n1u)
  8413 | -6/Deep Caves      | Triggered Deep Caves wall
  8414 | -6/Deep Caves      | Destroyed 7 combat bots
  8422 | -6/Deep Caves      | Spotted as-70095
  8428 | -6/Deep Caves      | Found AWS/Autocannon
  8439 | -6/Deep Caves      | Core integrity fell below 20%
  8524 | -6/Deep Caves      | Discovered new exit (range 11)
  8531 | -6/Deep Caves      | Entered Proximity Caves
  8534 | -5/Proximity Caves | Build established: Mutant
  8573 | -5/Proximity Caves | Spotted JJ-VVU(f)
  8574 | -5/Proximity Caves | Spotted 2Z-IV8(f)
  8575 | -5/Proximity Caves | Encountered a Master Thief
  8575 | -5/Proximity Caves | Encountered a Master Thief
  8581 | -5/Proximity Caves | Zio. Weapon Casing stolen by Master Thief
  8591 | -5/Proximity Caves | System Backup Module stolen by Master Thief
  8732 | -5/Proximity Caves | Discovered exit to Factory (range 6)
  8739 | -5/Proximity Caves | Entered Factory
  8739 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8872 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  8913 | -5/Factory         | Fabricated Adv. Plasma Rifle?
  9162 | -5/Factory         | P-70 Sage assimilated allied 9Z-A3W(g)
  9188 | -5/Factory         | Identified exit to Upper Caves
  9188 | -5/Factory         | Identified exit to Extension
  9312 | -5/Factory         | Discovered new exit (range 59)
  9443 | -5/Factory         | Discovered new exit (range 12)
  9462 | -5/Factory         | Entered another Factory area
  9462 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9464 | -4/Factory         | Garrison activated, responded to threat
  9890 | -4/Factory         | Found Prototype Processor
  9890 | -4/Factory         | Identified Exp. Melee Analysis Suite
  9952 | -4/Factory         | Incoming investigation squad redirected
  9962 | -4/Factory         | First assault squad dispatched
 10017 | -4/Factory         | Incoming assault squad redirected
 10089 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 10115 | -4/Factory         | Discovered new exit (range 16)
 10117 | -4/Factory         | Destroyed 7 combat bots
 10128 | -4/Factory         | Incoming assault squad redirected
 10137 | -4/Factory         | Entered Research
 10137 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 10439 | -3/Research        | Spotted B-86 Titan
 10494 | -3/Research        | Destroyed B-86 Titan
 10611 | -3/Research        | Lost 4 parts (1n1u2w)
 10637 | -3/Research        | First assault squad dispatched
 10708 | -3/Research        | Found Quantum Capacitor
 10756 | -3/Research        | Lost 4 parts (1p1n2w)
 10793 | -3/Research        | Incoming investigation squad redirected
 10848 | -3/Research        | Core integrity fell below 50%
 10870 | -3/Research        | System corruption reached 10%
 10886 | -3/Research        | Lost 8 parts (1p3n3u1w)
 10936 | -3/Research        | Discovered new exit (range 8)
 10940 | -3/Research        | Entered another Research area
 10940 | -2/Research        | Evolved 2 slots: Utility x2
 11114 | -2/Research        | Assembled infested ambush trap array
 11394 | -2/Research        | Garrison activated, responded to threat
 11424 | -2/Research        | Core integrity fell below 50%
 11447 | -2/Research        | Lost 8 parts (4n1u3w)
 11460 | -2/Research        | Core integrity fell below 20%
 11460 | -2/Research        | System corruption reached 10%
 11462 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11429_ Slammed into G-73 Enforcer. <x2>
11430_ Destabilizing: System interference.
11430_ Imp. Core Analyzer temporarily disabled.
11430_ Adv. Target Analyzer temporarily disabled. <x2>
11431_ Slammed into G-73 Enforcer. <x3>
11433_ G-73 Enforcer knocked back.
11434_ Slammed into G-73 Enforcer. <x6>
11440_ ALERT: Rogue bot located, Programmers report to Research Zone 1L.
11440_ Slammed into G-73 Enforcer. <x3>
11448_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
11459_ Triggered Gamma Bomb Trap.
11459_ A bubble of electromagnetic force engulfs the area.
11459_ Gamma Bomb Trap short circuited. <x2>
11459_ A bubble of electromagnetic force engulfs the area. <x2>
11459_ Gamma Bomb Trap short circuited. <x2>
11459_ A bubble of electromagnetic force engulfs the area. <x2>
11459_ Triggered Gamma Bomb Trap.
11459_ A bubble of electromagnetic force engulfs the area.
11459_ Vacuum Chamber explodes.
11461_ <TNUZK#DWXI#PD,GFX2XZ

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????s???????????????????? |
| ???????????????????????????? s#??????????????????? |
| ????????????????????????????  #??? ??????????????? |
| ????????????????????????????ss#???  ?????????????? |
| ????????????????????????????s #??  ??????????????? |
| ???????????????????????????   #?  ???????????????? |
| ???????????????????????????   #   ???????????????? |
| ??????????????????????????? k #  ????????????????? |
| ???????????????????????????   ; ?????????????????? |
| ??????????????????????????    #??????????????????? |
| ??????????????????????????    #??????????????????? |
| ??????????????????????????    #??????????????????? |
| ##########################    #??????????????????? |
|                               #??????????????????? |
|              A           @    #??????????????????? |
|                               #??????????????????? |
|                               #??????????????????? |
|   #" ###+###    ###        k###??????????????????? |
|   #"T#     #    ##           #???????????????????? |
|   ####     #    ##           #???????????????????? |
|   #??#     #    ##           #???????????????????? |
|   #??#     +    ##           #???????????????????? |
|   #??#     #                 #???????????????????? |
|   #??#     #    ###         ##???????????????????? |
|   #??#     #### #?#]        #????????????????????? |
|   #??#     #??? #?#         #????????????????????? |
|   #??#     #??? #?####+######????????????????????? |
|   #??#     #??? #????????????????????????????????? |
| = #??#     #??? #????????????????????????????????? |
| %%#??# !   #??? #????????????????????????????????? |
| !%#??#######???  ????????????????????????????????? |
| %##???????????? ?????????????????????????????????? |
| %#???????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
| =#???????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
| !#???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          160
Energy Generation          59
Energy Capacity            1260
Matter Stores              310
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             25
Resistance: EM             25
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             12
Launcher Accuracy          50
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
              Plasma Sword | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
                    Ripper | -6/Zion       | Free
             Plasma Flamer | -6/Zion       | Free
                    Flamer | -6/Zion       | Free
              Battle Rifle | -6/Zion       | Free
                  Riot Gun | -6/Zion       | Free

 Robot Schematics 
------------------
 I-47 Archangel | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
               Tesla Rifle | x1 | -6/Factory | Preloaded
         Adv. Plasma Rifle | x1 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessAlertNetwork
  Manual?         0
Play Time         01:42:22
  Cumulative      62.6 hours
  Start           2020.09.04 @ 19:12:54
  End             2020.09.04 @ 20:58:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           58
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             46
Gallery%          73
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f58ef2e9-ce0b-4cdd-8328-71cdce46b0b7