Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 01:11:08 Player: TheSkyeDoctor Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (846) 846 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5450) 5450 TOTAL SCORE: 8286 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 450 Cogmind --------- Core Integrity 0/600 Matter 175/300 Energy 284/300 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Core Analyzer Hacking Suite > --- WEAPON (4) ------- Scimitar of Distortion > --- INVENTORY (6) ---- Thermal Generator Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Core Analyzer X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Battle Rifle Heavy Assault Cannon Scimitar of Distortion > --- INVENTORY -------- Thermal Generator High-capacity Matter Pod Heavy Armor Plating Small Laser Heavy Assault Cannon Heavy Flail [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Scimitar of Distortion Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 25 | 7 3 . 3 12 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 1 3 Treads 3 | 2 . . . 1 Leg 2 | . . . . 2 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 . 1 4 Device 4 | 1 1 . 1 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 1 . 1 4 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . . 1 Parts Lost 16 | . . . 3 13 Power 2 | . . . . 2 Propulsion 4 | . . . 2 2 Utility 5 | . . . 1 4 Weapon 5 | . . . . 5 Highest Loss Streak 7 | . . . 2 7 To Critical Strikes 1 | . . . . 1 Average Backups 3 | 1 2 4 3 5 Power . | . 1 1 1 . Propulsion . | . 1 1 . . Utility 1 | . . 1 1 2 Weapon 1 | . . 1 . 2 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 100 100 85 72 Engine 10 | . 14 14 11 8 Treads 14 | . 28 28 7 5 Wheel 1 | . . . 3 1 Device 16 | . 14 14 19 16 Storage 11 | . 14 14 11 9 Processor 2 | . . . . 5 Energy Gun 6 | . 14 . 7 1 Energy Cannon 3 | . . 14 11 1 Ballistic Gun 10 | . 14 14 11 6 Ballistic Cannon 2 | . . . . 7 Impact Weapon 1 | . . . 3 2 Slashing Weapon 2 | . . . . 6 Peak Build Rating 43 | 7 19 19 23 43 Average Rating 21 | 5 12 19 17 34 On Entrance 13 | . 7 19 19 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 14 31 31 35 45 Greatest Support 40 | 40 40 40 40 28 Greatest Overweight (x) 12 | . . . 10 12 Average Overweight (x) 1 | . . . 2 1 Largest Inventory Capacity 16 | 8 15 15 16 16 Average Capacity 15 | 7 14 15 15 15 Most Carried 9 | 2 4 5 7 9 Average Carried 4 | 1 2 4 4 6 Final Capacity 16 | 8 15 15 16 6 Final Carried 7 | 2 4 5 7 5 Class Distribution -------------------- 52% | Mutant 47% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 785 | 282 71 37 164 231 Remotely . | . . . . . Salvage Created 880 | 100 102 . 253 425 Parts 47 | 5 12 . 9 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 7 . 8 11 Guns 12 | . 7 . 5 . Cannons 12 | . . . 2 10 Classes Destroyed 8 | 2 1 . 3 2 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Operator 1 | . . . . 1 Swarmer 11 | . 7 . 4 . Grunt 13 | . . . 2 11 Brawler 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 5 | 2 3 . 4 5 Combat Bots Only 5 | . 3 . 4 5 Max Kills in Single Turn 2 | 1 2 . 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 240 | . 60 . 54 126 Missed 64 | . 18 . 16 30 Hits 176 | . 42 . 38 96 Melee 3 | . . . 1 2 Projectile 173 | . 42 . 37 94 Critical Strikes 9 | . 2 . . 7 Damage Taken 2754 | . 346 . 367 2041 Core 750 | . 73 . 49 628 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 100 89 . Volleys Fired 79 | 4 27 . 19 29 Largest 3 | 2 2 . 3 3 Hottest 120 | 60 60 . 120 120 Shots Fired 169 | 8 53 . 57 51 Gun 121 | 8 53 . 38 22 Cannon 48 | . . . 19 29 Launcher . | . . . . . Special . | . . . . . Kinetic 96 | 4 26 . 19 47 Thermal 73 | 4 27 . 38 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 3 3 . 12 9 Robot Miss Streak 9 | 1 9 . 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 84 | 6 16 . 26 36 Core Hits 37 | 3 7 . 9 18 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | . . . 1 3 Destroy 1 | . . . 1 . Blast 3 | . . . . 3 Melee Attacks 13 | . . . 1 12 Impact 3 | . . . 1 2 Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2063 | 70 194 . 364 1435 Guns 690 | 70 194 . 206 220 Cannons 1129 | . . . 158 971 Explosions 66 | . . . . 66 Melee 178 | . . . . 178 Ramming . | . . . . . Kinetic 1379 | 47 58 . 95 1179 Thermal 440 | 23 136 . 269 12 Explosive 66 | . . . . 66 Electromagnetic . | . . . . . Impact 28 | . . . . 28 Slashing 150 | . . . . 150 Piercing . | . . . . . Highest Corruption 7 | . 2 2 5 7 Average Corruption 4 | . 2 2 5 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 2 . 4 1 Message Errors 3 | . 1 . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 42 | . . . . 42 Projectiles 42 | . . . . 42 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 26 | . . . . 26 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 444 | . . . 444 97 Average Temperature 122 | . . . 203 21 Received Heat Transfer 702 | . . . 45 657 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 958 | 50 300 . 583 25 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 110 | 5 70 7 110 101 Initial 9 | . . 7 . 9 Average 35 | 1 18 2 54 44 Influence Increases 736 | 10 150 . 217 359 Destroy 0b10 Robot/C 520 | . 140 . 160 220 Destroy 0b10 Robot/NC 20 | 10 . . . 10 Destroy Leader 70 | . 10 . 30 30 Allied During Kill 5 | . . . 5 . Successful Hack 5 | . . . 5 . Disable Machine 45 | . . . 15 30 Destroy Structure 26 | . . . 2 24 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 694 | 10 130 20 195 339 Entered New Map 26 | . . 13 . 13 Time Decay 492 | 10 130 7 125 220 Lost Part 136 | . . . 30 106 Lost Ally 40 | . . . 40 . Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 10 . 11 24 Peak Tracking Total 6 | . 4 . 4 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 3 . 2 . Successful 2 | . 1 . 1 . Failed 3 | . 2 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 4 . 2 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . . 3 . Largest Group 1 | . . . 1 . Highest-Rated Group 16 | . . . 16 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 136 | . . . 136 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 131 | . 26 . 15 90 Good Acts 10 | . 2 1 4 3 Bad Acts 3 | . 1 1 . 1 Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 990 | 20 216 . 300 454 Seismic 990 | 20 216 . 300 454 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1276 | 74 377 45 300 480 Spaces Moved 427 | 34 114 28 124 127 Core 24 | 3 . . 11 10 Treads 300 | 31 114 28 43 84 Legs 12 | . . . . 12 Wheels 91 | . . . 70 21 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 100 Average Speed 189 | 150 160 160 183 239 Slowest Speed 650 | 160 160 160 550 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 11 | . . . . 11 Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 31 15 16 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 1 5 Terrain Destroyed 26 | . . . 1 25 Melee 6 | . . . 1 5 Projectile 9 | . . . . 9 AOE 11 | . . . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 701 | 46 254 28 151 222 Wait 134 | . 108 . . 26 Move 423 | 33 113 27 123 127 Hop . | . . . . . Pick Up 14 | 2 2 1 3 6 Fast Attach 13 | 7 . . 1 5 Attach 12 | . . . 3 9 Detach 5 | . . . . 5 Swap 5 | . 3 . 1 1 Drop 3 | . 1 . . 2 Fire 79 | 4 27 . 19 29 Melee 13 | . . . 1 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Prayed at D.C.S.S. Altar Unit 312 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 4) 427 | -10/Materials | X0-1V1 whisked you away to safety 452 | -10/Materials | Entered Mines 465 | -10/Mines | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 484 | -10/Mines | Discovered new exit (range 8) 497 | -10/Mines | Entered Materials 497 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 551 | -9/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 601 | -9/Materials | X0-1V1 sent you to a vault 760 | -9/Materials | Core integrity permanently improved by X0-1V1 (+250) 775 | -9/Materials | Discovered new exit (range 13) 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 896 | -8/Materials | Lost 5 parts (1p1n1u2w) 907 | -8/Materials | X0-1V1 sent you to a vault 912 | -8/Materials | X0-1V1 released a cloud of subatomizers 921 | -8/Materials | Found Prototype Slashing Weapon 938 | -8/Materials | Identified Scimitar of Distortion 1192 | -8/Materials | Build established: Gunner 1231 | -8/Materials | Discovered new exit (range 3) 1241 | -8/Materials | Garrison activated, responded to threat 1257 | -8/Materials | Core integrity fell below 50% 1268 | -8/Materials | Core integrity fell below 20% 1277 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01247_ Slug penetrates Wall. 01248_ Lgt. Ion Engine destroyed. 01248_ Spk. Medium Treads destroyed. 01249_ X0-1V1 is amused. 01251_ Acquired 7 matter. 01251_ Seismic Detector destroyed. 01252_ Penetrated by Slug. 01258_ Knocked back. 01259_ Acquired 4 matter. 01264_ Penetrated by Slug. 01264_ Hvy. Armor Plating destroyed. 01267_ Knocked back. 01268_ Acquired 2 matter. 01268_ Critical hit (Burn: +37). 01270_ Slug penetrates G-47 Trooper. 01275_ System corrupted: Sml. Laser rejected. 01275_ Slug penetrates Earth. 01275_ Movement behavior is fully back under control. 01277_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????? ????????????????????????? | | ????????????#?? ????????????????????????? | | ????????????# ????????????????????????? | | ???????? ??# ????????????????????????# | | ????????? ?## #???????????????????????? | | ???? ????? # ???????????????????????? | | ???? ???? # ???????????????????????? | | ????? ???+ T ???????????????????????? | | ?????"" ??# ???????????????????????? | | ?????"" ?? ???????????????????????? | | ??????? l ?#h #???????????????????????? | | ????????? ## #???????????????????????? | | ?????######b ???########????????????? | | ?????# %##??# #????????????? | | ?????# " #### "" #????????????? | | ?????? 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""" ##% ## """#???## | | ?????# ##?# [## ""# ## """ | | ?????######????## ## [% / + """ ! | | ????????????????### # = # ## """ | | ???????????????????## %#?#### | | ????????????????????# """ #????# " " | | ????????????????????# """ #????# "R" [ | | ????????????????????# """ #????# """ | | ????????????????????# #????? % | | ????????????????????######## ##########+# | | ??????????????????????????## != | | ???????????????????????????######/####### | | ??????????????????????????????# !# | | ??????????????????????????????# """ # | | ??????????????????????????????# """ # | | ??????????????????????????????# """ # | | ??????????????????????????????# # | | ??????????????????????????????# "T" # | | ??????????????????????????????######## | | ?????????????????????????????????????#### | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexExpertDriveblaster Manual? 0 Play Time 00:11:21 Cumulative 101.1 hours Start 2026.06.27 @ 01:00:58 End 2026.06.27 @ 01:11:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3198cd73-74be-4ca9-a143-3616c72db69a