Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 01:53:22 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (1739) 1739 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 6384 Bonus ------- Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 123/850 Matter 114/300 Energy 97/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Salvage Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Salvage Targeting Computer Core Analyzer Mobile Refinery Mk. CCLXVII Phasing AFG Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer Core Analyzer Hardened Light Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Core Coolant Injector High-capacity Matter Pod Advanced Terrain Scan Processor Salvage Targeting Computer Core Analyzer Advanced ECM Suite Improved Reaction Control System Hardened Light Armor Plating Shield Generator Force Field Mobile Refinery Mk. CCLXVII Hacking Drone Bay Phasing AFG Beamcaster Phase Cannon Heavy Assault Rifle Hypervelocity Gauss Rifle Heavy Flak Cannon Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 53 | 7 1 1 28 . 4 1 11 Power 7 | 1 . 1 3 . . 1 1 Engine 6 | 1 . 1 3 . . . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 11 . . . . Treads 9 | 2 1 . 6 . . . . Leg . | . . . . . . . . Wheel 5 | . . . 5 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 . . 6 . 3 . 5 Device 4 | 1 . . . . 3 . . Storage 2 | 1 . . 1 . . . . Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . . 1 Protection 6 | . . . 5 . . . 1 Artifact . | . . . . . . . . Weapon 16 | 2 . . 8 . 1 . 5 Energy Gun 3 | . . . 2 . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 . . 5 . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 28 | . 1 1 11 . . . 15 Power 3 | . . 1 1 . . . 1 Propulsion 7 | . . . 5 . . . 2 Utility 6 | . . . 2 . . . 4 Weapon 12 | . 1 . 3 . . . 8 Highest Loss Streak 15 | . 1 1 4 . . . 15 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 6 8 7 11 14 18 18 Power . | . . . . . . 1 . Propulsion . | 1 2 2 . . . . . Utility 8 | . 4 6 7 8 10 13 12 Weapon 2 | . . . . 3 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 17 | 1 2 . 1 . 1 1 11 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 13 | . 1 . 1 . 1 . 10 Weapon 3 | 1 . . . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 97 80 77 100 97 100 79 Engine 9 | . 14 9 5 11 11 11 5 Treads 27 | . 28 28 20 33 33 33 17 Wheel 1 | . . . 5 . . . . Device 3 | . 14 14 . . . . . Storage 11 | . 14 14 11 11 11 11 5 Processor 2 | . . . . . . . 19 Protection 7 | . . . 10 11 10 11 5 Energy Gun 1 | . . . 4 . . . . Ballistic Gun 23 | . 25 14 14 33 29 33 14 Impact Weapon 1 | . . . 6 . . . . Peak Build Rating 36 | 7 8 7 14 14 27 21 36 Average Rating 14 | 5 7 6 11 14 16 19 31 On Entrance 10 | . 7 7 6 14 14 19 20 Naked Turns . | . . . . . . . . Heaviest Build 62 | 15 15 13 57 57 57 57 62 Greatest Support 60 | 40 40 40 60 60 60 60 60 Greatest Overweight (x) 17 | . . . 5 . . . 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 8 11 20 20 20 19 Most Carried 20 | 5 8 8 11 11 18 20 20 Average Carried 11 | 3 6 8 7 11 14 18 18 Final Capacity 20 | 8 8 8 20 20 20 20 5 Final Carried 20 | 3 8 8 11 11 18 20 5 Class Distribution -------------------- 45% | Scavenger-Tank 40% | Mutant 8% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2083 | 254 443 82 947 27 100 75 155 Remotely . | . . . . . . . . Salvage Created 2432 | 37 493 82 1411 62 . 61 286 Parts 157 | 5 31 7 84 8 . 3 19 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 13 4 26 4 . 1 5 Melee 1 | . . . 1 . . . . Guns 47 | . 13 4 22 4 . 1 3 Cannons 2 | . . . . . . . 2 Classes Destroyed 14 | 1 4 . 6 . . . 3 Worker 3 | . . . 2 . . . 1 Builder 2 | . . . 2 . . . . Tunneler 3 | 2 . . 1 . . . . Hauler 6 | . 2 . 4 . . . . Recycler 2 | . . . 2 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 20 | . 6 3 7 4 . . . Grunt 20 | . 7 1 10 . . 1 1 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . 2 . . . . Sentry 6 | . . . 6 . . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . . . 2 Best Kill Streak 6 | 1 6 3 6 4 . 1 3 Combat Bots Only 6 | . 5 3 6 4 . 1 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 Gunslinging 1 | . . . 1 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 411 | . 68 27 192 6 . 2 116 Missed 109 | . 21 4 49 1 . . 34 Hits 302 | . 47 23 143 5 . 2 82 Melee 9 | . . . 9 . . . . Projectile 293 | . 47 23 134 5 . 2 82 Critical Strikes 10 | . . . 5 . . . 5 Damage Taken 4731 | . 484 228 1843 42 . 38 2096 Core 1133 | . 87 63 256 . . . 727 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . 40 . . . 36 . Volleys Fired 233 | 7 50 19 115 3 . 5 34 Largest 3 | 2 2 1 3 3 . 3 3 Hottest 102 | 40 40 20 102 69 . 69 98 Shots Fired 422 | 14 99 19 210 9 . 15 56 Gun 406 | 14 99 19 210 9 . 15 40 Cannon 12 | . . . . . . . 12 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 380 | 14 99 19 180 9 . 15 44 Thermal 38 | . . . 30 . . . 8 Explosive 4 | . . . . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 3 6 4 9 3 . 10 8 Robot Miss Streak 11 | 5 11 2 4 2 . 1 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 . 6 1 . . . Max Gunslinging Chain 2 | . 1 . 2 1 . . . Shots Hit Robots 274 | 5 49 13 149 4 . 13 41 Core Hits 126 | 2 25 5 54 4 . 5 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . 1 . 2 . . 1 1 Critical Strikes 6 | . 1 . 3 . . 1 1 Burn 1 | . . . 1 . . . . Destroy 3 | . 1 . . . . 1 1 Smash 2 | . . . 2 . . . . Melee Attacks 31 | . . . 26 . 1 . 4 Impact 26 | . . . 26 . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . 1 . 4 Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4659 | 65 720 167 2534 61 . 214 898 Guns 3609 | 65 716 167 2021 61 . 214 365 Cannons 252 | . . . . . . . 252 Explosions 281 | . . . . . . . 281 Melee 513 | . . . 513 . . . . Ramming 4 | . 4 . . . . . . Kinetic 3531 | 65 716 167 1785 61 . 214 523 Thermal 330 | . . . 236 . . . 94 Explosive 281 | . . . . . . . 281 Electromagnetic . | . . . . . . . . Impact 513 | . . . 513 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 1 1 . 2 Average Corruption 1 | . 1 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . 18 2 4 6 . . 2 Message Errors 9 | . 3 . 2 3 . . 1 Matter Fused 7 | . 6 . . . . . 1 Heat Flow Errors 5 | . 4 . . 1 . . . Energy Discharges 4 | . . . 2 2 . . . Data Loss (minor) 3 | . 2 1 . . . . . Data Loss (major) 2 | . 1 1 . . . . . Misfires 1 | . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 124 | . . . 102 . . . 22 Projectiles . | . . . . . . . . Explosions 22 | . . . . . . . 22 Melee 102 | . . . 102 . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 353 | . 250 . 353 279 . 48 30 Average Temperature 115 | . 110 . 131 96 . 19 17 Received Heat Transfer 939 | . 192 90 630 . . 18 9 Effects 6 | . . . 6 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . 4 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions 5 | . . . 5 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 851 | . . . 703 . . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 93 | 100 100 100 81 100 . . 98 Level 1 6 | . . . 18 . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 248 | 5 166 85 248 105 . . 201 Initial 91 | . . 15 15 91 . . 32 Average 63 | . 67 52 72 47 . . 62 Influence Increases 2117 | 10 477 105 808 105 . 192 420 Destroy 0b10 Robot/C 1180 | . 260 80 520 80 . 80 160 Destroy 0b10 Robot/NC 95 | 10 15 . 65 . . . 5 Destroy Leader 308 | . 66 10 152 10 . 20 50 Allied During Kill 150 | . . . . . . 92 58 Successful Hack 100 | . 60 . 40 . . . . Select Force Hacks 60 | . 60 . . . . . . Disable Machine 90 | . . . . 15 . . 75 Destroy Structure 44 | . 1 . 1 . . . 42 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 75 | . 15 15 30 . . . 15 Influence Decreases 2070 | 10 437 105 613 285 55 140 425 Entered New Map 269 | . . 25 25 144 55 . 20 Time Decay 1442 | 10 427 70 478 141 . 140 176 Lost Part 259 | . 10 10 110 . . . 129 Lost Ally 100 | . . . . . . . 100 Squads Dispatched 11 | . 4 . 3 . . . 4 Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 2 . 3 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 23 4 38 6 . 3 14 Peak Tracking Total 7 | . 6 2 5 2 . 3 7 Tactical Retreats 5 | . 1 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . . . 1 1 . . 5 Max in Single Turn 5 | . . . 1 1 . . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 8 . 6 . . . 1 Terminals 12 | . 6 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 28 . 20 . . . 2 Successful 35 | . 20 . 14 . . . 1 Failed 15 | . 8 . 6 . . . 1 Catastrophic 4 | . 2 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 53 | . 25 . 21 . . . 7 Terminals 44 | . 24 . 20 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 4 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 7 . 5 . . . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 6 | . 3 . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Retrieve Components 3 | . 2 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 20 | . 11 . 9 . . . . Terminals 18 | . 9 . 9 . . . . Botnet 7 | . 4 . 3 . . . . Skim 11 | . 5 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 5 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 10 . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 10 10 Highest-Rated Group 322 | . . . . . 322 322 319 Highest-Rated Ally 40 | . . . . . 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 66 | . . . . . . 18 48 Total Damage 1425 | . . . . . . 261 1164 Kills 10 | . . . . . . 3 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1411 | 3 1226 157 25 . . . . Seismic 1411 | 3 1226 157 25 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6247 | 133 1226 157 1434 362 1834 389 712 Spaces Moved 3250 | 69 611 68 661 218 1107 223 293 Core 27 | 14 . . . . . . 13 Treads 3035 | 55 611 68 473 218 1107 223 280 Legs . | . . . . . . . . Wheels 188 | . . . 188 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 86 160 160 160 50 Average Speed 158 | 137 160 160 146 160 160 160 181 Slowest Speed 900 | 160 160 160 240 160 160 160 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 79 14 57 49 89 50 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 5 . . . 1 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 86 | . . . . . . . 86 Melee 4 | . . . . . . . 4 Projectile 1 | . . . . . . . 1 AOE 80 | . . . . . . . 80 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3896 | 94 761 98 897 225 1167 244 410 Wait 226 | . 89 10 26 5 36 11 49 Move 3243 | 68 610 67 660 217 1106 222 293 Hop . | . . . . . . . . Pick Up 59 | 11 7 . 24 . 8 3 6 Fast Attach 15 | . . . 11 . . . 4 Attach 35 | 7 . . 14 . 4 . 10 Detach 4 | . . . . . 4 . . Swap 22 | . 1 1 7 . 7 2 4 Drop 27 | 1 3 1 14 . 1 1 6 Fire 233 | 7 50 19 115 3 . 5 34 Melee 31 | . . . 26 . 1 . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Learned Storage security intel 814 | -10/Materials | Learned location of Subcaves (-10) 843 | -10/Materials | Learned location of Mines (-8) 862 | -10/Materials | Loaded intel: 2 recycling unit locations 873 | -10/Materials | Learned location of 2 exits from Mines 874 | -10/Materials | Learned location of 2 exits from Mines 875 | -10/Materials | Loaded intel: 21 trap records 877 | -10/Materials | Learned Storage emergency access door positions 891 | -10/Materials | Learned location of Mines (-10) 914 | -10/Materials | Learned Storage trap positions 946 | -10/Materials | Learned 2 Storage zone layouts 991 | -10/Materials | Discovered new exit (range 10) 1360 | -10/Materials | Entered Mines 1361 | -10/Mines | Identified exit to Materials 1361 | -10/Mines | Identified exit to Subcaves 1462 | -10/Mines | Core integrity fell below 50% 1517 | -10/Mines | Entered Materials 1517 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1612 | -9/Materials | Identified exit to Mines 1754 | -9/Materials | Lost 3 parts (2n1w) 1760 | -9/Materials | Discovered new exit (range 16) 1947 | -9/Materials | Lost 4 parts (1p1n1u1w) 2671 | -9/Materials | Core integrity fell below 50% 2713 | -9/Materials | Build established: Scavenger-Tank 2771 | -9/Materials | Identified exit to Materials 2872 | -9/Materials | Learned 4 Materials zone layouts 2902 | -9/Materials | Learned Storage stockpile data 2941 | -9/Materials | Learned 4 Recycling zone layouts 2951 | -9/Materials | Entered Mines 2953 | -9/Mines | Identified exit to Exiles 3057 | -9/Mines | Met a Derelict bent on vengeance 3091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3199 | -9/Mines | Learned Materials emergency access door positions 3289 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3313 | -9/Mines | Entered Zion 3374 | -7/Zion | System corruption cleaned by Quarantine Array 3419 | -7/Zion | Found Prototype Device 3457 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3554 | -7/Zion | Discovered new exit (range 14) 3623 | -7/Zion | Gained Derelict followers 3698 | -7/Zion | Learned location of Quarantine (-3) 4143 | -7/Zion | Found CR-A16's Pointy Stick 4169 | -7/Zion | Learned location of 1 exit from Lower Caves 4176 | -7/Zion | Found Prototype Device 4177 | -7/Zion | Identified Phasing AFG 4239 | -7/Zion | Learned Factory emergency access door positions 4259 | -7/Zion | Given the Hacking Drone Bay 4259 | -7/Zion | Found Prototype Device 4269 | -7/Zion | Identified Hacking Drone Bay 4426 | -7/Zion | Gained Derelict followers 4664 | -7/Zion | Met Imprinter 4692 | -7/Zion | Imprinted 4694 | -7/Zion | Declared Zion's savior 5147 | -7/Zion | Entered Proximity Caves 5147 | -6/Proximity Caves | Accompanied by 10 allies 5405 | -6/Proximity Caves | Learned 4 Factory zone layouts 5511 | -6/Proximity Caves | Discovered new exit (range 7) 5536 | -6/Proximity Caves | Entered Factory 5536 | -6/Factory | Accompanied by 10 allies 5536 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5537 | -6/Factory | Identified exit to Factory 5537 | -6/Factory | Identified exit to Extension 5845 | -6/Factory | Build established: Scavenger-Gunner 5973 | -6/Factory | Lost 3 allies 6078 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6134 | -6/Factory | P-60 Hacker assimilated allied 2W-0L7(h) 6190 | -6/Factory | Lost 6 allies 6205 | -6/Factory | Core integrity fell below 50% 6245 | -6/Factory | Core integrity fell below 20% 6248 | -6/Factory | Self-destructed Last Messages --------------- 06232_ K-01 Serf collects debris. 06234_ U-05 Engineer lays Concrete. 06234_ Slug penetrates Wall. 06234_ K-01 Serf destroyed. 06235_ K-01 Serf collects debris. 06236_ U-05 Engineer lays Concrete. 06237_ K-01 Serf collects debris. 06237_ Penetrated by Slug. 06238_ U-05 Engineer lays Concrete. 06238_ K-01 Serf collects debris. 06239_ U-05 Engineer lays Concrete. 06241_ Penetrated by Slug. 06241_ Hvy. Flak Cannon destroyed. 06243_ Acquired Hvy. Assault Rifle. 06244_ Penetrated by Slug. 06244_ Hvy. Assault Rifle destroyed. 06244_ Penetrated by Slug. 06246_ K-01 Serf collects debris. 06247_ Penetrated by Slug. 06248_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????# #?????# #?????????????????????????? | | ?????+ ####### #?????????????????????????? | | ?????# ## # """" #?????????????????????????? | | ????## ## # """" #?????????????????????????? | | ????# # #! """" #?????????????????????????? | | ?#### # # """" #?????????????????????????? | | T + # """" #?????????????????????????? | | ##### # " """" #?????????????????????????? | | ????# # #" #?????????????????????????? | | ????####### #" """" #?????????????????????????? | | ??????????# #" """" ##????????????????????????? | | ??????????#####"T """" "#????????????????????????? | | ??????????????##" """" ##????????????????????????? | | ???????????????#" """" #?????????????????????????? | | ???????????????#" """" #??????????###????????????? | | ???????????????# ####?######;;###??????????? | | ???????????????#+##+;;###;### ! #??????????? | | ????????????? # !%|* % # %/* #??????????? | | ????????????? # % %| % %; !!!! #??????????? | | ????????????? + %%% ;%!!! #??????????? | | ?????????? # % = ; #??????????? | | ?????????? + % ; #??????????? | | ?????????? # ; % #??????????? | | ?????????? # k % % ; #??????????? | | ????????? ?# ###########??????????? | | ????????? ??# k!%= @ #????????????????????? | | ????????####???# !=h=u #????????????????????? | | ????????????# !%=%!= #????????????????????? | | ????????????# R !%[!* #????????????????????? | | ????????????#g =###;####????????????????????? | | ???????????? g %! ????????????????????????? | | ????????????# !# ????????????????????????? | | ????????????# # #????????????????????????? | | ????????????? ??###?????????????????????????? | | ?????????????+## ???????????????????????????????? | | ???????????????# ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidReinforcedRailgun Manual? 0 Play Time 00:31:45 Cumulative 406.2 hours Start 2025.10.20 @ 01:19:17 End 2025.10.20 @ 01:53:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 522 Rogue 522 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/1/2/1/0/2/0/0/0 Lore% 88 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98705654-8e29-41d5-9d2e-ed80b812cc69