Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 16:56:36 Player: Derk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3150) 3150 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 7656 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 25 Friendly Fire -3 Cogmind --------- Core Integrity 514/850 Matter 171/300 Energy 230/265 System Corruption 4% Temperature Cool (0) Movement Flying (685) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (8) ------ Coolant Injector High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Hacking Suite > --- WEAPON (2) ------- Plasma Cannon High-powered Shotgun > --- INVENTORY (20) --- Large Matter Pod (0) Improved Sensor Array Advanced Targeting Computer Kinecellerator Improved Trap Extractor (0/6) Improved Trap Extractor (1/6 Proton Bomb) Variable Charge Gun High-powered Shotgun Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Hacking Suite System Shield Improved Trap Extractor > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Cesium-ion Thruster Coolant Injector Large Matter Pod Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Kinecellerator Tractor Beam Improved Trap Extractor Variable Charge Gun Plasma Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Grenade Launcher Datajack Heavy Flail [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 6 | . . . 1 . 2 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 158 | 7 8 8 21 7 54 18 . 7 28 Power 13 | 1 2 1 2 2 3 . . 1 1 Engine 11 | 1 2 . 2 2 3 . . . 1 Core 2 | . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 46 | 2 4 . 5 . 22 5 . 1 7 Treads 33 | . 4 . 4 . 18 1 . 1 5 Leg . | . . . . . . . . . . Wheel 11 | 2 . . 1 . 4 3 . . 1 Hover 1 | . . . . . . 1 . . . Flight 1 | . . . . . . . . . 1 Utility 48 | 2 1 4 6 3 11 9 . 4 8 Device 25 | 1 . 1 3 2 6 6 . 2 4 Storage 3 | 1 . . 1 . 1 . . . . Processor 5 | . . . . . 2 . . . 3 Hackware 5 | . . . . . . 2 . 2 1 Protection 10 | . 1 3 2 1 2 1 . . . Artifact . | . . . . . . . . . . Weapon 51 | 2 1 3 8 2 18 4 . 1 12 Energy Gun 2 | . . 1 1 . . . . . . Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 20 | 2 1 . 4 . 7 . . . 6 Ballistic Cannon 10 | . . 1 2 1 4 1 . 1 . Launcher 6 | . . 1 1 1 1 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 10 | . . . . . 6 2 . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 5 | . . 1 1 . 1 1 . . 1 Parts Lost 44 | . 2 3 6 3 12 2 3 . 13 Power 6 | . 1 1 1 1 1 . . . 1 Propulsion 12 | . . . 2 1 4 . 1 . 4 Utility 16 | . 1 1 2 1 5 1 1 . 4 Weapon 10 | . . 1 1 . 2 1 1 . 4 Highest Loss Streak 10 | . 1 2 3 2 4 1 3 . 10 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 95 | . 99 97 98 98 96 94 81 84 87 Engine 7 | . 13 . 7 9 8 7 4 . 1 Core 1 | . . 12 3 . . . . 1 3 Treads 20 | . 27 28 21 21 19 15 12 14 18 Wheel 6 | . . . 11 11 7 6 7 7 3 Device 13 | . 11 . 10 11 16 15 19 16 12 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 3 | . . . . . 8 . . . 7 Hackware 4 | . . . . . . 10 7 22 17 Protection 8 | . 2 13 10 11 8 14 9 . . Ballistic Gun 9 | . 28 13 11 11 10 2 . . 1 Ballistic Cannon 4 | . . 1 5 6 5 2 4 4 5 Launcher 1 | . . 11 . 3 . 1 . . . Impact Weapon 2 | . . . . . 1 4 7 7 4 Peak Build Rating 49 | 8 8 17 23 23 36 44 44 36 49 Average Rating 27 | 6 7 12 16 21 31 39 35 33 40 On Entrance 20 | . 8 8 17 16 21 30 44 24 36 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 12 14 30 48 47 72 81 81 56 60 Greatest Support 82 | 26 40 40 43 43 64 40 10 40 82 Greatest Overweight (x) 8 | . . . 4 4 7 8 8 5 5 Average Overweight (x) 3 | . . . 1 . 3 7 5 3 2 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Average Capacity 15 | 7 8 8 11 15 17 20 20 20 20 Most Carried 20 | 8 8 8 15 15 20 20 20 19 20 Average Carried 14 | 5 7 7 9 13 16 19 19 16 17 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 Final Carried 20 | 8 8 8 12 15 20 20 20 17 10 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 3782 | 302 258 166 609 120 1332 413 . 154 428 Remotely 408 | . . . . . . 235 . . 173 Salvage Created 3525 | 89 350 76 728 132 1366 220 . 209 355 Parts 169 | 7 12 5 44 8 66 13 . 4 10 Haulers Intercepted 4 | . 2 . . . 2 . . . . Recyclers Shooed 7 | 2 1 . 2 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 7 3 18 3 27 5 . 4 8 Melee 2 | . . . . . 2 . . . . Guns 37 | . 7 . 10 3 12 . . . 5 Cannons 25 | . . 2 5 . 8 5 . 2 3 AOE 7 | . . 1 3 . 3 . . . . Classes Destroyed 15 | 2 4 1 2 1 4 1 . . . Worker 9 | . . . 1 . 7 . . . 1 Builder 2 | . . . . . 1 1 . . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 4 | . 2 . . . 2 . . . . Recycler 4 | 1 . . 1 . 1 . . . 1 Operator 2 | . . . . . 2 . . . . Watcher 4 | . 1 . 1 . 2 . . . . Swarmer 13 | . 3 . 6 . 3 . . . 1 Grunt 37 | . 4 2 7 2 12 2 . 2 6 Brawler 5 | . . . . . 3 . . 1 1 Duelist 2 | . . . . 1 1 . . . . Sentry 14 | . . . 5 . 7 1 . 1 . Hunter 2 | . . . . . 1 1 . . . Programmer 1 | . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | 1 5 2 4 3 6 3 . 3 4 Combat Bots Only 4 | . 3 2 3 3 3 3 . 3 4 Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 3 . 3 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 591 | . 45 16 94 33 179 48 3 37 136 Missed 166 | . 11 4 31 8 44 17 1 16 34 Damage Taken 6813 | . 490 293 771 414 2128 515 90 210 1902 Core 870 | . 143 2 6 85 277 5 . 16 336 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 142 | . . . . . 142 . . . . Core Remaining (%) 73 | 100 . 42 . 77 49 . . 97 . Volleys Fired 310 | 10 45 21 57 10 107 23 . 7 30 Largest 2 | 2 2 2 2 2 2 1 . 1 2 Hottest 113 | 40 40 77 113 46 105 80 . 48 76 Shots Fired 565 | 20 90 24 113 20 211 23 . 8 56 Gun 384 | 20 90 3 82 20 132 . . . 37 Cannon 162 | . . 7 30 . 78 23 . 8 16 Launcher 19 | . . 14 1 . 1 . . . 3 Special . | . . . . . . . . . . Kinetic 514 | 20 90 10 88 20 210 15 . 8 53 Thermal 32 | . . . 24 . . 8 . . . Explosive 19 | . . 14 1 . 1 . . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 3 10 4 9 10 14 10 . 3 22 Robot Miss Streak 7 | 3 6 3 5 4 7 1 . 2 3 Penetration Max 1 | . . . 1 . 1 . . . . Secondary Targets 5 | . . . 1 2 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 Shots Hit Robots 365 | 9 62 5 64 12 137 17 . 9 50 Core Hits 168 | 3 25 11 27 6 58 8 . 3 27 Critical Kills 10 | . 1 2 5 . 2 . . . . Critical Parts Destroyed 13 | 1 . 2 4 . 3 . . 1 2 Critical Strikes 30 | 1 1 4 10 . 10 . . 1 3 Burn 1 | . . . 1 . . . . . . Destroy 19 | 1 1 4 9 . 3 . . . 1 Blast 6 | . . . . . 5 . . . 1 Smash 4 | . . . . . 2 . . 1 1 Melee Attacks 53 | . . . . . 23 14 . 8 8 Impact 53 | . . . . . 23 14 . 8 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8429 | 119 631 417 1147 199 3650 544 . 352 1370 Guns 3660 | 119 631 12 620 199 1440 . . . 639 Cannons 2721 | . . 118 309 . 1242 544 . 102 406 Explosions 1143 | . . 287 218 . 383 . . . 255 Melee 900 | . . . . . 580 . . 250 70 Ramming 5 | . . . . . 5 . . . . Kinetic 5980 | 119 631 130 681 199 2682 391 . 102 1045 Thermal 602 | . . . 248 . 201 153 . . . Explosive 942 | . . 287 218 . 182 . . . 255 Electromagnetic . | . . . . . . . . . . Impact 900 | . . . . . 580 . . 250 70 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 1 . . 3 3 19 19 4 Average Corruption 3 | . . 1 . . 3 2 11 19 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . 3 . . 33 4 7 11 2 Message Errors 19 | . . . . . 12 . 1 6 . Matter Fused 14 | . . . . . 10 2 1 1 . Heat Flow Errors 7 | . . 1 . . 2 1 1 2 . Energy Discharges 7 | . . 2 . . 2 1 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 . . 1 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 4 | . . . . . 2 . . 1 1 Alerts 3 | . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 514 | . . 17 18 . 282 21 . 106 70 Projectiles 51 | . . . 3 . 27 21 . . . Explosions 74 | . . 17 15 . 42 . . . . Melee 389 | . . . . . 213 . . 106 70 Knockbacks 32 | . . 1 4 . 13 5 . 3 6 Impact 4 | . . . . . 2 . . 2 . Kinetic 25 | . . 1 4 . 11 4 . . 5 Secondary 3 | . . . . . . 1 . 1 1 Self-Inflicted Damage 96 | . . 96 . . . . . . . Shots 6 | . . 6 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 283 | . 23 283 198 . 192 180 111 136 34 Average Temperature 63 | . 8 104 53 . 72 57 67 74 13 Received Heat Transfer 2463 | . 177 81 258 114 981 72 . 78 702 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . 2 . Combat Hostiles 4 | . . . . . 2 . . 2 . Parts Fried 4 | . . . . . 2 . . 1 1 Impact Corruptions 13 | . . . . . 8 . . 4 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . . Heat Transferred 1153 | . . . 703 . 150 300 . . . Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 582 | 10 225 123 338 111 582 277 22 162 118 Initial 264 | . 6 87 19 61 39 264 22 . 79 Average 164 | 5 76 99 203 108 256 154 13 74 84 Maximum Alert Level 2 | . 1 . 1 . 2 1 . . . Low Security (%) 61 | 100 86 100 41 100 24 69 100 100 100 Level 1 35 | . 13 . 58 . 68 30 . . . Level 2 2 | . . . . . 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 1 1 4 4 . . 3 Investigation 6 | . . . 1 1 1 1 . . 2 Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . . . . . 3 2 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 11 | . 2 . 3 . 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 16 8 39 4 59 6 5 6 11 Peak Tracking Total 8 | . 5 5 8 3 7 3 5 3 5 Tactical Retreats 13 | . 1 . 2 . 8 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . . . . 23 Triggered 1 | . . . . . . . . . 1 Disarmed 1 | . . . . . . . . . 1 Reprogrammed 1 | . . . . . . . . . 1 Reused . | . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . 1 Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . Most Traps Carried 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 6 | . . 1 1 . 3 . . . 1 Max in Single Turn 1 | . . 1 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 25 | . 4 1 4 1 7 3 . 1 4 Terminals 16 | . 4 . 4 . 4 2 . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 75 | . 9 1 17 1 27 5 . 2 13 Successful 44 | . 3 1 10 1 21 2 . . 6 Failed 31 | . 6 . 7 . 6 3 . 2 7 Catastrophic 5 | . 1 . 1 . 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 25 | . 5 . 7 . 7 4 . . 2 Terminals 52 | . 9 . 17 . 12 4 . . 10 Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . . . 2 . . 2 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 13 | . . . . . 13 . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 20 | . 3 1 7 1 4 . . . 4 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 3 | . . . 1 . 1 . . . 1 Locate Traps 3 | . 1 . 1 . . . . . 1 Recall Investigation 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . . . . 12 . . . . Insert Component 6 | . . . . . 6 . . . . Analyze 6 | . . . . . 6 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . . . 3 . 3 1 . . 2 Terminals 8 | . . . 3 . 3 1 . . 1 Track 1 | . . . 1 . . . . . . Assimilate 2 | . . . . . 2 . . . . Botnet 4 | . . . 1 . 1 1 . . 1 Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 . 3 . 6 3 . 1 3 Full Trace Events 3 | . . . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 44 | . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 16 | . . . 16 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders 5 | . . 1 1 . 3 . . . . RETURN 5 | . . 1 1 . 3 . . . . Ally Attacks 16 | . . . 10 . 6 . . . . Total Damage 86 | . . . 57 . 29 . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 19 | . . 2 8 . 9 . . . . Drone Recoveries 18 | . . 2 7 . 9 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 7223 | 113 752 459 846 369 2329 1316 164 199 676 Spaces Moved 3306 | 72 367 243 365 155 1041 619 95 86 263 Core 1 | 1 . . . . . . . . . Treads 1418 | . 353 243 157 150 346 1 . 26 142 Legs . | . . . . . . . . . . Wheels 1887 | 71 14 . 208 5 695 618 95 60 121 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 95 140 110 170 140 140 155 Average Speed 172 | 88 157 160 166 206 170 189 169 176 184 Slowest Speed 330 | 90 160 160 240 240 305 250 200 250 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 33 | 5 52 38 36 30 66 21 71 3 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 107 | . . 77 . . 10 14 . 1 5 Terrain Destroyed 227 | . . 89 45 . 56 16 . 2 19 Melee 30 | . . . . . 10 14 . 1 5 Projectile 51 | . . 1 15 . 32 2 . 1 . AOE 146 | . . 88 30 . 14 . . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 4211 | 100 468 288 498 182 1358 721 99 115 382 Wait 223 | 4 22 12 40 6 78 32 3 6 20 Move 3298 | 71 366 242 364 154 1040 619 94 85 263 Hop . | . . . . . . . . . . Pick Up 75 | 8 12 2 8 4 27 7 1 . 6 Fast Attach 31 | 7 1 3 3 1 4 3 . 2 7 Attach 49 | . 1 1 6 1 17 6 . 5 12 Detach 6 | . . . 1 . 1 1 . 2 1 Swap 79 | . 6 4 13 5 33 9 . . 9 Drop 61 | . 15 3 6 1 25 7 1 . 3 Fire 310 | 10 45 21 57 10 107 23 . 7 30 Melee 53 | . . . . . 23 14 . 8 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap 23 | . . . . . . . . . 23 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 755 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Entered Mines 867 | -10/Mines | Assembled infested the area 872 | -10/Mines | Assisted by a Guerilla fighting off Assembled 874 | -10/Mines | Found the Drone Emporium 880 | -10/Mines | Found Prototype Device 880 | -10/Mines | Identified Splice Drone Bay 1129 | -10/Mines | Learned location of 1 exit from Materials 1298 | -10/Mines | Discovered new exit (range 6) 1325 | -10/Mines | Entered Materials 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1326 | -9/Materials | Identified exit to Materials 1544 | -9/Materials | Discovered new exit (range 13) 1544 | -9/Materials | Identified exit to Mines 1613 | -9/Materials | Lost 3 parts (1p1n1u) 1956 | -9/Materials | Build established: Scavenger-Mutant 1956 | -9/Materials | Discovered exit to Materials (range 3) 2171 | -9/Materials | Entered Mines 2235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2235 | -9/Mines | Learned Materials terminal intel 2297 | -9/Mines | Met a Derelict shopkeep closing up shop 2478 | -9/Mines | Discovered exit to Materials (range 6) 2510 | -9/Mines | Discovered exit to Materials (range 11) 2540 | -9/Mines | Entered Materials 2540 | -8/Materials | Evolved 2 slots: Utility x2 2541 | -8/Materials | Loaded intel: 11 terminal locations 2625 | -8/Materials | Build established: Mutant 3101 | -8/Materials | Lost 4 parts (3u1w) 3257 | -8/Materials | Build established: Scavenger-Mutant 3636 | -8/Materials | Repaired Adv. Assault Cannon 3704 | -8/Materials | Lost 3 parts (2n1w) 3949 | -8/Materials | Discovered new exit (range 4) 4271 | -8/Materials | Identified exit to Factory 4427 | -8/Materials | Discovered exit to Factory (range 10) 4584 | -8/Materials | Build established: Mutant 4710 | -8/Materials | Core integrity fell below 50% 4869 | -8/Materials | Entered Factory 4869 | -7/Factory | Evolved 2 slots: Utility x2 5046 | -7/Factory | Fabricated Antigrav System? 5234 | -7/Factory | Build established: Hacker-Mutant 5535 | -7/Factory | Crushed by falling debris 5560 | -7/Factory | Cargo convoy interrupted 5829 | -7/Factory | Build established: Mutant 6185 | -7/Factory | Sucked down chute 6185 | -7/Factory | Entered Waste 6200 | -7/Waste | EMP discharged 6225 | -7/Waste | Spotted C-40 Crusher 6251 | -7/Waste | Spotted C-40 Crusher 6253 | -7/Waste | Spotted C-40 Crusher 6271 | -7/Waste | Spotted C-40 Crusher 6283 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6284 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6300 | -7/Waste | EMP discharged 6300 | -7/Waste | System corruption reached 10% 6304 | -7/Waste | Spotted C-40 Crusher 6315 | -7/Waste | Lost 3 parts (1n1u1w) 6337 | -7/Waste | Discovered new exit (range 10) 6349 | -7/Waste | Entered Factory 6439 | -7/Factory | Discovered new exit (range 10) 6548 | -7/Factory | Entered another Factory area 6548 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6648 | -6/Factory | Build established: Hacker-Mutant 7055 | -6/Factory | Lost 3 parts (1p1n1u) 7136 | -6/Factory | Identified exit to Lower Caves 7224 | -6/Factory | Self-destructed Last Messages --------------- 07202_ System corrupted: Energy discharge (-87). 07204_ U-05 Engineer lays Concrete. 07206_ U-05 Engineer builds a Wall. 07208_ Arm. Treads destroyed. 07208_ Identified Imp. Cesium-ion Thruster. 07210_ U-05 Engineer lays Concrete. 07210_ Gauss Rifle destroyed. 07211_ U-05 Engineer lays Concrete. 07216_ U-05 Engineer builds a Wall. 07217_ Tractor Beam destroyed. 07218_ U-05 Engineer lays Concrete. 07218_ S-27 Virus destroyed. 07219_ U-05 Engineer lays Concrete. You have activated your volley range indicator ('v' or the button under the VOLLEY window), useful for visualizing the range of your currently active weapons. That window and button are only visible while in targeting mode. See the manual for a detailed description of its advanced features. 07221_ U-05 Engineer lays Concrete. 07224_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | # [ # #????# #?????????????????????? | | # # #????# #?????????????????????? | | # # ###### ^ #?????????????????????? | | # # #?????????????????????? | | # " " " # #?????????????????????? | | # " " " # ##????????????????????? | | # " " " # ! ??????????????? | | # " " " # ????????????? | | # " " " + """" ] ????????????? | | # " " " # """" ????????????? | | # " " " # """" ????????????? | | # " " " # """"s ######### ???????????? | | # " " " # """" s###???????????????????? | | # + """" ""#???????????????????? | | # ##### """" ""#???????????????????? | | # #???# T"#???????????????????? | | # #???# "Y" ""#???????????????????? | | #######+#???# """ ""#???????????????????? | | ???#### ##### ###???????????????????? | | ???# #?????????????????????? | | ???# ######## #?????????????????????? | | ???# #??????# #?????????????????????? | | ???# #??????# =% #?????????????????????? | | ???# #??????# =#????????? ???????????? | | ??##+##+######## ! #???????? ?????????? | | ??# # @=#???????? #???????? | | ??# # / #???????? #???????? | | ??# # /#???????? #???????? | | ??# #???????? #???????? | | ??# ???????? #???????? | | ??# [ ??????? #???????? | | ??# ! [%# #?????# #???????? | | ??# = # u ######??# #???????? | | ??# # u %###T #### #???????? | | ??# # #???????? | | ??# # #???????? | | ??# [[ # #???????? | | ??############## #???????? | | ???????????????# #???????? | | ??????????????#####+########## #???????? | | ??????????????# #????# #???????? | | ??????????????# """ """ #????# #???????? | | ??????????????# """ """ #???## #???????? | | ??????????????# """ """ #???#" #???????? | | ??????????????# #???## #???????? | | ??????????????# #????# #???????? | | ??????????????#[ #????# #???????? | | ??????????????? = ?????# #???????? | | ???????????????#########?????# #???????? | | ?????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 24 Melee Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneLargeDerivative Manual? 0 Play Time 01:12:28 Cumulative 384.0 hours Start 2025.01.04 @ 15:31:44 End 2025.01.04 @ 16:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb4fd4e4-39d9-42af-bfa4-b635b21c9305