Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.16 @ 13:44:01 Player: Bloxmaniac Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1246) 1246 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3516 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 55/450 System Corruption 0% Temperature Cool (691) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY (10) --- Thermal Generator Improved Heat Sink Improved Heat Sink Particle Charger Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Great Axe > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Thermal Generator Improved Heat Sink Core Analyzer Improved Shield Generator High-powered Shotgun Great Axe [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 57 | 6 13 . 14 1 23 Power 12 | 1 1 . 4 . 6 Engine 9 | 1 . . 3 . 5 Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 12 | 2 1 . 6 . 3 Treads . | . . . . . . Leg 12 | 2 1 . 6 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 6 . 1 . 4 Device 5 | . 3 . . . 2 Storage 4 | 1 2 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 2 5 . 3 1 10 Energy Gun 4 | . 2 . 2 . . Energy Cannon 6 | . 1 . . . 5 Ballistic Gun 6 | 2 . . 1 1 2 Ballistic Cannon 2 | . 2 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . . . 2 . 6 Power 3 | . . . 1 . 2 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 5 | . . . 2 . 5 Average Slot Usage (%) 97 | . 97 100 100 100 94 Engine 9 | . 3 . 3 11 16 Core 5 | . 10 14 7 . 1 Leg 34 | . 28 28 44 44 31 Device 4 | . 10 . . . 4 Storage 11 | . 14 14 11 11 9 Processor 8 | . 1 14 11 11 9 Protection 1 | . . . . . 4 Energy Gun 2 | . 2 . 5 5 . Energy Cannon 3 | . 5 . . . 6 Ballistic Gun 7 | . 7 . 1 16 7 Ballistic Cannon 7 | . 11 28 15 . . Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 51 | 9 26 19 28 29 51 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 15 | . 1 . . . 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 8 10 10 10 Average Capacity 9 | 4 7 8 9 10 10 Most Carried 10 | 4 8 8 10 10 10 Average Carried 8 | 1 6 8 9 8 9 Final Capacity 10 | 6 8 8 10 10 10 Final Carried 9 | 3 8 8 8 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1027 | 222 162 16 277 26 324 Remotely 66 | . 66 . . . . Salvage Created 1384 | . 227 16 343 39 759 Parts 86 | . 16 2 29 6 33 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 31 | . 7 . 7 3 14 Guns 13 | . 3 . 2 3 5 Cannons 16 | . 4 . 5 . 7 AOE 1 | . . . . . 1 Classes Destroyed 11 | . 3 1 4 . 3 Worker 4 | . . 1 2 . 1 Builder 2 | . . . 2 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 1 | . 1 . . . . Swarmer 6 | . 3 . . 3 . Grunt 18 | . 4 . 6 . 8 Duelist 1 | . . . 1 . . Sentry 5 | . . . . . 5 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 5 1 9 3 3 Combat Bots Only 5 | . 5 . 3 3 3 Max Kills in Single Turn 4 | . 2 1 4 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2581 | . 269 73 278 94 1867 Core 711 | . 61 16 47 26 561 Absorbed by Shields 198 | . . . . . 198 Core Remaining (%) 83 | 100 . 69 . 81 . Volleys Fired 90 | . 22 2 18 4 44 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 80 70 80 65 160 Shots Fired 163 | . 44 4 36 8 71 Gun 73 | . 16 . 18 8 31 Cannon 90 | . 28 4 18 . 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 85 | . 28 4 18 4 31 Thermal 56 | . 16 . . . 40 Explosive . | . . . . . . Electromagnetic 22 | . . . 18 4 . Robot Hit Streak 14 | . 14 2 12 3 9 Robot Miss Streak 4 | . 4 1 2 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 114 | . 28 2 20 6 58 Core Hits 60 | . 11 1 17 3 28 Critical Hits 4 | . 2 . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 2 . . . 1 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2753 | . 410 48 687 119 1489 Guns 843 | . 128 . 113 66 536 Cannons 1217 | . 282 48 181 . 706 Explosions 503 | . . . 393 53 57 Melee 190 | . . . . . 190 Ramming . | . . . . . . Kinetic 997 | . 199 48 181 33 536 Thermal 1009 | . 211 . 39 53 706 Explosive 411 | . . . 354 . 57 Electromagnetic 146 | . . . 113 33 . Impact . | . . . . . . Slashing 190 | . . . . . 190 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 54 | . . . 17 11 26 Projectiles 22 | . . . . . 22 Explosions 28 | . . . 17 11 . Melee 4 | . . . . . 4 Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage 218 | . . . 124 . 94 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1050 | . 214 24 48 . 1050 Average Temperature 242 | . 66 12 17 . 422 Received Heat Transfer 762 | . 138 18 66 . 540 Effects 40 | . . . . . 40 Shutdowns 12 | . . . . . 12 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 5 | . . . . . 5 Damage (minor) 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . . 2 Heat Transferred 1953 | . 444 . 50 100 1359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 399 | . 197 20 288 182 399 Average Influence 139 | . 111 5 110 151 208 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 76 | 100 100 100 72 100 47 Level 1 23 | . . . 27 . 52 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 . 4 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 1 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 14 2 14 3 23 Peak Tracking Total 6 | . 5 2 4 3 6 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 2 | . . . 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 2 . 4 . . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 5 . 10 . . Successful 13 | . 5 . 8 . . Failed 2 | . . . 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 5 . 6 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 . 5 . . Record 7 | . 4 . 3 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 3 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1977 | 74 456 145 353 232 717 Spaces Moved 1174 | 53 287 112 187 165 370 Core 8 | 6 . . . . 2 Treads . | . . . . . . Legs 1166 | 47 287 112 187 165 368 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 112 120 120 120 120 134 Slowest Speed 800 | 120 150 120 120 120 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 44 40 21 27 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . 20 4 36 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 51 | . . . 20 4 27 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1537 | 67 364 118 280 192 516 Wait 92 | . 3 5 41 19 24 Move 1169 | 52 286 111 186 164 370 Hop . | . . . . . . Pick Up 65 | 9 22 . 12 2 20 Fast Attach 7 | . 2 . . . 5 Attach 38 | 6 8 . 6 1 17 Detach 5 | . 2 . 1 1 1 Swap 12 | . 3 . 8 . 1 Drop 50 | . 16 . 8 1 25 Fire 90 | . 22 2 18 4 44 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 531 | -10/Materials | Entered Mines 647 | -10/Mines | Discovered new exit (range 5) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Propulsion x2 803 | -9/Materials | Repaired Lgt. Nuclear Core 979 | -9/Materials | Discovered new exit (range 12) 1029 | -9/Materials | Entered Mines 1032 | -9/Mines | Learned Materials stockpile data 1099 | -9/Mines | Discovered new exit (range 6) 1121 | -9/Mines | Discovered new exit (range 11) 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1947 | -8/Materials | Core integrity fell below 50% 1963 | -8/Materials | Core integrity fell below 20% 1979 | -8/Materials | Core destroyed Last Messages --------------- Acquired 35 matter. Power failure, Deuterium Engine shutdown. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-06 Scavenger collects Aluminum Leg. Plasma Cannon permanently disabled. Overheating: Short circuit. K-01 Serf collects debris. U-05 Engineer builds a Door. Overheating: Energy bleed (-10). K-01 Serf collects debris. U-05 Engineer builds a Wall. Imp. Targeting Computer permanently disabled. Overheating: Short circuit. K-01 Serf collects debris. Power failure, Deuterium Engine shutdown. Overheating: Matter decay (-48). K-01 Serf collects debris. Overheating: Core damaged (-60). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????# + + #?????????????????????? | | ?????# #### # #?????????????????????? | | ?????## ##??# "T" # #?????????????????????? | | #??# #???# # #?????????????????????? | | ???# #???########### #?????????????????????? | | ??????# #?????????????? #?????????????????????? | | #######% #?????????????? ?????????????????????? | | ^ % % ######??????????????????????????????????? | | % +??????????????????????????????????? | | "" """ ######??????????????????????????????????? | | "" """ #???????????????????????????????????????? | | "" """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | #######+#######??????????????????????????????????? | | ?# #???##+###?????????????????????????? | | ?# #???# #?????????????????????????? | | ?# ! ##### #?????????????????????????? | | ?# + #?????????????????????????? | | ?# #### #?????????????????????????? | | ?############"## # #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# """%"""# #???????? ##?????????????? | | ????????# """ R"# ####### #?????????????? | | ????????# """ """# =] !% ##????????????? | | ????????# %/u u k%@ [k[ / #?????????????? | | ????????# # ^""" w ! #?????????????? | | ????????# ]] #^ """ #### #?????????????? | | ????????# ! ]] #^ "" %!##????####?????????????? | | ????????#] ]] !# ^ u#??????????????????????? | | ????????########## #??????????????????????? | | ????????????????? 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""" a/ ?????????????????????? | | ???????????????# ^""" # ?????????????????????? | | ???????????????+ #? ????????????????????? | | ???????????????# ! #??????????????????????? | | ???????????????# ^ #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ??" ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed TachyonThrusterGravjet Manual? 0 Play Time 00:47:17 Cumulative 2.1 hours Start 2020.05.16 @ 12:54:13 End 2020.05.16 @ 13:44:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51c08fa2-18e6-4e8f-b91c-6c474bc7875d