Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.23 @ 16:54:01 Player: Tuja Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (115) 575 Value Destroyed (7590) 7590 Prototype IDs (47) 940 Alien Tech Used (8) 1600 Bonus (36661) 36661 TOTAL SCORE: 54466 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 2950 Follower Combat Kills 647 Prayed to X0-1V1 5000 Major X0-1V1 Interference 8050 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Friendly Fire -286 Cogmind --------- Core Integrity 0/1670 Matter 603/900 Energy 1450/1450 System Corruption 0% Temperature Cool (14) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Particle Charger Centrium Medium Armor Plating Centrium Medium Armor Plating (fused) X0-1V1's Piety Tracker > --- WEAPON (8) ------- Sigix Sheargun Sigix Sheargun Neutron Cannon Enhanced Nova Cannon (fused) Nanosword (fused) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Matter Compressor (0) LU-1G1's Laser Shovel Sigix Broadsword Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Particle Charger Centrium Medium Armor Plating Centrium Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Neutron Cannon Enhanced Nova Cannon Nanosword > --- INVENTORY -------- Antimatter Reactor Cooled Antimatter Reactor LU-1G1's Laser Shovel Sigix Broadsword [Rating: 261] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Cooled Antimatter Reactor Propulsion Biometal Medium Treads Treads Biometal Medium Treads Leg Sigix Exoskeleton Wheel Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Powered Armor Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Siege Cannon Replica Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Nanosword Special Melee Weapon Chaos Jack Build | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 10 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . Utility 11 | . . . . . 5 2 2 . . 2 . . . Weapon 4 | . . . . . 2 . . . . . 2 . . Parts Attached 86 | 8 1 4 3 6 9 4 6 9 19 3 8 1 5 Power 8 | 1 . . . 1 . 1 1 . 3 . 1 . . Engine 2 | 1 . . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 6 | . . . . . . 1 1 . 3 . 1 . . Propulsion 12 | 4 . 1 2 . 1 . . 3 1 . . . . Treads 6 | 2 . . 1 . . . . 3 . . . . . Leg 1 | . . . 1 . . . . . . . . . . Wheel 5 | 2 . 1 . . 1 . . . 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 40 | 1 1 1 . 1 6 2 4 4 10 3 3 . 4 Device 17 | . . 1 . . . . 3 . 6 1 2 . 4 Storage 4 | 1 . . . 1 . . . 1 1 . . . . Processor 8 | . 1 . . . 2 . 1 1 2 . 1 . . Hackware 4 | . . . . . 2 2 . . . . . . . Protection 7 | . . . . . 2 . . 2 1 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . 2 1 4 2 1 1 2 5 . 4 1 1 Energy Gun 7 | . . 1 . . . . . . 2 . 3 1 . Energy Cannon 3 | . . 1 . . . . . . . . 1 . 1 Ballistic Gun 10 | 2 . . 1 3 1 1 . 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . 1 . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 1 1 2 1 . . 1 . 3 Parts Lost 30 | . . 4 1 . 1 . . 5 14 . 1 4 . Power 2 | . . 1 . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . . . 1 4 . . . . Utility 11 | . . . . . 1 . . 2 4 . 1 3 . Weapon 11 | . . 2 1 . . . . 2 5 . . 1 . Highest Loss Streak 6 | . . 4 1 . 1 . . 3 6 . 1 4 . To Critical Strikes 3 | . . . . . . . . 1 2 . . . . Average Backups 8 | 2 6 7 7 8 9 11 12 14 7 3 3 4 3 Power . | . 1 1 1 . . . . . . . . . . Propulsion 1 | 1 4 4 2 1 2 3 3 1 . . . . . Utility 2 | . . . . 2 3 4 4 4 2 1 1 2 1 Weapon 2 | . 1 2 4 2 1 2 2 4 2 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 38 | . . . 1 9 . 4 5 4 4 . 6 . 5 Power 5 | . . . . . . 1 . 1 1 . . . 2 Propulsion 9 | . . . . 2 . . 3 1 . . 3 . . Utility 11 | . . . . 4 . 2 1 . 1 . . . 3 Weapon 12 | . . . 1 3 . 1 1 2 1 . 3 . . Tool/Special 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 82 | . 94 86 83 87 67 79 78 92 67 75 77 80 70 Engine 7 | . 14 10 14 18 5 . . . . . . . . Reactor 3 | . . . . . . 4 4 9 7 9 5 7 1 Treads 5 | . 28 14 4 2 . . . 10 4 . . . . Leg 2 | . . . 9 . . . . . 5 9 7 7 6 Wheel 3 | . . . . 11 4 5 4 . . . . . . Device 11 | . . 13 14 13 5 5 7 8 11 11 14 13 11 Storage 7 | . 14 14 14 13 5 5 4 4 1 . . . . Processor 13 | . 8 14 14 13 13 15 16 19 12 9 7 6 . Hackware 4 | . . . . . 10 19 18 15 1 . . . . Protection 4 | . . . . . 3 5 4 5 6 18 14 7 14 Energy Gun 4 | . . 3 . . . . . . 11 18 22 20 14 Energy Cannon 1 | . . 5 . . . . . . . . 3 6 11 Ballistic Gun 9 | . 28 9 12 9 8 13 12 14 2 . . . . Impact Weapon 1 | . . . . 2 5 5 4 2 . . . . . Peak Build Rating 261 | 6 8 21 24 34 88 105 120 145 221 236 254 257 261 Average Rating 97 | 5 6 18 21 26 75 102 110 134 162 230 246 252 249 On Entrance 104 | . 6 8 19 22 34 88 102 120 133 221 236 249 230 Avg Prop Armor Cover (%) 21 | . . . . . . . . . 21 . . . . Naked Turns 44 | . . . . . . . . . 44 . . . . Heaviest Build 124 | 13 13 24 24 43 54 69 94 122 124 49 61 59 76 Greatest Support 130 | 40 40 40 28 28 35 35 35 130 130 60 60 60 60 Greatest Overweight (x) 10 | . . 7 2 4 1 1 2 2 10 . 1 . 1 Average Overweight (x) . | . . . . 2 . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 15 15 15 20 20 5 5 5 5 Average Capacity 11 | 7 8 8 8 13 15 15 15 18 10 5 5 5 5 Most Carried 20 | 6 7 8 8 15 15 15 15 20 20 5 5 5 5 Average Carried 10 | 2 6 7 7 11 12 14 14 18 9 4 4 4 4 Final Capacity 20 | 8 8 8 8 15 15 15 15 20 5 5 5 5 5 Final Carried 20 | 6 7 7 8 15 14 15 15 20 5 4 5 4 5 Class Distribution -------------------- 25% | Commander-Mutant 21% | Mutant 20% | Hacker-Gunner 20% | Alien-Sigix 6% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Matter Collected 5139 | 234 97 116 241 784 109 352 160 930 939 23 627 70 457 Remotely . | . . . . . . . . . . . . . . Salvage Created 7442 | . 151 72 51 . 184 895 147 901 2906 259 822 277 777 Parts 385 | . 6 7 1 . 13 37 5 55 133 15 45 18 50 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 89 | . 3 2 1 . 5 9 1 14 35 1 7 3 8 Melee 2 | . . . . . . 1 . . 1 . . . . Guns 74 | . 3 1 1 . 5 8 1 13 27 1 7 1 6 Cannons 10 | . . 1 . . . . . . 7 . . 1 1 AOE 1 | . . . . . . . . 1 . . . . . Classes Destroyed 21 | . 1 1 1 . 3 3 . 2 6 1 2 1 . Worker 1 | . . . . . . . . . . . 1 . . Builder 5 | . . . . . . 3 . . 1 1 . . . Tunneler 1 | . . . . . . . . . . . 1 . . Recycler 4 | . . . . . . 2 . . 1 1 . . . Operator 1 | . . . . . . . . . . 1 . . . Watcher 11 | . . . . . 1 2 1 . 1 . 6 . . Swarmer 15 | . . . . . 4 4 . 4 3 . . . . Saboteur 1 | . . . . . . . . . 1 . . . . Grunt 16 | . 3 . . . . 3 . 3 7 . . . . Brawler 3 | . . . . . . 1 . 1 1 . . . . Researcher 1 | . . . . . . . . 1 . . . . . Sentry 8 | . . . 1 . . . 1 . 6 . . . . Specialist 4 | . . . . . . . . . 4 . . . . Hunter 8 | . . . . . . . . 2 6 . . . . Programmer 11 | . . . . . 1 1 . 4 . 1 2 2 . Heavy 2 | . . . . . . . . . 1 . 1 . . Q-Series 1 | . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Enhanced Grunt 5 | . . . . . . . . . . . . . 5 Enhanced Hunter 1 | . . . . . . . . . . . . . 1 Tracker 2 | . . . . . . . . . . . 2 . . Combat Programmer 4 | . . . . . . . . . 2 . 2 . . Investigator 2 | . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . 1 . . . . Subdweller 2 | . . 2 . . . . . . . . . . . Fireman 2 | . . . . . . . . . 2 . . . . Best Kill Streak 13 | . 3 1 1 . 4 9 1 4 13 4 4 3 3 Combat Bots Only 12 | . 3 1 1 . 4 5 1 4 12 1 4 3 3 Max Kills in Single Turn 3 | . 1 1 1 . 1 3 1 2 2 1 2 1 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . . Exploded 1 | . . . . . . . . 1 . . . . . Melee 1 | . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 2 A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1656 | . 23 87 36 10 35 28 8 134 689 29 90 39 448 Missed 560 | . 5 26 16 6 9 13 1 40 250 13 26 15 140 Hits 1096 | . 18 61 20 4 26 15 7 94 439 16 64 24 308 Melee 42 | . . . . . . . . 10 2 . . . 30 Projectile 1054 | . 18 61 20 4 26 15 7 84 437 16 64 24 278 AOE 5 | . . . . . 2 . . . 2 . 1 . . Critical Strikes 61 | . . . . . . 1 1 9 19 . 3 . 28 Actively Blocked 3 | . . . . . . . . . . . 3 . . Damage Taken 12884 | . 177 701 117 35 471 217 156 1861 3620 154 551 1860 2964 Core 3100 | . 16 170 12 17 66 28 30 177 1008 44 155 400 977 Absorbed by Shields 467 | . . 69 . . . . . 82 316 . . . . Reduced by Siege Mode 78 | . . . . . . . . . 78 . . . . Redirected to Shielding 205 | . . . . . 108 . . . 80 . 17 . . Ignored by Resistances 15186 | . 55 220 42 11 130 65 43 511 4658 375 1383 454 7239 Regen/Repaired (Parts) 2633 | . . . . . . . . . 2633 . . . . Core Remaining (%) 70 | 100 . . . 21 98 97 . . 9 97 . . . Volleys Fired 368 | . 11 28 5 1 15 19 5 38 102 6 49 12 77 Largest 4 | . 2 1 1 1 2 3 3 4 3 2 4 4 4 Hottest 410 | . 40 80 23 30 61 94 91 126 200 200 385 385 410 Shots Fired 889 | . 22 36 6 . 21 56 11 125 199 11 128 23 251 Gun 738 | . 22 26 6 . 20 56 10 121 181 11 115 19 151 Cannon 144 | . . 10 . . . . . . 18 . 13 3 100 Launcher . | . . . . . . . . . . . . . . Special 7 | . . . . . 1 . 1 4 . . . 1 . Kinetic 309 | . 22 18 6 . 20 56 10 121 56 . . . . Thermal 178 | . . 18 . . . . . . 11 . 42 7 100 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Slashing 396 | . . . . . . . . . 132 11 86 16 151 Robot Hit Streak 68 | . 21 48 60 . 68 37 16 59 60 13 23 15 34 Robot Miss Streak 3 | . . . . . 1 1 1 1 3 1 2 . 2 Penetration Max 2 | . . . . . . 2 . 1 1 . 1 . 1 Secondary Targets 13 | . 1 . . . 2 2 . 3 4 . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 . 1 . . Shots Hit Robots 692 | . 21 27 6 . 18 50 7 108 170 3 71 11 200 Core Hits 270 | . 8 6 5 . 5 30 2 36 80 4 28 5 61 Critical Kills 16 | . . . . . . 4 2 6 2 . . 1 1 Critical Parts Destroyed 32 | . . . . . . 10 1 16 5 . . . . Critical Strikes 54 | . . . . . . 14 3 24 10 . . 1 2 Meltdown 2 | . . . . . . . . . . . . 1 1 Destroy 45 | . . . . . . 12 3 24 6 . . . . Blast 2 | . . . . . . . . . 2 . . . . Smash 3 | . . . . . . 2 . . 1 . . . . Sever 2 | . . . . . . . . . 1 . . . 1 Melee Attacks 44 | . . . . 8 6 7 9 9 4 . . 1 . Impact 41 | . . . . 8 6 7 9 9 2 . . . . Slashing 2 | . . . . . . . . . 2 . . . . Piercing 1 | . . . . . . . . . . . . 1 . Sneak Attacks 2 | . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29820 | 5 209 367 117 . 399 1251 117 2505 10279 410 3833 521 9807 Guns 23417 | . 209 234 117 . 361 1043 117 2166 8676 214 3626 419 6235 Cannons 5152 | . . 133 . . . . . . 1303 . 195 100 3421 Explosions 637 | . . . . . . 104 . 339 31 . 12 . 151 Melee 360 | . . . . . 38 104 . . 216 . . 2 . Ramming 254 | 5 . . . . . . . . 53 196 . . . Kinetic 6158 | . 209 142 117 . 361 1043 117 2166 2003 . . . . Thermal 5330 | . . 225 . . . 104 . . 285 . 939 205 3572 Explosive 382 | . . . . . . . . 339 31 . 12 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 290 | . . . . . 38 104 . . 148 . . . . Slashing 17404 | . . . . . . . . . 7759 214 2882 314 6235 Piercing 2 | . . . . . . . . . . . . 2 . Highest Corruption 16 | . . 16 12 . . 1 . 3 5 1 2 3 4 Average Corruption 5 | . . 13 12 . . 1 . 2 2 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 101 | . . 41 8 . . 2 . 20 21 . 2 1 6 Message Errors 23 | . . 12 1 . . . . 4 4 . 1 . 1 Matter Fused 33 | . . 10 3 . . 1 . 6 9 . . 1 3 Heat Flow Errors 10 | . . 3 1 . . . . 4 2 . . . . Energy Discharges 9 | . . 6 1 . . . . 2 . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . 3 . . . . . 1 4 . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . . . . Misfires 10 | . . 5 1 . . 1 . 2 . . 1 . . Alerts 1 | . . . 1 . . . . . . . . . . Weapon Failures 3 | . . . . . . . . 1 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 222 | . . . . . 16 58 . . 121 27 . . . Projectiles 23 | . . . . . . . . . 23 . . . . Explosions . | . . . . . . . . . . . . . . Melee 199 | . . . . . 16 58 . . 98 27 . . . Knockbacks 5 | . . . . . . . . . 3 2 . . . Impact 2 | . . . . . . . . . . 2 . . . Kinetic 3 | . . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . 100 13 13 21 . 27 Shots 5 | . . . . . . . . 1 1 1 1 . 1 Rammed 1 | 1 . . . . . . . . . . . . . Targets Rammed 9 | 1 . . . . . . . . 3 5 . . . Kicked 8 | . . . . . . . . . 3 5 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 408 | . 31 254 173 . . 47 . 239 408 . 135 245 64 Average Temperature 73 | . 12 66 60 . . 19 . 108 131 . 41 74 25 Received Heat Transfer 2382 | . 126 277 48 . 96 63 36 135 917 72 99 45 468 Effects 5 | . . . . . . . . 1 4 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . Siege Activations 6 | . . . . . . . . 1 5 . . . . Total Turns 80 | . . . . . . . . 4 76 . . . . Longest Duration 29 | . . . . . . . . 4 29 . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 1 . . . 2 4 . . . Impact Corruptions 7 | . . . . . 1 2 . . 3 1 . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 1 Parts Melted 8 | . . . . . . 1 . . 2 . 2 1 2 Heat Transferred 2987 | . . 351 . . . 100 . . 370 . 962 146 1058 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 2 . . 5 5 5 4 . Low Security (%) 70 | 100 100 . 100 . 80 64 100 100 48 . . . . Level 1 3 | . . . . . 19 34 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . 10 . . Level 4 4 | . . . . . . . . . . 72 3 100 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 19 | . . . . . . . . . 51 27 85 . . Peak Influence 2465 | . 80 . 38 . 253 408 180 194 2465 1600 2415 1468 . Initial 1347 | . . . . . . 93 180 73 . 1207 1100 1347 . Average 512 | . 22 . 3 . 69 193 155 65 1031 1367 1922 1420 . Influence Increases 5605 | . 110 . 58 . 413 454 141 690 1340 349 950 313 787 Destroy 0b10 Robot/C 1880 | . 60 . 40 . 100 180 20 300 740 140 160 120 20 Destroy 0b10 Robot/NC 115 | . . . . . 5 35 5 . 15 15 40 . . Destroy Leader 442 | . 20 . 10 . 22 34 12 40 172 20 72 40 . Allied During Kill 80 | . . . 7 . 1 . . . . 16 9 47 . Successful Hack 104 | . . . . . . 16 5 69 . 14 . . . Select Force Hacks 80 | . 30 . . . 50 . . . . . . . . Disable Machine 279 | . . . . . . 27 9 36 63 18 45 54 27 Destroy Structure 1590 | . . . 1 . 10 42 30 80 170 126 354 52 725 Partial Spotted 75 | . . . . . 45 . . . 15 . . . 15 Lose Combat Pursuer 960 | . . . . . 180 120 60 165 165 . 270 . . Influence Decreases 7413 | . 60 50 58 . 190 280 387 841 360 1448 911 1278 1550 Entered New Map 4930 | . . 28 . . . 130 217 78 . 1258 741 1048 1430 Time Decay 1433 | . 60 22 58 . 142 150 160 511 210 30 40 50 . Lost Part 210 | . . . . . 10 . . 20 130 . 10 40 . Lost Ally 618 | . . . . . 38 . 10 10 20 160 120 140 120 Purge Threat 222 | . . . . . . . . 222 . . . . . Squads Dispatched 98 | . 2 . 1 . 5 . 2 9 36 7 35 1 . Investigation 10 | . 2 . . . 4 . 1 1 1 . 1 . . Extermination 7 | . . . 1 . 1 . 1 3 1 . . . . Reinforcement 12 | . . . . . . . . 5 3 1 2 1 . Assault 66 | . . . . . . . . . 30 6 30 . . Garrison . | . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . 1 . 2 . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Distress Signals 10 | . . . . . . 2 1 1 1 . 4 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 336 | . 3 9 2 8 24 18 9 35 131 17 41 8 31 Peak Tracking Total 33 | . 3 6 1 4 8 8 5 5 33 19 13 5 9 Tactical Retreats 36 | . . . . 1 5 4 2 9 8 . 6 . 1 Traps | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Traps Triggered 8 | . 1 . . . . . . 3 4 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Disabled 41 | . . . . 5 . 3 1 4 10 2 5 6 5 Max in Single Turn 3 | . . . . 1 . 3 1 1 2 1 1 1 2 Garrison Access 2 | . . . . . 1 . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . 2 . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Accessed 30 | . 4 . 1 2 8 2 2 8 1 1 1 . . Terminals 18 | . 3 . 1 . 2 1 2 7 1 1 . . . Fabricators 2 | . . . . . 1 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . . Total Hacks 85 | . 10 . 1 6 14 4 7 35 2 4 2 . . Successful 56 | . 8 . . 6 11 2 2 24 2 1 . . . Failed 29 | . 2 . 1 . 3 2 5 11 . 3 2 . . Catastrophic 4 | . . . 1 . . 1 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . 9 . . . 9 3 3 25 . 2 1 . . Terminals 63 | . 9 . 1 . 5 3 7 32 2 4 . . . Fabricators 4 | . . . . . 3 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . . 1 . . 3 . . 2 . . Terminal Hacks 34 | . 2 . . 6 . 1 1 21 2 1 . . . Record 6 | . . . . 5 . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . 1 . . . Machine Index 1 | . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . Zone Layout 15 | . . . . . . . . 15 . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . . Unauthorized Hacks 16 | . 6 . . . 7 . 1 2 . . . . . Terminals 10 | . 5 . . . 2 . 1 2 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 6 | . 2 . . . 1 . 1 2 . . . . . Skim 3 | . 3 . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . Overload 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Fedlink 3 | . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 1 . 4 1 1 6 1 1 1 . . Full Trace Events 2 | . . . . . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 139 | . . . . . . 139 . . . . . . . Total Part Build Rating 18 | . . . . . . 18 . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 1 . 1 4 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . . 1 . . . . . Manual 5 | . . . . . 1 . 1 3 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . 7 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Total Allies 109 | . . 1 7 1 2 . 1 3 . 14 50 22 8 Largest Group 14 | . . 1 7 8 3 . . 2 . 12 5 14 4 Highest-Rated Group 246 | . . 57 171 213 79 . . 55 . 168 222 201 246 Highest-Rated Ally 96 | . . 57 40 42 32 . . 45 . 15 69 15 96 Initial UFD Resources 65 | . . . . . 38 58 60 60 60 63 65 65 65 Total Orders 5 | . . . . 2 3 . . . . . . . . STAY 3 | . . . . 1 2 . . . . . . . . FOLLOW 2 | . . . . 1 1 . . . . . . . . Ally Attacks 287 | . . 2 5 74 7 . . . 3 73 22 41 60 Total Damage 5513 | . . 124 56 1367 159 . . . 200 1386 716 533 972 Kills 34 | . . 1 1 19 . . . . . 7 1 3 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 6 | . . . . 6 . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . 1 . . . . X0-1V1 Amusement Gains 350 | . 9 . 20 50 20 . 10 83 38 53 37 30 . Good Acts 104 | . . 9 2 6 4 5 4 11 14 1 18 6 24 Bad Acts 62 | . . 16 1 2 . 1 2 5 17 1 6 5 6 Intel | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Active Infowar (turns) 1937 | . . . . . . . 171 1496 269 . 1 . . Sensors 1884 | . . . . . . . 171 1496 217 . . . . IFF 52 | . . . . . . . . . 52 . . . . Jamming 1 | . . . . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Turns Passed 8824 | 105 281 1161 501 2013 381 305 327 1496 1010 91 571 164 418 Spaces Moved 7708 | 80 137 600 202 1277 539 270 385 881 1037 211 1179 366 544 Core 100 | 2 . 1 . . . . . . 97 . . . . Treads 1805 | 23 137 582 79 201 . . . 684 99 . . . . Legs 3256 | . . . 122 . . . . . 834 211 1179 366 544 Wheels 2547 | 55 . 17 1 1076 539 270 385 197 7 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 120 110 95 50 60 60 70 30 30 30 30 30 Average Speed 83 | 109 160 181 177 125 56 60 62 134 48 30 30 30 30 Slowest Speed 550 | 160 160 400 190 160 60 60 70 153 550 30 90 30 90 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . Potential Cave-ins 73 | . . . . . . . 1 . . . 2 70 . Cave-ins Triggered 6 | . . . . . . . . . . . . 6 . Teleports 2 | . . . . . . . . . 2 . . . . Exploration Rate (%) 33 | 5 24 46 47 53 19 10 12 78 61 6 39 23 39 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 198 | . . . . 1 5 5 10 10 8 13 45 92 9 Terrain Destroyed 664 | . . 1 . 1 7 20 10 61 129 49 136 90 160 Melee 24 | . . . . 1 5 5 8 5 . . . . . Projectile 366 | . . 1 . . 2 1 . 5 91 16 95 14 141 AOE 191 | . . . . . . 14 . 46 38 33 41 . 19 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Qua Sec Res Acc Com Ac0 Total 9363 | 94 179 649 339 1677 579 358 447 1093 1373 228 1307 399 641 Wait 829 | . 30 7 24 355 2 45 27 115 147 4 56 14 3 Move 7689 | 80 136 599 201 1276 538 269 384 880 1037 210 1178 357 544 Hop 1 | . . . . . . . . . . . . 1 . Pick Up 82 | 4 1 6 4 16 7 7 5 15 8 . 5 . 4 Fast Attach 56 | 8 1 . 1 2 4 2 3 5 16 1 8 . 5 Attach 38 | . . 4 2 2 5 2 . 7 13 1 . 2 . Detach 5 | 2 . . . . . 1 . . 1 . . 1 . Swap 41 | . . 2 1 3 . . 8 14 7 1 . 5 . Drop 79 | . . 2 3 14 2 6 6 9 18 . 11 . 8 Fire 368 | . 11 28 5 1 15 19 5 38 102 6 49 12 77 Melee 44 | . . . . 8 6 7 9 9 4 . . 1 . Ram . | . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . 2 5 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 26 | . . 1 . . . . . 1 18 . . 6 . Rewire 98 | . . . 98 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Mat / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur / [*Ac0]) -1/Access_0 (discovered 1 exit: Sur) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 385 | -10/Materials | Prayed at D.C.S.S. Altar Unit 387 | -10/Materials | Entered Subcaves 432 | -10/Subcaves | X0-1V1 mutated your Propulsion slot to Utility slot 535 | -10/Subcaves | Learned location of 2 exits from Materials 542 | -10/Subcaves | System corruption reached 10% 545 | -10/Subcaves | Identified exit to Recycling 570 | -10/Subcaves | Learned location of Zion (-7) 570 | -10/Subcaves | Met a Zionite searching for "candidates" 729 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Power slot 855 | -10/Subcaves | X0-1V1 sent allied Chaos Knight (x1) 882 | -10/Subcaves | Lost 4 parts (1p1n2w) 991 | -10/Subcaves | X0-1V1 activates XOMVISION 1033 | -10/Subcaves | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 1065 | -10/Subcaves | Identified exit to Materials 1065 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 1136 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1154 | -10/Subcaves | X0-1V1 sent you into danger 1159 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 1395 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 1431 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1544 | -10/Subcaves | Core integrity fell below 50% 1548 | -10/Subcaves | Entered Recycling 1843 | -7/Recycling | Discovered new exit (range 4) 1983 | -7/Recycling | Scanned before Scraplab entrance 2007 | -7/Recycling | Entered Scraplab 2020 | -7/Recycling | Discovered new exit (range 3) 2042 | -7/Recycling | Build established: Commander-Mutant 2049 | -7/Recycling | Entered Scraptown 2049 | -7/Scraptown | Accompanied by 7 allies 2166 | -7/Scraptown | Visited UFD Registry 2185 | -7/Scraptown | Registered with UFD as "Fluxtail" 2224 | -7/Scraptown | Visited Junk Repository 2269 | -7/Scraptown | Visited Chapter 10 2293 | -7/Scraptown | Visited Science Guys 2312 | -7/Scraptown | Visited Botcube Research 2345 | -7/Scraptown | Visited Scrap Suit Storage 2366 | -7/Scraptown | Visited A0-MCA Data Center 2376 | -7/Scraptown | Given a B+ rating by A0-MCA 2381 | -7/Scraptown | Found A0-MCA's Component Scanner 2396 | -7/Scraptown | Visited Junk Repository 2432 | -7/Scraptown | Visited Abandonware Association 2444 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 2444 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 2470 | -7/Scraptown | Visited Curators Association 2505 | -7/Scraptown | Visited LU-1G1's Boring Crew 2730 | -7/Scraptown | Found Botcube 2759 | -7/Scraptown | Found Scrap Suit 2912 | -7/Scraptown | Visited CPS Storage 2955 | -7/Scraptown | Visited Symbiants 2976 | -7/Scraptown | Visited Science Testing Area 3013 | -7/Scraptown | Visited Cave Peace 3073 | -7/Scraptown | Visited Comm Corps 3308 | -7/Scraptown | Met Optimus 3308 | -7/Scraptown | Accepted into 0bPrime 3708 | -7/Scraptown | Civil war broke out across Scraptown 3715 | -7/Scraptown | Found Ballwheel 3735 | -7/Scraptown | Found Potential Leg 3750 | -7/Scraptown | Botcube activated 3755 | -7/Scraptown | Found Siege Cannon Replica 3758 | -7/Scraptown | Botcube completed mutation into legged form, armed with 1 gun 3760 | -7/Scraptown | Lost 4 allies 3808 | -7/Scraptown | Found Prototype Special Weapon 3851 | -7/Scraptown | Found Deploy-a-Sentry 3881 | -7/Scraptown | X0-1V1 vaporized surrounding terrain (radius 18) 3897 | -7/Scraptown | X0-1V1 activates XOMVISION 3901 | -7/Scraptown | Found Prototype Processor 3961 | -7/Scraptown | Weapon slot count permanently improved by X0-1V1 (+1) 3975 | -7/Scraptown | Identified exit to Factory 4020 | -7/Scraptown | Lost 7 allies 4062 | -7/Scraptown | Entered Factory 4062 | -5/Factory | Accompanied by 2 allies 4062 | -5/Factory | Evolved 10 slots: Propulsion x3, Utility x5, Weapon x2 4066 | -5/Factory | Lost 3 allies 4150 | -5/Factory | Identified Expert System 4161 | -5/Factory | Loaded intel: 8 recycling unit locations 4212 | -5/Factory | Learned location of Protoforge (-3) 4223 | -5/Factory | Ranged accuracy permanently improved by X0-1V1 (+9%; -90 max core) 4309 | -5/Factory | Identified exit to Factory 4309 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 4360 | -5/Factory | Found Imp. Powered Armor 4431 | -5/Factory | Discovered exit to Factory (range 7) 4443 | -5/Factory | Entered another Factory area 4443 | -4/Factory | Evolved 2 slots: Utility x2 4455 | -4/Factory | X0-1V1 sent you to a vault 4461 | -4/Factory | Found Prototype Device 4489 | -4/Factory | X0-1V1 foreshadows a heat wave 4592 | -4/Factory | Fabricated Enh. Hardcell Cannon? 4593 | -4/Factory | Build established: Hacker-Gunner 4611 | -4/Factory | Ambient heat levels rising (+10) 4701 | -4/Factory | Identified exit to Research 4746 | -4/Factory | Ambient heat levels rising (+10) 4748 | -4/Factory | Entered Research 4748 | -3/Research | Evolved 2 slots: Utility x2 4775 | -3/Research | Discovered new exit (range 9) 4801 | -3/Research | X0-1V1 activates XOMVISION 4845 | -3/Research | Identified Exp. EM Shield 4894 | -3/Research | Identified exit to Research 4911 | -3/Research | Identified exit to Armory 4911 | -3/Research | Identified exit to Quarantine 4969 | -3/Research | X0-1V1 enhanced Transport squad support 5049 | -3/Research | Identified LU-1G1's Laser Shovel 5052 | -3/Research | Spotted B-90 Cyclops 5075 | -3/Research | Entered Quarantine 5094 | -3/Quarantine | X0-1V1 announced a LAN party 5188 | -3/Quarantine | X0-1V1 activates XOMVISION 5211 | -3/Quarantine | Expert System configures itself against Swarmer targets 5256 | -3/Quarantine | Identified exit to Section 7 5256 | -3/Quarantine | X0-1V1 revealed exit location to -3/Section 7 5395 | -3/Quarantine | Discovered exit to Research (range 15) 5448 | -3/Quarantine | Identified exit to Protoforge 5448 | -3/Quarantine | X0-1V1 revealed exit location to -3/Protoforge 5466 | -3/Quarantine | Found Gamma Bomb Array 5627 | -3/Quarantine | Scanned by Researcher 5747 | -3/Quarantine | Found Alien Artifact 5747 | -3/Quarantine | Identified Core Reset Matrix 5747 | -3/Quarantine | Used Core Reset Matrix 5751 | -3/Quarantine | Detected hypermatrix surge 5751 | -3/Quarantine | Sensed 15 artifacts in vicinity 5919 | -3/Quarantine | X0-1V1 enhanced Transport squad support 6045 | -3/Quarantine | Found Core Stripper 6117 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6126 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6137 | -3/Quarantine | Found Dimensional Node Initializer 6306 | -3/Quarantine | Found Sigix Broadsword 6361 | -3/Quarantine | Discovered exit to Research (range 15) 6403 | -3/Quarantine | Build established: Hacker-Tank 6442 | -3/Quarantine | Spotted Fortress 6507 | -3/Quarantine | Lost 3 parts (2u1w) 6564 | -3/Quarantine | Discovered exit to Section 7 (range 6) 6564 | -3/Quarantine | Discovered exit to Protoforge (range 7) 6565 | -3/Quarantine | X0-1V1 sent hostile G-67 Veteran (x3) 6570 | -3/Quarantine | X0-1V1 activates XOMVISION 6571 | -3/Quarantine | Entered Section 7 6572 | -3/Section 7 | Detected hypermatrix surge 6572 | -3/Section 7 | Sensed 23 artifacts in vicinity 6579 | -3/Section 7 | Spotted S7 Guard 6839 | -3/Section 7 | X0-1V1 mutated your Utility slot to Propulsion slot 6942 | -3/Section 7 | Lost 6 parts (2n1u3w) 6948 | -3/Section 7 | X0-1V1 sent hostile P-80 Master (x3) 6960 | -3/Section 7 | Warped through subspace 7012 | -3/Section 7 | Spotted Alpha 7 7012 | -3/Section 7 | Spotted Alpha 7 7012 | -3/Section 7 | X0-1V1 sent you into danger 7013 | -3/Section 7 | Core integrity fell below 50% 7013 | -3/Section 7 | Released all parts (9) 7028 | -3/Section 7 | X0-1V1 activates XOMVISION 7034 | -3/Section 7 | Spotted B-99 Colossus 7063 | -3/Section 7 | Integrated with Sigix Exoskeleton 7064 | -3/Section 7 | X0-1V1 sent hostile Fireman (x2) 7095 | -3/Section 7 | Core integrity fell below 20% 7097 | -3/Section 7 | Spotted Executioner 7098 | -3/Section 7 | Spotted Executioner 7145 | -3/Section 7 | Found LRC Energy Well 7145 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 7148 | -3/Section 7 | Found LRC Armor 7148 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 7171 | -3/Section 7 | Found Integrity Redistributor 7171 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+531) 7172 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7173 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 60% 7174 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 40% 7224 | -3/Section 7 | Destroyed Alpha 7 7232 | -3/Section 7 | Found Exp. Targeting Computer 7271 | -3/Section 7 | Spotted Investigator 7271 | -3/Section 7 | Scanned by Researcher 7279 | -3/Section 7 | Destroyed Investigator 7284 | -3/Section 7 | DAS Turret deployed 7285 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 20% 7297 | -3/Section 7 | Warped through subspace 7317 | -3/Section 7 | Intercept squad dispatched 7328 | -3/Section 7 | Spotted Tracker 7329 | -3/Section 7 | Spotted Tracker 7334 | -3/Section 7 | Found Integrity Redistributor 7334 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-440) 7348 | -3/Section 7 | X0-1V1 sent you to a vault 7356 | -3/Section 7 | Build established: Alien-Sigix 7434 | -3/Section 7 | Spotted Combat Programmer 7437 | -3/Section 7 | Destroyed Combat Programmer 7467 | -3/Section 7 | X0-1V1 vaporized surrounding terrain (radius 15) 7468 | -3/Section 7 | Spotted Combat Programmer 7476 | -3/Section 7 | Destroyed Combat Programmer 7503 | -3/Section 7 | Spotted Investigator 7509 | -3/Section 7 | Destroyed Investigator 7559 | -3/Section 7 | Destroyed 12 combat bots 7567 | -3/Section 7 | Spotted Striker 7575 | -3/Section 7 | Discovered exit to Research (range 17) 7581 | -3/Section 7 | Entered Research 7581 | -2/Research | Evolved 2 slots: Utility x2 7586 | -2/Research | Emitted hypermatrix ping 7591 | -2/Research | Assembled emerged from beneath the floor 7593 | -2/Research | Identified exit to Testing 7638 | -2/Research | Assembled emerged from beneath the floor 7652 | -2/Research | Discovered new exit (range 18) 7672 | -2/Research | Entered Access 7672 | -1/Access | Evolved 2 slots: Weapon x2 7677 | -1/Access | Emitted hypermatrix ping 7682 | -1/Access | Assembled emerged from beneath the floor 7698 | -1/Access | Lost 6 allies 7722 | -1/Access | Assembled emerged from beneath the floor 7726 | -1/Access | Identified exit to Surface 7726 | -1/Access | X0-1V1 revealed exit location to -0/Surface 7783 | -1/Access | X0-1V1 sent you to a vault 7813 | -1/Access | Intercept squad dispatched 7818 | -1/Access | Assembled emerged from beneath the floor 7862 | -1/Access | Spotted Tracker 7866 | -1/Access | Destroyed Tracker 7866 | -1/Access | Spotted Tracker 7871 | -1/Access | Destroyed Tracker 7875 | -1/Access | X0-1V1 destroyed Energy Cycler 7875 | -1/Access | Energy Cycler disabled 7898 | -1/Access | Spotted Combat Programmer 7901 | -1/Access | Spotted Combat Programmer 7922 | -1/Access | Destroyed Combat Programmer 7928 | -1/Access | Destroyed Combat Programmer 7934 | -1/Access | X0-1V1 downgraded hostiles (x4) 7939 | -1/Access | Assembled emerged from beneath the floor 7992 | -1/Access | Assembled emerged from beneath the floor 8132 | -1/Access | Intercept squad dispatched 8165 | -1/Access | Identified exit to Command 8165 | -1/Access | X0-1V1 revealed exit location to -1/Command 8167 | -1/Access | Spotted Tracker 8167 | -1/Access | Spotted Tracker 8168 | -1/Access | Spotted Combat Programmer 8168 | -1/Access | Spotted B-99 Colossus 8168 | -1/Access | X0-1V1 whisked you away to safety 8191 | -1/Access | Assembled emerged from beneath the floor 8218 | -1/Access | Assembled emerged from beneath the floor 8232 | -1/Access | X0-1V1 mutated your Utility slot to Weapon slot 8243 | -1/Access | Entered Command 8248 | -1/Command | Emitted hypermatrix ping 8253 | -1/Command | Assembled emerged from beneath the floor 8265 | -1/Command | Assembled emerged from beneath the floor 8282 | -1/Command | Spotted B-99 Colossus 8285 | -1/Command | Assembled emerged from beneath the floor 8286 | -1/Command | Destroyed B-99 Colossus 8313 | -1/Command | Spotted Combat Programmer 8327 | -1/Command | Met MAIN.C 8331 | -1/Command | 0b10 Conduit disabled 8343 | -1/Command | MAIN.C activated Command garrisons 8343 | -1/Command | X0-1V1 revealed exit location to -0/Surface 8377 | -1/Command | Crushed by falling debris 8383 | -1/Command | Crushed by falling debris 8385 | -1/Command | Crushed by falling debris 8394 | -1/Command | Crushed by falling debris 8398 | -1/Command | Crushed by falling debris 8401 | -1/Command | Discovered new exit (range 17) 8402 | -1/Command | Crushed by falling debris 8407 | -1/Command | Entered Access_0 8408 | -1/Access_0 | Sensed 3 artifacts in vicinity 8410 | -1/Access_0 | Met Architect 8417 | -1/Access_0 | X0-1V1 turns hostiles against one another 8422 | -1/Access_0 | Destroyed A8 8429 | -1/Access_0 | Lost 4 parts (3u1w) 8440 | -1/Access_0 | Architect warped through subspace 8505 | -1/Access_0 | Core integrity fell below 50% 8507 | -1/Access_0 | Architect warped through subspace 8534 | -1/Access_0 | Architect warped through subspace 8538 | -1/Access_0 | X0-1V1 sent hostile H-88 Terminator (x3) 8586 | -1/Access_0 | X0-1V1 sent allied S-43 Plague (x4) 8588 | -1/Access_0 | Architect warped through subspace 8594 | -1/Access_0 | Subspace Access Node disabled 8599 | -1/Access_0 | A6 warped into view 8605 | -1/Access_0 | Architect warped through subspace 8625 | -1/Access_0 | Subspace Access Node disabled 8638 | -1/Access_0 | X0-1V1 revealed exit location to -0/Surface 8668 | -1/Access_0 | Architect warped through subspace 8701 | -1/Access_0 | Weapon slot count temporarily expanded by X0-1V1 (+3) 8704 | -1/Access_0 | A5 warped into view 8708 | -1/Access_0 | X0-1V1 sent allied Cetus Guard (x3) 8715 | -1/Access_0 | Destroyed A6 8722 | -1/Access_0 | Core integrity restored by X0-1V1 (+400) 8739 | -1/Access_0 | Subspace Access Node disabled 8752 | -1/Access_0 | Architect warped through subspace 8753 | -1/Access_0 | Lost 3 allies 8757 | -1/Access_0 | X0-1V1 sent hostile B-74 Champion (x2) 8790 | -1/Access_0 | Architect warped through subspace 8797 | -1/Access_0 | Core integrity restored by X0-1V1 (+417) 8825 | -1/Access_0 | Exoskeleton Destroyed Last Messages --------------- 08799_ X0-1V1: "One less obstacle for my toy on its journey to the highest levels of glorious entertainment." 08812_ Quantum Shear penetrates Wall. 08812_ Quantum Shear penetrates Architect. 08812_ Penetrated by Quantum Shear. 08815_ Quantum Shear penetrates A2. 08815_ Chain reaction triggered in Imp. Quantum Reactor. 08817_ Critical hit (Burn: +37). 08818_ Penetrated by Quantum Shear. 08818_ Quantum Shear penetrates A2. 08820_ Penetrated by Quantum Shear. 08822_ Quantum Shear penetrates Earth. 08822_ Quantum Shear penetrates A2. 08823_ Penetrated by Quantum Shear. 08825_ Quantum Shear penetrates Wall. 08825_ Penetrated by Quantum Shear. 08825_ Sigix Exoskeleton destroyed. 08825_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ################## ????????? ## # "" | | ################## #??????? ####" ##### | | ################## ??????? ##### ###### | | ################## ?????? ##### ###### | | ???? ##### ###### | | #????? #### ###### | | ########## ##### ## ###???? ##### | | ######### #### ##?????? #### | | ######### ###### ## ##?????????? ????? | | ######### ############### ####?????????????? | | ##### ## ################# ##### ????????????? | | #### ################## ###### #??????????? | | ### ################## ####### ##?????????? | | ### ### ######################## ###????????? | | ### ##### ####################### ####???????? | | ######### #;# ################## ####???????? | | ## ## ;;; ############### #####??????? | | ## ;;;;############## ######?????? | | ## 0 ############# ######?????? | | ### ## p ############ ######?????? | | ## ########### ############ #######????? | | ###############" ; ;########### #### ????? | | ################""""# ;########### #### ????? | | ###################### ;########## h ????? | | ####################### ################ ????? | | ######################## X ###############???? | | ######################## ###############????? | | ##################### ################????? | | ##################### ;;###############????? | | ####################### ;; ###############????? | | ######################## #### ##############????? | | ############################### ############?????? | | ################################ ###########?????? | | ################################# ##########?????? | | ###########################################??????? | | ################################# #### ###???????? | | ############################""# ## ???????? | | #???#??????################"" ????????? | | ????????????###############!" # ?????????? | | ?????????????##############"" # ??????????? | | ???????????????############"" # ????????????? | | ????????????????############### ?????????????? | | ???????????????????##############????????????????? | | ????????????????????????##?#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 227 Coolant Potential 100 Energy Generation 75 Energy Capacity 1505 Matter Stores 1000 Matter Capacity 1000 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 70 Resistance: TH 100 Resistance: EX 70 Resistance: EM 95 Resistance: I 70 Resistance: S 70 Resistance: P 70 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 20 Target Analysis 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Hardcell Cannon | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun LRC Energy Well LRC Armor Integrity Redistributor Achievements -------------- Integration Complete Sacrificial Teamwork Signature Confirmed Challenges ------------ None Game ------ Seed LinkedEnergySlayer Manual? 0 Play Time 02:37:39 Cumulative 326.3 hours Start 2026.08.23 @ 12:34:33 End 2026.08.23 @ 16:54:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 103 Rogue 75 Adventurer 28 Explorer 0 Win Type - Total 18 Types 12/1/2/1/1/0/0/0/0/1 Lore% 77 Gallery% 67 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4873a8f-da7a-4ff7-af7b-be44fa526089