Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 00:20:37 Player: FriskO Result: Destroyed by as-56117 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (660) 660 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1885 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 40/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (15) --- Aluminum Leg Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Heavy Armor Plating Heavy Armor Plating Pulse Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Heavy Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 40 | 14 4 13 9 Power 5 | 3 1 1 . Engine 5 | 3 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 6 . Treads 3 | . . 3 . Leg 7 | 2 2 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 6 . 4 1 Device 6 | 3 . 3 . Storage 4 | 3 . 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 3 1 2 8 Energy Gun 6 | . . 2 4 Energy Cannon . | . . . . Ballistic Gun 8 | 3 1 . 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 4 . 11 Power 2 | . 1 . 1 Propulsion 5 | . 2 . 3 Utility 3 | . . . 3 Weapon 5 | . 1 . 4 Highest Loss Streak 11 | . 3 . 11 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 94 | . 97 94 93 Engine 10 | . 12 11 9 Leg 30 | . 26 31 30 Device 17 | . 14 17 20 Storage 11 | . 14 11 11 Energy Gun 9 | . . 15 5 Ballistic Gun 13 | . 28 6 15 Naked Turns . | . . . . Heaviest Build 36 | 15 15 33 36 Greatest Support 51 | 20 20 51 51 Greatest Overweight (x) 11 | . 1 . 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 12 15 Most Carried 15 | 8 7 15 11 Average Carried 8 | 4 5 8 10 Final Capacity 15 | 8 8 15 15 Final Carried 11 | 5 3 11 6 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Min Matter Collected 783 | 372 191 162 58 Remotely . | . . . . Salvage Created 922 | 133 299 370 120 Parts 61 | 11 14 25 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Combat Hostiles Destroyed 19 | . 6 6 7 Guns 19 | . 6 6 7 Classes Destroyed 10 | 3 1 3 3 Worker 1 | 1 . . . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 2 | 1 . 1 . Watcher 2 | . . 2 . Swarmer 4 | . . . 4 Grunt 10 | . 6 4 . Duelist 1 | . . . 1 Sentry 2 | . . 2 . Assembled 2 | . . . 2 Best Kill Streak 4 | 2 2 4 4 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Damage Taken 2596 | . 692 76 1828 Core 551 | . 136 11 404 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 63 | . . 63 . Core Remaining (%) 72 | 100 45 . . Volleys Fired 87 | 5 37 22 23 Largest 2 | 2 2 2 2 Hottest 126 | 40 40 126 126 Shots Fired 165 | 10 73 44 38 Gun 165 | 10 73 44 38 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 116 | 10 73 14 19 Thermal 49 | . . 30 19 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 3 17 5 5 Robot Miss Streak 5 | 2 3 5 4 Penetration Max . | . . . . Secondary Targets 4 | . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 96 | 4 48 21 23 Core Hits 51 | 4 18 14 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1333 | 54 553 334 392 Guns 1333 | 54 553 334 392 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 852 | 54 553 87 158 Thermal 481 | . . 247 234 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Energy Discharges 3 | . . . 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 252 | . 21 171 252 Average Temperature 47 | . 4 53 74 Received Heat Transfer 547 | . 396 51 100 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1073 | . . 518 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Peak Influence 202 | 20 138 200 202 Initial 57 | . 13 57 57 Average 104 | 9 68 115 160 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 86 80 Level 1 10 | . . 13 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 10 10 27 Peak Tracking Total 17 | . 5 3 17 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Min Machines Disabled 4 | . 1 2 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Machines Accessed 5 | . . 5 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . . 16 . Successful 12 | . . 12 . Failed 4 | . . 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . . 7 . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 5 | . . 5 . Record 3 | . . 3 . Dispatch Records 1 | . . 1 . Patrol Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Min Turns Passed 1448 | 174 267 661 346 Spaces Moved 674 | 102 115 326 131 Core 9 | 6 . . 3 Treads 17 | . . 17 . Legs 648 | 96 115 309 128 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 130 130 Average Speed 128 | 115 120 131 139 Slowest Speed 600 | 120 190 160 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 25 26 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Total 1101 | 149 175 518 259 Wait 244 | 3 18 127 96 Move 671 | 101 114 325 131 Hop . | . . . . Pick Up 41 | 19 2 20 . Fast Attach 2 | 2 . . . Attach 22 | 7 4 7 4 Detach 2 | . . 2 . Swap 16 | 5 . 6 5 Drop 16 | 7 . 9 . Fire 87 | 5 37 22 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 175 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 405 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Lost 3 parts (1p2n) 430 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Repaired Aluminum Leg? 900 | -9/Materials | Discovered new exit (range 7) 1103 | -9/Materials | Entered Mines 1204 | -9/Mines | Discovered new exit (range 9) 1382 | -9/Mines | Assembled infested the area 1439 | -9/Mines | Core integrity fell below 50% 1445 | -9/Mines | Core integrity fell below 20% 1449 | -9/Mines | Destroyed by as-56117 with Assembled Heavy Rifle Last Messages --------------- 01417_ Hvy. Assault Rifle destroyed. 01422_ Titanium Leg destroyed. 01430_ U-05 Engineer lays Concrete. 01431_ K-01 Serf collects debris. 01432_ U-05 Engineer builds a Wall. 01433_ Hvy. Armor Plating destroyed. 01435_ K-01 Serf collects debris. 01435_ Lgt. Assault Rifle destroyed. 01437_ U-05 Engineer lays Concrete. 01437_ as-29470 destroyed. 01438_ U-05 Engineer lays Concrete. 01439_ U-05 Engineer builds a Wall. 01439_ K-01 Serf collects debris. 01440_ Pulse Rifle destroyed. 01443_ K-01 Serf collects debris. 01444_ U-05 Engineer lays Concrete. 01444_ Acquired 2 matter. 01445_ U-05 Engineer lays Concrete. 01446_ U-05 Engineer builds a Wall. 01446_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ??????????????# ##??????????????????????????????? | | ???????####??# ##??????????????####???????????? | | ??###### ### #?????????????# ????????????? | | ??# ## """ ##????????????# ????????????? | | ??# """ #????????????# #????????????? | | ??# """ #????????????# #????????????? | | ??# ### #????###??????# #????????????? | | ??# #?## < # #?????# ??????# #????????????? | | ??# #?## ## #?????# ??????# ##???????????? | | ??# #?# ### #?????# ?????## #???????????? | | ??# #?# ##?# #?????#+####### ##??????????? | | ??# #### ##??# #?????# ##?????????? | | ??# ## ###### ####??# ###### ##????????? | | ??### ## ## #??# #????# #????????? | | ????# ## ## #### ##???## ##????????? | | ????# ## ## """ "" %= #????## ####?????????? | | ????# ## ## """ "" *[ #?????####????????????? | | ????# """ """ ####% #?????????????????????? | | ????#### #??# #?????????????????????? | | ???????##### #??#% #?????????????????????? | | ???????????# #??#! ##????????????????????? | | ???????????###########??#% ##????????????????????? | | ??????????????????????###/u##????????????????????? | | ??????????????????????# @ ###???????????????????? | | ?????????????????????## #???????????????????? | | ?????????????????????# k #???????????????????? | | ????????????????????## r k #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# a% #???????????????????? | | ????????????????????# aa* ##??????????????????? | | ????????????????????## a #??????????????????? | | ????????????????????# % #?????????????????? | | ???????????????????# %a ### ######???????? | | ???????????????# ##### aa%!%=% #???????? | | ???????????????# % % !*! #???????? | | ???????????????# ## # ###### #???????? | | ??????????????????? # ## # ##???????????????? | | ????????????????? # # ###?### #????????????????? | | ???????????????? ? # ????????#????????????????? | | ?????????????? ? ^ ?????????????????????????? | | ????????????? ? ^#?????????????????????????? | | ????????????##? ??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????#### ???????????????????????????? | | ?????????????????## #???????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 345 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingNullSource Manual? 0 Play Time 00:38:06 Cumulative 16.0 hours Start 2023.11.19 @ 23:42:36 End 2023.11.20 @ 00:20:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a357abe1-6ed0-4417-8999-2f137be03f3c