Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 00:39:07 Player: DHM1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2661) 2661 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 7371 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 162 Met Data Miner 300 Friendly Fire -75 Cogmind --------- Core Integrity 47/700 Matter 190/300 Energy 100/100 System Corruption 6% Temperature Cool (137) Movement Core (50) Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Shielding Improved Heat Sink Hardened Medium Armor Plating Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Improved Remote Shield Hacking Suite > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Heat Shielding Improved Heat Sink Improved Light Armor Plating Gauss Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Coolant Injector Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . . . . 2 . . . Parts Attached 96 | 5 14 2 1 2 26 43 3 . Power 18 | 1 . 1 1 . 6 8 1 . Engine 10 | 1 . 1 1 . 3 4 . . Core 8 | . . . . . 3 4 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 4 . . . 4 10 . . Treads . | . . . . . . . . . Leg 9 | 2 2 . . . 3 2 . . Wheel 3 | . 2 . . . 1 . . . Hover 4 | . . . . . . 4 . . Flight 4 | . . . . . . 4 . . Utility 25 | . 6 . . . 5 14 . . Device 17 | . 3 . . . 4 10 . . Storage . | . . . . . . . . . Processor 3 | . 1 . . . 1 1 . . Hackware 1 | . . . . . . 1 . . Protection 4 | . 2 . . . . 2 . . Artifact . | . . . . . . . . . Weapon 33 | 2 4 1 . 2 11 11 2 . Energy Gun 11 | 1 2 . . 2 2 4 . . Energy Cannon 10 | . 2 1 . . 5 1 1 . Ballistic Gun 7 | 1 . . . . . 5 1 . Ballistic Cannon 4 | . . . . . 3 1 . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 3 . . Parts Lost 28 | . 1 . . . 2 15 3 7 Power 5 | . . . . . . 3 1 1 Propulsion 5 | . . . . . . 2 2 1 Utility 4 | . . . . . . 3 . 1 Weapon 14 | . 1 . . . 2 7 . 4 Highest Loss Streak 7 | . 1 . . . 2 7 3 7 Average Slot Usage (%) 87 | . 92 100 99 100 99 78 70 68 Engine 9 | . 14 14 13 14 7 8 1 . Core 4 | . . . . . 10 4 6 7 Leg 7 | . 12 . . . 6 14 . . Wheel 12 | . 15 28 28 28 20 . . . Hover 1 | . . . . . . . 9 7 Device 11 | . 5 14 14 14 10 11 15 14 Processor 2 | . 6 . . . 6 2 . . Hackware 2 | . . . . . . 5 7 7 Protection 4 | . 9 14 14 14 1 1 . . Energy Gun 7 | . 5 . . 21 10 10 . . Energy Cannon 9 | . 16 28 28 6 8 1 6 6 Ballistic Gun 6 | . 5 . . . . 12 13 14 Ballistic Cannon 3 | . . . . . 8 2 7 7 Launcher 1 | . . . . . 8 . . . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 7 15 15 15 15 42 44 43 36 Greatest Support 60 | 20 24 24 24 24 45 60 27 8 Greatest Overweight (x) 13 | 1 4 . . . 13 7 4 4 Average Overweight (x) . | . . . . . . . 3 4 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 3 3 3 3 2 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 3 4 3 2 4 4 Class Distribution -------------------- 39% | Mutant 25% | Tank 21% | Gunner 9% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Matter Collected 2391 | 168 274 20 . 30 541 1128 230 . Remotely . | . . . . . . . . . Salvage Created 3005 | . 342 85 . . 1168 1210 200 . Parts 172 | . 26 8 . . 58 64 16 . Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 3 | . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Combat Hostiles Destroyed 60 | . 9 5 . . 21 17 8 . Guns 25 | . 4 . . . 6 13 2 . Cannons 24 | . 5 5 . . 5 3 6 . AOE 11 | . . . . . 10 1 . . Classes Destroyed 14 | . 3 2 . . 6 3 . . Worker 4 | . . 1 . . 1 2 . . Builder 2 | . . . . . 1 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 2 | . . . . . 2 . . . Recycler 4 | . . . . . 2 2 . . Operator 3 | . . . . . . 3 . . Watcher 7 | . 3 . . . 3 1 . . Swarmer 15 | . 5 3 . . . . 7 . Grunt 22 | . 4 . . . 13 4 1 . Sentry 13 | . . . . . 8 5 . . Hunter 4 | . . . . . . 4 . . Programmer 4 | . . . . . . 4 . . Zionite 1 | . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . Best Kill Streak 11 | . 3 4 . . 11 4 4 . Combat Bots Only 7 | . 3 3 . . 7 3 4 . Max Kills in Single Turn 4 | . 1 2 . . 4 1 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Damage Taken 3781 | . 355 94 . . 553 1893 348 538 Core 817 | . 94 29 . . 41 309 75 269 Absorbed by Shields 359 | . . . . . . 244 105 10 Core Remaining (%) 80 | 100 . . . 50 92 . . . Volleys Fired 179 | . 36 8 . . 33 81 17 4 Largest 4 | . 2 2 . . 4 4 4 4 Hottest 267 | . 136 136 . . 267 234 179 179 Shots Fired 480 | . 67 16 . . 107 234 44 12 Gun 303 | . 33 . . . 54 193 18 5 Cannon 164 | . 34 16 . . 40 41 26 7 Launcher 13 | . . . . . 13 . . . Special . | . . . . . . . . . Kinetic 227 | . 19 . . . 12 151 34 11 Thermal 157 | . 35 16 . . 58 37 10 1 Explosive 13 | . . . . . 13 . . . Electromagnetic 83 | . 13 . . . 24 46 . . Robot Hit Streak 19 | . 11 2 . . 12 19 6 3 Robot Miss Streak 9 | . 2 2 . . 6 9 4 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 300 | . 44 6 . . 83 140 21 6 Core Hits 163 | . 17 6 . . 62 66 9 3 Critical Hits 2 | . . . . . . 2 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6757 | . 721 163 . . 2410 2825 527 111 Guns 3572 | . 312 . . . 768 2263 189 40 Cannons 1643 | . 409 163 . . 283 379 338 71 Explosions 1542 | . . . . . 1359 183 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2381 | . 140 . . . 83 1743 320 95 Thermal 2192 | . 409 163 . . 789 608 207 16 Explosive 1359 | . . . . . 1359 . . . Electromagnetic 825 | . 172 . . . 179 474 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 3 6 6 6 Average Corruption 4 | . . . . . 3 4 6 6 Corruption Purged . | . . . . . . . . . Effects 84 | . . . . . 5 50 21 8 Message Errors 15 | . . . . . 2 10 3 . Matter Fused 17 | . . . . . . 9 6 2 Heat Flow Errors 9 | . . . . . 1 4 2 2 Energy Discharges 12 | . . . . . 1 7 3 1 Parts Rejected 3 | . . . . . . 1 2 . Data Loss (minor) 7 | . . . . . 1 3 2 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 1 . 2 Targeting Errors 12 | . . . . . . 11 1 . Weapon Failures 5 | . . . . . . 3 2 . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . 22 1 . . 7 1 48 . Projectiles 71 | . 22 1 . . . . 48 . Explosions 8 | . . . . . 7 1 . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 1 5 3 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . 1 5 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . . . . 17 39 . . Shots 3 | . . . . . 2 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 669 | . 420 162 . . 445 669 296 159 Average Temperature 129 | . 106 80 . . 141 138 123 92 Received Heat Transfer 703 | . 81 . . . 261 291 . 70 Effects 41 | . 3 . . . 6 32 . . Shutdowns 8 | . . . . . 2 6 . . Energy Bleed 2 | . 1 . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 4 | . . . . . 1 3 . . Short Circuit 4 | . 2 . . . . 2 . . Damage (minor) 4 | . . . . . . 4 . . Damage (major) 15 | . . . . . 3 12 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 1 . . . 2 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 . . 2 2 . . Heat Transferred 4100 | . 740 296 . . 1787 827 400 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Peak Influence 732 | . 201 133 . 15 732 444 . . Initial 262 | . . 28 . . . 262 . . Average 251 | . 114 97 . 4 478 254 . . Maximum Alert Level 3 | . 1 . . . 3 2 . . Low Security (%) 43 | 100 96 100 . 100 9 20 . . Level 1 36 | . 3 . . . 18 73 . . Level 2 19 | . . . . . 66 6 . . Level 3 1 | . . . . . 5 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 . . 1 6 12 . . Investigation 10 | . 2 . . 1 3 4 . . Extermination 4 | . . . . . . 4 . . Reinforcement 4 | . . . . . . 4 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Distress Signals 5 | . . . . . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 23 8 . 2 36 24 7 8 Peak Tracking Total 5 | . 5 4 . 2 5 4 3 4 Tactical Retreats 3 | . 1 1 . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Traps Triggered 6 | . 3 . . . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . 3 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Machines Disabled 6 | . 1 . . . 2 2 . 1 Max in Single Turn 1 | . 1 . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Machines Accessed 35 | . 9 . 4 1 10 7 . 4 Terminals 18 | . 8 . . . 8 2 . . Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 146 | . 15 . 49 1 28 23 . 30 Successful 121 | . 11 . 49 1 17 13 . 30 Failed 25 | . 4 . . . 11 10 . . Catastrophic 3 | . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 47 | . 14 . . . 23 10 . . Fabricators 7 | . . . . . . 7 . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . . . 2 2 . . Scanalyzers 7 | . . . . . 3 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 109 | . 10 . 49 1 13 6 . 30 Record 67 | . 3 . 49 . 3 1 . 11 Part Schematic 10 | . . . . . . 2 . 8 Robot Schematic 8 | . . . . . . . . 8 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 9 | . 2 . . . 2 2 . 3 Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 2 | . . . . . 2 . . . Reprogram Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 . . . 1 . . . Hauler Manifests 2 | . . . . . 2 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 2 2 . . Report Inventory 4 | . 1 . . . 2 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . . 2 2 . . Insert Component 2 | . . . . . 1 1 . . Analyze 2 | . . . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 16 | . 3 . . . 7 6 . . Full Trace Events 6 | . 1 . . . 2 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 2 . 8 Parts Built 2 | . . . . . . 2 . . Matter 446 | . . . . . . 446 . . Time 170 | . . . . . . 170 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . Parts Scanalyzed 2 | . . . . . 1 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Total Allies 6 | . . . . 6 . . . . Largest Group 6 | . . . . 6 5 . . . Highest-Rated Group 116 | . . . . 116 85 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . 36 . . . Total Damage 422 | . . . . . 422 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Turns Passed 6807 | 48 875 220 689 545 1292 2133 774 231 Spaces Moved 4735 | 38 679 211 762 488 1062 1139 283 73 Core 33 | 10 2 . . . 2 19 . . Treads . | . . . . . . . . . Legs 1491 | 28 214 . . . 219 1030 . . Wheels 2765 | . 463 211 762 488 841 . . . Hover 398 | . . . . . . 42 283 73 Flight 48 | . . . . . . 48 . . Fastest Speed 50 | 50 90 90 90 90 90 112 112 300 Average Speed 119 | 104 99 90 90 90 100 144 252 300 Slowest Speed 700 | 120 250 90 90 90 700 400 300 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 99 44 93 91 74 24 41 75 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 193 | . . . . . 164 19 8 2 Melee . | . . . . . . . . . Projectile 28 | . . . . . 6 12 8 2 AOE 165 | . . . . . 158 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Total 5470 | 44 808 224 765 593 1204 1450 305 77 Wait 369 | . 63 3 1 101 52 148 1 . Move 4727 | 37 678 210 761 487 1061 1138 282 73 Hop . | . . . . . . . . . Pick Up 38 | 2 6 . . 1 13 14 2 . Fast Attach 53 | 5 7 . 1 2 11 24 3 . Attach 17 | . 3 . . . 7 7 . . Detach 3 | . 1 . . . . 2 . . Swap 26 | . 4 2 . . 8 12 . . Drop 58 | . 10 1 2 2 19 24 . . Fire 179 | . 36 8 . . 33 81 17 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 446 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered exit to Materials (range 16) 924 | -10/Materials | Entered Mines 925 | -10/Mines | Assembled infested the area 1063 | -10/Mines | Discovered new exit (range 5) 1103 | -10/Mines | Discovered exit to Materials (range 9) 1144 | -10/Mines | Entered Exiles 1187 | -10/Exiles | Discovered new exit (range 15) 1217 | -10/Exiles | Met 8R-AWN 1232 | -10/Exiles | Met EX-HEX 1278 | -10/Exiles | Met EX-DEC 1303 | -10/Exiles | Met EX-BIN 1400 | -10/Exiles | Learned location of Zion (-6) 1506 | -10/Exiles | Discovered new exit (range 12) 1579 | -10/Exiles | Visited The Gauntlet 1833 | -10/Exiles | Entered Mines 1904 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1947 | -9/Mines | Met a Derelict shopkeep closing up shop 2063 | -9/Mines | Discovered new exit (range 11) 2064 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2101 | -9/Mines | Discovered new exit (range 15) 2109 | -9/Mines | Received a Mining Laser from a helpful Derelict 2378 | -9/Mines | Entered Materials 2378 | -8/Materials | Accompanied by 5 allies 2378 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 2383 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2751 | -8/Materials | Destroyed 7 combat bots 2885 | -8/Materials | Discovered new exit (range 15) 2913 | -8/Materials | Build established: Gunner 3100 | -8/Materials | Garrison activated, responded to threat 3100 | -8/Materials | Discovered new exit (range 10) 3670 | -8/Materials | Entered Factory 3670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4072 | -7/Factory | Lost 7 parts (2p2u3w) 4495 | -7/Factory | Build established: Scavenger-Tank 4750 | -7/Factory | Fabricated Imp. Remote Shield (x2) 4780 | -7/Factory | Discovered new exit (range 15) 5161 | -7/Factory | Build established: Tank 5499 | -7/Factory | Lost 4 parts (1p1n2w) 5603 | -7/Factory | Lost 3 parts (1n2w) 5782 | -7/Factory | Discovered new exit (range 5) 5803 | -7/Factory | Entered Lower Caves 5828 | -7/Lower Caves | Core integrity fell below 50% 5954 | -7/Lower Caves | Lost 3 parts (1p2n) 6162 | -7/Lower Caves | Spotted B-75 Beast 6320 | -7/Lower Caves | Encountered a Warlord checkpoint 6561 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6577 | -7/Lower Caves | Entered Data Miner 6577 | -7/Data Miner | Discovered new exit (range 6) 6634 | -7/Data Miner | Met Data Miner 6688 | -7/Data Miner | Learned location of Section 7 (-2) 6688 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6739 | -7/Data Miner | Received God Mode back door access code from Data Miner 6792 | -7/Data Miner | Data Conduit disabled 6805 | -7/Data Miner | Core integrity fell below 20% 6808 | -7/Data Miner | Self-destructed Last Messages --------------- System corrupted: Heat flow error (+160). Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\GAL7 to gain control via the back door I've installed. Now off with you. System corrupted: Matter fused (-9). System corrupted: Energy discharge (-30). System corrupted: FCS attempts to trigger Adv. Assault Cannon. System corrupted: Adv. Assault Cannon misfires. Data Conduit disabled. Data Miner disappears through a trap door. Imp. Remote Shield destroyed. Slug penetrates Wall. Gauss Rifle destroyed. Plasma Cannon destroyed. Adv. Assault Cannon destroyed. Autogun destroyed. Mic. Nuclear Core destroyed. Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????#####????? | | ??????###############?????##???#???### "#????? | | ??????""""""""""""""###### #?# #??## #?????? | | ?????"""""""" """""""";g# ; # ## < ##?????? | | ?????"""""""" g ######? | | ????"""""" g #? | | ????"""""" g #? | | ????""""" #? | | ????""""" @ ##? | | ????"""""" """"""""""""""#####?? | | ?????"""""" """###############?????? | | ?????"""""" " """###???????????????????? | | ?????"""""""" "#####?????????????????????? | | ??????######"## "#?????????????????????????? | | ???????????#"### "#?????????????????????????? | | ???????????#"### "#?????????????????????????? | | ???????????#"## "#?????????????????????????? | | ???????????#?## "#?????????????????????????? | | ?????????????# "#?????????????????????????? | | ?????????????### "#?????????????????????????? | | ???????????????# "##????????????????????????? | | ??????????????## ""#????????????????????????? | | ?????????????## ""#????????????????????????? | | ??????????##"#"X ""#????????????????????????? | | ??????????""""" "####?????????????????????? | | ??????????""""" X"""""?????????????????????? | | ??????????##"#"X "##"#?????????????????????? | | ???????????#?## X""""#?????????????????????? | | ??????????????## "##"#?????????????????????? | | ???????????????#######????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Launcher Loader | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Remote Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation The More The Merrier The Oracle Challenges ------------ None Game ------ Seed LargeThrusterLaser Manual? 0 Play Time 01:27:46 Cumulative 14.1 hours Start 2021.05.12 @ 17:44:28 End 2021.05.13 @ 00:39:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed6b4071-0d41-4c53-83b9-095c773373ad