Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 21:31:54

Player: Demise

Result: Destroyed by as-30714 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (178)     890
Value Destroyed (6274)     6274
Prototype IDs (57)         1140
Alien Tech Used (1)        200
Bonus (198)                198
              TOTAL SCORE: 14102

 Bonus
-------
High Alert Combat Kills    673
Follower Combat Kills      74
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -2649

 Cogmind 
---------
Core Integrity             0/850
Matter                     402/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (280) Ox3
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (2) ---
         Spiked Medium Treads
       Enhanced Flexi-carbon Leg
>               --- UTILITY (10) -----
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Improved Salvage Targeting Computer
   Experimental Thermal Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (26) ---
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Composite Leg I
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Salvage Targeting Computer
                Armor Integrity Analyzer
       Advanced Particle Charger
        Zionite Heavy Carapace
   Experimental Thermal Shield
>               --- WEAPON -----------
        Zionite Phaser-S
        Zionite Phaser-S
        Zionite Phaser-S
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
        Zionite Light DM Reactor
         Spiked Medium Treads
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
         Combat Antigrav System
   Experimental Heat Sink
        Zionite Biocell
  High-capacity Matter Pod
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
        Zionite Heavy Carapace
        Layered Medium Armor Plating
        Zionite Laser-S
        Zionite Laser-S
        Zionite Laser-S
                Neutron Cannon
                Proton Missile Launcher
                Greatsword
[Rating: 99]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Combat Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             292  | 6   7   2   2   3   6   35  47  35  15  3   22  5   35  12  13  4   40  
  Power                    24   | 1   .   .   .   .   .   3   3   7   1   .   2   .   1   1   1   2   2   
    Engine                 13   | 1   .   .   .   .   .   3   3   4   .   .   1   .   .   1   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   3   1   .   .   .   1   .   1   2   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               32   | 2   .   .   .   .   1   1   12  3   .   .   3   .   4   .   2   1   3   
    Treads                 20   | 2   .   .   .   .   1   1   10  3   .   .   1   .   .   .   .   1   1   
    Leg                    10   | .   .   .   .   .   .   .   2   .   .   .   2   .   2   .   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  126  | 1   3   .   1   .   5   10  15  12  10  3   12  .   20  4   6   .   24  
    Device                 47   | .   1   .   .   .   1   4   4   4   4   1   9   .   8   2   1   .   8   
    Storage                17   | 1   1   .   1   .   1   1   4   .   1   .   1   .   2   .   .   .   4   
    Processor              9    | .   1   .   .   .   .   .   1   1   .   .   .   .   3   .   2   .   1   
    Hackware               8    | .   .   .   .   .   2   .   .   1   .   .   .   .   3   1   1   .   .   
    Protection             45   | .   .   .   .   .   1   5   6   6   5   2   2   .   4   1   2   .   11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   4   2   1   3   .   21  17  13  4   .   5   5   10  7   4   1   11  
    Energy Gun             11   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   1   .   .   
    Ballistic Gun          58   | .   3   1   .   2   .   13  10  8   2   .   3   2   7   4   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   1   .   4   1   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   .   4   6   5   1   .   2   1   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   1   1   1   1   .   3   .   .   .   .   .   7   
Parts Lost                 43   | .   .   .   .   .   .   3   2   1   1   .   9   .   4   2   .   .   21  
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  22   | .   .   .   .   .   .   1   2   .   1   .   5   .   2   1   .   .   10  
  Weapon                   14   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   10  
  Highest Loss Streak      17   | .   .   .   .   .   .   1   1   1   1   .   9   .   2   2   .   .   17  
Average Slot Usage (%)     97   | .   97  100 100 100 88  94  96  99  98  100 87  100 98  99  99  96  94  
  Engine                   4    | .   14  14  14  14  9   9   9   6   .   .   .   .   .   3   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   7   2   .   5   2   1   6   1   
  Treads                   10   | .   28  28  28  28  18  13  16  15  14  14  5   .   .   .   .   5   3   
  Leg                      4    | .   .   .   .   .   .   .   1   .   .   .   7   14  11  12  12  6   8   
  Device                   6    | .   1   .   .   .   7   6   2   3   6   1   9   28  17  12  10  .   6   
  Storage                  18   | .   14  14  14  14  9   10  23  23  21  21  23  21  18  18  18  18  16  
  Processor                10   | .   9   14  14  14  9   9   9   7   3   .   .   .   6   12  12  18  20  
  Hackware                 8    | .   .   .   .   .   8   9   9   14  14  14  10  .   12  12  12  12  4   
  Protection               9    | .   .   .   .   .   9   18  6   10  11  19  11  7   6   5   6   12  9   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Ballistic Gun            14   | .   17  27  14  25  18  14  16  11  20  21  5   19  14  13  14  15  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  16  11  23  23  43  67  85  97  99  109 106 111 115 114 114 109 120 
  Greatest Support         56   | 40  40  40  40  40  42  42  45  56  56  56  56  56  56  56  56  48  56  
  Greatest Overweight (x)  5    | .   .   .   .   .   1   2   3   1   1   1   3   1   3   2   2   5   4   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   2   2   
Largest Inventory Capacity 28   | 6   8   6   10  10  12  18  28  24  24  24  24  24  26  26  26  26  26  
  Average Capacity         20   | 5   6   6   9   10  10  13  21  24  24  24  24  24  24  26  26  26  23  
  Most Carried             26   | 3   6   6   9   10  12  18  25  24  24  24  24  24  26  26  26  26  26  
  Average Carried          20   | 2   5   5   6   9   9   12  21  23  23  24  23  23  24  25  25  25  22  
  Final Capacity           26   | 6   6   6   10  10  12  18  24  24  24  24  24  24  26  26  26  26  26  
  Final Carried            26   | 3   6   6   9   10  12  18  24  24  24  24  24  24  25  26  26  26  10  

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 28% | Scavenger-Mutant
 16% | Mutant
  6% | Hauler-Tank
  6% | Scavenger-Tank
  6% | Hauler-Gunner
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
      Hauler-Tank | -7/Lower Caves
      Hauler-Tank | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
   Scavenger-Tank | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
    Hauler-Gunner | -6/Zion
    Hauler-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           6502 | 301  203  81   40   10   .    566  1407 715  417  240  234  275  853  415  374  45   326  
  Remotely                 10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
Salvage Created            7833 | 232  246  66   .    .    .    593  1445 854  687  334  409  264  1464 418  344  .    477  
  Parts                    422  | 16   15   8    .    .    .    50   83   39   30   13   22   14   72   23   18   .    19   
Haulers Intercepted        6    | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      100  | .    .    .    .    .    .    .    .    .    29   13   .    14   .    19   18   7    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  146  | .   6   6   .   .   .   26  25  13  13  6   4   7   21  7   9   .   3   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Guns                     123  | .   6   3   .   .   .   11  24  13  13  6   .   7   21  7   9   .   3   
  AOE                      19   | .   .   3   .   .   .   15  1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 3   3   .   .   .   .   2   3   2   2   .   .   .   .   .   .   .   2   
  Worker                   6    | 2   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  48   | .   2   6   .   .   .   14  5   .   5   .   .   4   6   .   6   .   .   
  Grunt                    49   | .   4   .   .   .   .   6   10  4   3   6   .   2   6   6   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   .   .   .   5   9   5   1   .   .   .   3   1   1   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   
  Enhanced Grunt           6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Savage                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 8   3   3   .   .   .   7   3   3   4   3   2   4   8   3   3   .   2   
  Combat Bots Only         7    | .   2   3   .   .   .   7   3   3   4   3   2   4   7   3   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   .   .   .   3   1   2   1   1   1   2   2   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               11227 | .    284  142  .    .    .    827  1305 957  492  247  1533 249  1418 678  316  .    2779 
  Core                     1701  | .    94   16   .    .    .    164  173  110  67   59   132  18   273  132  67   .    396  
  Absorbed by Shields      161   | .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    67   
Core Remaining (%)         59    | 100  .    .    .    56   .    .    38   .    .    .    .    44   .    .    .    .    .    
Volleys Fired              660   | 17   23   9    .    6    1    69   131  38   17   10   .    29   78   48   45   .    139  
  Largest                  3     | 2    2    2    .    1    2    2    2    2    3    3    .    3    3    3    3    .    3    
  Hottest                  180   | 90   100  50   .    30   40   50   50   56   84   84   .    90   118  90   90   .    180  
Shots Fired                1133  | 27   44   18   .    6    2    129  259  75   48   31   .    50   140  76   68   .    160  
  Gun                      992   | 27   43   17   .    5    2    116  256  75   47   31   .    30   106  43   37   .    157  
  Cannon                   115   | .    .    .    .    .    .    .    .    .    .    .    .    20   34   30   31   .    .    
  Launcher                 24    | .    .    1    .    1    .    13   3    .    .    .    .    .    .    3    .    .    3    
  Special                  2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  800   | .    26   17   .    5    2    116  256  75   47   31   .    30   106  43   37   .    9    
  Thermal                  266   | 27   18   .    .    .    .    .    .    .    .    .    .    20   34   30   31   .    106  
  Explosive                18    | .    .    1    .    1    .    13   3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
  Phasic                   42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Robot Hit Streak         17    | 11   7    3    .    5    1    14   13   7    9    8    .    7    7    8    3    .    17   
  Robot Miss Streak        10    | 3    4    2    .    1    2    3    7    2    5    5    .    7    9    10   7    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           519   | 19   27   8    4    3    1    85   159  23   6    10   28   12   22   5    11   .    96   
  Core Hits                651   | 9    18   7    .    1    1    50   62   74   74   30   11   35   141  63   40   .    35   
  Critical Hits            2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              123   | .    .    .    4    .    .    22   21   29   1    .    38   2    1    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119   | .    .    .    .    .    .    22   21   29   1    .    38   2    1    .    .    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    4    .    .    .    5    2    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
Damage Inflicted           18170 | 256  295  174  .    26   9    1788 2986 1893 1054 627  1413 506  2664 1027 554  .    2898 
  Guns                     14018 | 256  293  65   .    26   9    760  2265 1593 1054 618  .    506  2460 1000 554  .    2559 
  Cannons                  40    | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    
  Explosions               1542  | .    .    109  .    .    .    1028 194  .    .    .    .    .    123  27   .    .    61   
  Melee                    2507  | .    .    .    .    .    .    .    527  289  .    .    1413 .    .    .    .    .    278  
  Ramming                  63    | .    2    .    .    .    .    .    .    11   .    9    .    .    41   .    .    .    .    
  Kinetic                  11198 | .    140  65   .    26   9    760  2265 1593 1054 618  .    506  2460 1000 554  .    148  
  Thermal                  2276  | 256  153  .    .    .    .    .    .    .    .    .    .    .    163  .    .    .    1704 
  Explosive                1331  | .    .    109  .    .    .    1028 194  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          88    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    61   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2507  | .    .    .    .    .    .    .    527  289  .    .    1413 .    .    .    .    .    278  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   707   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    707  
Highest Corruption         11    | .    2    2    2    2    .    .    .    7    11   11   11   11   4    4    4    4    .    
  Average Corruption       5     | .    1    2    2    2    .    .    .    5    9    11   11   11   2    4    4    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  307   | .    2    .    4    11   .    .    .    41   50   32   37   49   24   32   23   2    .    
    Message Errors         71    | .    1    .    1    5    .    .    .    8    5    10   13   8    6    9    5    .    .    
    Matter Fused           50    | .    .    .    .    .    .    .    .    6    6    4    7    10   2    6    8    1    .    
    Heat Flow Errors       40    | .    .    .    1    3    .    .    .    10   8    4    2    3    2    5    2    .    .    
    Energy Discharges      34    | .    1    .    .    2    .    .    .    5    5    4    2    4    3    6    2    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      41    | .    .    .    2    1    .    .    .    7    8    4    3    6    4    3    2    1    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    1    3    .    1    2    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    2    1    .    3    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Misdirections          16    | .    .    .    .    .    .    .    .    .    3    3    5    5    .    .    .    .    .    
    Targeting Errors       32    | .    .    .    .    .    .    .    .    3    6    2    3    8    6    3    1    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            437   | .    .    .    .    .    .    9    222  124  .    .    47   .    35   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               61    | .    .    .    .    .    .    9    17   .    .    .    .    .    35   .    .    .    .    
  Melee                    376   | .    .    .    .    .    .    .    205  124  .    .    47   .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      475   | .    .    .    .    .    .    63   .    .    .    .    .    .    412  .    .    .    .    
  Shots                    6     | .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    3    .    1    .    .    3    .    .    .    .    
Targets Rammed             9     | .    1    .    .    .    .    .    .    3    .    1    .    .    4    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510   | 180  201  10   232  198  .    57   74   272  329  297  223  232  234  230  199  .    510  
  Average Temperature      74    | 52   58   7    120  84   .    15   9    70   85   97   82   110  56   62   20   .    154  
  Received Heat Transfer   2799  | .    96   .    .    .    .    192  567  273  146  126  210  90   192  294  36   .    577  
  Effects                  12    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    10   
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4248  | 705  421  .    .    .    .    .    .    .    .    .    .    .    125  .    .    .    2997 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Peak Influence             1329 | 40   196  164  .    120  71   1329 925  489  .    .    .    .    557  .    .    .    .    
  Initial                  647  | .    26   9    .    .    46   .    647  413  .    .    .    .    .    .    .    .    .    
  Average                  452  | 14   57   154  .    3    56   752  755  308  .    .    .    .    137  .    .    .    .    
Maximum Alert Level        4    | .    .    .    .    .    .    4    3    2    .    .    .    .    2    .    .    .    .    
  Low Security (%)         33   | 100  100  100  .    100  100  11   .    10   .    .    .    .    64   .    .    .    .    
  Level 1                  19   | .    .    .    .    .    .    11   .    71   .    .    .    .    33   .    .    .    .    
  Level 2                  16   | .    .    .    .    .    .    23   27   18   .    .    .    .    2    .    .    .    .    
  Level 3                  25   | .    .    .    .    .    .    26   72   .    .    .    .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    .    .    .    .    5    6    .    .    .    .    6    .    .    .    .    
  Investigation            2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    .    .    1    2    .    .    .    .    2    .    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Times Spotted              230  | .   12  6   .   .   3   29  48  24  19  6   9   11  35  8   9   .   11  
  Peak Tracking Total      8    | .   3   3   .   .   1   8   6   4   5   3   4   4   5   4   3   .   3   
  Tactical Retreats        16   | .   .   .   .   .   .   5   3   1   1   .   1   .   3   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            14   | .   3   .   .   .   .   9   1   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          21   | .   .   1   .   8   .   .   3   1   .   .   .   .   6   .   .   .   2   
  Max in Single Turn       8    | .   .   1   .   8   .   .   1   1   .   .   .   .   6   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          49   | .   7   1   2   .   6   .   7   10  .   .   4   1   10  .   1   .   .   
  Terminals                25   | .   7   .   .   .   4   .   3   4   .   .   .   1   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Total Hacks                154  | .   23  1   2   .   17  .   22  27  .   .   27  1   33  .   1   .   .   
  Successful               110  | .   12  1   2   .   13  .   15  16  .   .   27  1   22  .   1   .   .   
  Failed                   42   | .   10  .   .   .   3   .   7   11  .   .   .   .   11  .   .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   24  .   1   .   14  .   11  11  .   .   .   .   17  .   .   5   .   
  Terminals                69   | .   23  .   .   .   11  .   9   7   .   .   .   1   18  .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   2   .   3   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   8   8   .   .   .   .   3   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   4   .   2   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   3   1   2   .   3   .   2   .   .   .   27  1   5   .   1   .   .   
  Record                   13   | .   .   .   1   .   .   .   .   .   .   .   11  1   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   .   .   8   6   .   .   .   .   3   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   4   3   .   .   .   .   1   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   .   .   4   3   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   9   .   .   .   8   .   4   3   .   .   .   .   7   .   .   .   .   
  Terminals                22   | .   9   .   .   .   5   .   2   1   .   .   .   .   5   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   1   .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   
    Botnet                 11   | .   4   .   .   .   3   .   1   .   .   .   .   .   3   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   .   .   5   .   6   5   .   .   .   .   8   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   4   2   .   .   7   .   1   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   
    Matter                 745  | .   .   .   .   .   .   .   .   109 .   .   .   .   636 .   .   .   .   
    Time                   369  | .   .   .   .   .   .   .   .   73  .   .   .   .   296 .   .   .   .   
  Total Part Build Rating  51   | .   .   .   .   .   .   .   .   3   .   .   .   .   48  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               10   | .    1    1    .    .    1    .    1    .    .    .    .    .    1    .    .    5    .    
  Largest Group            5    | .    1    2    1    1    2    2    2    .    .    .    .    .    1    .    .    5    5    
  Highest-Rated Group      267  | .    10   41   10   10   20   20   20   .    .    .    .    .    26   .    .    267  267  
  Highest-Rated Ally       94   | .    10   31   10   10   10   10   10   .    .    .    .    .    26   .    .    94   94   
Total Orders               25   | .    .    .    .    2    6    2    6    .    .    .    1    .    8    .    .    .    .    
  STAY                     12   | .    .    .    .    1    3    1    3    .    .    .    .    .    4    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   12   | .    .    .    .    1    3    1    3    .    .    .    .    .    4    .    .    .    .    
Ally Attacks               45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Total Damage             1192 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1192 
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   2   .   .   .   .   1   1   .   .   .   2   1   1   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               24816 | 122  790  327  533  963  437  2902 3675 2233 1076 735  776  1055 1899 1269 1179 2435 2410 
Spaces Moved               11984 | 49   434  186  325  588  260  1364 1687 1041 532  378  391  628  972  678  602  932  937  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7915  | 38   434  186  325  588  260  1364 1563 1041 532  378  134  .    .    .    .    733  339  
  Legs                     4058  | .    .    .    .    .    .    .    124  .    .    .    257  628  972  678  602  199  598  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  152  172  150  172  180  180  150  150  150  150  150  185  150  
  Average Speed            179   | 135  160  160  160  160  155  178  178  178  180  180  161  150  157  162  171  259  211  
  Slowest Speed            280   | 160  160  160  160  160  172  185  210  180  180  180  220  150  210  180  185  280  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    81   28   70   96   19   86   85   28   69   55   77   62   31   66   63   86   77   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    4    .    
  Known Exits Taken        11    | .    1    1    1    1    1    .    1    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    2    .    .    .    .    3    2    .    3    .    2    1    2    .    
Spaces Dug                 176   | .    1    20   .    .    .    24   15   16   1    .    .    10   20   24   28   .    17   
Terrain Destroyed          358   | .    1    20   .    27   .    61   31   16   1    .    .    22   88   30   31   .    30   
  Melee                    36    | .    .    .    .    .    .    1    15   16   1    .    .    2    1    .    .    .    .    
  Projectile               145   | .    1    .    .    .    .    .    .    .    .    .    .    20   33   30   31   .    30   
  AOE                      177   | .    .    20   .    27   .    60   16   .    .    .    .    .    54   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      14171 | 75   489  201  334  604  290  1713 2107 1311 607  409  481  694  1235 776  680  948  1217 
  Wait                     767   | .    11   .    .    7    16   173  157  128  38   17   1    27   115  33   8    4    32   
  Move                     11966 | 48   433  185  324  587  260  1361 1686 1040 531  377  390  627  971  677  601  931  937  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129   | 4    5    2    3    1    4    15   25   12   1    .    17   2    8    2    2    2    24   
  Fast Attach              84    | 5    5    .    .    .    3    4    7    7    6    .    10   .    14   3    7    3    10   
  Attach                   55    | 1    .    .    .    .    1    4    5    6    1    .    9    .    5    1    .    1    21   
  Detach                   31    | .    3    .    .    .    .    4    2    2    .    .    5    .    4    1    2    .    8    
  Swap                     155   | .    2    2    2    3    2    27   35   22   9    3    3    5    17   8    6    .    9    
  Drop                     187   | .    6    3    1    .    3    21   38   24   3    1    17   2    18   3    9    6    32   
  Fire                     660   | 17   23   9    .    6    1    69   131  38   17   10   .    29   78   48   45   .    139  
  Melee                    114   | .    .    .    4    .    .    22   21   29   1    .    29   2    1    .    .    .    5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Crush                    5     | .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   123 | -11/Scrapyard      | Entered Materials
   273 | -10/Materials      | Discovered new exit (range 15)
   310 | -10/Materials      | Build established: Mutant
   455 | -10/Materials      | Identified exit to Materials
   513 | -10/Materials      | Discovered exit to Materials (range 16)
   548 | -10/Materials      | Central database locked down
   661 | -10/Materials      | Discovered new exit (range 14)
   682 | -10/Materials      | Identified exit to Mines
   868 | -10/Materials      | Discovered exit to Mines (range 16)
   913 | -10/Materials      | Entered Mines
   913 | -10/Mines          | Accompanied by 1 ally
   914 | -10/Mines          | Met a Derelict bent on vengeance
   956 | -10/Mines          | Assembled infested the area
   981 | -10/Mines          | Escorted by a lone wolf Derelict
  1030 | -10/Mines          | Met 8R-AWN
  1047 | -10/Mines          | Discovered new exit (range 5)
  1098 | -10/Mines          | Found the Drone Emporium
  1106 | -10/Mines          | Found Prototype Device
  1236 | -10/Mines          | Identified exit to Exiles
  1240 | -10/Mines          | Entered Exiles
  1240 | -10/Exiles         | Accompanied by 2 allies
  1280 | -10/Exiles         | Welcomed by 8R-AWN
  1311 | -10/Exiles         | Met EX-HEX
  1395 | -10/Exiles         | Met EX-DEC
  1443 | -10/Exiles         | Learned location of Zion (-6)
  1469 | -10/Exiles         | Met EX-BIN
  1493 | -10/Exiles         | Aligned with FarCom system
  1495 | -10/Exiles         | Given EX-Vault access code
  1531 | -10/Exiles         | Opened EX-Vault
  1544 | -10/Exiles         | Found Cloak of Protection
  1577 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1760 | -10/Exiles         | Discovered new exit (range 10)
  1771 | -10/Exiles         | Identified exit to Mines
  1773 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  1773 | -10/Exiles         | Entered Mines
  1773 | -9/Mines           | Accompanied by 1 ally
  2097 | -9/Mines           | Learned Materials terminal intel
  2311 | -9/Mines           | Found a hidden stash of uninstalled traps
  2619 | -9/Mines           | Discovered new exit (range 8)
  2735 | -9/Mines           | Identified exit to Materials
  2736 | -9/Mines           | Entered Materials
  2736 | -8/Materials       | Accompanied by 1 ally
  2736 | -8/Materials       | Evolved 4 slots: Utility x4
  2737 | -8/Materials       | Identified exit to Storage
  2738 | -8/Materials       | Loaded intel: 12 terminal locations
  3083 | -8/Materials       | Central database locked down
  3173 | -8/Materials       | Identified exit to Garrison
  3173 | -8/Materials       | Entered Garrison
  3173 | -8/Garrison        | Accompanied by 2 allies
  3183 | -8/Garrison        | Identified Decoy Drone Bay
  3260 | -8/Garrison        | Triggered checkpoint
  3651 | -8/Garrison        | Build established: Scavenger-Mutant
  3655 | -8/Garrison        | Triggered checkpoint
  3807 | -8/Garrison        | Triggered checkpoint
  3874 | -8/Garrison        | Destroyed 7 combat bots
  3996 | -8/Garrison        | Triggered checkpoint
  4059 | -8/Garrison        | Discovered new exit (range 12)
  4078 | -8/Garrison        | Identified exit to Materials
  4270 | -8/Garrison        | Discovered exit to Materials (range 12)
  4938 | -8/Garrison        | Triggered checkpoint
  5032 | -8/Garrison        | Discovered exit to Materials (range 13)
  5234 | -8/Garrison        | Triggered checkpoint
  5798 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5922 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6075 | -8/Garrison        | Entered Materials
  6075 | -8/Materials       | Accompanied by 2 allies
  6439 | -8/Materials       | Discovered exit to Storage (range 12)
  6795 | -8/Materials       | Build established: Mutant
  7108 | -8/Materials       | Core integrity fell below 50%
  7371 | -8/Materials       | Discovered new exit (range 10)
  7508 | -8/Materials       | Build established: Scavenger-Mutant
  7819 | -8/Materials       | Discovered new exit (range 16)
  7850 | -8/Materials       | Identified exit to Factory
  7946 | -8/Materials       | Build established: Hauler-Mutant
  8145 | -8/Materials       | Discovered exit to Factory (range 13)
  8243 | -8/Materials       | Discovered exit to Storage (range 14)
  8720 | -8/Materials       | Build established: Scavenger-Mutant
  9368 | -8/Materials       | Build established: Hauler-Mutant
  9675 | -8/Materials       | First assault squad dispatched
  9750 | -8/Materials       | Entered Factory
  9750 | -7/Factory         | Evolved 2 slots: Utility x2
 10276 | -7/Factory         | Fabricated System Shield?
 10786 | -7/Factory         | Repaired Imp. Ion Engine
 11720 | -7/Factory         | Discovered new exit (range 5)
 11732 | -7/Factory         | Identified exit to Lower Caves
 11983 | -7/Factory         | Entered Lower Caves
 12060 | -7/Lower Caves     | Found Alien Artifact
 12060 | -7/Lower Caves     | Identified Core Expander
 12060 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 12340 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 12435 | -7/Lower Caves     | Attacked by a faux Warlord
 12441 | -7/Lower Caves     | System corruption reached 10%
 12737 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12742 | -7/Lower Caves     | Build established: Hauler-Tank
 13039 | -7/Lower Caves     | Discovered new exit (range 11)
 13057 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 13059 | -7/Lower Caves     | Entered another Lower Caves area
 13086 | -7/Lower Caves     | Discovered new exit (range 4)
 13279 | -7/Lower Caves     | Learned Factory machine intel
 13370 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13716 | -7/Lower Caves     | Discovered new exit (range 9)
 13794 | -7/Lower Caves     | Entered Data Miner
 13796 | -7/Data Miner      | Discovered new exit (range 6)
 13830 | -7/Data Miner      | Met Data Miner
 13861 | -7/Data Miner      | Learned location of Section 7 (-2)
 13861 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13890 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14028 | -7/Data Miner      | Data Conduit disabled
 14111 | -7/Data Miner      | Core integrity fell below 50%
 14118 | -7/Data Miner      | Build established: Hauler-Mutant
 14121 | -7/Data Miner      | Found Prototype Device
 14121 | -7/Data Miner      | Identified Exp. Thermal Shield
 14145 | -7/Data Miner      | Lost 9 parts (2p2n5u)
 14382 | -7/Data Miner      | Found Exp. Thermal Shield
 14570 | -7/Data Miner      | Entered Proximity Caves
 14633 | -6/Proximity Caves | Build established: Scavenger-Tank
 14810 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 15518 | -6/Proximity Caves | Discovered new exit (range 5)
 15625 | -6/Proximity Caves | Entered Factory
 15625 | -6/Factory         | Evolved 2 slots: Utility x2
 15626 | -6/Factory         | Loaded intel: 245 machine locations
 15725 | -6/Factory         | Build established: Scavenger-Mutant
 15797 | -6/Factory         | Identified exit to Lower Caves
 16151 | -6/Factory         | Fabricated Cmb. Antigrav System (x2)
 16209 | -6/Factory         | Build established: Scavenger-Tank
 16229 | -6/Factory         | Fabricated Cmb. Antigrav System (x2)
 17001 | -6/Factory         | Fabricated Flak Gun (x2)
 17094 | -6/Factory         | Fabricated Flak Gun (x2)
 17438 | -6/Factory         | Build established: Hauler-Mutant
 17512 | -6/Factory         | Destroyed 7 combat bots
 17524 | -6/Factory         | Entered Lower Caves
 17589 | -6/Lower Caves     | Learned 4 Factory zone layouts
 18142 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18275 | -6/Lower Caves     | Discovered new exit (range 13)
 18309 | -6/Lower Caves     | Identified exit to Lower Caves
 18418 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18577 | -6/Lower Caves     | Build established: Scavenger-Mutant
 18793 | -6/Lower Caves     | Entered another Lower Caves area
 18817 | -6/Lower Caves     | Discovered new exit (range 8)
 18829 | -6/Lower Caves     | Identified exit to Factory
 19151 | -6/Lower Caves     | Spotted B-75 Beast
 19394 | -6/Lower Caves     | Core integrity fell below 50%
 19798 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19951 | -6/Lower Caves     | Discovered new exit (range 8)
 19970 | -6/Lower Caves     | Identified exit to Zion
 19972 | -6/Lower Caves     | Entered Zion
 20034 | -6/Zion            | System corruption cleaned by Quarantine Array
 20165 | -6/Zion            | Build established: Hauler-Gunner
 20187 | -6/Zion            | Discovered new exit (range 16)
 20211 | -6/Zion            | Given the Hacking Drone Bay
 20213 | -6/Zion            | Found Prototype Device
 20243 | -6/Zion            | Identified exit to Proximity Caves
 20719 | -6/Zion            | Learned location of Warlord (-4)
 20785 | -6/Zion            | Learned location of Quarantine (-2)
 21090 | -6/Zion            | Learned location of Armory (-4)
 21386 | -6/Zion            | Learned Factory trap positions
 21389 | -6/Zion            | Gained Derelict followers
 21523 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 21613 | -6/Zion            | Build established: Hauler-Mutant
 21683 | -6/Zion            | Given A8's code to call for help
 21876 | -6/Zion            | Rebuked by Imprinter
 22328 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 22344 | -6/Zion            | Opened final containment barrier to the Deep Caves
 22359 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 22389 | -6/Zion            | Discovered new exit (range 3)
 22389 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 22397 | -6/Zion            | Identified exit to Deep Caves
 22407 | -6/Zion            | Entered Deep Caves
 22407 | -6/Deep Caves      | Accompanied by 5 allies
 22958 | -6/Deep Caves      | Z-Facility disabled
 22961 | -6/Deep Caves      | Attacked by Z-Imprinter
 22997 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 23018 | -6/Deep Caves      | Lost 4 parts (2u2w)
 23053 | -6/Deep Caves      | Found Prototype Protection
 23053 | -6/Deep Caves      | Identified Zio. Weapon Casing
 23280 | -6/Deep Caves      | Build established: Scavenger-Mutant
 23886 | -6/Deep Caves      | Found Prototype Protection
 23886 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 23906 | -6/Deep Caves      | Found Zio. Heavy Carapace
 24189 | -6/Deep Caves      | Build established: Hauler-Mutant
 24355 | -6/Deep Caves      | Discovered new exit (range 6)
 24364 | -6/Deep Caves      | Identified exit to Proximity Caves
 24679 | -6/Deep Caves      | Spotted as-30714
 24762 | -6/Deep Caves      | Core integrity fell below 20%
 24817 | -6/Deep Caves      | Destroyed by as-30714 with Assembled Focal Cannon

 Last Messages 
---------------
24757_ Zio. Light Carapace destroyed.
24760_ Extracted 1 energy.
24761_ Zio. Laser-S destroyed.
24762_ Extracted 31 energy. <x2>
24766_ Zio. Light Carapace destroyed.
24768_ Extracted 31 energy. <x3>
24778_ Extracted 6 energy. <x2>
24781_ Lyr. Medium Armor Plating destroyed.
24781_ Zio. Phaser-S destroyed.
24788_ Destroyed Prototype Protection.
24789_ as-30714 GOLEM Unit beginning Prototype Protection integration.
24797_ Zio. Laser-S destroyed.
24797_ Greatsword destroyed.
24797_ Zio. Light DM Reactor destroyed.
24798_ Extracted 18 energy.
24799_ Extracted 23 energy. <x2>
24802_ Destroyed Imp. Deuterium Engine.
24803_ Extracted 23 energy. <x5>
24811_ Zio. Laser-S destroyed.
24814_ Extracted 6 energy.

 Map 
-----
+----------------------------------------------------+
|   ?????????????? *      ### ??????#                |
|   ??????????????         #  ??????#                |
|   ??????????????            #?????##       ####  # |
|   ?????????????              ??????#     ###??#  # |
|   ?????????????       ]      ?????#     ##????#  # |
|   ????????????  *            ????#     ##?????#  # |
|   ????????????  *            ##??#    ##??????#  # |
|   ????????????         ]      #??##  ##???????#    |
|   ????????????      *         #???###?????????#    |
|   ????????????      *         #??????????????##    |
|   ????????????     *          #????????#######     |
|   ????????????                #???######           |
|   ????????????   /     [      #??##                |
|   ???????????        l        #??#                 |
|   ???????????     /           ####                 |
|   ??????????      =    [       ;?## ###            |
|   ??????????     /        s    #??##??##           |
|   ?????????   g  =             #?##???##  ###      |
|   ?????????              !     ##;#####  ##?##     |
|   ?????????                              #???#     |
|   ????????"""     =                      #???#     |
|   ????????"                             ##???#     |
|   ?????????"           b       #####    #????#     |
|   ????????"                    ;#?#    ##???##     |
|   ?????????"             G    ;#??#    #?####      |
|   ????????"             ;@;   #???#   ##?#       # |
|   ????????"       #### #;!;# ##???## ##??#      ## |
|   ????????""" ???????# ## ####?????##????##    ##? |
|   ???????????????????#??# #???????????????######?? |
|   ???????????????????????#???????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          27
Energy Capacity            925
Matter Stores              417
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                50
Target Analysis            5
Armor Integrity Analysis   33
Recoil Reduction           2
Particle Charging          25
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
           Lrn. Tractor Beam | -8/Materials  | Scanalyzed
           Med. Storage Unit | -8/Materials  | Scanalyzed
               Hacking Suite | -8/Materials  | Scanalyzed
               System Shield | -8/Materials  | Scanalyzed
           Lrn. Sensor Array | -7/Factory    | Scanalyzed
             Remote Datajack | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
                    Flak Gun | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
        System Shield | x1 | -7/Factory 
 Cmb. Antigrav System | x2 | -6/Factory | Preloaded
 Cmb. Antigrav System | x2 | -6/Factory | Preloaded
             Flak Gun | x2 | -6/Factory 
             Flak Gun | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullIntegratedModule
  Manual?         0
Play Time         02:52:47
  Cumulative      200.4 hours
  Start           2021.01.12 @ 14:04:40
  End             2021.01.12 @ 21:31:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e35e1f46-c3a6-4bc6-bd6c-4383b5083c62