Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.22 @ 09:03:15 Player: Marco Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (2125) 2125 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 7543 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 820/820 System Corruption 0% Temperature Cool (274) Movement Walking (180) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Energy Well Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Compact Ion Cannon Long-range Missile Launcher > --- INVENTORY (10) --- Carbon-fiber Leg Energy Well (500) Triangulator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Gravmag System Linear Gravjet > --- UTILITY ---------- Large Storage Unit Improved Energy Well Weight Redist. System Advanced ECM Suite Improved Maneuvering Thrusters > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Energy Well Triangulator Improved Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Drone Bay Magnetic Acceleration Cannon [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Slots Evolved 10 | . . 2 . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . . . . 1 . Utility 4 | . . . . . . 2 1 1 . . . . Weapon 2 | . . . . . . . 1 . . . 1 . Parts Attached 152 | 6 12 6 . . . 28 11 44 2 21 6 16 Power 26 | 1 2 . . . . 2 2 7 1 6 1 4 Engine 13 | 1 2 . . . . 1 1 1 . 4 . 3 Core 13 | . . . . . . 1 1 6 1 2 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 46 | 2 5 3 . . . 12 3 12 . 3 1 5 Treads 10 | . 4 1 . . . 4 1 . . . . . Leg 20 | 2 1 2 . . . 8 2 . . . . 5 Wheel . | . . . . . . . . . . . . . Hover 16 | . . . . . . . . 12 . 3 1 . Flight . | . . . . . . . . . . . . . Utility 40 | 1 2 1 . . . 8 1 13 1 7 1 5 Device 17 | . 1 . . . . . 1 6 1 6 . 2 Storage 5 | 1 1 . . . . . . 2 . . 1 . Processor 2 | . . . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 16 | . . 1 . . . 6 . 5 . 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 3 2 . . . 6 5 12 . 5 3 2 Energy Gun 10 | 1 1 2 . . . . 2 1 . 1 2 . Energy Cannon 13 | . . . . . . 2 . 6 . 4 1 . Ballistic Gun 10 | 1 2 . . . . 2 1 4 . . . . Ballistic Cannon 5 | . . . . . . 2 1 1 . . . 1 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 2 . 1 1 . Parts Lost 47 | . 5 . . . 1 5 6 11 1 4 . 14 Power 10 | . 1 . . . 1 . 2 2 . 2 . 2 Propulsion 14 | . 2 . . . . 2 2 2 . 2 . 4 Utility 9 | . . . . . . 2 . 3 . . . 4 Weapon 14 | . 2 . . . . 1 2 4 1 . . 4 Highest Loss Streak 7 | . 2 . . . 1 2 4 7 1 1 . 7 Average Slot Usage (%) 88 | . 87 98 100 100 99 96 86 83 77 82 78 80 Engine 5 | . 11 11 11 11 10 5 . 3 . 2 2 4 Core 3 | . . . . . . 3 5 8 11 6 3 4 Treads 10 | . 7 26 33 33 33 16 1 1 . . . . Leg 13 | . 17 17 11 11 11 19 27 2 . . . 23 Hover 5 | . . . . . . . . 13 13 13 22 2 Device 7 | . 10 . . . . . 1 12 21 25 17 7 Storage 10 | . 14 11 11 11 11 9 7 10 13 13 11 11 Processor 5 | . . . . . . 12 15 6 . . . . Protection 7 | . . 9 11 11 11 11 7 3 . . . 12 Energy Gun 3 | . 6 11 11 11 11 1 1 2 . 2 6 . Energy Cannon 4 | . . . . . . 4 2 7 . 8 12 5 Ballistic Gun 6 | . 18 11 11 11 11 7 3 4 10 3 . . Ballistic Cannon 2 | . . . . . . 4 7 2 6 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 11 17 22 22 22 22 36 34 64 56 67 64 65 Greatest Support 75 | 20 40 60 60 60 60 60 50 63 62 62 54 75 Greatest Overweight (x) 5 | . 4 . . . . 3 1 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 4 7 8 8 8 8 8 8 8 10 10 10 10 Most Carried 10 | 4 7 7 7 7 8 8 8 9 10 10 10 10 Average Carried 6 | 2 4 4 7 7 6 7 5 5 9 8 9 4 Final Capacity 10 | 6 8 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 4 5 7 7 7 7 8 5 9 9 7 10 3 Class Distribution -------------------- 44% | Scavenger-Mutant 21% | Mutant 14% | Tank 8% | Gunner 5% | Scavenger-Gunner 4% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Waste Infiltrator-Gunner | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Matter Collected 2509 | 190 203 125 . . . 674 283 401 . 206 111 316 Remotely . | . . . . . . . . . . . . . Salvage Created 2445 | . 203 47 . . . 643 310 550 . 206 111 375 Parts 128 | . 13 4 . . . 40 19 30 . 8 2 12 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 52 | . 6 1 . . . 16 8 10 . 5 . 6 Melee 2 | . . . . . . . 2 . . . . . Guns 19 | . 6 1 . . . 7 . 3 . 1 . 1 Cannons 29 | . . . . . . 9 6 7 . 4 . 3 AOE 2 | . . . . . . . . . . . . 2 Classes Destroyed 11 | . 3 1 . . . 1 2 3 . . . 1 Worker 2 | . . . . . . . 1 1 . . . . Builder 2 | . . . . . . . 1 1 . . . . Recycler 3 | . . . . . . 1 . 1 . . 1 . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . 1 . . . . . . Swarmer 20 | . 3 . . . . 6 3 5 . 3 . . Grunt 15 | . 3 . . . . 6 4 2 . . . . Brawler 2 | . . . . . . . . . . . . 2 Sentry 7 | . . 1 . . . 4 1 . . 1 . . Hunter 2 | . . . . . . . . 2 . . . . Programmer 2 | . . . . . . . . 1 . 1 . . Thug 4 | . . . . . . . . . . . . 4 Best Kill Streak 4 | . 2 1 . . . 3 4 4 . 3 1 3 Combat Bots Only 3 | . 2 1 . . . 3 3 3 . 3 . 3 Max Kills in Single Turn 2 | . 1 1 . . . 1 1 2 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Damage Taken 10102 | . 696 132 . . 60 1446 1380 3057 41 771 36 2483 Core 2350 | . 133 42 . . . 149 397 402 . 204 . 1023 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 63 | 100 46 . . . 89 72 43 . . 28 . . Volleys Fired 184 | . 38 5 . . . 59 17 37 . 12 2 14 Largest 4 | . 2 2 . . . 2 3 3 . 3 3 4 Hottest 341 | . 70 85 . . . 116 141 255 . 240 260 341 Shots Fired 400 | . 55 10 . . . 118 40 94 . 37 6 40 Gun 193 | . 55 10 . . . 49 16 38 . 12 2 11 Cannon 200 | . . . . . . 69 24 56 . 25 4 22 Launcher 7 | . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 215 | . 50 5 . . . 84 28 32 . 14 . 2 Thermal 147 | . 5 5 . . . 34 12 40 . 14 6 31 Explosive 7 | . . . . . . . . . . . . 7 Electromagnetic 31 | . . . . . . . . 22 . 9 . . Robot Hit Streak 22 | . 13 6 . . . 22 17 13 . 15 4 8 Robot Miss Streak 8 | . 8 1 . . . 3 2 5 . 4 1 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 268 | . 39 8 . . . 83 43 48 . 23 5 19 Core Hits 105 | . 13 2 . . . 27 15 21 . 9 2 16 Critical Hits 9 | . . . . . . 6 3 . . . . . Critical Kills 3 | . . . . . . 2 1 . . . . . Critical Parts Destroyed 6 | . . . . . . 4 2 . . . . . Melee Attacks 21 | . . . . . . . 21 . . . . . Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . . . 21 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6687 | . 426 93 . . . 1513 1443 1530 . 614 156 912 Guns 2033 | . 426 93 . . . 658 164 430 . 95 47 120 Cannons 2888 | . . . . . . 842 456 699 . 511 81 299 Explosions 750 | . . . . . . . . 350 . . . 400 Melee 801 | . . . . . . . 801 . . . . . Ramming 215 | . . . . . . 13 22 51 . 8 28 93 Kinetic 2222 | . 375 30 . . . 934 485 294 . 104 . . Thermal 2359 | . 51 63 . . . 566 135 622 . 375 128 419 Explosive 693 | . . . . . . . . 293 . . . 400 Electromagnetic 397 | . . . . . . . . 270 . 127 . . Impact . | . . . . . . . . . . . . . Slashing 801 | . . . . . . . 801 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 3 2 5 11 12 . . Average Corruption 6 | . . . . . . 2 2 5 9 11 . . Corruption Purged . | . . . . . . . . . . . . . Effects 59 | . . . . . . 7 1 14 6 31 . . Message Errors 5 | . . . . . . 1 . 2 . 2 . . Matter Fused 13 | . . . . . . 2 . 5 1 5 . . Heat Flow Errors 5 | . . . . . . . . 3 . 2 . . Energy Discharges 6 | . . . . . . 1 . . 1 4 . . Data Loss (minor) 7 | . . . . . . 1 . 2 1 3 . . Data Loss (major) 3 | . . . . . . . . 2 . 1 . . Misfires 2 | . . . . . . . . . . 2 . . Misdirections 11 | . . . . . . . . . 3 8 . . Targeting Errors 6 | . . . . . . 2 1 . . 3 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 341 | . . . . . . 20 168 82 . 60 . 11 Projectiles 173 | . . . . . . 20 12 81 . 60 . . Explosions 12 | . . . . . . . . 1 . . . 11 Melee 156 | . . . . . . . 156 . . . . . Knockbacks 9 | . . . . . . 6 3 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic 8 | . . . . . . 6 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . . . . 2 119 . 4 14 122 Shots 4 | . . . . . . . . 2 . . . 2 Rammed 29 | . 1 . . . . 3 2 6 . 2 1 14 Targets Rammed 39 | . 3 . . . . 3 8 7 . 2 1 15 Kicked 10 | . 2 . . . . . 6 1 . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 1582 | . 37 187 . . . 338 623 461 . 410 335 1582 Average Temperature 196 | . 13 96 . . . 106 233 115 . 140 187 646 Received Heat Transfer 2013 | . 300 45 . . . 558 324 144 . 105 . 537 Effects 67 | . . . . . . 1 11 3 . 3 . 49 Shutdowns 17 | . . . . . . 1 2 1 . . . 13 Energy Bleed 8 | . . . . . . . 2 . . . . 6 Interference 8 | . . . . . . . . 2 . 2 . 4 Matter Decay 11 | . . . . . . . 3 . . . . 8 Short Circuit 5 | . . . . . . . 1 . . 1 . 3 Damage (minor) 4 | . . . . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . . . . 6 Damage (core) 8 | . . . . . . . 3 . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . 2 . . 2 2 Heat Transferred 3567 | . 148 148 . . . 1036 259 779 . 420 185 592 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Peak Influence 696 | . 160 112 43 . . 280 614 696 191 627 246 . Initial 241 | . . 67 43 . . . 93 241 191 112 209 . Average 196 | . 61 91 43 . . 109 297 385 185 356 222 . Maximum Alert Level 2 | . . . . . . 1 2 2 . 2 1 . Low Security (%) 60 | 100 100 100 100 . 100 83 56 9 100 17 . . Level 1 20 | . . . . . . 16 . 45 . 36 100 . Level 2 19 | . . . . . . . 43 45 . 45 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 3 2 6 . 5 . . Investigation 1 | . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . 1 1 . 2 . . Reinforcement 9 | . 1 . . . . . 1 4 . 3 . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Distress Signals 5 | . . . . . . . . 2 . 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 10 3 . . 1 21 16 32 4 31 1 8 Peak Tracking Total 13 | . 3 3 . . 1 5 3 9 4 13 1 4 Tactical Retreats 20 | . 1 . . . . 1 2 9 1 4 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Traps Triggered 7 | . 1 . . . . 5 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Machines Disabled 5 | . . . . . . 2 . 3 . . . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Machines Accessed 3 | . . . . . . 1 1 1 . . . . Terminals 1 | . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 7 | . . . . . . 2 2 3 . . . . Successful 6 | . . . . . . 1 2 3 . . . . Failed 1 | . . . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 2 | . . . . . . 2 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . . . . . Record 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . 1 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . 1 . . . . . Matter 190 | . . . . . . . 190 . . . . . Time 95 | . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . Total Orders 1 | . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks 8 | . . . . . . . . . 8 . . . Total Damage 128 | . . . . . . . . . 128 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Turns Passed 4979 | 68 368 208 84 48 584 934 538 829 65 502 189 562 Spaces Moved 3701 | 50 181 114 53 31 364 440 267 847 109 582 283 380 Core 10 | 6 4 . . . . . . . . . . . Treads 940 | . 51 99 53 31 364 342 . . . . . . Legs 986 | 44 126 15 . . . 98 267 67 . . . 369 Wheels . | . . . . . . . . . . . . . Hover 1765 | . . . . . . . . 780 109 582 283 11 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 160 160 160 120 120 38 56 56 43 43 Average Speed 100 | 111 136 154 160 160 160 151 123 58 56 63 45 121 Slowest Speed 360 | 120 250 160 160 160 160 210 150 150 56 108 108 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 36 18 21 8 84 38 9 31 74 23 6 72 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . 2 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 160 | . . . . . . 18 1 35 . 6 1 99 Melee . | . . . . . . . . . . . . . Projectile 48 | . . . . . . 18 1 17 . 6 1 5 AOE 112 | . . . . . . . . 18 . . . 94 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Total 4591 | 59 250 136 52 30 367 592 400 1114 112 695 340 444 Wait 314 | . 5 6 . . . 22 65 118 . 50 38 10 Move 3690 | 49 180 113 52 30 363 439 266 847 108 581 282 380 Hop . | . . . . . . . . . . . . . Pick Up 96 | 4 10 5 . . 2 22 7 24 2 12 4 4 Fast Attach 46 | 6 1 . . . . 9 2 17 . 3 4 4 Attach 79 | . 9 3 . . . 8 9 21 2 14 2 11 Detach 17 | . . . . . . . . 8 . 5 3 1 Swap 27 | . 2 3 . . . 11 . 6 . 4 . 1 Drop 78 | . 2 1 . . 2 19 5 29 . 12 4 4 Fire 184 | . 38 5 . . . 59 17 37 . 12 2 14 Melee 21 | . . . . . . . 21 . . . . . Ram 21 | . . . . . . . . 5 . 2 1 13 Kick 16 | . 3 . . . . 1 8 2 . . . 2 Crush 2 | . . . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 14) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x2 597 | -9/Materials | Discovered new exit (range 7) 645 | -9/Materials | Entered Mines 696 | -9/Mines | Build established: Scavenger-Mutant 721 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -9/Mines | Discovered new exit (range 5) 729 | -9/Mines | Entered Exiles 757 | -9/Exiles | Discovered new exit (range 14) 777 | -9/Exiles | Entered Mines 1339 | -8/Mines | Discovered new exit (range 12) 1361 | -8/Mines | Entered Materials 1361 | -8/Materials | Evolved 2 slots: Utility x2 2016 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Discovered new exit (range 20) 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2592 | -7/Factory | Fabricated Hpw. Shock Rifle? 2598 | -7/Factory | Local fabrication network quarantined 2716 | -7/Factory | Core integrity fell below 50% 2766 | -7/Factory | Lost 4 parts (1p2n1w) 2797 | -7/Factory | Discovered new exit (range 5) 2833 | -7/Factory | Entered another Factory area 2833 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3060 | -6/Factory | Lost 7 parts (1p2n1u3w) 3270 | -6/Factory | Lost 3 parts (1p1u1w) 3662 | -6/Factory | Sucked down chute 3662 | -6/Factory | Entered Waste 3663 | -6/Waste | Met a frightened Derelict 3677 | -6/Waste | EMP discharged 3677 | -6/Waste | System corruption reached 10% 3682 | -6/Waste | Spotted C-40 Crusher 3702 | -6/Waste | Spotted C-40 Crusher 3703 | -6/Waste | Spotted C-40 Crusher 3703 | -6/Waste | Spotted C-40 Crusher 3707 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3719 | -6/Waste | Discovered new exit (range 15) 3719 | -6/Waste | Spotted C-40 Crusher 3719 | -6/Waste | Spotted C-40 Crusher 3727 | -6/Waste | Entered Factory 3805 | -6/Factory | Core integrity fell below 50% 4196 | -6/Factory | Discovered new exit (range 15) 4229 | -6/Factory | Entered another Factory area 4229 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4291 | -5/Factory | Discovered new exit (range 3) 4418 | -5/Factory | Entered Upper Caves 4419 | -5/Upper Caves | Learned Factory emergency access door positions 4421 | -5/Upper Caves | Ambushed by wild Derelicts 4447 | -5/Upper Caves | Core integrity fell below 50% 4477 | -5/Upper Caves | Core integrity fell below 20% 4497 | -5/Upper Caves | Lost 7 parts (1n2u4w) 4539 | -5/Upper Caves | Learned Factory stockpile data 4725 | -5/Upper Caves | Spotted B-75 Beast 4963 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4980 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04696_ Acquired 70 matter. 04698_ Acquired Carbon-fiber Leg. 04699_ Dropped Gravmag System. 04700_ Dropped Broken Weight Redist. System. 04702_ Acquired Lgt. Angular Momentum Engine. 04707_ The unstable cave ceiling collapses. 04828_ Acquired 32 matter. 04963_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04964_ Penetrated by Slug. 04967_ Imp. Light Armor Plating destroyed. 04969_ B-60 Warrior destroyed. 04972_ Slug penetrates Wall. 04973_ B-60 Warrior destroyed. 04973_ Carbon-fiber Leg destroyed. 04973_ Destroyed Carbon-fiber Leg. 04973_ Carbon-fiber Leg destroyed. 04973_ Destroyed Carbon-fiber Leg. 04974_ Penetrated by Slug. 04977_ Carbon-fiber Leg destroyed. 04979_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ## ###?#####?????????????????????????????????????? | | ### #######???????????????????????????????? | | #???????????? ?? ???????????????? | | # #???????????? ? ????????????????? | | ###### #?#####????? ? ?????????????????? | | ##????# #?# ##???? ??????????????????? | | # ##????## ## #???# #??????????????????? | | ### ##????## #???? #??????????????????? | | ??# #???? ##### ????####???????????? | | ?## #?? ## ## ###??# #???????????? | | ?# #? # #?# ????????????? | | # # ## # #??????????? | | # ###### #????????????? | | ## ##?????# % #???????????????? | | ?# #??????# Y # #?????????????????? | | ## #??????## # @ ###???????????????? | | #???????# ##??????????????? | | ?# #???????## ###????????????? | | ?# #######??# # ##???????????? | | ?# #??# # # # # #???????????? | | ?# ##### #??############# # #???????????? | | ## #???# #?????????####?### # # # #???????????? | | ## #???# ###??????## #### #???????????? | | #???# #??????# ## # ##???????????? | | ## #???### #??????# ## ##????????????? | | ## ???# #??????## #### # ##?????????????? | | ? #??# #???????# ## ###??????????????? | | ? #??# ######??# ##????????????????? | | #?#$ #??# #????????????????? | | ####### #??# #????????????????? | | ## #?????# #?### # ##???????????????? | | ?# ##?????# ### # #???????????????? | | ?# ##??????# #???????????????? | | ? ##???????###### # ##???????????????? | | ? #?????????????##### ##????????????????? | | ? #??#####??????????## #?????????????????? | | ? #?## ##????###### #???#####?????????? | | ? ##### ## ###### ## # ##???# #?????##### | | ? ##???# ## # #???## ##??## # | | ?????????# # # #???# #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 36 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 40 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Utility Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hpw. Shock Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed HardcellAssembledExoskeleton Manual? 0 Play Time 01:17:41 Cumulative 13.2 hours Start 2021.11.21 @ 19:58:38 End 2021.11.22 @ 09:03:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 26 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0199b55c-73cd-43db-94bb-801d101a52a5