Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 21:54:05 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3516) 3516 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1258) 1258 TOTAL SCORE: 7449 Bonus ------- High Alert Combat Kills 477 Follower Combat Kills 131 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -50 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (3) ------- Advanced Beam Rifle Heavy Particle Cannon Mining Claw > --- INVENTORY (12) --- Advanced Heat Sink Compact Battery (300) Advanced Terrain Scan Processor Hardened Medium Armor Plating Reflective Plating System Shield Relay Coupler [NC] (22) Relay Coupler [Grunt] (23) Relay Coupler [Grunt] (24) Relay Coupler [Grunt] (25) Shock Bomb Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON ----------- Shock Bomb Launcher Katana Katana > --- INVENTORY -------- Advanced Heat Sink Structural Scanner Light Armor Plating Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Advanced Beam Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 113 | 7 3 26 15 26 36 Power 11 | 1 . 2 . 3 5 Engine 8 | 1 . 2 . 2 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 18 | 2 . 3 3 5 5 Treads . | . . . . . . Leg 18 | 2 . 3 3 5 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 43 | 2 3 3 9 9 17 Device 4 | . . . 3 1 . Storage 11 | 2 2 1 . . 6 Processor 2 | . . . . . 2 Hackware 3 | . . 1 1 . 1 Protection 23 | . 1 1 5 8 8 Artifact . | . . . . . . Weapon 41 | 2 . 18 3 9 9 Energy Gun 10 | 1 . 7 . . 2 Energy Cannon 11 | . . 3 2 3 3 Ballistic Gun 8 | 1 . 7 . . . Ballistic Cannon . | . . . . . . Launcher 7 | . . 1 . 4 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . 1 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 Parts Lost 33 | . . 4 2 14 13 Power 5 | . . 1 . 2 2 Propulsion 4 | . . . . 3 1 Utility 10 | . . . 1 5 4 Weapon 14 | . . 3 1 4 6 Highest Loss Streak 8 | . . 2 1 8 8 Average Slot Usage (%) 96 | . 100 97 99 96 93 Engine 6 | . 14 9 9 4 2 Core 2 | . . . . 4 5 Leg 19 | . 28 21 18 17 17 Storage 19 | . 26 21 18 18 16 Processor 5 | . . . . . 18 Hackware 8 | . . 9 5 9 7 Protection 5 | . 1 1 19 14 2 Energy Gun 4 | . 14 5 . . 3 Energy Cannon 7 | . . 6 13 10 5 Ballistic Gun 9 | . 14 20 10 . . Launcher 1 | . . . . 2 1 Slashing Weapon 5 | . . . 2 11 11 Naked Turns . | . . . . . . Heaviest Build 43 | 14 22 31 37 43 39 Greatest Support 34 | 20 20 32 34 34 32 Greatest Overweight (x) 2 | 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 6 9 11 12 12 11 Most Carried 12 | 1 6 12 12 12 12 Average Carried 10 | . 2 11 10 10 10 Final Capacity 12 | 8 8 12 12 12 12 Final Carried 12 | 1 6 12 11 10 12 Class Distribution -------------------- 36% | Scavenger-Mutant 35% | Gunner 21% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2117 | 260 55 906 215 293 388 Remotely . | . . . . . . Salvage Created 4154 | 93 180 1467 277 922 1215 Parts 240 | 4 9 98 16 41 72 Haulers Intercepted 5 | . . 3 . . 2 Recyclers Shooed 5 | . . 2 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 80 | . 4 30 8 18 20 Melee 19 | . . . . 5 14 Guns 33 | . 4 25 2 . 2 Cannons 20 | . . 4 6 8 2 AOE 8 | . . 1 . 5 2 Classes Destroyed 12 | 1 1 8 . 1 1 Worker 3 | . . 2 . . 1 Builder 5 | . . 2 . . 3 Hauler 5 | . . 3 . . 2 Recycler 4 | 1 . 1 . . 2 Operator 3 | . . 2 . . 1 Watcher 3 | . . 3 . . . Swarmer 18 | . . 11 4 1 2 Grunt 34 | . 4 10 . 9 11 Brawler 2 | . . 1 . 1 . Duelist 1 | . . . . 1 . Protector 1 | . . . . . 1 Sentry 24 | . . 8 4 6 6 Best Kill Streak 5 | 1 3 5 4 3 4 Combat Bots Only 4 | . 3 4 4 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4932 | . 205 1132 278 1956 1361 Core 724 | . 20 151 29 316 208 Absorbed by Shields 57 | . . . . 57 . Core Remaining (%) 84 | 100 92 62 . . . Volleys Fired 211 | 2 16 109 19 43 22 Largest 3 | 2 2 3 3 3 2 Hottest 159 | 60 60 135 159 136 136 Shots Fired 507 | 4 32 319 50 67 35 Gun 341 | 4 32 265 22 2 16 Cannon 143 | . . 54 28 48 13 Launcher 23 | . . . . 17 6 Special . | . . . . . . Kinetic 251 | 2 16 209 22 2 . Thermal 172 | 2 16 55 28 48 23 Explosive 2 | . . . . . 2 Electromagnetic 82 | . . 55 . 17 10 Robot Hit Streak 17 | 1 5 13 17 6 6 Robot Miss Streak 6 | 1 2 6 6 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 364 | 2 18 190 30 59 65 Core Hits 149 | 1 9 61 9 31 38 Critical Hits 18 | . . 5 3 8 2 Critical Kills 9 | . . 2 2 3 2 Critical Parts Destroyed 7 | . . 2 . 5 . Melee Attacks 97 | . . . 3 31 63 Impact . | . . . . . . Slashing 97 | . . . 3 31 63 Piercing . | . . . . . . Sneak Attacks 10 | . . . . 1 9 Combat Hostiles 2 | . . . . 1 1 Follow-up Attacks 2 | . . . . 1 1 Damage Inflicted 8068 | 27 252 2646 566 2168 2409 Guns 2706 | 27 252 2070 133 . 224 Cannons 1834 | . . 536 433 696 169 Explosions 1021 | . . 40 . 786 195 Melee 2507 | . . . . 686 1821 Ramming . | . . . . . . Kinetic 2105 | 27 143 1802 133 . . Thermal 2142 | . 109 536 433 702 362 Explosive 109 | . . 40 . . 69 Electromagnetic 1205 | . . 268 . 780 157 Impact . | . . . . . . Slashing 2507 | . . . . 686 1821 Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 1 Average Corruption 1 | . 2 . . 1 1 Corruption Purged . | . . . . . . Effects 10 | . 1 . . 1 8 Message Errors 4 | . . . . . 4 Energy Discharges 3 | . 1 . . 1 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 191 | . . 21 2 62 106 Projectiles 23 | . . 21 2 . . Explosions 27 | . . . . 21 6 Melee 141 | . . . . 41 100 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . . 71 . 74 59 Shots 7 | . . 1 . 4 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 413 | . 30 351 413 278 207 Average Temperature 89 | . 18 80 183 81 63 Received Heat Transfer 1935 | . 117 396 45 738 639 Effects 4 | . . 3 1 . . Energy Bleed 1 | . . 1 . . . Matter Decay 2 | . . 1 1 . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 1 3 1 Heat Transferred 3878 | . 250 962 777 1308 581 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 963 | 5 108 395 451 963 777 Initial 464 | . 3 45 166 293 464 Average 382 | 2 76 144 318 721 566 Maximum Alert Level 3 | . . 1 2 3 3 Low Security (%) 33 | 100 100 64 14 . . Level 1 19 | . . 35 69 7 . Level 2 33 | . . . 16 36 91 Level 3 13 | . . . . 56 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 4 3 2 . 7 Investigation 4 | . 1 1 . . 2 Extermination . | . . . . . . Reinforcement 8 | . 3 2 . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 10 47 8 36 34 Peak Tracking Total 6 | . 5 6 4 6 5 Tactical Retreats 14 | . . 2 . 7 5 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 10 | . 1 . . 9 . Indirectly 3 | . . . . 3 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 11 | . . 8 . 3 . Max in Single Turn 2 | . . 2 . 1 . Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 21 | . 1 13 2 . 5 Terminals 13 | . 1 10 . . 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 62 | . 3 33 6 . 20 Successful 41 | . . 23 6 . 12 Failed 21 | . 3 10 . . 8 Catastrophic 3 | . . 2 . . 1 Database Lockouts . | . . . . . . Manual 34 | . 3 23 1 . 7 Terminals 36 | . 3 27 . . 6 Fabricators . | . . . . . . Repair Stations 10 | . . 2 4 . 4 Recycling Units . | . . . . . . Scanalyzers 12 | . . 4 . . 8 Garrison Access 4 | . . . 2 . 2 Terminal Hacks 12 | . . 10 . . 2 Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 4 | . . 2 . . 2 Locate Traps 1 | . . 1 . . . Recall Reinforcements 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 2 4 . 4 Scan Component 5 | . . 1 2 . 2 Repair 5 | . . 1 2 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 4 . . 4 Insert Component 4 | . . 2 . . 2 Analyze 4 | . . 2 . . 2 Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 2 | . . . 1 . 1 Unauthorized Hacks 9 | . . 7 1 . 1 Terminals 7 | . . 7 . . . Assimilate 2 | . . 2 . . . Botnet 3 | . . 3 . . . Disrupt 1 | . . 1 . . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Reprogram 2 | . . . 1 . 1 Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 18 | . 1 11 2 . 4 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 2 . 2 Time 203 | . . 38 89 . 76 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 . . 2 Part Schematics Acquired 3 | . . 2 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . 8 . Machine Destruction 8 | . . . . 8 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 5 | . . . 2 . 3 Largest Group 3 | . . . 2 2 3 Highest-Rated Group 48 | . . . 28 28 48 Highest-Rated Ally 18 | . . . 18 18 16 Total Orders . | . . . . . . Ally Attacks 41 | . . . . 11 30 Total Damage 450 | . . . . 99 351 Kills 12 | . . . . 4 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4632 | 73 248 1828 261 930 1292 Spaces Moved 2383 | 51 135 977 94 468 658 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 2374 | 42 135 977 94 468 658 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 125 125 120 Average Speed 130 | 109 128 126 139 141 128 Slowest Speed 180 | 120 150 155 155 180 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 37 88 6 67 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . 3 . 5 Terrain Destroyed 83 | . . 25 3 3 52 Melee 8 | . . . 3 . 5 Projectile 4 | . . . . . 4 AOE 71 | . . 25 . 3 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3328 | 60 177 1334 176 620 961 Wait 418 | . 17 188 38 24 151 Move 2378 | 50 134 976 93 467 658 Hop . | . . . . . . Pick Up 61 | 1 5 17 5 9 24 Fast Attach 31 | 7 . 6 1 5 12 Attach 27 | . . 4 6 9 8 Detach 6 | . . 3 1 1 1 Swap 55 | . 3 16 8 12 16 Drop 33 | . 2 15 2 4 10 Fire 211 | 2 16 109 19 43 22 Melee 92 | . . . 3 30 59 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 324 | -9/Materials | Build established: Mutant 711 | -9/Materials | Discovered new exit (range 4) 804 | -9/Materials | Build established: Gunner 967 | -9/Materials | Discovered new exit (range 11) 1469 | -9/Materials | Identified exit to Mines 1672 | -9/Materials | Discovered new exit (range 4) 2044 | -9/Materials | Discovered new exit (range 8) 2138 | -9/Materials | Repaired Titanium Leg 2150 | -9/Materials | Entered another Materials area 2150 | -8/Materials | Evolved 2 slots: Utility x2 2270 | -8/Materials | Garrison activated, responded to threat 2332 | -8/Materials | Repaired Adv. Beam Cannon 2368 | -8/Materials | Identified exit to Garrison 2373 | -8/Materials | Repaired Carbon-fiber Leg? 2411 | -8/Materials | Entered Garrison 2411 | -8/Garrison | Accompanied by 2 allies 2453 | -8/Garrison | Triggered checkpoint 2460 | -8/Garrison | Triggered checkpoint 2500 | -8/Garrison | Triggered checkpoint 2606 | -8/Garrison | Triggered checkpoint 2632 | -8/Garrison | Garrison Relay disabled 2779 | -8/Garrison | Discovered new exit (range 9) 2816 | -8/Garrison | Build established: Mutant 2844 | -8/Garrison | Triggered checkpoint 2876 | -8/Garrison | Core integrity fell below 50% 2919 | -8/Garrison | Lost 8 parts (1p2n3u2w) 3014 | -8/Garrison | Discovered new exit (range 15) 3054 | -8/Garrison | Installed Relay Interface Framework 3199 | -8/Garrison | Garrison Relay disabled 3207 | -8/Garrison | Build established: Scavenger-Mutant 3210 | -8/Garrison | Triggered checkpoint 3314 | -8/Garrison | Lost 3 parts (1n1u1w) 3341 | -8/Garrison | Entered Materials 3467 | -8/Materials | Discovered new exit (range 14) 3741 | -8/Materials | First assault squad dispatched 3901 | -8/Materials | Lost 8 parts (1p1n2u4w) 4012 | -8/Materials | Repaired Titanium Leg 4052 | -8/Materials | Repaired Carbon-fiber Leg? 4071 | -8/Materials | Core integrity fell below 20% 4198 | -8/Materials | Discovered new exit (range 3) 4221 | -8/Materials | Identified exit to Garrison 4568 | -8/Materials | Garrison activated, responded to threat 4622 | -8/Materials | Discovered new exit (range 16) 4633 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Schematic downloaded. >>Insert(Hrd. Medium Armor Plating) Scanning Hrd. Medium Armor Plating... Ready to analyze. >>Scanalyze Scanning: Hrd. Medium Armor Plating... Scan incomplete, additional scanning required. 04540_ G-47 Trooper triggered Alarm Trap. 04540_ An alarm sounds. 04540_ ALERT: Alarm triggered, dispatching investigation squad. 04549_ U-05 Engineer lays Concrete. 04568_ G-47 Trooper calls for garrison reinforcements. 04568_ ALERT: Activating Garrison Access M001. 04569_ G-47 Trooper destroyed. 04588_ H/XZ&YKSTZ 6#4V2H59W 04595_ Dropped Weapon Cycler. 04599_ Acquired System Shield. 04613_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 04622_ EXIT=FOUND 04630_ Purification Channel disabled. 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