Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 23:02:07

Player: MadBadger

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (785)      785
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (519)                519
              TOTAL SCORE: 3919

 Bonus
-------
Follower Combat Kills      219
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg
         Combat Airjet
                Terrain Scan Processor
                Hacking Suite
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Shock Rifle
                Particle Gun
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
         Combat Airjet
                Terrain Scan Processor
                Particle Cannon
          Light Assault Rifle
                Rocket Launcher
       Improved Datajack
                Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             32   | 6   6   8   1   2   9   
  Power                    4    | 1   .   1   .   .   2   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   .   2   2   
    Treads                 3    | 2   .   1   .   .   .   
    Leg                    7    | .   .   3   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   4   3   .   .   5   
    Energy Gun             4    | 1   .   2   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          5    | 1   2   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   3   .   .   15  
  Power                    4    | .   .   1   .   .   3   
  Propulsion               6    | .   1   1   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   8    | .   .   1   .   .   7   
  Highest Loss Streak      14   | .   1   2   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   89  91  100 100 64  
  Engine                   3    | .   14  2   .   .   2   
  Core                     9    | .   .   7   14  14  1   
  Treads                   4    | .   22  .   .   .   .   
  Leg                      21   | .   .   23  28  28  26  
  Storage                  13   | .   14  14  14  14  9   
  Processor                11   | .   .   14  14  14  8   
  Protection               2    | .   12  .   .   .   .   
  Energy Gun               21   | .   7   18  28  28  11  
  Ballistic Gun            4    | .   15  6   .   .   4   
Peak Build Rating          17   | 6   7   13  13  16  17  
  Average Rating           11   | 4   6   10  13  14  11  
  On Entrance              9    | .   6   6   13  13  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 13  14  16  51  51  51  
  Greatest Support         46   | 40  40  20  20  26  46  
  Greatest Overweight (x)  13   | .   .   1   2   2   13  
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  
  Average Capacity         14   | 6   8   8   14  20  20  
  Most Carried             11   | 4   8   8   8   11  10  
  Average Carried          8    | 2   6   7   7   9   7   
  Final Capacity           20   | 8   8   8   20  20  20  
  Final Carried            11   | 4   8   8   8   11  5   

 Class Distribution 
--------------------
 96% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           659  | 220 180 138 .   30  91  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            989  | .   325 212 .   86  366 
  Parts                    65   | .   22  10  .   10  23  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   9   8   .   5   7   
  Guns                     27   | .   9   7   .   5   6   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          8    | .   2   5   .   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   1   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  11   | .   2   4   .   5   .   
  Grunt                    14   | .   7   .   .   .   7   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           3    | .   3   2   .   3   2   
  Combat Bots Only         3    | .   3   2   .   3   2   
Max Kills in Single Turn   2    | .   1   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        259  | .    70   45   .    19   125  
  Missed                   68   | .    18   16   .    7    27   
Damage Taken               2567 | .    576  286  .    117  1588 
  Core                     785  | .    143  82   .    .    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  15   | .    15   .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    10   .    
Volleys Fired              126  | .    36   28   .    8    54   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  135  | .    60   120  .    115  135  
Shots Fired                206  | .    63   43   .    16   84   
  Gun                      199  | .    63   39   .    16   81   
  Cannon                   1    | .    .    .    .    .    1    
  Launcher                 2    | .    .    .    .    .    2    
  Special                  4    | .    .    4    .    .    .    
  Kinetic                  100  | .    37   21   .    .    42   
  Thermal                  73   | .    26   15   .    8    24   
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          31   | .    .    7    .    8    16   
  Robot Hit Streak         10   | .    9    5    .    9    10   
  Robot Miss Streak        5    | .    3    5    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           134  | .    45   19   .    12   58   
  Core Hits                65   | .    16   14   .    5    30   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    1    .    
    Burn                   2    | .    .    1    .    1    .    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              5    | .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1995 | .    506  292  .    212  985  
  Guns                     1692 | .    506  268  .    202  716  
  Cannons                  20   | .    .    .    .    .    20   
  Explosions               246  | .    .    .    .    .    246  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    10   3    
  Kinetic                  645  | .    321  79   .    .    245  
  Thermal                  712  | .    185  129  .    92   306  
  Explosive                246  | .    .    .    .    .    246  
  Electromagnetic          379  | .    .    84   .    110  185  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    .    .    84   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    4    
Targets Rammed             6    | .    .    .    .    2    4    
  Kicked                   2    | .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        339  | .    153  118  .    206  339  
  Average Temperature      77   | .    57   31   .    95   114  
  Received Heat Transfer   1182 | .    282  180  .    9    711  
  Effects                  1    | .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    .    1    
  Heat Transferred         1807 | .    425  383  .    296  703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             210  | .   210 130 .   122 184 
  Initial                  42   | .   .   33  .   .   42  
  Average                  50   | .   80  34  .   34  111 
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         98   | 100 92  100 .   100 100 
  Level 1                  1    | .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   .   .   4   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   18  12  .   11  14  
  Peak Tracking Total      6    | .   4   3   .   4   6   
  Tactical Retreats        5    | .   3   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         9    | .   9   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   2   1   4   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   4   1   41  .   .   
  Successful               45   | .   3   1   41  .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             44   | .   2   1   41  .   .   
  Record                   41   | .   1   .   40  .   .   
  Open Door                1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   3   3   1   
  Highest-Rated Group      63   | .   .   40  40  63  31  
  Highest-Rated Ally       31   | .   .   16  16  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   27  9   
  Total Damage             490  | .   .   .   .   364 126 
  Kills                    9    | .   .   .   .   7   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               6317 | 107  1160 984  1398 2311 357  
Spaces Moved               3339 | 66   578  680  841  1105 69   
  Core                     28   | 23   .    .    .    .    5    
  Treads                   646  | 43   578  25   .    .    .    
  Legs                     2665 | .    .    655  841  1105 64   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  190  120  
  Average Speed            168  | 121  160  123  165  203  221  
  Slowest Speed            700  | 160  160  190  260  260  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 4    42   95   90   101  6    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    2    .    .    10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    
  AOE                      10   | .    .    .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3797 | 90   750  777  850  1149 181  
  Wait                     253  | 15   107  54   4    29   44   
  Move                     3334 | 65   577  679  840  1104 69   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  17   | 4    5    3    2    2    1    
  Fast Attach              16   | 6    3    4    .    1    2    
  Attach                   13   | .    2    4    .    .    7    
  Detach                   4    | .    1    2    .    1    .    
  Swap                     3    | .    1    .    1    1    .    
  Drop                     11   | .    4    3    3    1    .    
  Fire                     126  | .    36   28   .    8    54   
  Melee                    5    | .    5    .    .    .    .    
  Ram                      4    | .    .    .    .    .    4    
  Kick                     2    | .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     9    | .    9    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 14)
  108 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  609 | -10/Materials | Core integrity fell below 50%
 1227 | -10/Materials | Discovered new exit (range 7)
 1238 | -10/Materials | Identified exit to Mines
 1268 | -10/Materials | Entered Mines
 1319 | -10/Mines     | Assembled infested the area
 1479 | -10/Mines     | Core integrity fell below 20%
 1514 | -10/Mines     | Learned 2 Materials zone layouts
 1697 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1750 | -10/Mines     | Discovered new exit (range 9)
 1760 | -10/Mines     | Identified exit to Materials
 1940 | -10/Mines     | Discovered exit to Materials (range 5)
 2235 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2246 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2247 | -10/Mines     | Discovered new exit (range 5)
 2251 | -10/Mines     | Identified exit to Exiles
 2252 | -10/Mines     | Entered Exiles
 2252 | -10/Exiles    | Accompanied by 3 allies
 2282 | -10/Exiles    | Met 8R-AWN
 2302 | -10/Exiles    | Met EX-HEX
 2339 | -10/Exiles    | Met EX-BIN
 2356 | -10/Exiles    | Aligned with FarCom system
 2357 | -10/Exiles    | Given EX-Vault access code
 2388 | -10/Exiles    | Opened EX-Vault
 2448 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2620 | -10/Exiles    | Met EX-DEC
 2673 | -10/Exiles    | Visited The Gauntlet
 2859 | -10/Exiles    | Discovered new exit (range 10)
 3281 | -10/Exiles    | Learned location of Zion (-6)
 3647 | -10/Exiles    | Identified exit to Mines
 3650 | -10/Exiles    | Entered Mines
 3650 | -9/Mines      | Accompanied by 3 allies
 3822 | -9/Mines      | Learned 2 Materials zone layouts
 3838 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3861 | -9/Mines      | Learned Materials stockpile data
 4045 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4709 | -9/Mines      | Escorted by a lone wolf Derelict
 4729 | -9/Mines      | Learned location of Storage (-9)
 5160 | -9/Mines      | Discovered new exit (range 6)
 5169 | -9/Mines      | Identified exit to Materials
 5355 | -9/Mines      | Discovered exit to Materials (range 8)
 5961 | -9/Mines      | Entered Materials
 5961 | -8/Materials  | Accompanied by 1 ally
 5961 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 5962 | -8/Materials  | Identified exit to Factory
 6034 | -8/Materials  | Garrison activated, responded to threat
 6289 | -8/Materials  | Core integrity fell below 50%
 6301 | -8/Materials  | Core integrity fell below 20%
 6318 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
06304_ U-05 Engineer lays Concrete. <x2>
06306_ U-05 Engineer builds a Wall.
06306_ U-05 Engineer lays Concrete. <x5>
06309_ K-01 Serf collects debris.
06309_ Critical hit (Burn: +37).
06309_ Slug penetrates Wall.
06309_ U-05 Engineer lays Concrete.
06310_ Acquired Particle Gun.
06310_ Knocked back.
06311_ U-05 Engineer lays Concrete.
06311_ Acquired Lgt. Nuclear Core.
06312_ K-01 Serf collects debris.
06315_ The unstable cave ceiling collapses.
06315_ U-05 Engineer lays Concrete.
06315_ Particle Gun destroyed.
06315_ Slammed into Y-45 Defender.
06316_ Acquired 10 matter.
06316_ Slug penetrates Wall.
06316_ Lgt. Nuclear Core destroyed.
06316_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegRecyclingBeacon
  Manual?         0
Play Time         00:32:52
  Cumulative      21.2 hours
  Start           2025.01.23 @ 22:24:58
  End             2025.01.23 @ 23:02:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ece245a1-6fbd-4c17-91fc-343e1c194c27