Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 20:05:00 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1364) 1364 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3879 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 70 Friendly Fire -132 Cogmind --------- Core Integrity 45/550 Matter 180/300 Energy 39/125 System Corruption 0% Temperature Critical (602) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor Makeshift Terrain Scan Processor Light Armor Plating > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Heavy Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Medium Storage Unit Large Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Large Matter Pod (150) Terrain Scan Processor Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Makeshift Hacking Suite High-powered Field Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Makeshift Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Large Storage Unit Medium Matter Pod Medium Matter Pod Large Matter Pod Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Makeshift Hacking Suite High-powered Field Laser Heavy Rocket Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . 1 . . . 1 Weapon 1 | . . 1 . . . . Parts Attached 46 | 2 5 3 2 2 10 22 Power 4 | . . . . . 2 2 Engine 4 | . . . . . 2 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | . . . . . 2 7 Treads 6 | . . . . . 2 4 Leg 2 | . . . . . . 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 . 1 2 2 5 3 Device 5 | 1 . . 1 . 3 . Storage 3 | . . . . 2 1 . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 19 | 1 5 2 . . 1 10 Energy Gun 6 | . . 1 . . 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 3 1 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 2 . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . . . . . 3 17 Power 3 | . . . . . 1 2 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . . 1 2 Weapon 8 | . . . . . 1 7 Highest Loss Streak 7 | . . . . . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 95 100 100 99 81 Engine 10 | . 14 11 11 11 10 8 Treads 5 | . . . . . 6 16 Leg 16 | . 28 22 22 22 15 2 Device 8 | . 14 11 8 11 4 3 Storage 12 | . 14 11 11 11 16 9 Processor 9 | . . 6 11 11 9 13 Protection 1 | . . . 2 . 1 2 Energy Gun 9 | . . 11 11 11 10 8 Ballistic Gun 18 | . 20 22 22 22 22 3 Launcher 1 | . . . . . . 9 Slashing Weapon 1 | . 7 . . . . 2 Peak Build Rating 28 | 9 9 12 12 12 16 28 Average Rating 13 | 7 8 11 11 11 14 20 On Entrance 10 | 6 9 9 12 11 12 16 Naked Turns . | . . . . . . . Heaviest Build 41 | 15 15 15 15 30 31 41 Greatest Support 60 | 20 20 20 20 20 40 60 Greatest Overweight (x) 12 | . . . . 1 3 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 Average Capacity 12 | 8 8 8 8 11 15 15 Most Carried 15 | 8 8 8 8 13 15 14 Average Carried 10 | 6 7 7 8 9 14 11 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 15 | 8 8 8 8 13 15 14 Class Distribution -------------------- 55% | Scavenger-Skirmisher 16% | Mutant 11% | Skirmisher 10% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1410 | 250 82 22 47 142 499 368 Remotely . | . . . . . . . Salvage Created 2084 | 194 158 22 47 . 324 1339 Parts 119 | 17 10 4 3 . 17 68 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 4 . 3 . 4 19 Guns 12 | . 4 . 3 . 3 2 Cannons 2 | . . . . . . 2 AOE 15 | . . . . . 1 14 Classes Destroyed 11 | 2 2 1 . . 4 2 Worker 4 | . . . . . 1 3 Builder 7 | . . . . . 1 6 Tunneler 6 | 5 . . . . 1 . Hauler 1 | . 1 . . . . . Recycler 4 | 1 1 . . . 1 1 Watcher 3 | . . 1 . . . 2 Swarmer 7 | . 4 . 3 . . . Grunt 16 | . . . . . 3 13 Brawler 1 | . . . . . 1 . Sentry 5 | . . . . . . 5 Hunter 2 | . . . . . . 2 Best Kill Streak 17 | 4 4 1 3 . 4 17 Combat Bots Only 4 | . 3 . 3 . 3 4 Max Kills in Single Turn 3 | 2 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 255 | . 17 . 32 . 18 188 Missed 65 | . 2 . 7 . 6 50 Damage Taken 2835 | . 116 . 189 . 234 2296 Core 559 | . 32 . 22 . . 505 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 87 . . . 94 . Volleys Fired 119 | 6 16 4 11 . 29 53 Largest 3 | 2 2 3 3 . 3 3 Hottest 179 | 60 40 80 80 . 105 179 Shots Fired 255 | 12 29 12 33 . 73 96 Gun 202 | 12 29 12 33 . 73 43 Cannon 16 | . . . . . . 16 Launcher 37 | . . . . . . 37 Special . | . . . . . . . Kinetic 151 | 10 29 8 22 . 58 24 Thermal 46 | . . . . . 11 35 Explosive 2 | . . . . . . 2 Electromagnetic 56 | 2 . 4 11 . 4 35 Robot Hit Streak 12 | 3 5 1 5 . 12 9 Robot Miss Streak 6 | 1 3 5 3 . 2 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 154 | 7 18 2 16 . 50 61 Core Hits 93 | 6 9 2 5 . 21 50 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . . 2 Burn 1 | . . . . . . 1 Blast 1 | . . . . . . 1 Corrupt 1 | . . . 1 . . . Melee Attacks 22 | . 14 . . . . 8 Impact . | . . . . . . . Slashing 22 | . 14 . . . . 8 Piercing . | . . . . . . . Sneak Attacks 6 | . 1 . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3916 | 101 232 28 162 . 590 2803 Guns 1371 | 101 164 28 162 . 435 481 Cannons 223 | . . . . . . 223 Explosions 2029 | . . . . . 155 1874 Melee 293 | . 68 . . . . 225 Ramming . | . . . . . . . Kinetic 940 | 101 164 6 105 . 302 262 Thermal 980 | . . . . . 237 743 Explosive 131 | . . . . . . 131 Electromagnetic 1572 | . . 22 57 . 51 1442 Impact . | . . . . . . . Slashing 293 | . 68 . . . . 225 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 7 . Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 136 | . . . . . 10 126 Projectiles . | . . . . . . . Explosions 128 | . . . . . 10 118 Melee 8 | . . . . . . 8 Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 200 | . . . . . 14 186 Shots 13 | . . . . . 1 12 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 602 | . . 67 220 . 202 602 Average Temperature 88 | . . 33 91 . 55 113 Received Heat Transfer 990 | . . . . . 108 882 Effects 9 | . . . . . . 9 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1449 | . . . . . 385 1064 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . 2 3 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 595 | 30 193 103 109 . 130 595 Initial 81 | . 19 81 39 . . 16 Average 152 | 12 144 97 94 . 33 355 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 78 | 100 100 100 100 . 100 29 Level 1 4 | . . . . . . 14 Level 2 16 | . . . . . . 55 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . . 1 5 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . . . . 1 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 11 1 3 . 7 34 Peak Tracking Total 5 | . 4 1 3 . 3 5 Tactical Retreats 7 | . 1 . . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 5 | . . . . . . 5 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 7 | . 2 1 . 4 . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 55 | . 5 1 . 49 . . Successful 52 | . 3 . . 49 . . Failed 3 | . 2 1 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . 2 . 4 . . Terminals 6 | . 5 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 52 | . 3 . . 49 . . Record 49 | . . . . 49 . . Robot Analysis 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . 2 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 29 | . . . . 29 29 21 Highest-Rated Ally 21 | . . . . 21 21 21 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 7 | . . . . . 7 . Total Damage 140 | . . . . . 140 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3517 | 70 326 115 92 1296 946 672 Spaces Moved 1869 | 20 182 83 49 841 470 224 Core 12 | . . . . . . 12 Treads 324 | . . . . . 162 162 Legs 1508 | 20 182 83 49 841 308 25 Wheels 25 | . . . . . . 25 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 160 140 Average Speed 158 | 120 120 120 120 150 180 204 Slowest Speed 650 | 120 120 120 120 190 330 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 41 9 16 92 71 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 8 | . 8 . . . . . Terrain Destroyed 76 | . 8 . . . 13 55 Melee 8 | . 8 . . . . . Projectile 2 | . . . . . . 2 AOE 66 | . . . . . 13 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2156 | 53 236 90 61 874 517 325 Wait 46 | 24 12 . . . 2 8 Move 1863 | 19 181 82 48 840 469 224 Hop . | . . . . . . . Pick Up 20 | 2 3 1 . 5 3 6 Fast Attach 21 | 1 2 1 . . 5 12 Attach 10 | . . 1 . . 1 8 Detach 2 | . . . . . 1 1 Swap 15 | 1 3 1 2 2 4 2 Drop 12 | . 5 . . 2 3 2 Fire 119 | 6 16 4 11 . 29 53 Melee 22 | . 14 . . . . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 25 | . . . . 25 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 71 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 11) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 462 | -9/Materials | Discovered new exit (range 18) 512 | -9/Materials | Entered Mines 600 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 600 | -9/Mines | Discovered new exit (range 5) 604 | -9/Mines | Entered Exiles 604 | -9/Exiles | Found Exiles lab destroyed 620 | -9/Exiles | Discovered new exit (range 15) 851 | -9/Exiles | Build established: Scavenger-Skirmisher 856 | -9/Exiles | Learned location of Zion (-7) 1239 | -9/Exiles | Discovered new exit (range 10) 1900 | -9/Exiles | Entered Mines 1900 | -8/Mines | Accompanied by 2 allies 2054 | -8/Mines | Discovered new exit (range 13) 2314 | -8/Mines | Discovered new exit (range 5) 2351 | -8/Mines | Build established: Skirmisher 2846 | -8/Mines | Entered Materials 2846 | -8/Materials | Accompanied by 1 ally 2846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3040 | -8/Materials | Lost 7 parts (1p2u4w) 3127 | -8/Materials | Lost 4 parts (3n1w) 3252 | -8/Materials | Core integrity fell below 50% 3298 | -8/Materials | Lost 6 parts (1p3n2w) 3514 | -8/Materials | Core integrity fell below 20% 3518 | -8/Materials | Self-destructed Last Messages --------------- 03417_ Acquired 8 matter. 03424_ U-05 Engineer lays Concrete. 03428_ U-05 Engineer builds a Wall. 03435_ Destroyed Welding Torch. 03435_ U-05 Engineer destroyed. 03437_ U-05 Engineer lays Concrete. 03441_ Destroyed Welding Torch. 03453_ Acquired Wheel. 03455_ Acquired 10 matter. 03458_ Acquired Terrain Scan Processor. 03503_ Overheating: Energy bleed (-11). 03507_ Power failure, Lgt. Ion Engine shutdown. 03512_ Overheating: Core damaged (-77). 03513_ Overheating: Matter decay (-60). 03514_ Overheating: Core damaged (-60). 03515_ Overheating: System interference. 03515_ Hvy. Rocket Launcher temporarily disabled. 03517_ Overheating: Matter decay (-60). 03518_ Power failure, Lgt. Ion Engine shutdown. 03518_ Overheating: Lgt. Treads damaged (-11). Map ----- +----------------------------------------------------+ | # [+% + %=#=%|# """"??????#??????????? | | # """ #### ! =%# ==#?"?????? ??#??????????? | | # """ ## ! 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