Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.17 @ 01:32:28 Player: Ev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3435) 3435 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 7331 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 100/100 System Corruption 1% Temperature Warning (314) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Thermal Generator Large Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Light Angular Momentum Engine Power Amplifier Medium Reflective Plating System Shield System Restoration Module Missile Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Gravity Neutralizer Core Analyzer Medium Reflective Plating Improved Shield Generator System Shield > --- WEAPON ----------- High-powered Field Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Power Amplifier Improved Thermal Generator Improved Cooling System Improved Light Armor Plating Medium Reflective Plating Force Field System Shield System Restoration Module Ion Cannon Missile Launcher Improved Datajack Remote Datajack [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility System Shield Device Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun High-powered Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 1 1 2 1 Weapon 1 | . . 1 . . . Parts Attached 104 | 7 8 14 27 28 20 Power 11 | 1 1 2 1 3 3 Engine 9 | 1 . 2 1 3 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 21 | 2 3 2 9 4 1 Treads . | . . . . . . Leg 21 | 2 3 2 9 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 1 2 1 9 10 9 Device 16 | . 1 . 4 4 7 Storage 2 | 1 . . 1 . . Processor 2 | . . . . 2 . Hackware 2 | . . 1 1 . . Protection 10 | . 1 . 3 4 2 Artifact . | . . . . . . Weapon 40 | 3 2 9 8 11 7 Energy Gun 6 | 1 . . . 2 3 Energy Cannon 11 | . . 1 5 3 2 Ballistic Gun 10 | 2 1 5 1 . 1 Ballistic Cannon 5 | . 1 2 . 2 . Launcher 6 | . . 1 . 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes 9 | . . 3 1 3 2 Parts Lost 26 | . 1 . . 10 15 Power 2 | . . . . 1 1 Propulsion 8 | . 1 . . 4 3 Utility 10 | . . . . 4 6 Weapon 6 | . . . . 1 5 Highest Loss Streak 9 | . 1 . . 6 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 99 99 99 90 Engine 5 | . 2 3 8 7 5 Core 2 | . 12 7 . . . Leg 22 | . 27 21 27 22 18 Device 10 | . 3 . 8 8 18 Storage 8 | . 14 11 9 7 6 Processor 2 | . . . . . 6 Hackware 8 | . . 11 12 12 5 Protection 8 | . 9 11 5 14 6 Energy Gun 2 | . . . . 3 6 Energy Cannon 8 | . . 6 20 7 3 Ballistic Gun 5 | . 17 10 5 . 2 Ballistic Cannon 5 | . 11 10 . 6 5 Launcher 1 | . . 4 . 3 . Naked Turns . | . . . . . . Heaviest Build 78 | 12 16 24 45 57 78 Greatest Support 65 | 20 20 20 54 63 65 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 8 15 15 Most Carried 15 | 5 8 8 10 11 15 Average Carried 8 | 2 6 7 7 9 10 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 10 | 2 8 8 10 7 9 Class Distribution -------------------- 42% | Tank 16% | Mutant 14% | Hacker-Tank 13% | Scavenger-Tank 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2505 | 214 433 483 474 518 383 Remotely . | . . . . . . Salvage Created 4096 | . 487 674 1202 807 926 Parts 222 | . 32 49 57 43 41 Haulers Intercepted 16 | . 2 5 4 4 1 Recyclers Shooed 5 | . . . . 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 9 12 17 12 14 Guns 15 | . 4 3 1 4 3 Cannons 40 | . 5 6 16 6 7 AOE 9 | . . 3 . 2 4 Classes Destroyed 15 | . 5 4 2 4 . Worker 7 | . . . 2 2 3 Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 16 | . 2 5 4 4 1 Recycler 4 | . 1 . 1 1 1 Mechanic 1 | . . 1 . . . Operator 7 | . 2 2 2 . 1 Watcher 11 | . 1 3 3 2 2 Swarmer 7 | . . 4 3 . . Grunt 35 | . 9 6 9 4 7 Sentry 9 | . . 2 4 1 2 Specialist 2 | . . . . 2 . Hunter 4 | . . . 1 2 1 Programmer 6 | . . . . 2 4 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . 3 6 3 5 7 Combat Bots Only 5 | . 3 4 3 4 5 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 5499 | . 452 235 626 1721 2465 Core 1260 | . 69 96 98 138 859 Absorbed by Shields 250 | . . . . 84 166 Redirected to Shielding 106 | . . 7 . 99 . Regen/Repaired (Parts) 251 | . . 101 150 . . Core Remaining (%) 82 | 100 72 76 82 80 . Volleys Fired 267 | . 45 45 68 44 65 Largest 3 | . 2 3 3 3 3 Hottest 218 | . 55 126 218 193 205 Shots Fired 672 | . 90 110 189 121 162 Gun 240 | . 58 43 34 22 83 Cannon 414 | . 32 63 155 91 73 Launcher 18 | . . 4 . 8 6 Special . | . . . . . . Kinetic 306 | . 90 86 34 44 52 Thermal 332 | . . 20 155 69 88 Explosive 13 | . . 4 . 3 6 Electromagnetic 21 | . . . . 5 16 Robot Hit Streak 14 | . 8 5 13 14 9 Robot Miss Streak 5 | . 3 5 5 4 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 380 | . 60 46 110 73 91 Core Hits 170 | . 23 24 44 33 46 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 3 | . 1 . 2 . . Critical Strikes 15 | . 1 2 2 5 5 Burn 5 | . . . . 3 2 Meltdown 2 | . . 1 . . 1 Destroy 4 | . 1 . 2 . 1 Blast 4 | . . 1 . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10109 | . 894 1025 2708 2463 3019 Guns 2654 | . 397 262 324 453 1218 Cannons 5662 | . 497 534 2384 1281 966 Explosions 1793 | . . 229 . 729 835 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3168 | . 894 631 324 655 664 Thermal 5128 | . . 165 2384 1192 1387 Explosive 1376 | . . 229 . 413 734 Electromagnetic 437 | . . . . 203 234 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 2 2 Average Corruption 1 | . . . 3 1 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 17 | . . . 11 1 5 Message Errors 5 | . . . 2 . 3 Matter Fused 4 | . . . 3 . 1 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 4 | . . . 3 1 . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 204 | . 10 . 55 78 61 Projectiles 95 | . 10 . 55 15 15 Explosions 109 | . . . . 63 46 Melee . | . . . . . . Knockbacks 11 | . 4 2 . 2 3 Impact . | . . . . . . Kinetic 11 | . 4 2 . 2 3 Secondary . | . . . . . . Self-Inflicted Damage 636 | . . 23 . 595 18 Shots 12 | . . 1 . 10 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 950 | . 60 441 391 339 950 Average Temperature 157 | . 19 92 113 54 354 Received Heat Transfer 1511 | . 237 51 288 234 701 Effects 55 | . . . 2 . 53 Shutdowns 7 | . . . . . 7 Energy Bleed 6 | . . . . . 6 Interference 7 | . . . 2 . 5 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 7 | . . . . . 7 Damage (major) 13 | . . . . . 13 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles . | . . . . . . Parts Melted 17 | . . 2 4 3 8 Heat Transferred 8341 | . . 296 3626 1900 2519 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 536 | . 182 460 536 407 249 Initial 198 | . . 44 172 159 198 Average 192 | . 74 270 333 219 104 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 56 | 100 100 29 12 57 79 Level 1 33 | . . 52 57 36 20 Level 2 9 | . . 17 30 6 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 3 1 . 10 7 Investigation 3 | . 1 1 . 1 . Extermination 5 | . . . . 2 3 Reinforcement 10 | . 2 . . 4 4 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 4 | . . . . 1 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 13 19 32 18 22 Peak Tracking Total 5 | . 3 5 5 5 5 Tactical Retreats 6 | . . 2 4 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 1 3 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 17 | . . 5 3 8 1 Max in Single Turn 6 | . . 1 1 6 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 17 | . 2 3 5 5 2 Terminals 13 | . 2 2 4 3 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 56 | . 4 9 19 16 8 Successful 26 | . 1 6 11 4 4 Failed 30 | . 3 3 8 12 4 Catastrophic 4 | . . . 1 1 2 Database Lockouts . | . . . . . . Manual 7 | . . 4 3 . . Terminals 42 | . 4 5 15 10 8 Fabricators . | . . . . . . Repair Stations 12 | . . 4 4 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 1 1 5 3 4 Record 4 | . . . . . 4 Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . . 1 1 . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 4 4 1 . Scan Component 5 | . . 2 2 1 . Repair 4 | . . 2 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 2 . . Terminals 3 | . . 1 2 . . Track 2 | . . 1 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used . | . . . . . . Hacking Detections 15 | . 2 3 4 4 2 Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 135 | . . 52 83 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 5605 | 66 558 746 1143 1153 1939 Spaces Moved 2456 | 62 303 306 513 616 656 Core 32 | 32 . . . . . Treads . | . . . . . . Legs 2424 | 30 303 306 513 616 656 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 120 123 Average Speed 137 | 83 122 160 138 147 130 Slowest Speed 340 | 120 190 190 190 195 340 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 60 42 41 18 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 181 | . . 25 42 91 23 Melee . | . . . . . . Projectile 50 | . . . 42 5 3 AOE 131 | . . 25 . 86 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 4136 | 75 402 477 812 762 1608 Wait 1172 | . 24 91 167 47 843 Move 2451 | 61 302 305 512 615 656 Hop . | . . . . . . Pick Up 86 | 7 14 12 18 19 16 Fast Attach 9 | 1 2 2 4 . . Attach 46 | 5 2 7 5 17 10 Detach . | . . . . . . Swap 49 | 1 4 5 18 11 10 Drop 56 | . 9 10 20 9 8 Fire 267 | . 45 45 68 44 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Repaired Lgt. Cannon 696 | -9/Materials | Repaired Aluminum Leg 947 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Build established: Tank 1308 | -9/Materials | Discovered new exit (range 7) 1371 | -9/Materials | Entered another Materials area 1371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1773 | -8/Materials | Build established: Scavenger-Tank 2150 | -8/Materials | Repaired Cld. Ion Engine 2184 | -8/Materials | Repaired Cooling System 2338 | -8/Materials | Build established: Hacker-Gunner 2341 | -8/Materials | Discovered new exit (range 10) 2514 | -8/Materials | Entered Factory 2514 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Identified exit to Factory 2810 | -7/Factory | Build established: Hacker-Tank 2815 | -7/Factory | Garrison activated, responded to threat 3345 | -7/Factory | Identified exit to Lower Caves 3623 | -7/Factory | Lost 6 parts (1p2n2u1w) 3667 | -7/Factory | Entered another Factory area 3667 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3859 | -6/Factory | Build established: Tank 4160 | -6/Factory | Noticed a derelict Sapper rigging charges 4948 | -6/Factory | Found Hvy. Reflective Plating 5095 | -6/Factory | Spotted B-75 Beast 5395 | -6/Factory | Core integrity fell below 50% 5406 | -6/Factory | Lost 5 parts (1n2u2w) 5593 | -6/Factory | Core integrity fell below 20% 5606 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05594_ K-01 Serf collects debris. 05594_ Critical hit (Burn: +37). 05596_ Overheating: Broken Ion Cannon damaged (-3). 05596_ Overheating: Core Analyzer damaged (-2). 05596_ Overheating: Lrg. Storage Unit damaged (-23). 05596_ Overheating: Imp. Thermal Generator damaged (-1). 05596_ Broken Ion Cannon destroyed. 05597_ K-01 Serf collects debris. 05597_ U-05 Engineer lays Concrete. 05599_ K-01 Serf collects debris. 05600_ U-05 Engineer lays Concrete. 05600_ G-50 Soldier misfires. 05600_ U-05 Engineer builds a Wall. 05602_ U-05 Engineer lays Concrete. 05602_ K-01 Serf collects debris. 05602_ G-50 Soldier misfires. 05603_ U-05 Engineer lays Concrete. 05604_ R-10 Processor collects Broken Hpw. Field Laser. 05605_ U-05 Engineer lays Concrete. 05606_ U-05 Engineer builds a Wall. 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