Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.17 @ 21:06:12 Player: taylor Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (75) 375 Value Destroyed (3109) 3109 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3414) 3414 TOTAL SCORE: 15358 Bonus ------- Triggered High Security 500 High Alert Combat Kills 175 Follower Combat Kills 2139 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Weight Redist. System Advanced Focal Shield EM Dispersion Field Hacking Suite System Mapper > --- WEAPON ----------- High-powered Shock Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Advanced Remote Datajack > --- INVENTORY -------- Micro Fission Core Quantum Rifle Stasis Projector [Rating: 186] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Energy Well Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser I Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 . 2 2 2 2 . . . . 2 . . 2 . . 2 2 2 Power 4 | . . . 1 . 1 1 . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 1 . . . . . . 1 . . . . . 1 1 1 Utility 6 | . 1 . . . 1 1 . . . . 1 . . 1 . . . . 1 Weapon 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . Parts Attached 183 | 7 4 8 5 4 7 29 1 3 3 . 6 1 8 17 11 . 21 11 37 Power 46 | 1 1 2 2 . 2 8 . 1 1 . 1 . 2 4 6 . 5 2 8 Engine 10 | 1 1 2 2 . 1 2 . . 1 . . . . . . . . . . Core 21 | . . . . . 1 6 . 1 . . 1 . 2 4 4 . 1 . 1 Reactor 15 | . . . . . . . . . . . . . . . 2 . 4 2 7 Propulsion 47 | 2 1 2 1 2 3 5 1 . . . 4 1 . 4 . . 5 3 13 Treads 1 | . . . . . . . . . . . . . . . . . . . 1 Leg 4 | 2 1 . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 4 Flight 38 | . . 2 1 2 3 5 1 . . . 4 1 . 4 . . 5 3 7 Utility 41 | 2 2 1 2 . 2 7 . 2 2 . . . 5 3 1 . 6 2 4 Device 27 | . . . 2 . 1 5 . 2 1 . . . 3 2 1 . 6 1 3 Storage 8 | . 1 1 . . 1 2 . . 1 . . . 1 1 . . . . . Processor 1 | 1 . . . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . . . 1 1 Protection 3 | 1 1 . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 3 . 2 . 9 . . . . 1 . 1 6 4 . 5 4 12 Energy Gun 17 | . . . . 1 . 2 . . . . . . 1 5 3 . . . 5 Energy Cannon 13 | . . . . . . 1 . . . . 1 . . 1 1 . 3 2 4 Ballistic Gun 14 | 2 . 3 . 1 . 5 . . . . . . . . . . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . . . . 1 . . . 1 . . . . 1 1 2 Parts Lost 51 | . . 2 . . 2 . 2 2 . 2 . . . 2 1 . 5 2 31 Power 11 | . . 1 . . . . . 2 . 1 . . . 1 . . 1 . 5 Propulsion 12 | . . . . . . . . . . . . . . . 1 . . . 11 Utility 13 | . . . . . . . 1 . . . . . . 1 . . 3 . 8 Weapon 15 | . . 1 . . 2 . 1 . . 1 . . . . . . 1 2 7 Highest Loss Streak 20 | . . 2 . . 1 . 2 2 . 2 . . . 2 1 . 3 1 20 Average Slot Usage (%) 82 | . 99 92 97 90 94 89 87 68 66 66 58 66 93 88 86 80 89 81 56 Engine 6 | . 12 11 20 16 18 5 . . 4 6 5 5 5 5 2 . . . . Core 8 | . . . . . . 14 25 19 12 11 10 11 15 11 13 15 17 12 6 Reactor 1 | . . . . . . . . . . . . . . . 1 . 3 7 5 Leg 5 | . 25 17 . . . . . . . . . . . . . . . . . Flight 18 | . . 7 28 28 27 25 25 25 25 25 24 27 27 25 23 20 19 25 13 Device 14 | . . . 19 16 14 23 21 15 17 18 16 16 22 26 25 25 25 20 12 Storage 5 | . 11 13 . . 5 6 6 1 . . . . 4 5 5 5 4 4 2 Processor 3 | . 12 12 10 8 7 1 . . . . . . . . . . . . . Protection 1 | . 11 4 . . . . . . . . . . . . . . . . . Energy Gun 4 | . . . . 1 6 6 9 6 6 5 . . 10 11 15 15 8 . 2 Energy Cannon 1 | . . . . . . . . . . . . 5 5 3 . . 4 4 1 Ballistic Gun 8 | . 25 24 20 18 13 5 . . . . . . . . . . 3 4 . Naked Turns 123 | . . . . . . . . . . . . . . . . . . . 123 Heaviest Build 93 | 10 42 42 11 16 29 47 38 39 35 35 42 42 47 50 50 38 74 76 93 Greatest Support 111 | 20 20 20 18 20 34 39 40 40 40 40 49 50 50 52 52 44 85 94 111 Greatest Overweight (x) 4 | . 2 2 1 . 1 1 . 1 . . . . . . 1 . . . 4 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 12 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 4 11 9 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 9 | 3 4 9 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 5 3 3 3 3 2 3 3 3 3 3 2 3 3 4 3 2 2 Final Capacity 12 | 4 12 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 2 3 4 4 4 4 3 3 4 4 4 4 4 4 4 3 4 . Class Distribution -------------------- 34% | Hacker-Sprinter 31% | Hacker-Mutant 18% | Generator-Sprinter 6% | Scavenger-Sprinter 3% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Sprinter | -6/Factory Generator-Sprinter | -6/Lower Caves Generator-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Generator-Sprinter | -4/Factory Generator-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Generator-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Matter Collected 4676 | 216 442 214 102 8 114 388 44 58 124 120 98 1282 398 160 51 . 355 230 272 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3124 | . 368 263 245 24 162 178 116 60 . . . . 167 222 482 . 498 310 29 Parts 159 | . 22 18 15 3 10 14 8 3 . . . . 7 8 17 . 10 23 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 66 | . 8 10 8 . 4 6 3 1 . . . . 2 1 9 . 8 5 1 Guns 51 | . 8 10 8 . 4 5 2 . . . . . . . 8 . 5 1 . Cannons 5 | . . . . . . . . . . . . . . . . . 2 3 . AOE 4 | . . . . . . 1 1 1 . . . . . . 1 . . . . Classes Destroyed 10 | . 3 1 . 1 . 1 . 1 . . . . 1 1 . . 1 . . Operator 2 | . . . . 1 . . . . . . . . . . . . . 1 . Watcher 7 | . 3 . . . 1 . . . . . . . . 2 . . 1 . . Swarmer 26 | . 1 4 3 . 1 5 2 . . . . . . . 5 . 2 3 . Grunt 25 | . 7 4 5 . 3 . 1 . . . . . . . 2 . 3 . . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . 1 . . . . . . 1 . . . . Sentry 5 | . . . . . . . . . . . . . 2 . 1 . 1 1 . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . 1 . . . . . . . . . . 1 1 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 2 6 1 1 2 3 1 . . . . 1 2 5 . 3 3 1 Combat Bots Only 6 | . 3 2 6 . 1 2 3 1 . . . . 1 1 5 . 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . . . . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 1 1 . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Damage Taken 7630 | . 296 414 127 . 400 220 151 165 . 145 36 . 88 137 156 27 796 432 4040 Core 2142 | . 33 29 48 . 34 33 13 24 . 11 24 . 30 54 11 11 166 14 1607 Absorbed by Shields 69 | . . . . . . 55 14 . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 75 88 100 95 . . . . 90 . . 94 . . 93 87 99 . Volleys Fired 262 | . 34 32 21 4 16 22 9 1 . . . . 9 9 23 . 38 14 30 Largest 4 | . 2 2 2 2 3 3 2 1 . . . . 3 3 3 . 4 4 3 Hottest 285 | . 40 40 40 40 108 100 100 50 . . . . 176 186 170 . 256 285 282 Shots Fired 564 | . 68 64 42 8 38 44 11 1 . . . . 21 25 49 . 119 32 42 Gun 489 | . 68 64 42 8 38 44 11 1 . . . . 12 18 49 . 86 15 33 Cannon 69 | . . . . . . . . . . . . . 9 7 . . 33 15 5 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . 2 4 Kinetic 274 | . 68 64 42 8 27 11 . . . . . . . . . . 24 12 18 Thermal 164 | . . . . . 11 . . . . . . . 6 11 26 . 87 9 14 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 120 | . . . . . . 33 11 1 . . . . 15 14 23 . 8 9 6 Robot Hit Streak 41 | . 22 35 41 12 22 21 7 8 . . . . 8 32 18 . 20 10 17 Robot Miss Streak 4 | . 3 1 1 1 2 4 1 . . . . . 2 1 1 . 3 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 6 | . 2 2 . . . . 1 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . 1 . . . . Shots Hit Robots 452 | . 59 55 36 6 35 34 10 1 . . . . 17 24 40 . 90 23 22 Core Hits 176 | . 21 20 17 4 12 17 8 1 . . . . 3 6 23 . 23 13 8 Critical Hits 16 | . 1 . . . . 1 . . . . . . . 2 . . 7 4 1 Critical Kills 5 | . . . . . . . . . . . . . . . . . 2 3 . Critical Parts Destroyed 8 | . 1 . . . . 1 . . . . . . . 2 . . 4 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7207 | . 590 504 251 51 539 443 204 246 . . . . 296 472 931 . 1789 436 455 Guns 5326 | . 590 504 251 51 539 328 158 16 . . . . 191 328 849 . 1009 104 408 Cannons 1337 | . . . . . . . . . . . . . 105 144 . . 740 332 16 Explosions 513 | . . . . . . 115 46 230 . . . . . . 82 . 40 . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . . . . . . . . 31 Kinetic 2241 | . 590 504 251 51 364 104 . . . . . . . . . . 94 77 206 Thermal 2992 | . . . . . 175 115 46 230 . . . . 57 147 368 . 1519 133 202 Explosive 40 | . . . . . . . . . . . . . . . . . 40 . . Electromagnetic 1903 | . . . . . . 224 158 16 . . . . 239 325 563 . 136 226 16 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . 1 1 1 1 1 1 . . . . . . 5 . 5 Average Corruption 1 | . 1 1 . . 1 1 1 1 1 1 . . . . . . 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 19 | . 1 9 . . . 1 . 1 . . . . . . . . 1 . 6 Message Errors 3 | . . 1 . . . . . . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 6 | . . 4 . . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 4 | . . 2 . . . . . . . . . . . . . . 1 . 1 Targeting Errors 4 | . 1 2 . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 154 | . . . . . . . . 1 . . . . . . . . 145 8 . Projectiles 153 | . . . . . . . . . . . . . . . . . 145 8 . Explosions 1 | . . . . . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 197 | . . . . . . 73 . 33 . . . . . . . . 76 . 15 Shots 4 | . . . . . . 2 . 1 . . . . . . . . 1 . . Rammed 8 | . . . . . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 7 30 38 6 397 375 186 21 . . 2 . 346 129 219 . 465 363 369 Average Temperature 107 | . 2 12 15 3 116 130 108 11 . . 2 . 84 50 85 . 157 101 130 Received Heat Transfer 1875 | . 168 156 72 . 204 18 24 45 . 54 9 . 27 27 60 18 111 18 864 Effects 22 | . . . . . 3 3 . . . . . . 1 . . . 8 . 7 Shutdowns 14 | . . . . . 1 1 . . . . . . 1 . . . 8 . 3 Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . . . 1 Interference 5 | . . . . . . 2 . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 2 3 . . . 1 . Combat Hostiles 4 | . . . . . . . . . . . . . 2 1 . . . 1 . Parts Fried 12 | . . . . . . . . . . . . . 3 3 3 . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Melted 10 | . . . . . . . . . . . . . . 1 2 . 6 1 . Heat Transferred 4718 | . . . . . 370 100 50 250 . . . . 222 370 655 . 2257 222 222 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 1 1 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Peak Influence 1891 | . 122 150 325 147 347 491 . . . . 482 115 485 272 . . 522 687 1891 Initial 303 | . . . . 97 48 124 . . . . 7 115 61 144 . . 173 100 303 Average 303 | . 43 38 115 133 149 304 . . . . 45 115 302 203 . . 360 338 1201 Maximum Alert Level 5 | . . . 1 . 1 2 . . . . 2 . 2 1 . . 2 2 5 Low Security (%) 56 | 100 100 100 80 100 67 22 . . . . 92 100 22 37 . . 17 20 . Level 1 19 | . . . 19 . 32 51 . . . . . . 47 62 . . 29 45 15 Level 2 13 | . . . . . . 26 . . . . 7 . 29 . . . 53 34 8 Level 3 1 | . . . . . . . . . . . . . . . . . . . 8 Level 4 4 | . . . . . . . . . . . . . . . . . . . 36 Level 5 . | . . . . . . . . . . . . . . . . . . . 2 High Security 3 | . . . . . . . . . . . . . . . . . . . 28 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 3 1 8 5 . 1 . 1 2 . 6 . . . 4 4 13 Investigation 10 | . 2 . 1 . 1 . . . . 1 2 . 1 . . . 1 . 1 Extermination 4 | . . . . . . 1 . . . . . . . . . . 1 1 1 Reinforcement 13 | . . . 2 1 3 2 . . . . . . 2 . . . 2 . 1 Assault 14 | . . . . . . 2 . 1 . . . . . . . . . 1 10 Garrison 9 | . . . . . 4 . . . . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Distress Signals 19 | . 2 . . . 1 . . . . . . . 3 1 1 . 3 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 396 | . 15 16 21 2 40 20 9 12 . 7 5 . 14 5 12 4 40 36 138 Peak Tracking Total 22 | . 5 9 12 2 14 6 5 11 . 7 4 . 3 4 2 4 14 13 22 Tactical Retreats 62 | . 1 1 1 . 9 2 3 4 . 1 1 . . 1 1 1 3 7 26 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Traps Triggered 5 | . 2 . . . 1 . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Machines Disabled 7 | . . . . . . . . . . . . . 2 1 . . 2 . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Machines Accessed 20 | . 3 . 1 1 3 4 1 . 1 1 1 . 2 . . . 1 . 1 Terminals 6 | . 2 . . 1 2 . . . . 1 . . . . . . . . . Fabricators 4 | . . . . . 1 1 . . . . 1 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . 1 . . Total Hacks 59 | . 13 . 3 4 10 11 1 . 3 1 3 . 4 . . . 3 . 3 Successful 46 | . 12 . 3 3 10 7 1 . 3 1 3 . 1 . . . 1 . 1 Failed 13 | . 1 . . 1 . 4 . . . . . . 3 . . . 2 . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 67 | . . . . . . . . . 4 2 4 . 9 . . . 15 4 29 Terminals 23 | . 9 . . 4 9 . . . . 1 . . . . . . . . . Fabricators 12 | . . . . . 1 5 . . . . 3 . . . . . . . 3 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units 11 | . 4 . 3 . . 4 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 3 . . . 3 . . Terminal Hacks 26 | . 9 . . 3 9 . 1 . 3 1 . . . . . . . . . Record 12 | . 6 . . 1 4 . . . . 1 . . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 1 2 . . . . 3 . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 Build 3 | . . . . . . 1 . . . . 2 . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 9 | . 3 . 3 . . 3 . . . . . . . . . . . . . Process 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . 1 . . . . . . . . . . . . . Retrieve Matter 4 | . 2 . 1 . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . 2 3 . . . 1 1 . 1 . . . 1 . 1 Full Trace Events 7 | . 2 . 1 . 1 . . . . 1 . . 1 . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . 1 . . 3 . . . 16 . . . . . . Parts Built 6 | . . . . . . 2 . . . . 4 . . . . . . . . Matter 570 | . . . . . . 190 . . . . 380 . . . . . . . . Time 237 | . . . . . . 47 . . . . 190 . . . . . . . . Total Part Build Rating 30 | . . . . . . 10 . . . . 20 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 41 | . 6 . 19 . . 16 . . . . . . . . . . . . . Retrieved Matter 41 | . 6 . 19 . . 16 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 1 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Total Allies 56 | . . . . . . . . . 4 . 3 20 6 . . . 5 8 10 Largest Group 25 | . . . . . . . . . 4 4 3 23 25 18 5 3 5 3 7 Highest-Rated Group 1186 | . . . . . . . . . 150 150 210 987 1186 891 300 177 383 342 794 Highest-Rated Ally 268 | . . . . . . . . . 40 40 70 70 99 99 85 85 103 157 268 Zionite Dispatches 13 | . . . . . . . . . . . 1 . 2 . . . 3 2 5 Heavy 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 Light 5 | . . . . . . . . . . . 1 . . . . . 1 1 2 Recon 1 | . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 314 | . . . . . . . . . . . . . 141 32 17 4 51 42 27 Total Damage 11498 | . . . . . . . . . . . . . 3204 1299 489 241 1885 1300 3080 Kills 60 | . . . . . . . . . . . . . 23 3 4 1 8 4 17 Allies Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 2 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 1 . . . 2 . 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Turns Passed 8612 | 84 954 1121 181 97 529 468 274 220 586 211 319 305 617 162 352 120 809 307 896 Spaces Moved 12836 | 65 453 663 253 202 960 736 656 385 838 677 350 401 872 181 696 277 1041 568 2562 Core 238 | 12 . . . . . . . . . . . . . . . . . . 226 Treads 4 | . . . . . . . . . . . . . . . . . . . 4 Legs 883 | 53 453 368 . . . . . . . . . . . . . . . . 9 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . . . . . . . . 17 Flight 11694 | . . 295 253 202 960 736 656 385 838 677 350 401 872 181 696 277 1041 568 2306 Fastest Speed 20 | 50 120 37 37 37 31 31 31 31 31 31 28 26 26 26 26 28 26 23 20 Average Speed 39 | 107 176 118 39 37 34 35 31 43 32 31 28 26 26 27 30 28 26 25 26 Slowest Speed 250 | 120 180 180 117 37 117 111 31 111 34 31 31 28 26 31 105 28 28 28 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . 1 2 . 7 6 2 . . . 1 1 4 2 1 . 9 4 45 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 72 97 26 23 23 23 70 53 59 78 10 95 27 5 81 30 34 21 61 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . 2 . . . . . . 1 . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 3 1 4 . . . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . . 4 6 6 . . . . . 1 3 . 47 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . . . . 1 1 . 10 . . AOE 55 | . . . . . . 4 6 6 . . . . . . 2 . 37 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Res Res Acc Total 15771 | 79 542 947 299 215 1127 911 713 437 1148 677 566 597 1241 270 802 318 1477 701 2704 Wait 2336 | . 42 232 15 4 144 78 46 42 305 . 205 193 348 50 62 42 362 99 67 Move 12663 | 64 452 660 248 201 946 723 651 384 837 676 348 398 865 177 693 276 1023 561 2480 Hop 70 | . . 1 2 . 6 6 2 . . . 1 1 2 1 1 . 8 2 37 Pick Up 116 | 8 7 6 6 2 2 19 1 3 2 1 2 2 6 6 . . 10 9 24 Fast Attach 37 | . . . . 1 5 7 . . . . 5 . 2 2 4 . 8 1 2 Attach 111 | 7 3 6 4 1 1 19 . 2 2 . 1 1 6 6 7 . 7 7 31 Detach 30 | . 1 . . . . 10 . 1 . . . . 1 2 8 . 1 1 5 Swap 35 | . 1 2 1 2 1 3 1 1 1 . . . . 9 . . 6 3 4 Drop 103 | . 2 8 2 . 6 24 3 3 1 . 4 2 2 8 4 . 14 4 16 Fire 262 | . 34 32 21 4 16 22 9 1 . . . . 9 9 23 . 38 14 30 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Tes) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 14) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 404 | -10/Materials | Identified exit to Mines 404 | -10/Materials | Discovered exit to Mines (range 8) 668 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Discovered exit to Materials (range 13) 829 | -10/Materials | Discovered exit to Materials (range 16) 911 | -10/Materials | Discovered exit to Mines (range 16) 1039 | -10/Materials | Entered Mines 1306 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1509 | -10/Mines | Assembled infested the area 1867 | -10/Mines | Discovered exit to Materials (range 10) 1917 | -10/Mines | Learned location of Storage (-9) 1952 | -10/Mines | Discovered exit to Materials (range 11) 2160 | -10/Mines | Entered Materials 2160 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2335 | -9/Materials | Identified exit to Materials 2335 | -9/Materials | Discovered exit to Materials (range 15) 2341 | -9/Materials | Entered another Materials area 2341 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2427 | -8/Materials | Identified exit to Factory 2427 | -8/Materials | Discovered exit to Factory (range 5) 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2442 | -7/Factory | Garrison activated, responded to threat 2703 | -7/Factory | Garrison activated, responded to threat 2949 | -7/Factory | Identified exit to Factory 2949 | -7/Factory | Discovered exit to Factory (range 13) 2967 | -7/Factory | Entered another Factory area 2967 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3317 | -6/Factory | First assault squad dispatched 3419 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 3434 | -6/Factory | Identified exit to Lower Caves 3434 | -6/Factory | Discovered exit to Lower Caves (range 5) 3435 | -6/Factory | Entered Lower Caves 3554 | -6/Lower Caves | Build established: Generator-Sprinter 3618 | -6/Lower Caves | Found Prototype Device 3651 | -6/Lower Caves | Spotted B-75 Beast 3660 | -6/Lower Caves | Encountered a Warlord checkpoint 3660 | -6/Lower Caves | Identified exit to Lower Caves 3660 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 3709 | -6/Lower Caves | Entered another Lower Caves area 3719 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3723 | -6/Lower Caves | Identified Heart of Steel 3828 | -6/Lower Caves | Identified exit to Factory 3828 | -6/Lower Caves | Discovered exit to Factory (range 13) 3832 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3926 | -6/Lower Caves | Identified exit to Zion 3926 | -6/Lower Caves | Discovered exit to Zion (range 7) 3929 | -6/Lower Caves | Entered Zion 3946 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3960 | -6/Zion | System corruption cleaned by Quarantine Array 3977 | -6/Zion | Identified exit to Proximity Caves 3977 | -6/Zion | Discovered exit to Proximity Caves (range 10) 4042 | -6/Zion | Given the Hacking Drone Bay 4079 | -6/Zion | Learned Factory stockpile data 4088 | -6/Zion | Learned Factory emergency access door positions 4107 | -6/Zion | Learned location of Quarantine (-3) 4184 | -6/Zion | Imprinted 4186 | -6/Zion | Declared Zion's savior 4427 | -6/Zion | Build established: Hacker-Sprinter 4515 | -6/Zion | Entered Proximity Caves 4515 | -5/Proximity Caves | Accompanied by 4 allies 4538 | -5/Proximity Caves | Learned Factory machine intel 4603 | -5/Proximity Caves | Learned Factory terminal intel 4726 | -5/Proximity Caves | Entered Factory 4726 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4729 | -5/Factory | Loaded intel: 253 machine locations 4730 | -5/Factory | Loaded intel: 20 terminal locations 4870 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 4969 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 5002 | -5/Factory | Spotted B-75 Beast 5021 | -5/Factory | Local fabrication network quarantined 5041 | -5/Factory | Zion Light squad teleported in 5045 | -5/Factory | Sucked down chute 5045 | -5/Factory | Entered Waste 5046 | -5/Waste | Joined by Warlord forces that had cleared the area 5165 | -5/Waste | 3 allies followed down the chute 5206 | -5/Waste | Identified exit to Factory 5206 | -5/Waste | Discovered exit to Factory (range 11) 5350 | -5/Waste | Entered Factory 5350 | -5/Factory | Accompanied by 23 allies 5359 | -5/Factory | Heart of Steel transformed into Warbot 5422 | -5/Factory | Zion Heavy squad teleported in 5675 | -5/Factory | Retrieved Zion intel report: Component Schematics 5696 | -5/Factory | Garrison activated, responded to threat 5698 | -5/Factory | Zion Hacker squad teleported in 5838 | -5/Factory | Identified exit to Factory 5838 | -5/Factory | Discovered exit to Factory (range 5) 5967 | -5/Factory | Entered another Factory area 5967 | -4/Factory | Accompanied by 18 allies (Warbot) 5967 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6010 | -4/Factory | Spotted B-86 Titan 6026 | -4/Factory | Destroyed B-86 Titan 6081 | -4/Factory | Identified exit to Upper Caves 6081 | -4/Factory | Discovered exit to Upper Caves (range 13) 6129 | -4/Factory | Entered Upper Caves 6129 | -4/Upper Caves | Accompanied by 5 allies 6144 | -4/Upper Caves | Encountered a Warlord checkpoint 6222 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6379 | -4/Upper Caves | Build established: Generator-Sprinter 6403 | -4/Upper Caves | Identified exit to Upper Caves 6403 | -4/Upper Caves | Discovered exit to Upper Caves (range 13) 6481 | -4/Upper Caves | Entered another Upper Caves area 6481 | -4/Upper Caves | Accompanied by 3 allies 6481 | -4/Upper Caves | Identified exit to Research 6481 | -4/Upper Caves | Discovered exit to Research (range 11) 6488 | -4/Upper Caves | Learned location of Armory (-3) 6601 | -4/Upper Caves | Entered Research 6601 | -3/Research | Accompanied by 3 allies 6601 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6642 | -3/Research | Zion Heavy squad teleported in 6841 | -3/Research | Zion Light squad teleported in 6905 | -3/Research | Build established: Scavenger-Sprinter 7113 | -3/Research | Found Prototype Device 7114 | -3/Research | Identified EM Dispersion Field 7135 | -3/Research | Zion Recon squad teleported in 7355 | -3/Research | Retrieved Zion intel report: Emergency Access 7383 | -3/Research | Retrieved Zion intel report: Active Garrisons 7400 | -3/Research | Identified exit to Research 7400 | -3/Research | Discovered exit to Research (range 6) 7410 | -3/Research | Entered another Research area 7410 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7411 | -2/Research | Identified exit to Testing 7420 | -2/Research | Lost 3 parts (1p2u) 7421 | -2/Research | Zion hero teleported in (ME-RLN) 7539 | -2/Research | Build established: Generator-Sprinter 7587 | -2/Research | Garrison activated, responded to threat 7625 | -2/Research | Found Prototype Hackware 7625 | -2/Research | Identified System Mapper 7655 | -2/Research | Zion Light squad teleported in 7696 | -2/Research | First assault squad dispatched 7697 | -2/Research | Identified exit to Access 7697 | -2/Research | Discovered exit to Access (range 8) 7717 | -2/Research | Entered Access 7717 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7783 | -1/Access | Spotted B-99 Colossus 7790 | -1/Access | Zion Heavy squad teleported in 7810 | -1/Access | Zion Light squad teleported in 7847 | -1/Access | Zion Light squad teleported in 7929 | -1/Access | Build established: Hacker-Sprinter 7963 | -1/Access | Retrieved Zion intel report: Main Access 7963 | -1/Access | Identified exit to Surface 8043 | -1/Access | Retrieved Zion intel report: Unaware Analyses 8144 | -1/Access | Retrieved Zion intel report: Active Garrisons 8234 | -1/Access | Zion Thermal Resupply teleported in 8264 | -1/Access | First assault squad dispatched 8319 | -1/Access | Zion Experimental squad teleported in 8321 | -1/Access | Lost 4 parts (1p1n2u) 8362 | -1/Access | High security lockdown imminent 8442 | -1/Access | High security lockdown engaged 8450 | -1/Access | Core integrity fell below 50% 8509 | -1/Access | Core integrity fell below 20% 8536 | -1/Access | Lost 20 parts (4p6n5u5w) 8604 | -1/Access | Spotted B-99 Colossus 8613 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- Slammed into Y-72 Warden. Acquired 16 matter. Slug penetrates Wall. Terminal unresponsive. RTLUB/GKMA#QUQY> V,C ALERT: Assault forces dispatched. K-01 Serf cleans the Terminal. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. L-61 Swordsman unfolds itself. B-74 Champion unfolds itself. L-61 Swordsman unfolds itself. M-36 Artificer unfolds itself. ATX/4RZAFRGIIC97PLQ1ABVFZE1OKJ System corrupted: Component data lost. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | "#?????# #???? ?????????? | | "#?????# #???? ????????? | | T#?????# "" #???# ????????? | | "#?????# """#???# #???????? | | "#?????# S"#???# #???????? | | "#?????# """#???# #???????? | | ""?????# """#???# #???????? | | ???????# #???# ##??????? | | ???????# #???# #?????? | | ???????# ##### #?????? | | ???????# + #???????? | | ???????# ####"####"# #???????? | | ???????##############??# ]#???????????????? | | ???????????????????????# #?? =!?????????? | | ???????????????????????# #? =! ????????? | | ???????????????????????# # !! #???????? | | ???????????????????????# # #???????? | | ???????????????????????# ; [ #???????? | | ???????????????????????##+##+#; #???????? | | ????????????????????????# +???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #####+#???????? | | ?????????????????????#### #?????????????? | | ?????????????????????+ @ #?????????????? | | ?????????????????????#######+##+#?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 83 Energy Capacity 1050 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 18 Armor Coverage 150 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 74 Targeting Accuracy 5 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 50 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Imp. Component Analysis Suite | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Triangulator | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Salvage Targeting Computer | -5/Factory | Z-intel Hpw. Tractor Beam | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Denied? Friend Of Zion Heroic Deeds Just Browsing More Power To You Respectable Loadout Rockin' Loadout Slippery One Superinsulated We Are Legion Challenges ------------ None Game ------ Seed ScanMissileSpear Manual? 0 Play Time 04:19:51 Cumulative 26.0 hours Start 2021.08.16 @ 11:07:30 End 2021.08.17 @ 21:06:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 21 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5579f20c-89ed-415d-9404-684aaffc8221