Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 17:54:32 Player: Minty Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (5435) 5435 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1096) 1096 TOTAL SCORE: 11726 Bonus ------- High Alert Combat Kills 403 Follower Combat Kills 320 Entered Garrisons 400 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 93/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Machine Analyzer Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (5) ---- Matter Compressor (250) Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Heavy Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- PD Laser Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Heavy Treads Matter Compressor Gravity Neutralizer Hacking Suite [Rating: 83] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Machine Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . Utility 6 | . . 1 1 2 . . 2 . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 166 | . 6 11 35 28 11 1 28 5 41 Power 22 | . 1 1 2 6 3 . 5 1 3 Engine 12 | . 1 1 2 2 1 . 2 1 2 Core 10 | . . . . 4 2 . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 37 | . 2 2 7 6 3 . 2 1 14 Treads 9 | . 2 2 1 . . . . . 4 Leg 7 | . . . . . 2 . . . 5 Wheel 6 | . . . 5 . . . 1 . . Hover 4 | . . . . . . . 1 1 2 Flight 11 | . . . 1 6 1 . . . 3 Utility 55 | . 1 3 11 9 3 1 13 . 14 Device 17 | . . 1 1 1 2 1 5 . 6 Storage 1 | . . . . . 1 . . . . Processor 20 | . . . 6 5 . . 3 . 6 Hackware 5 | . . . . 1 . . 4 . . Protection 12 | . 1 2 4 2 . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 52 | . 2 5 15 7 2 . 8 3 10 Energy Gun 18 | . 1 3 6 . . . 4 1 3 Energy Cannon 10 | . . 1 4 3 . . 2 . . Ballistic Gun 12 | . 1 . 1 2 1 . 1 1 5 Ballistic Cannon 2 | . . . . . 1 . . 1 . Launcher 3 | . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon 4 | . . . 2 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 8 | . . 1 2 1 1 . 1 1 1 Corrupted Parts 3 | . . . 1 . . . . . 2 System Corruption 23 | . . . 1 . . . . . 22 Parts Lost 82 | . 1 . 15 14 1 . 20 2 29 Power 12 | . . . 3 2 . . 3 . 4 Propulsion 18 | . . . 4 4 . . 2 1 7 Utility 22 | . . . 3 3 1 . 7 . 8 Weapon 30 | . 1 . 5 5 . . 8 1 10 Highest Loss Streak 10 | . 1 . 7 4 1 . 6 2 10 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 7 7 7 4 4 4 4 4 4 Power . | . . . . . . . . 2 . Propulsion . | . 3 1 . . . . . . . Utility 2 | . . 2 . 1 3 2 1 1 3 Weapon 1 | . 2 3 6 1 . 1 2 . . Tool/Special . | . . . . . . . . . . Unused Backups 21 | . 6 3 1 1 4 4 . . 2 Power 2 | . 1 . . . 1 . . . . Propulsion 5 | . 2 1 . . 2 . . . . Utility 10 | . 1 1 . 1 1 4 . . 2 Weapon 4 | . 2 1 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 87 99 91 68 87 93 75 71 80 Engine 4 | . 14 11 6 . . . . 2 5 Core 2 | . . . . 3 6 7 4 5 2 Treads 3 | . 6 22 6 . . . . . 2 Leg 4 | . 21 . . . 10 15 3 . 6 Wheel 2 | . . . 10 3 . . . 3 . Hover 1 | . . . . . . . 3 3 . Flight 1 | . . . . 9 4 . . . . Device 6 | . . 5 3 3 6 8 8 11 7 Storage 3 | . 14 11 9 2 1 . . . . Processor 19 | . . . 13 25 30 30 28 17 21 Hackware 6 | . . . . 4 1 . 7 17 14 Protection 3 | . 3 16 8 4 . . . . . Energy Gun 6 | . 15 25 15 . . . 5 . 1 Energy Cannon 2 | . . 2 4 1 5 7 3 5 . Ballistic Gun 5 | . 10 3 4 1 12 15 3 1 6 Ballistic Cannon 1 | . . . . . 3 7 1 . 2 Impact Weapon 1 | . . . 7 . . . . . 2 Peak Build Rating 83 | . 7 18 31 36 54 54 61 55 83 Average Rating 40 | . 6 15 23 28 43 49 47 45 65 On Entrance 30 | 6 6 7 18 31 26 54 48 49 55 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 17 25 42 21 34 30 30 39 46 Greatest Support 105 | 20 40 43 43 26 30 30 30 20 105 Greatest Overweight (x) 7 | . . . 2 3 1 . 7 3 4 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 5 5 5 5 5 Average Capacity 5 | . 8 8 8 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 5 5 5 5 5 Average Carried 5 | . 7 7 7 5 4 4 4 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 5 5 5 5 4 3 Class Distribution -------------------- 14% | Tank 12% | Scavenger-Skirmisher 10% | Hacker-Mutant 10% | Scavenger-Mutant 10% | Hacker-Skirmisher 10% | Scavenger-Gunner 8% | Mutant 6% | Sprinter 3% | Scavenger-Gladiator 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Skirmisher | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Matter Collected 3879 | 200 17 226 481 414 636 53 327 74 1451 Remotely . | . . . . . . . . . . Salvage Created 5531 | . 228 515 1328 593 205 . 748 123 1791 Parts 263 | . 8 29 53 33 11 . 42 10 77 Haulers Intercepted 3 | . . 1 1 1 . . . . . Recyclers Shooed 8 | . 1 1 5 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Combat Hostiles Destroyed 92 | . 2 7 21 13 5 . 13 4 27 Melee 13 | . . . 6 7 . . . . . Guns 34 | . 1 2 5 1 2 . 6 . 17 Cannons 23 | . . 1 1 3 3 . 3 4 8 AOE 12 | . . 3 3 2 . . 3 . 1 Classes Destroyed 18 | . 3 4 7 1 . . . . 3 Worker 6 | . 2 1 3 . . . . . . Builder 7 | . . . 4 1 . . 2 . . Tunneler 4 | . . . 1 1 . . 2 . . Hauler 3 | . . 1 1 1 . . . . . Recycler 6 | . 1 2 2 . . . 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 5 | . . 1 1 . . . 2 1 . Watcher 3 | . . 1 2 . . . . . . Swarmer 25 | . . . 3 6 1 . 3 4 8 Cutter 4 | . . . . . . . . . 4 Grunt 37 | . 2 5 13 3 3 . 5 . 6 Brawler 2 | . . . 1 . . . . . 1 Duelist 4 | . . . 2 1 . . 1 . . Protector 1 | . . . 1 . . . . . . Sentry 10 | . . 2 1 2 1 . 2 . 2 Hunter 2 | . . . . . . . . . 2 Programmer 6 | . . . . 1 . . 2 . 3 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 6 8 4 2 . 6 3 5 Combat Bots Only 5 | . 2 3 5 4 2 . 3 3 5 Max Kills in Single Turn 3 | . 2 3 2 2 1 . 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 1 . . 1 . 1 Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Hostile Shots Fired 1153 | . 21 23 173 204 57 . 304 43 328 Missed 426 | . 6 6 46 80 27 . 140 17 104 Hits 727 | . 15 17 127 124 30 . 164 26 224 Melee 37 | . . . 1 10 . . 3 . 23 Projectile 690 | . 15 17 126 114 30 . 161 26 201 Critical Strikes 26 | . 1 . 8 3 . . 2 . 12 Actively Blocked 1 | . . . 1 . . . . . . Damage Taken 11388 | . 195 229 2072 1704 361 . 2320 458 4049 Core 2706 | . 52 28 332 513 95 . 681 171 834 Absorbed by Shields 6 | . . . . . 6 . . . . Redirected to Shielding 133 | . . . 20 113 . . . . . Ignored by Resistances 39 | . . . . . . . 39 . . Regen/Repaired (Parts) 58 | . . . . . . . 58 . . Core Remaining (%) 57 | 100 79 93 39 . . 13 19 . . Volleys Fired 298 | . 14 23 38 22 18 . 55 12 116 Largest 4 | . 2 3 4 2 4 . 4 2 4 Hottest 252 | . 80 168 252 138 125 . 245 145 195 Shots Fired 592 | . 27 53 88 28 54 . 119 15 208 Gun 384 | . 27 40 77 14 30 . 62 . 134 Cannon 193 | . . 8 5 11 24 . 57 15 73 Launcher 15 | . . 5 6 3 . . . . 1 Special . | . . . . . . . . . . Kinetic 293 | . 4 5 19 14 40 . 52 . 159 Thermal 233 | . . 30 58 7 14 . 61 15 48 Explosive 15 | . . 5 6 3 . . . . 1 Electromagnetic 51 | . 23 13 5 4 . . 6 . . Robot Hit Streak 26 | . 9 7 26 6 6 . 8 3 21 Robot Miss Streak 8 | . 2 3 7 3 8 . 3 1 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . . . 1 . . . 1 . 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 Autonomous 11 | . . . . . . . . . 11 Shots Hit Robots 453 | . 20 29 104 40 24 . 72 7 157 Core Hits 219 | . 7 17 41 29 10 . 43 5 67 Critical Kills 15 | . . . 2 . 1 . 1 . 11 Critical Parts Destroyed 19 | . . . 6 . . . . . 13 Critical Strikes 42 | . 1 1 9 2 1 . 4 . 24 Burn 4 | . . 1 . . . . 3 . . Meltdown 3 | . . . . . . . 1 . 2 Destroy 22 | . . . . . 1 . . . 21 Corrupt 1 | . 1 . . . . . . . . Smash 9 | . . . 8 . . . . . 1 Sever 3 | . . . 1 2 . . . . . Melee Attacks 99 | . . . 48 32 . . 2 . 17 Impact 61 | . . . 44 . . . . . 17 Slashing 36 | . . . 4 32 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 8 3 . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . . . Damage Inflicted 14163 | . 458 770 3347 1834 536 . 3141 240 3837 Guns 4970 | . 279 317 1059 162 262 . 669 . 2222 Cannons 3152 | . . 121 105 232 274 . 997 240 1183 Explosions 2829 | . 179 323 536 279 . . 1458 . 54 Melee 3173 | . . . 1636 1161 . . . . 376 Ramming 39 | . . 9 11 . . . 17 . 2 Kinetic 3925 | . 35 21 266 162 374 . 671 . 2396 Thermal 4533 | . 179 236 793 161 162 . 1753 240 1009 Explosive 1548 | . . 323 536 154 . . 481 . 54 Electromagnetic 945 | . 244 181 105 196 . . 219 . . Impact 1851 | . . . 1475 . . . . . 376 Slashing 1322 | . . . 161 1161 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . 1 1 4 1 1 1 . . 28 Average Corruption 5 | . 1 1 3 1 1 1 . . 17 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . 3 6 8 4 4 . . . 33 Message Errors 13 | . 1 2 2 . 1 . . . 7 Matter Fused 16 | . . 2 4 1 2 . . . 7 Heat Flow Errors 4 | . 1 1 1 . . . . . 1 Energy Discharges 7 | . . 1 . . 1 . . . 5 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . 1 . . 1 . . . . 5 Data Loss (major) 2 | . . . . 1 . . . . 1 Misfires 3 | . . . 1 . . . . . 2 Alerts 2 | . . . . 1 . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots 2 | . . . . 1 . . 1 . . Overflow Damage 834 | . . . 390 143 . . 184 12 105 Projectiles 56 | . . . . 9 . . 10 12 25 Explosions 196 | . . . 22 . . . 174 . . Melee 582 | . . . 368 134 . . . . 80 Knockbacks 20 | . . . 7 . . . 6 . 7 Impact 9 | . . . 7 . . . . . 2 Kinetic 11 | . . . . . . . 6 . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 277 | . . 19 38 15 . . 172 . 33 Shots 7 | . . 1 1 1 . . 3 . 1 Rammed 11 | . . 4 3 . . . 3 . 1 Targets Rammed 11 | . . 4 3 . . . 3 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 510 | . 305 510 405 99 26 . 283 192 408 Average Temperature 116 | . 174 127 123 45 13 . 97 60 115 Received Heat Transfer 3417 | . 126 93 1197 168 126 . 750 18 939 Effects 7 | . . 6 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 4 | . . 3 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 11 | . 1 1 8 . . . . . 1 Combat Hostiles 9 | . 1 1 6 . . . . . 1 Parts Fried 21 | . 2 1 15 . . . 1 . 2 Impact Corruptions 22 | . . . 18 . . . . . 4 Robots Melted 3 | . . . . . . . 1 . 2 Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 12 | . 1 1 1 . 1 . 4 1 3 Heat Transferred 7162 | . 300 592 1608 222 222 . 2536 385 1297 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Maximum Alert Level 3 | . . . 1 1 2 1 3 1 3 Low Security (%) 54 | . 100 100 92 98 3 . 72 . 14 Level 1 17 | . . . 7 1 19 100 12 100 12 Level 2 19 | . . . . . 76 . 10 . 40 Level 3 8 | . . . . . . . 4 . 33 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1043 | . 102 164 223 231 689 361 713 387 1043 Initial 361 | . . 26 39 97 161 361 147 345 172 Average 287 | . 45 90 69 104 518 333 218 307 563 Influence Increases 4615 | . 166 306 628 600 558 . 1084 122 1151 Destroy 0b10 Robot/C 2080 | . 40 140 400 260 360 . 260 80 540 Destroy 0b10 Robot/NC 210 | . 15 30 80 15 . . 35 5 30 Destroy Leader 342 | . 10 44 76 62 20 . 60 10 60 Allied During Kill 41 | . . . . . 41 . . . . Successful Hack 201 | . 49 49 . 14 16 . 65 8 . Select Force Hacks 50 | . . . . 50 . . . . . Disable Machine 315 | . 15 15 . 30 . . 255 . . Anti-Garrison Action 350 | . . . . . 100 . . . 250 Destroy Structure 246 | . 7 28 27 19 21 . 124 4 16 Partial Spotted 45 | . . . . 30 . . 15 . . Lose Combat Pursuer 735 | . 30 . 45 120 . . 270 15 255 Influence Decreases 3582 | . 104 274 507 584 100 388 680 580 365 Entered New Map 1196 | . . 36 55 118 70 328 154 360 75 Time Decay 1526 | . 94 238 302 326 . 60 326 180 . Lost Part 820 | . 10 . 150 140 10 . 200 20 290 Lost Ally 40 | . . . . . 20 . . 20 . Squads Dispatched 23 | . 1 2 4 10 . . 5 1 . Investigation 7 | . . 1 . 4 . . 2 . . Extermination 4 | . . . . 2 . . 1 1 . Reinforcement 6 | . 1 1 1 1 . . 2 . . Assault 2 | . . . 2 . . . . . . Garrison 4 | . . . 1 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Distress Signals 6 | . 1 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 186 | . 8 12 33 33 13 1 32 11 43 Peak Tracking Total 9 | . 5 3 8 9 5 1 7 5 7 Tactical Retreats 31 | . 1 . 3 4 . . 10 2 11 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Traps Triggered 9 | . . . . 1 6 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . 36 . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 17 | . . . . . . . 17 . . Exploded 4 | . . . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Machines Disabled 26 | . 1 1 . 2 2 . 17 . 3 Max in Single Turn 7 | . 1 1 . 1 1 . 7 . 1 Garrison Access 2 | . . . 1 . . . 1 . . Garrison Relay 5 | . . . . . 2 . . . 3 Phase Generator 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 3 | . . . . 3 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Machines Accessed 29 | . 5 5 . 5 1 1 11 1 . Terminals 18 | . 5 5 . 2 1 . 5 . . Fabricators 4 | . . . . 1 . . 3 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 2 . 1 1 1 . Total Hacks 90 | . 23 17 . 14 2 1 32 1 . Successful 47 | . 15 10 . 3 1 . 17 1 . Failed 43 | . 8 7 . 11 1 1 15 . . Catastrophic 11 | . 3 1 . 3 . . 4 . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 2 7 . 6 1 . 17 . . Terminals 69 | . 23 17 . 7 2 . 20 . . Fabricators 10 | . . . . 2 . . 8 . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 5 . 1 1 1 . Terminal Hacks 29 | . 13 10 . 1 1 . 4 . . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . Alert Level 2 | . 1 . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 2 | . . 1 . . . . 1 . . Maintenance Status 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 3 | . 2 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 3 | . . . . . . . 3 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 1 . Unlock Access 2 | . . . . 1 . . . 1 . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 10 | . 2 . . 1 . . 7 . . Terminals 6 | . 2 . . . . . 4 . . Botnet 4 | . 2 . . . . . 2 . . Detonate 2 | . . . . . . . 2 . . Fabricators 3 | . . . . 1 . . 2 . . Liberate 1 | . . . . . . . 1 . . Fabnet 1 | . . . . . . . 1 . . Overload 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . Patch 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 27 | . 5 5 . 5 1 1 9 1 . Full Trace Events 5 | . 1 1 . 2 . . 1 . . Feedback Events 2 | . 1 1 . . . . . . . Corruption 2 | . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 1 . Non-combat 2 | . . . . . . . 2 . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . 2 . . find_recycling 1 | . . . . . . . 1 . . check_alert 1 | . . . . . . . 1 . . Relay Couplers Released 22 | . . . 3 . 8 . . . 11 Machine Destruction 22 | . . . 3 . 8 . . . 11 Fabnet Peak Effective % 3 | . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Total Allies 3 | . . . . . 2 . . 1 . Largest Group 2 | . . . . . 2 . . 1 . Highest-Rated Group 142 | . . . . . 142 . . 12 . Highest-Rated Ally 80 | . . . . . 80 . . 12 . Initial Warlord ECA Mod 3 | . . . . . . 2 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . 16 . . 1 . Total Damage 1255 | . . . . . 1239 . . 16 . Kills 14 | . . . . . 14 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Active Infowar (turns) 3716 | . . . 33 577 533 126 731 377 1339 Sensors 856 | . . . . . . . 67 377 412 Terrain 440 | . . . 33 407 . . . . . Seismic 144 | . . . . . . . 144 . . Machine Analysis 3276 | . . . . 170 533 126 731 377 1339 Spoofing 409 | . . . . . 5 . 404 . . ECM 32 | . . . . . . . 5 26 1 Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Turns Passed 5331 | . 254 515 728 728 533 126 731 377 1339 Spaces Moved 4048 | 1 152 235 360 959 475 132 655 366 713 Core 157 | . . . . 7 . . 93 . 57 Treads 594 | . 36 235 96 . . . . . 227 Legs 1039 | 1 116 . . . 350 132 116 . 324 Wheels 727 | . . . 264 158 . . 28 246 31 Hover 539 | . . . . . . . 418 120 1 Flight 992 | . . . . 794 125 . . . 73 Fastest Speed 32 | 120 120 160 80 32 32 90 50 60 32 Average Speed 87 | 120 129 160 112 46 78 90 69 89 119 Slowest Speed 400 | 120 160 160 160 275 180 90 400 125 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . 10 . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 35 23 35 28 49 3 20 16 66 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . 2 4 . . . 1 . Terrain Destroyed 241 | . 6 26 35 18 . . 140 1 15 Melee 6 | . . . 2 4 . . . . . Projectile 16 | . . . . 1 . . 7 1 7 AOE 218 | . 6 26 33 13 . . 133 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Gar Total 5139 | . 183 332 533 1149 606 142 819 399 976 Wait 200 | . 1 41 21 64 3 . 23 8 39 Move 4019 | . 151 234 359 939 474 131 654 365 712 Hop 9 | . . . . 9 . . . . . Pick Up 50 | . 6 7 9 11 8 4 1 1 3 Fast Attach 99 | . 2 2 14 14 4 . 19 5 39 Attach 48 | . 3 1 4 19 3 1 8 4 5 Detach 35 | . 1 1 . 14 2 2 5 3 7 Swap 73 | . 1 9 23 10 8 . 11 . 11 Drop 78 | . 4 10 16 16 10 4 2 1 15 Fire 298 | . 14 23 38 22 18 . 55 12 116 Melee 96 | . . . 46 31 . . 2 . 17 Ram 4 | . . . . . . . 3 . 1 Kick . | . . . . . . . . . . Crush 7 | . . 4 3 . . . . . . Escape Stasis 87 | . . . . . 76 . . . 11 Rewire . | . . . . . . . . . . Trap 36 | . . . . . . . 36 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 65 | -10/Materials | Identified exit to Materials 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 563 | -9/Materials | Build established: Tank 710 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Entered another Materials area 770 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -8/Materials | Garrison activated, responded to threat 1075 | -8/Materials | Lost 7 parts (2n3u2w) 1291 | -8/Materials | Lost 3 parts (1p2n) 1319 | -8/Materials | Core integrity fell below 50% 1452 | -8/Materials | Discovered new exit (range 16) 1477 | -8/Materials | Lost 3 parts (1p2w) 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Utility x2 1664 | -7/Factory | Lost 4 parts (1n1u2w) 2125 | -7/Factory | Core integrity fell below 50% 2140 | -7/Factory | Cargo convoy interrupted 2176 | -7/Factory | Lost 3 parts (2n1w) 2225 | -7/Factory | Identified exit to Garrison 2226 | -7/Factory | Entered Garrison 2233 | -7/Garrison | Found embedded Infiltrators 2236 | -7/Garrison | Triggered checkpoint 2263 | -7/Garrison | Garrison Relay disabled 2305 | -7/Garrison | Build established: Sprinter 2522 | -7/Garrison | Triggered checkpoint 2539 | -7/Garrison | Discovered new exit (range 10) 2568 | -7/Garrison | Garrison Relay disabled 2582 | -7/Garrison | Triggered checkpoint 2587 | -7/Garrison | Core integrity fell below 20% 2631 | -7/Garrison | Identified exit to Factory 2649 | -7/Garrison | Build established: Scavenger-Skirmisher 2680 | -7/Garrison | Triggered checkpoint 2745 | -7/Garrison | Learned Factory security intel 2749 | -7/Garrison | Discovered exit to Factory (range 12) 2759 | -7/Garrison | Entered Factory 2874 | -7/Factory | Discovered new exit (range 12) 2885 | -7/Factory | Identified exit to Factory 2885 | -7/Factory | Entered another Factory area 2885 | -6/Factory | Evolved 2 slots: Utility x2 3031 | -6/Factory | Lost 4 parts (2u2w) 3112 | -6/Factory | Lost 4 parts (2n1u1w) 3337 | -6/Factory | Lost 3 parts (3u) 3369 | -6/Factory | Core integrity fell below 50% 3479 | -6/Factory | Lost 6 parts (1p1u4w) 3568 | -6/Factory | Identified exit to Lower Caves 3587 | -6/Factory | Core integrity fell below 20% 3615 | -6/Factory | Discovered new exit (range 4) 3616 | -6/Factory | Identified exit to Factory 3616 | -6/Factory | Entered another Factory area 3616 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3640 | -5/Factory | Local machine network offline 3982 | -5/Factory | Identified exit to Garrison 3993 | -5/Factory | Entered Garrison 4008 | -5/Garrison | Phase Generator disabled 4019 | -5/Garrison | Triggered checkpoint 4183 | -5/Garrison | Triggered checkpoint 4197 | -5/Garrison | Build established: Hacker-Skirmisher 4211 | -5/Garrison | Garrison Relay disabled 4456 | -5/Garrison | Lost 4 parts (2u2w) 4585 | -5/Garrison | Spotted B-75 Beast 4614 | -5/Garrison | Destroyed B-75 Beast 4639 | -5/Garrison | Lost 5 parts (2p1u2w) 4683 | -5/Garrison | Core integrity fell below 50% 4700 | -5/Garrison | Discovered new exit (range 8) 4702 | -5/Garrison | Identified exit to Factory 4702 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4711 | -5/Garrison | Lost 10 parts (1p3n3u3w) 4790 | -5/Garrison | System corruption reached 10% 4827 | -5/Garrison | Triggered checkpoint 4884 | -5/Garrison | Garrison Relay disabled 5015 | -5/Garrison | Triggered checkpoint 5238 | -5/Garrison | Garrison Relay disabled 5245 | -5/Garrison | Triggered checkpoint 5294 | -5/Garrison | Core integrity fell below 20% 5309 | -5/Garrison | Lost 4 parts (1p1u2w) 5332 | -5/Garrison | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05283_ Lgt. Angular Momentum Engine severed. 05288_ Destroyed Imp. Concussive RPG. 05288_ C-35 Carver system corrupted by crushing effect. 05289_ C-35 Carver system terminally corrupted. 05289_ Imp. Surge Thruster fried. 05290_ Adv. Heat Sink severed. 05291_ OVFOFW=IV O%GSNME 0 05298_ C-35 Carver destroyed. 05298_ P-70 Sage knocked back. 05305_ Slammed into G-50 Soldier. 05327_ T8 WEMRUCBJEQ6T7ZOFP#K=J 05327_ Penetrated by Slug. 05327_ Antigrav System destroyed. 05328_ Acquired Hvy. Mace. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ????????????????????????#?????? #????????????????? | | ????????????????????????# ##### #????????????????? | | ????????????????????????# ! #????????????????? | | ????????????????????????# # # #????????????????? | | ????????????????????????#### ####????????????????? | | ????????????????????????# # # #????????????????? | | ????????????????????????# ! #????????????????? | | ????????????????????????#### ####????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????##### #???????????????????? | | ????????????????????##?#=* # #???????????????????? | | ??????????????????## / # p# #???????????????????? | | ????????????????###=%]* Y #???????????????????? | | ????????????????#"#%#[! #@## #???????????????????? | | ????????????????#" !##### ## #???????????????????? | | ????????????????#!!*#???# ## #???????????????????? | | ????????????????# ! #???# ## #???????????????????? | | ????????????????#"# #???# ## #???????????????????? | | ????????????????### ##### ## #???????????????????? | | ??????????????????# ## #???????????????????? | | ??????????????????# ######## #???????????????????? | | ?????????# ####### ######## #######?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????############## ### #### #?????????????? | | ??????????????????????# #?# #??# #??????????#??? | | ??????????????????????# #?# #?## #???####? ##?? | | ??????????????????????# #?# ?? #???# ? ??? | | ??????????????????????# ### #??# #???# #? #??? | | ??????????????????????# #??# ##### #? #??? | | ??????????????????????# ### #??# ## "%"## #??? | | ??????????????????????# #?# #?## ## ## #??? | | ??????????????????????# ### ### #### | | ??????????????????????# | | ??????????????????????# * | | ??????????????????????########## ## ! =## #### | | ?????????????????????????????### ## = ## ###? | | ?????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 411 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 410 ECM Strength 2 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 13 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryComponentExpander Manual? 0 Play Time 00:56:17 Cumulative 1061.7 hours Start 2025.05.24 @ 16:55:05 End 2025.05.24 @ 17:54:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1317 Rogue 1034 Adventurer 124 Explorer 159 Win Type - Total 47 Types 33/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a89b4aa-b975-49ff-9543-3dbf5685aebf