Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 22:03:01

Player: Loganathor

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (32)      160
Value Destroyed (1088)     1088
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3788

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             471/550
Matter                     248/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (4) ---
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
               Visual Processing Unit
               Sensor Array
>              --- WEAPON (2) -------
  High-powered Shotgun
         Light Cannon
>              --- INVENTORY (10) ---
         Light Ion Engine
      Improved Aluminum Leg
               Carbon-fiber Leg
         Large Storage Unit
         Large Storage Unit
               Cloak of Protection
         Light Assault Rifle
               Autogun
               EMP Blaster
               Mace

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
               Sensor Array
               Cloak of Protection
>              --- WEAPON -----------
  High-powered Shotgun
         Light Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Aluminum Leg
               Carbon-fiber Leg
         Large Storage Unit
         Large Storage Unit
         Light Assault Rifle
               Autogun
               EMP Blaster
               Mace
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 6   8   7   2   10  1   3   
  Power                    5    | 1   1   1   2   .   .   .   
    Engine                 5    | 1   1   1   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   1   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | 2   2   1   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   3   .   8   .   .   
    Device                 6    | .   .   1   .   5   .   .   
    Storage                6    | 1   2   .   .   3   .   .   
    Processor              2    | .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 2   3   2   .   1   1   1   
    Energy Gun             3    | 1   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   1   .   .   1   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 3    | .   .   2   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   
  Highest Loss Streak      2    | .   .   2   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  97  91  100 97  
  Engine                   11   | .   14  11  11  11  11  9   
  Leg                      24   | .   27  21  22  22  22  36  
  Device                   11   | .   .   11  11  18  22  15  
  Storage                  14   | .   24  14  11  11  11  9   
  Processor                11   | .   .   18  22  14  11  9   
  Energy Gun               5    | .   18  7   .   .   .   .   
  Ballistic Gun            7    | .   9   11  8   .   10  9   
  Ballistic Cannon         7    | .   .   2   11  11  11  9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 12  29  32  32  41  31  30  
  Greatest Support         40   | 20  20  20  20  20  20  40  
  Greatest Overweight (x)  2    | .   2   1   1   2   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   
Largest Inventory Capacity 35   | 8   15  15  15  35  10  10  
  Average Capacity         13   | 6   14  15  15  14  10  10  
  Most Carried             13   | 6   13  13  12  13  8   10  
  Average Carried          9    | 4   10  11  11  9   7   9   
  Final Capacity           15   | 8   15  15  15  10  10  10  
  Final Carried            13   | 6   13  10  9   6   8   10  

 Class Distribution 
--------------------
 55% | Mutant
 24% | Skirmisher
 20% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
           Skirmisher | -9/Mines
               Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Jun Mat Mat Min Exi Min Mat 
Matter Collected           979  | 170 192 192 96  .   215 114 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1197 | .   494 288 168 .   122 125 
  Parts                    65   | .   29  16  9   .   5   6   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  28   | .   11  7   4   .   3   3   
  Guns                     19   | .   10  5   1   .   1   2   
  Cannons                  7    | .   .   2   3   .   1   1   
  AOE                      2    | .   1   .   .   .   1   .   
Classes Destroyed          7    | .   4   .   2   .   .   1   
  Worker                   1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    22   | .   8   7   1   .   3   3   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           4    | .   4   3   2   .   3   4   
  Combat Bots Only         3    | .   3   3   2   .   3   3   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               1692 | .    438  290  283  .    376  305  
  Core                     368  | .    59   62   93   .    75   79   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   63   | .    63   .    .    .    .    .    
Core Remaining (%)         72   | 100  76   .    .    .    42   .    
Volleys Fired              114  | .    43   26   15   .    13   17   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  80   | .    80   63   58   .    68   60   
Shots Fired                220  | .    84   48   28   .    26   34   
  Gun                      165  | .    84   41   13   .    10   17   
  Cannon                   52   | .    .    7    15   .    13   17   
  Launcher                 3    | .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  140  | .    22   33   28   .    23   34   
  Thermal                  43   | .    43   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          37   | .    19   15   .    .    3    .    
  Robot Hit Streak         39   | .    19   39   28   .    26   29   
  Robot Miss Streak        4    | .    2    2    1    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           177  | .    59   43   26   .    24   25   
  Core Hits                71   | .    27   15   6    .    12   11   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Blast                  2    | .    .    1    1    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2783 | .    856  672  409  .    394  452  
  Guns                     1752 | .    700  510  192  .    81   269  
  Cannons                  688  | .    .    106  217  .    182  183  
  Explosions               343  | .    156  56   .    .    131  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1704 | .    120  460  409  .    263  452  
  Thermal                  619  | .    563  56   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          460  | .    173  156  .    .    131  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            20   | .    10   7    .    .    .    3    
  Projectiles              10   | .    .    7    .    .    .    3    
  Explosions               10   | .    10   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    4    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    2    .    .    .    6    
  Secondary                2    | .    .    2    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    .    .    45   .    
  Shots                    3    | .    .    .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        207  | .    207  71   64   .    57   57   
  Average Temperature      37   | .    45   26   34   .    32   30   
  Received Heat Transfer   1059 | .    303  219  150  .    207  180  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1175 | .    1125 50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Peak Influence             141  | .   141 130 117 .   85  91  
  Initial                  42   | .   .   18  42  .   .   .   
  Average                  39   | .   45  43  42  .   39  12  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   1   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   20  8   4   .   4   9   
  Peak Tracking Total      5    | .   5   5   2   .   3   3   
  Tactical Retreats        7    | .   5   1   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                3    | .   2   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Jun Mat Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   1   .   3   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   3   6   .   18  .   .   
  Successful               26   | .   2   6   .   18  .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   2   .   1   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   .   18  .   .   
  Record                   18   | .   .   .   .   18  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Jun Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               6060 | 77   1570 632  1270 1236 801  474  
Spaces Moved               2594 | 60   680  217  595  560  373  109  
  Core                     17   | 17   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2577 | 43   680  217  595  560  373  109  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  190  120  
  Average Speed            186  | 100  187  190  190  200  190  120  
  Slowest Speed            260  | 120  260  190  190  260  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    81   23   95   65   65   13   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    4    2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      6    | .    4    2    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Total                      3618 | 76  895 395 710 683 441 418 
  Wait                     802  | .   142 139 94  89  53  285 
  Move                     2588 | 59  679 216 594 559 372 109 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  48   | 11  17  4   2   9   2   3   
  Fast Attach              1    | 1   .   .   .   .   .   .   
  Attach                   29   | 5   7   6   .   9   .   2   
  Detach                   7    | .   .   .   .   6   .   1   
  Swap                     7    | .   1   1   2   1   1   1   
  Drop                     22   | .   6   3   3   10  .   .   
  Fire                     114  | .   43  26  15  .   13  17  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
   78 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 15)
  407 | -10/Materials | Discovered new exit (range 8)
  867 | -10/Materials | Repaired Aluminum Leg
 1269 | -10/Materials | Discovered new exit (range 11)
 1596 | -10/Materials | Discovered new exit (range 15)
 1648 | -10/Materials | Entered another Materials area
 1648 | -9/Materials  | Evolved 2 slots: Utility x2
 1868 | -9/Materials  | Discovered new exit (range 16)
 2060 | -9/Materials  | Identified exit to Mines
 2245 | -9/Materials  | Discovered exit to Mines (range 17)
 2280 | -9/Materials  | Entered Mines
 2374 | -9/Mines      | Met a Derelict bent on vengeance
 2412 | -9/Mines      | Build established: Skirmisher
 2504 | -9/Mines      | Learned Materials security intel
 2608 | -9/Mines      | Discovered new exit (range 14)
 2711 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2776 | -9/Mines      | Identified exit to Zion
 2868 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2870 | -9/Mines      | Discovered new exit (range 5)
 2928 | -9/Mines      | Identified exit to Exiles
 3093 | -9/Mines      | Discovered new exit (range 10)
 3093 | -9/Mines      | Identified exit to Materials
 3550 | -9/Mines      | Entered Exiles
 3584 | -9/Exiles     | Discovered new exit (range 16)
 3611 | -9/Exiles     | Identified exit to Mines
 3622 | -9/Exiles     | Build established: Mutant
 3655 | -9/Exiles     | Met 8R-AWN
 3694 | -9/Exiles     | Met EX-HEX
 3757 | -9/Exiles     | Met EX-BIN
 3784 | -9/Exiles     | Aligned with FarCom system
 3786 | -9/Exiles     | Given EX-Vault access code
 3892 | -9/Exiles     | Opened EX-Vault
 3900 | -9/Exiles     | Found Prototype Device
 3901 | -9/Exiles     | Identified Supersonic Drone Bay
 3906 | -9/Exiles     | Found Prototype Device
 3907 | -9/Exiles     | Identified Cloak of Protection
 3993 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4048 | -9/Exiles     | Met EX-DEC
 4786 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 4786 | -9/Exiles     | Entered Mines
 4799 | -8/Mines      | Core integrity fell below 50%
 5112 | -8/Mines      | Build established: Scavenger-Skirmisher
 5391 | -8/Mines      | Discovered exit to Materials (range 8)
 5587 | -8/Mines      | Entered Materials
 5587 | -8/Materials  | Evolved 2 slots: Propulsion x2
 6061 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 24 matter.
Acquired 31 matter.
Acquired 2 matter.
K-01 Serf collects debris.
K-01 Serf cleans the Terminal.
Acquired 48 matter.
K-01 Serf collects debris.
K-01 Serf cleans the Neutrino Reactor. <x2>
W-25 Informer distress signal alerts nearby ally.
Slug penetrates Wall.
K-01 Serf cleans the Neutrino Reactor.
W-25 Informer knocked back.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
U-05 Engineer builds a Door.
Slug penetrates Wall. <x2>
Slug penetrates Door.
U-05 Engineer builds a Door.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             5
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed
        Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Librarian

 Challenges 
------------
None

 Game 
------
Seed              ZioniteCatalystExoskeleton
  Manual?         0
Play Time         00:55:41
  Cumulative      5.9 hours
  Start           2024.02.19 @ 21:01:18
  End             2024.02.19 @ 22:03:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           5
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4f838d9-541e-40a7-a116-e0e2112ed264