Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:37:14 Player: Kat Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3295) 3295 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 9866 Bonus ------- Follower Combat Kills 601 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 169/170 System Corruption 28% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Makeshift Power Source > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Layered Medium Armor Plating Hardlight Generator Force Field GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Seismic Detector Advanced Targeting Computer Energy Filter Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Hardlight Generator Force Field Heavy Riot Gun Arc Projector Heavy Particle Gun Heavy Particle Cannon Makeshift Shrapnel Gun Heavy Rocket Launcher Remote Datajack Self-destruct Interrupter GAL Module [Rating: 69] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 . . Power 2 | . . . . 1 . . . . . 1 . . Propulsion 2 | . . . . . . . . . 1 1 . . Utility 5 | . . 2 . . 2 . . . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 120 | 6 2 18 . 12 11 10 2 4 24 10 6 15 Power 15 | 1 . . . 3 . 1 . 1 4 2 1 2 Engine 12 | 1 . . . 1 . 1 . 1 3 2 1 2 Core 3 | . . . . 2 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . 8 . 2 1 1 . 2 5 2 1 . Treads 8 | . . 6 . . . . . 2 . . . . Leg 10 | 2 . 2 . 2 . 1 . . 3 . . . Wheel 6 | . . . . . 1 . . . 2 2 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 1 1 4 . 2 5 2 2 1 8 3 2 7 Device 14 | . . . . 1 2 1 1 . 5 . 2 2 Storage 6 | 1 . 1 . 1 . . . 1 . 1 . 1 Processor 7 | . . . . . 2 . . . 3 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 11 | . 1 3 . . 1 1 1 . . 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 1 6 . 5 5 6 . . 7 3 2 6 Energy Gun 9 | 1 . 1 . 1 . 2 . . 1 2 . 1 Energy Cannon 5 | . . 1 . 2 . 2 . . . . . . Ballistic Gun 13 | 1 . 3 . 2 3 2 . . . . 1 1 Ballistic Cannon 11 | . . . . . 2 . . . 5 1 1 2 Launcher 3 | . 1 1 . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . Parts Lost 42 | . . . . 1 1 11 . . 3 . 2 24 Power 7 | . . . . . . 3 . . . . . 4 Propulsion 6 | . . . . . . 1 . . 1 . 1 3 Utility 14 | . . . . 1 1 2 . . 1 . . 9 Weapon 15 | . . . . . . 5 . . 1 . 1 8 Highest Loss Streak 12 | . . . . 1 1 6 . . 1 . 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 94 98 100 92 92 68 74 83 92 85 93 42 Engine 4 | . 14 11 11 8 . 1 . 3 10 16 17 3 Core 1 | . . . . 2 15 . . . 1 . . . Treads 3 | . . 10 22 14 . . . 7 5 . . . Leg 5 | . 28 11 . 3 7 5 7 3 6 . . . Wheel 1 | . . . . . 3 1 . . 2 12 16 . Device 3 | . . . . 1 12 1 . . 13 11 11 2 Storage 14 | . 14 20 22 18 15 15 15 15 12 6 11 9 Processor 12 | . . . . . 13 15 15 15 14 19 17 7 Protection 10 | . 8 24 22 16 1 5 13 15 4 1 . 6 Energy Gun 5 | . 3 1 11 10 . 5 7 7 3 6 9 3 Energy Cannon 10 | . . 7 . 9 . 11 15 15 9 . . . Ballistic Gun 2 | . 14 10 11 7 14 . . . . . 4 . Ballistic Cannon 1 | . . . . . 6 2 . . 6 8 1 3 Naked Turns 28 | . . . . . . . . . . . . 28 Heaviest Build 143 | 14 16 24 21 111 115 115 107 120 130 141 143 125 Greatest Support 56 | 20 20 44 44 44 30 28 15 40 45 50 56 56 Greatest Overweight (x) 39 | . . 6 . 3 4 29 7 7 4 4 3 39 Average Overweight (x) 3 | . . . . . 3 4 6 3 2 2 2 7 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 8 8 8 10 25 25 25 25 25 25 25 21 Most Carried 25 | 4 8 8 7 10 13 14 12 15 25 21 19 18 Average Carried 11 | . 3 7 7 7 9 7 10 13 17 14 17 9 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 5 Final Carried 21 | . 8 7 7 10 13 7 12 15 21 15 18 5 Class Distribution -------------------- 57% | Tank 14% | Scavenger-Tank 12% | Mutant 7% | Scavenger-Gunner 3% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Matter Collected 3257 | 208 38 131 . 695 437 396 38 30 455 204 165 460 Remotely . | . . . . . . . . . . . . . Salvage Created 3099 | . 66 160 . 559 492 418 . . 686 27 74 617 Parts 149 | . 3 21 . 27 19 12 . . 39 5 5 18 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 12 2 15 . . 1 18 Prevented 6 | . . . . . . 1 . 1 . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 67 | . 2 8 . 10 6 11 . . 14 . 1 15 Guns 25 | . . 5 . 7 4 3 . . 1 . 1 4 Cannons 31 | . . 1 . 3 2 8 . . 13 . . 4 AOE 11 | . 2 2 . . . . . . . . . 7 Classes Destroyed 13 | . 2 2 . 2 3 1 . . 1 . 1 1 Worker 3 | . . . . 2 . . . . 1 . . . Builder 5 | . . . . 1 1 . . . 2 1 . . Recycler 3 | . . . . . 3 . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Watcher 7 | . 1 2 . . 1 . . . 3 . . . Swarmer 15 | . . 7 . . 1 3 . . 4 . . . Grunt 25 | . 2 . . 7 1 4 . . 5 . . 6 Brawler 6 | . . . . . . 1 . . . . . 5 Duelist 3 | . . . . . 1 1 . . . . . 1 Sentry 12 | . . 1 . 3 2 2 . . 1 . . 3 Specialist 1 | . . . . . . . . . 1 . . . Programmer 4 | . . . . . 1 . . . 3 . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 5 . 4 4 5 . . 6 1 1 8 Combat Bots Only 8 | . 2 4 . 3 2 5 . . 3 . 1 8 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 . . 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 1 . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Hostile Shots Fired 583 | . 1 30 . 53 73 143 . . 72 . 51 160 Missed 179 | . 1 12 . 13 25 38 . . 18 . 20 52 Damage Taken 7685 | . 9 159 . 801 627 1609 . . 1333 . 467 2680 Core 1809 | . 3 29 . 96 116 334 . . 222 . 33 976 Absorbed by Shields 16 | . . . . . . . . . . . 16 . Redirected to Shielding 50 | . . 3 . 17 11 19 . . . . . . Ignored by Resistances 40 | . . . . . . . . . 28 . . 12 Core Remaining (%) 80 | 100 98 . 92 82 . . . 35 73 . . . Volleys Fired 223 | 1 14 16 . 32 24 34 . . 50 2 10 40 Largest 3 | 2 2 2 . 3 3 3 . . 3 1 3 3 Hottest 213 | 70 50 100 . 193 121 213 . . 213 55 145 143 Shots Fired 514 | 2 16 31 . 95 64 78 . . 131 2 27 68 Gun 230 | 2 14 18 . 63 38 32 . . 9 2 22 30 Cannon 268 | . . 11 . 32 26 46 . . 117 . 5 31 Launcher 11 | . 2 2 . . . . . . . . . 7 Special 5 | . . . . . . . . . 5 . . . Kinetic 337 | 1 14 18 . 51 64 64 . . 71 . 15 39 Thermal 138 | 1 . 11 . 44 . 14 . . 47 . . 21 Explosive 11 | . 2 2 . . . . . . . . . 7 Electromagnetic 23 | . . . . . . . . . 8 2 12 1 Robot Hit Streak 15 | 1 4 3 . 13 7 10 . . 11 1 7 15 Robot Miss Streak 7 | 1 4 3 . 4 4 3 . . 3 1 2 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 290 | 1 9 14 . 56 31 52 . . 57 1 18 51 Core Hits 177 | . 5 11 . 25 17 28 . . 27 1 9 54 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . . . . 1 3 . . . 6 . . 2 Burn 1 | . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . Blast 10 | . . . . . 3 . . . 5 . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8147 | 15 269 419 . 1219 792 1143 . . 1545 12 407 2326 Guns 2729 | 15 96 175 . 706 389 456 . . 71 12 289 520 Cannons 3974 | . . 75 . 513 403 687 . . 1463 . 118 715 Explosions 1433 | . 173 169 . . . . . . . . . 1091 Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . 11 . . . Kinetic 4542 | 15 96 175 . 569 792 877 . . 839 . 272 907 Thermal 1935 | . . 75 . 650 . 266 . . 624 . . 320 Explosive 1433 | . 173 169 . . . . . . . . . 1091 Electromagnetic 226 | . . . . . . . . . 71 12 135 8 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 2 2 2 . 4 . . 28 Average Corruption 7 | . . . . . 1 2 2 . 4 . . 27 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 89 | . . . . . 4 22 9 . 12 . . 42 Message Errors 28 | . . . . . 1 9 2 . 4 . . 12 Matter Fused 18 | . . . . . . 3 1 . 2 . . 12 Heat Flow Errors 10 | . . . . . . 1 1 . 2 . . 6 Energy Discharges 8 | . . . . . 2 1 . . 2 . . 3 Parts Rejected 2 | . . . . . . 1 . . . . . 1 Data Loss (minor) 8 | . . . . . . 3 3 . 2 . . . Data Loss (major) 5 | . . . . . . 1 1 . . . . 3 Misfires 3 | . . . . . 1 1 . . . . . 1 Alerts 4 | . . . . . . 2 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 176 | . . . . 1 46 40 . . 34 . . 55 Projectiles 121 | . . . . 1 46 40 . . 34 . . . Explosions 55 | . . . . . . . . . . . . 55 Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . 4 3 . . 4 . . 6 Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . 4 3 . . 3 . . 6 Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 212 | . 9 . . . . . . . 5 . . 198 Shots 5 | . 1 . . . . . . . . . . 4 Rammed 2 | . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 588 | 9 . 148 . 588 88 245 105 . 408 . 391 255 Average Temperature 110 | 6 . 62 . 191 18 70 61 . 116 . 135 71 Received Heat Transfer 2000 | . . 9 . 333 132 807 . . 174 . 72 473 Effects 10 | . . . . 6 . . . . 4 . . . Shutdowns 2 | . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 4 | . . . . 3 . . . . 1 . . . Matter Decay 2 | . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . 1 . 1 . . 3 . . 1 Heat Transferred 3256 | . . 111 . 1184 . 444 . . 888 . . 629 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Peak Influence 349 | . 131 291 35 344 285 . . . 349 145 . . Initial 151 | . . 55 35 13 151 . . . . 140 . . Average 112 | . 58 195 35 75 180 . . . 108 142 . . Maximum Alert Level 1 | . . 1 . 1 1 . . . 1 . . . Low Security (%) 75 | 100 100 46 100 81 73 . . . 71 100 . . Level 1 24 | . . 53 . 18 26 . . . 28 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . . . 2 1 . . . 11 . . 1 Investigation 1 | . . . . 1 . . . . . . . . Extermination 7 | . . . . . 1 . . . 6 . . . Reinforcement 3 | . . . . 1 . . . . 2 . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Distress Signals 3 | . 1 1 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . 5 11 . 15 8 12 . 2 26 . 1 20 Peak Tracking Total 9 | . 3 5 . 5 3 7 . 2 4 . 1 9 Tactical Retreats 8 | . 1 . . 2 1 . . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Traps Triggered 7 | . . 2 . 1 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Machines Disabled 5 | . . . . 1 1 . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Machines Accessed 5 | . 1 . . 2 . . . . 2 . . . Terminals 4 | . 1 . . 2 . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 11 | . 3 . . 6 . . . . 2 . . . Successful 9 | . 2 . . 5 . . . . 2 . . . Failed 2 | . 1 . . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . . . . 3 . 5 . . . Terminals 10 | . 3 . . 6 . . . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . 2 . . 5 . . . . 1 . . . Record 1 | . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . 2 . . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . parse_system 1 | . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Total Allies 8 | . . . . . . . 4 . 4 . . . Largest Group 4 | . . . . . . . 4 4 4 . . . Highest-Rated Group 160 | . . . . . . . 160 160 112 . . . Highest-Rated Ally 41 | . . . . . . . 41 41 41 . . . Zionite Dispatches 1 | . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 14 29 . . . Total Damage 1564 | . . . . . . . . 989 575 . . . Kills 16 | . . . . . . . . 9 7 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Turns Passed 13148 | 56 228 437 82 1160 501 1914 4227 1105 2013 226 424 775 Spaces Moved 3754 | 38 149 255 57 307 178 512 708 249 699 149 296 157 Core 160 | 13 . 4 . . . 1 . . . . . 142 Treads 757 | . . 116 57 240 . . . 158 186 . . . Legs 1709 | 25 149 135 . 67 73 252 708 91 209 . . . Wheels 1128 | . . . . . 105 259 . . 304 149 296 15 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 145 540 330 125 120 120 50 Average Speed 306 | 96 120 135 145 172 222 344 596 433 245 131 122 395 Slowest Speed 2000 | 120 120 350 145 330 330 1500 610 610 410 160 140 2000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 29 | 3 32 15 23 25 5 71 75 44 19 4 50 17 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 1 . Scrap Searched 8 | . . . . . . 1 2 1 . . 3 1 Spaces Dug 15 | . . . . . . . . . 15 . . . Terrain Destroyed 142 | . 8 17 . 3 11 13 . . 31 . 1 58 Melee . | . . . . . . . . . . . . . Projectile 73 | . . 8 . 3 11 13 . . 31 . 1 6 AOE 69 | . 8 9 . . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Upp Upp Total 5010 | 55 181 322 56 888 245 614 719 276 894 179 336 245 Wait 767 | 5 8 4 . 522 16 55 3 17 90 . 20 27 Move 3741 | 37 148 254 56 306 177 511 707 248 697 148 295 157 Hop . | . . . . . . . . . . . . . Pick Up 103 | 5 9 15 . 9 12 3 6 6 20 11 5 2 Fast Attach 11 | 2 . 4 . 1 . . . . 1 . . 3 Attach 56 | 4 1 3 . 1 6 10 2 2 6 8 2 11 Detach 3 | . . 1 . . . 1 1 . . . . . Swap 53 | . 1 11 . 10 5 . . 2 17 2 4 1 Drop 50 | 1 . 14 . 7 5 . . 1 10 8 . 4 Fire 223 | 1 14 16 . 32 24 34 . . 50 2 10 40 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac] / Sto x2) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 9) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 334 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered Mines 747 | -9/Mines | Met a Derelict bent on vengeance 778 | -9/Mines | Discovered new exit (range 16) 804 | -9/Mines | Entered Materials 804 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1021 | -8/Materials | Identified exit to Storage 1114 | -8/Materials | Build established: Tank 1954 | -8/Materials | Discovered new exit (range 5) 1964 | -8/Materials | Entered Factory 1964 | -7/Factory | Evolved 2 slots: Utility x2 2296 | -7/Factory | Build established: Skirmisher 2439 | -7/Factory | Discovered new exit (range 11) 2461 | -7/Factory | Identified exit to Lower Caves 2465 | -7/Factory | Entered Lower Caves 2467 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2494 | -7/Lower Caves | Learned Factory emergency access door positions 2537 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2574 | -7/Lower Caves | Lost 3 parts (2p1u) 2901 | -7/Lower Caves | Build established: Mutant 2935 | -7/Lower Caves | Core integrity fell below 50% 2972 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 3240 | -7/Lower Caves | Build established: Tank 3420 | -7/Lower Caves | Encountered a Warlord checkpoint 4245 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4249 | -7/Lower Caves | Discovered new exit (range 14) 4314 | -7/Lower Caves | Identified exit to Zion 4347 | -7/Lower Caves | Identified exit to Lower Caves 4379 | -7/Lower Caves | Entered Zion 4569 | -7/Zion | Learned location of 1 exit from Factory 4627 | -7/Zion | Discovered new exit (range 12) 4686 | -7/Zion | Identified exit to Proximity Caves 4881 | -7/Zion | System corruption cleaned by Quarantine Array 5420 | -7/Zion | Found GAL Module 6232 | -7/Zion | Imprinted 6239 | -7/Zion | Declared Zion's savior 8606 | -7/Zion | Entered Proximity Caves 8606 | -6/Proximity Caves | Accompanied by 4 allies 8783 | -6/Proximity Caves | Identified exit to Factory 8820 | -6/Proximity Caves | Learned 8 Factory zone layouts 9487 | -6/Proximity Caves | Build established: Scavenger-Tank 9711 | -6/Proximity Caves | Entered Factory 9711 | -6/Factory | Accompanied by 2 allies 9711 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9712 | -6/Factory | Identified exit to Factory 9713 | -6/Factory | Identified exit to Lower Caves 10598 | -6/Factory | Zion Fire squad teleported in 10933 | -6/Factory | Terminal network hard line cut 10956 | -6/Factory | Garrison activated, responded to threat 10986 | -6/Factory | Lost 3 allies 11112 | -6/Factory | Build established: Scavenger-Gunner 11156 | -6/Factory | Crushed by falling debris 11486 | -6/Factory | Build established: Gunner 11706 | -6/Factory | Discovered exit to Factory (range 14) 11724 | -6/Factory | Entered another Factory area 11724 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11832 | -5/Factory | Noticed a derelict Sapper rigging charges 11940 | -5/Factory | Discovered new exit (range 9) 11950 | -5/Factory | Entered Upper Caves 12127 | -5/Upper Caves | Spotted B-75 Beast 12133 | -5/Upper Caves | Build established: Scavenger-Gunner 12290 | -5/Upper Caves | Destroyed B-75 Beast 12364 | -5/Upper Caves | Discovered new exit (range 9) 12374 | -5/Upper Caves | Entered another Upper Caves area 12376 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12385 | -5/Upper Caves | System corruption reached 10% 12426 | -5/Upper Caves | Destroyed 8 combat bots 12434 | -5/Upper Caves | Lost 12 parts (2p2n4u4w) 12489 | -5/Upper Caves | Lost 4 parts (1p1n2w) 12956 | -5/Upper Caves | Spotted B-75 Beast 12957 | -5/Upper Caves | Build established: Scavenger-Tank 12991 | -5/Upper Caves | Core integrity fell below 50% 13013 | -5/Upper Caves | Core integrity fell below 20% 13014 | -5/Upper Caves | Lost 8 parts (1p5u2w) 13149 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 13033_ Self-destruct Interrupter emitting active interruption sequence. 13041_ System corrupted: Matter fused (-10). 13055_ Acquired 4 matter. 13057_ Searching scrap... 13057_ Found Mak. Power Source. 13057_ Found Adv. Shield Generator. 13057_ Found Mak. Trap Scanner. 13057_ Found 20 Matter. 13058_ System corrupted: Matter fused (-8). 13058_ Acquired 20 matter. 13058_ Acquired Mak. Power Source. 13067_ Acquired Mak. Trap Scanner. 13068_ Dropped Mak. Trap Scanner. 13075_ System corrupted: Matter fused (-8). 13107_ System corrupted: IFF burst signal emitted. 13122_ System corrupted: Substantial component data lost. 13137_ K