Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.19 @ 21:24:14

Player: crsstev

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2382)     2382
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5432

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     96/300
Energy                     57/100
System Corruption          3%
Temperature                Cool (20)
Movement                   Core (800) Ox15
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
                Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Airjet
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Battery (250)
                Signal Interpreter

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Targeting Computer
                Shield Generator
>               --- WEAPON -----------
          Heavy Assault Rifle
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
                Airjet
  High-capacity Battery
                Signal Interpreter
          Small Laser
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 6   9   11  1   20  5   
  Power                    9    | 1   2   2   .   4   .   
    Engine                 8    | 1   2   2   .   3   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   4   3   .   6   .   
    Treads                 14   | 2   4   3   .   5   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   2   4   .   6   2   
    Device                 7    | .   .   2   .   3   2   
    Storage                2    | 1   .   1   .   .   .   
    Processor              5    | .   2   1   .   2   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   1   2   1   4   3   
    Energy Gun             3    | 1   .   .   .   2   .   
    Energy Cannon          3    | .   .   1   .   .   2   
    Ballistic Gun          4    | 1   .   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   1   4   .   8   7   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               7    | .   1   1   .   4   1   
  Utility                  5    | .   .   1   .   1   3   
  Weapon                   5    | .   .   1   .   2   2   
  Highest Loss Streak      6    | .   1   4   .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   84  83  100 79  57  
  Engine                   8    | .   14  10  11  5   5   
  Core                     1    | .   .   .   .   2   .   
  Treads                   17   | .   20  20  33  16  .   
  Wheel                    3    | .   .   .   .   5   1   
  Device                   8    | .   .   4   11  11  14  
  Storage                  9    | .   13  7   11  9   7   
  Processor                11   | .   9   19  11  10  7   
  Hackware                 2    | .   .   .   .   3   7   
  Energy Gun               3    | .   14  1   .   1   .   
  Energy Cannon            2    | .   .   10  9   .   5   
  Ballistic Gun            6    | .   9   5   12  5   .   
  Launcher                 5    | .   3   3   .   7   5   
Peak Build Rating          24   | 6   7   15  16  24  24  
  Average Rating           14   | 5   5   10  15  19  19  
  On Entrance              10   | .   6   6   15  16  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 14  14  55  55  55  57  
  Greatest Support         83   | 40  40  60  60  83  12  
  Greatest Overweight (x)  16   | .   3   15  .   16  13  
  Average Overweight (x)   1    | .   .   .   .   2   4   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  
  Average Capacity         16   | 7   7   15  20  20  20  
  Most Carried             15   | 2   5   8   8   15  12  
  Average Carried          8    | 1   3   4   7   10  9   
  Final Capacity           20   | 8   5   20  20  20  20  
  Final Carried            13   | 2   4   7   7   13  8   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 36% | Mutant
 24% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1357 | 205 285 207 6   618 36  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2171 | .   524 508 .   983 156 
  Parts                    151  | .   43  39  .   61  8   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  66   | .   18  15  .   27  6   
  Guns                     35   | .   14  4   .   17  .   
  Cannons                  12   | .   .   10  .   .   2   
  AOE                      19   | .   4   1   .   10  4   
Classes Destroyed          14   | .   5   1   .   6   2   
  Worker                   6    | .   5   .   .   1   .   
  Builder                  2    | .   1   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  8    | .   2   3   .   2   1   
  Swarmer                  23   | .   9   7   .   7   .   
  Grunt                    28   | .   9   3   .   13  3   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   10   | .   .   5   .   5   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   8   5   .   5   5   
  Combat Bots Only         6    | .   6   5   .   5   4   
Max Kills in Single Turn   2    | .   2   2   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        597  | .    97   109  .    155  236  
  Missed                   187  | .    20   29   .    52   86   
Damage Taken               3703 | .    574  722  .    1125 1282 
  Core                     1174 | .    93   159  .    220  702  
  Absorbed by Shields      195  | .    .    .    .    195  .    
  Ignored by Resistances   1175 | .    190  216  .    377  392  
Core Remaining (%)         70   | 100  62   .    60   60   .    
Volleys Fired              181  | .    48   43   .    74   16   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  98   | .    80   98   .    96   90   
Shots Fired                311  | .    80   70   .    132  29   
  Gun                      205  | .    71   22   .    110  2    
  Cannon                   59   | .    .    43   .    .    16   
  Launcher                 47   | .    9    5    .    22   11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  127  | .    23   22   .    80   2    
  Thermal                  137  | .    48   43   .    30   16   
  Explosive                47   | .    9    5    .    22   11   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | .    15   8    .    22   23   
  Robot Miss Streak        3    | .    2    3    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    6    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           198  | .    56   36   .    87   19   
  Core Hits                149  | .    36   20   .    72   21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    1    .    
    Burn                   3    | .    2    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5556 | .    1274 818  .    2553 911  
  Guns                     2236 | .    658  176  .    1380 22   
  Cannons                  775  | .    .    558  .    .    217  
  Explosions               2534 | .    610  84   .    1168 672  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    6    .    .    5    .    
  Kinetic                  1612 | .    234  176  .    1180 22   
  Thermal                  1399 | .    424  558  .    200  217  
  Explosive                2534 | .    610  84   .    1168 672  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            86   | .    35   .    .    42   9    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               86   | .    35   .    .    42   9    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    .    120  72   
  Shots                    7    | .    .    .    .    4    3    
  Rammed                   3    | .    2    .    .    1    .    
Targets Rammed             3    | .    2    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        281  | .    210  281  .    105  78   
  Average Temperature      65   | .    68   85   .    29   19   
  Received Heat Transfer   1264 | .    264  231  .    460  309  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    3    1    .    2    .    
  Heat Transferred         3396 | .    1406 999  .    547  444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             299  | .   289 299 98  290 206 
  Initial                  98   | .   .   55  98  31  .   
  Average                  114  | .   141 138 98  106 104 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         80   | 100 69  69  100 82  99  
  Level 1                  19   | .   30  30  .   17  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   1   3   
  Investigation            3    | .   2   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           4    | .   .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   24  24  .   36  10  
  Peak Tracking Total      6    | .   6   6   .   5   4   
  Tactical Retreats        2    | .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            8    | .   4   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   2   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          7    | .   .   3   .   2   2   
  Max in Single Turn       1    | .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          15   | .   8   3   .   4   .   
  Terminals                12   | .   6   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   20  8   .   6   .   
  Successful               24   | .   17  2   .   5   .   
  Failed                   10   | .   3   6   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   17  6   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   14  2   .   5   .   
  Record                   9    | .   9   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        3    | .   2   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   2   .   2   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               5035 | 159  960  771  241  2571 333  
Spaces Moved               2020 | 63   478  326  150  890  113  
  Core                     306  | 4    64   22   .    103  113  
  Treads                   1714 | 59   414  304  150  787  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  160  160  200  
  Average Speed            215  | 153  165  192  160  259  251  
  Slowest Speed            850  | 160  200  800  160  850  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    75   39   39   55   4    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 16   | .    .    .    .    16   .    
Terrain Destroyed          274  | .    37   36   .    123  78   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      274  | .    37   36   .    123  78   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      2407 | 126  568  400  152  1027 134  
  Wait                     81   | 50   17   .    .    14   .    
  Move                     2015 | 62   477  325  149  889  113  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 8    11   16   1    24   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   44   | 6    8    9    1    15   5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     8    | .    1    2    .    5    .    
  Drop                     15   | .    4    5    1    5    .    
  Fire                     181  | .    48   43   .    74   16   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    2    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  160 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 3)
  750 | -10/Materials | Discovered new exit (range 11)
 1080 | -10/Materials | Discovered new exit (range 8)
 1118 | -10/Materials | Identified exit to Materials
 1120 | -10/Materials | Entered another Materials area
 1120 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1363 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1780 | -9/Materials  | Build established: Scavenger-Mutant
 1867 | -9/Materials  | Discovered new exit (range 16)
 1891 | -9/Materials  | Entered Mines
 2077 | -9/Mines      | Learned Materials stockpile data
 2103 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2120 | -9/Mines      | Discovered new exit (range 9)
 2132 | -9/Mines      | Entered Materials
 2132 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2947 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 3167 | -8/Materials  | Discovered new exit (range 16)
 4084 | -8/Materials  | Build established: Hacker-Mutant
 4703 | -8/Materials  | Entered Factory
 4703 | -7/Factory    | Evolved 2 slots: Utility x2
 4995 | -7/Factory    | Core integrity fell below 50%
 4998 | -7/Factory    | Lost 4 parts (1p1u2w)
 5024 | -7/Factory    | Core integrity fell below 20%
 5036 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
Beam Cannon destroyed.
Y-54 Guardian emerges from the garrison.
Mni. Grenade Launcher destroyed.
U-05 Engineer lays Concrete. <x2>
Door malfunctions.
U-05 Engineer lays Concrete.
Hardlight Generator destroyed.
U-05 Engineer lays Concrete. <x4>
Imp. Ion Engine destroyed.
U-05 Engineer lays Concrete. <x8>
K-01 Serf cleans the Nuclear Reactor.
Use the buttons at the bottom right of the parts list, or press c/e/w/q,
  to visualize various stats related to parts and inventory items.
Adv. Weight Redist. System destroyed.
Door malfunctions.
P-60 Hacker destroyed.
System corrupted: FCS attempts to trigger Beam Cannon.
System corrupted: Beam Cannon misfires.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ??         #?????????????????????????????????????? |
| ?##        #???????? ????????????????????????????? |
| ?##        #########  ???????????????????????????? |
| ##                    ???????????????????????????? |
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| ###                   ???????????????????????????? |
| #                      ??????????????????????????? |
| #               """ """??????????????????????????? |
|  #              """ """??????????????????????????? |
|                 """ """  ????????????????????????? |
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|                 """ """  ????????????????????????? |
|  *       !      """ """  ????????????????????????? |
|                 """ """  #????????  ?????????????? |
|     #    #  #            #???????! ??????????????? |
|     ##      #   """ """  ######## ???????????????? |
|     ## ######   """ """   ^     /????????????????? |
|     #       #   """ """         #????????????????? |
|     # """   #                   +????????????????? |
|     # """   #   """ """    a    #????????????????? |
|     # """   #   """ """    !!!  #????????????????? |
|     #       #   """ """    !!   #????????????????? |
|     #"      #         Y    !!   #????????????????? |
|     #""     #   """ """     k   #????????????????? |
|     #""  =  #   """ """  @ ]!   #????????????????? |
|     #""     +   """ """    ]! w #????????????????? |
|     #""     #         %Y ######        ??????????? |
|     #"T     #         !  #????????#### ??????????? |
|     #""     ### ######## #???????????????????????? |
| #+###""     #?# #??   ## #???????????????????????? |
| # #?#""     #?# #?! ""## #???????????????????????? |
| # #?#""     #?# #?! F"## #???????????????????????? |
| # #?#"      #?# #    "## #???????????????????????? |
| # #?#       #?# + = ""## #???????????????????????? |
| # #?#   #/###?#        # #???????????????????????? |
| # #?#      ####     #  # ????????????????????????? |
| # ###      !             #???????????????????????? |
| ? #               [%     #???????????????????????? |
| ? ####                   #???????????????????????? |
| ? ???# !                 #???????????????????????? |
| ? ???#                 #+#???????????????????????? |
| ? ??              #       ???????????????????????? |
| ?        " "     ###       ??????????????????????? |
|         ""G""    #??        ?????????????????????? |
|                  #???       ?????????????????????? |
|           !      #???#######?????????????????????? |
| ##########       #???????????????????????????????? |
| ?????????###   ###???????????????????????????????? |
| ???????????    #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Loot Pinata
Made in Tau Ceti IV

 Challenges 
------------
None

 Game 
------
Seed              FlightCompositePod
  Manual?         0
Play Time         00:58:15
  Cumulative      3.0 hours
  Start           2025.03.19 @ 20:08:36
  End             2025.03.19 @ 21:24:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a45c1afe-a8ce-4d6f-8163-911d5763f39c