Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 06:14:01 Player: Doglevel Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1096) 1096 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 3420 Bonus ------- Follower Combat Kills 187 Met Imprinter 300 Was Imprinted 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/400 Matter 94/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher Katana > --- INVENTORY (10) --- Heavy Ion Engine Transport Network Coupler Relay Coupler [Programmer] (58) Mobile Refinery Mk. CCLXVII Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Light Assault Rifle Katana > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Transport Network Coupler Light Armor Plating Relay Coupler [Programmer] Mobile Refinery Mk. CCLXVII Mini Grenade Launcher Datajack [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 31 | 6 2 21 . 1 1 Power 8 | 1 1 6 . . . Engine 8 | 1 1 6 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 7 . . . Treads 4 | 2 . 2 . . . Leg 5 | . . 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . . 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 . 7 . 1 . Energy Gun 6 | 2 . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . 3 . . 6 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility . | . . . . . . Weapon 4 | . . 2 . . 2 Highest Loss Streak 6 | . . 3 . . 6 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 3 6 9 10 9 8 Power 1 | . 1 1 3 1 1 Propulsion 2 | 2 4 1 2 2 1 Utility 3 | . . 2 3 3 3 Weapon 1 | . 1 2 1 . . Tool/Special . | . . . . . . Unused Backups 8 | . 1 2 . 1 4 Power 1 | . 1 . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 1 3 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 85 96 100 100 98 Engine 21 | . 14 20 22 22 21 Treads 20 | . 28 6 22 21 21 Leg 2 | . . 15 . . . Storage 11 | . 14 11 11 11 11 Hackware 10 | . . 9 11 11 11 Energy Gun 12 | . 28 17 11 11 10 Ballistic Gun 9 | . . 7 11 11 11 Launcher 9 | . . 8 11 11 11 Peak Build Rating 19 | 6 7 17 17 19 19 Average Rating 16 | 5 6 13 17 17 17 On Entrance 10 | . 6 6 17 17 18 Avg Prop Armor Cover (%) 6 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 30 | 14 19 30 30 30 30 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 2 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 9 Average Carried 9 | 3 6 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 9 5 Class Distribution -------------------- 65% | Scavenger-Bomber 19% | Scavenger-Gunner 8% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Bomber | -7/Zion Scavenger-Bomber | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 805 | 210 70 443 12 70 . Remotely . | . . . . . . Salvage Created 1254 | . 276 862 . . 116 Parts 71 | . 15 51 . . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . 7 9 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 5 18 . . 3 Guns 16 | . 5 11 . . . AOE 9 | . . 6 . . 3 Classes Destroyed 11 | . 3 7 . . 1 Worker 6 | . 1 5 . . . Builder 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 3 | . . 2 . . 1 Grunt 17 | . 5 12 . . . Brawler 2 | . . 1 . . 1 Sentry 4 | . . 3 . . 1 Thug 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 . . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 3 | . 1 3 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 187 | . 27 105 . . 55 Missed 43 | . 6 18 . . 19 Hits 144 | . 21 87 . . 36 Melee 2 | . . . . . 2 Projectile 142 | . 21 87 . . 34 Critical Strikes 9 | . . 4 . . 5 Damage Taken 2384 | . 277 1124 . . 983 Core 505 | . 95 200 . . 210 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 214 | . . . . 214 . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 91 | . 17 56 . 1 17 Largest 3 | . 2 3 . 1 3 Hottest 136 | . 80 136 . 30 106 Shots Fired 188 | . 34 115 . 1 38 Gun 157 | . 34 100 . . 23 Cannon . | . . . . . . Launcher 31 | . . 15 . 1 15 Special . | . . . . . . Kinetic 48 | . . 32 . . 16 Thermal 59 | . . 52 . . 7 Explosive 31 | . . 15 . 1 15 Electromagnetic 50 | . 34 16 . . . Robot Hit Streak 8 | . 7 6 . . 8 Robot Miss Streak 3 | . 2 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 117 | . 23 68 . . 26 Core Hits 80 | . 13 50 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . 1 4 . . 1 Burn 4 | . . 4 . . . Destroy 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3390 | . 457 1965 . 2 966 Guns 1316 | . 341 829 . . 146 Cannons . | . . . . . . Explosions 2074 | . 116 1136 . 2 820 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 380 | . . 291 . . 89 Thermal 599 | . 116 426 . . 57 Explosive 1958 | . . 1136 . 2 820 Electromagnetic 453 | . 341 112 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 176 | . . 34 . . 142 Shots 6 | . . 1 . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 438 | . 216 438 . . 152 Average Temperature 124 | . 85 150 . . 56 Received Heat Transfer 822 | . 162 498 . . 162 Effects 6 | . . 6 . . . Shutdowns 3 | . . 3 . . . Interference 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1680 | . 100 1432 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 80 | 100 100 66 100 . . Level 1 19 | . . 33 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 381 | . 67 381 142 . . Initial 142 | . . 11 142 . . Average 103 | . 24 147 123 . . Influence Increases 1008 | . 146 636 . . 226 Destroy 0b10 Robot/C 640 | . 100 360 . . 180 Destroy 0b10 Robot/NC 75 | . 10 60 . . 5 Destroy Leader 108 | . 32 76 . . . Allied During Kill 26 | . . . . . 26 Successful Hack 4 | . 4 . . . . Disable Machine 30 | . . 30 . . . Destroy Structure 110 | . . 110 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 914 | . 119 298 263 102 132 Entered New Map 341 | . . 16 223 102 . Time Decay 463 | . 119 272 40 . 32 Lost Part 70 | . . 10 . . 60 Lost Ally 40 | . . . . . 40 Squads Dispatched 2 | . 1 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 8 23 . . 16 Peak Tracking Total 9 | . 3 5 . . 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 3 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 1 . 3 . Successful 7 | . 4 . . 3 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . . 3 . Record 3 | . 3 . . . . Part Schematic 3 | . . . . 3 . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 3 Highest-Rated Group 240 | . . . . 240 81 Highest-Rated Ally 42 | . . . . 42 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 352 | . . . . . 352 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5258 | 82 323 720 92 3554 487 Spaces Moved 3007 | 45 165 269 57 2208 263 Core 5 | 5 . . . . . Treads 2827 | 40 165 94 57 2208 263 Legs 175 | . . 175 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 152 160 179 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 36 27 20 93 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 177 | . . 119 . 2 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 177 | . . 119 . 2 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3234 | 56 190 405 57 2228 298 Wait 47 | . 2 32 . 3 10 Move 3002 | 44 164 268 56 2207 263 Hop . | . . . . . . Pick Up 23 | 6 3 9 . 5 . Fast Attach 15 | 6 1 8 . . . Attach 8 | . . 4 . . 4 Detach 6 | . 1 4 . . 1 Swap 23 | . 1 12 1 6 3 Drop 19 | . 1 12 . 6 . Fire 91 | . 17 56 . 1 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 605 | -9/Materials | Lost 3 parts (1n2w) 1090 | -9/Materials | Discovered new exit (range 9) 1126 | -9/Materials | Entered Mines 1195 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1218 | -9/Mines | Entered Zion 1223 | -7/Zion | Build established: Scavenger-Gunner 1278 | -7/Zion | Learned 4 Factory zone layouts 1402 | -7/Zion | Found Relay Coupler [Programmer] 1408 | -7/Zion | Found Relay Coupler [Programmer] 1431 | -7/Zion | Learned Factory trap positions 1588 | -7/Zion | Gained Derelict followers 1999 | -7/Zion | Met Imprinter 2067 | -7/Zion | Build established: Scavenger-Bomber 2108 | -7/Zion | Found Prototype Device 2407 | -7/Zion | Visited the Megawrench Repair Shop 2407 | -7/Zion | Megawrench repaired 9 parts 2741 | -7/Zion | Learned location of Storage (-7) 2861 | -7/Zion | Imprinted 2863 | -7/Zion | Declared Zion's savior 3575 | -7/Zion | Discovered new exit (range 16) 3661 | -7/Zion | Received a visual enhancement algorithm 3663 | -7/Zion | Ran a visual enhancement algorithm 3663 | -7/Zion | Ran a visual enhancement algorithm 4442 | -7/Zion | Ran a visual enhancement algorithm 4772 | -7/Zion | Entered Proximity Caves 4772 | -6/Proximity Caves | Accompanied by 3 allies 4779 | -6/Proximity Caves | Learned Factory emergency access door positions 4870 | -6/Proximity Caves | Learned Factory stockpile data 5177 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5177 | -6/Proximity Caves | Core integrity fell below 50% 5237 | -6/Proximity Caves | Lost 3 allies 5242 | -6/Proximity Caves | Core integrity fell below 20% 5259 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Destroyed Imp. Treads. Slug penetrates Wall. Y-64 Sentinel destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. M-28 Smith repairs Y-54 Guardian. The unstable cave ceiling collapses. Machine disabled. M-28 Smith destroyed. Ion Engine destroyed. Lgt. Treads destroyed. Beam Rifle destroyed. Lgt. Assault Rifle destroyed. Discarded Hacking Suite. Lgt. Armor Plating severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?? ????????????????????? | | ??????????????????????? ? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? #####???????????????? | | ??????????????????????? ##??????????????? | | ??????????????????????? ? %" ##?????????????? | | ??????????????????????# ? #?????????????? | | ??????????????????????# ### # # ##????????????? | | ??????????????????????# #" ##???????????? | | ?????????????????????## " #???????????? | | ????????????????????## #Y ????????????? | | ????????? ???????#### #g = #?????????????? | | ?????????? ?????## " !%%% #?????#???????? | | ???????#??? ????# "" %= ##???? ???????? | | ?????### ### ??## g g #???? ?????? | | ????# ### @l #???? 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""" " | | ??????????## ##### #; ### | | ???????????## ##???###### # ??? | | ????????????## #?#######?## #????????? | | ?????????????## ### #### ##???????? | | ??????????????# ## ######??? | | ??????????????## #??? | | ???????????????## ## ##??? | | ????????????????## ## #???? | | ???????????????### #???? | | ?????????????? ### ##???? | | ??????????? #?# ##????? | | ???????????? ###### #?# #?????? | | ???????????## ??????## ##### # #?# #?????? | | ????????????#????????###???# ## ##?# ##????? | | ??????????????? ??????????# ######??# #????? | | ???????????????? ###???#### #???????## #????? | | ??????????????? #### ##???????## #????? | | ??????????????# ##???????# #???? | | ?????????????## ##??????## #???? | | ?????????? ### ##??????#####???? | | ?????????? ## ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Shock Absorption System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed CoordinationHugeCannon Manual? 0 Play Time 01:08:56 Cumulative 9.2 hours Start 2026.02.20 @ 12:00:47 End 2026.02.21 @ 06:14:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 25x20 Zoom Use 66% Tactical HUD 0 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b8dd9eee-2237-4501-992d-275cc807d6aa