Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.12 @ 01:36:32 Player: LordVenom1 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (420) 420 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3775 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Sensor Array Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Terrain Scanner Assault Cannon Assault Cannon Mining Claw [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 5 | . . 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 43 | 4 8 3 13 10 . 5 Power 4 | 1 1 . . 1 . 1 Engine 3 | 1 1 . . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | . 2 . 4 1 . . Treads . | . . . . . . . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . 4 1 . . Utility 7 | 1 2 2 . . . 2 Device 4 | . . 2 . . . 2 Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 2 3 1 9 8 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 3 1 . . . 1 Ballistic Cannon 12 | . . . 6 6 . . Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 12 | . . . . 5 1 6 Power 1 | . . . . . . 1 Propulsion 5 | . . . . 3 1 1 Utility 3 | . . . . 1 . 2 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 5 | . . . . 2 1 5 Average Slot Usage (%) 59 | . 96 97 64 38 11 19 Engine 7 | . 14 11 9 6 . . Leg 9 | . 28 22 . . . . Flight 12 | . . . 35 21 11 5 Device 7 | . . 20 9 6 . 7 Storage 11 | . 25 22 9 1 . . Ballistic Gun 9 | . 26 22 . . . . Naked Turns 4 | . . . . . . 4 Heaviest Build 47 | 11 45 47 24 29 . 13 Greatest Support 24 | 3 20 20 24 24 6 3 Greatest Overweight (x) 4 | 3 2 2 . 1 . 4 Average Overweight (x) . | 2 . 2 . . . . Largest Inventory Capacity 16 | 6 16 16 16 10 4 4 Average Capacity 8 | 5 12 16 10 5 4 4 Most Carried 16 | 6 16 16 15 10 4 4 Average Carried 7 | 3 9 15 9 5 4 2 Final Capacity 16 | 6 16 16 10 4 4 4 Final Carried 16 | 6 15 16 10 4 4 1 Class Distribution -------------------- 80% | Mutant 19% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 581 | 169 89 71 105 . . 147 Remotely . | . . . . . . . Salvage Created 401 | . 24 99 106 71 . 101 Parts 34 | . 3 13 11 2 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 15 | . 2 4 5 2 . 2 Melee 1 | . . . . . . 1 Guns 7 | . 2 4 . . . 1 Cannons 2 | . . . 2 . . . AOE 5 | . . . 3 2 . . Classes Destroyed 3 | . 1 1 . 1 . . Swarmer 9 | . 2 3 3 . . 1 Grunt 2 | . . . . 2 . . Sentry 4 | . . 1 2 . . 1 Best Kill Streak 3 | . 2 3 3 2 . 1 Combat Bots Only 3 | . 2 3 3 2 . 1 Max Kills in Single Turn 3 | . 1 1 3 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 2138 | . 28 156 150 589 292 923 Core 1098 | . . 16 63 160 243 616 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 100 96 88 77 . . Volleys Fired 28 | . 4 5 3 11 . 5 Largest 2 | . 2 2 2 2 . 1 Hottest 88 | . 46 46 88 88 . 28 Shots Fired 44 | . 8 10 5 16 . 5 Gun 23 | . 8 10 . . . 5 Cannon 19 | . . . 4 15 . . Launcher 2 | . . . 1 1 . . Special . | . . . . . . . Kinetic 42 | . 8 10 4 15 . 5 Thermal . | . . . . . . . Explosive 2 | . . . 1 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 3 4 6 4 . 5 Robot Miss Streak 3 | . 1 3 . 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 31 | . 3 5 4 10 . 9 Core Hits 27 | . 2 5 5 6 . 9 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 20 | . . . 1 11 . 8 Impact . | . . . . . . . Slashing 20 | . . . 1 11 . 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1152 | . 26 85 290 484 . 267 Guns 238 | . 26 85 . . . 127 Cannons 354 | . . . 76 278 . . Explosions 419 | . . . 214 205 . . Melee 140 | . . . . . . 140 Ramming 1 | . . . . 1 . . Kinetic 592 | . 26 85 76 278 . 127 Thermal . | . . . . . . . Explosive 419 | . . . 214 205 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 140 | . . . . . . 140 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . 8 . . Impact . | . . . . . . . Kinetic 7 | . . . . 7 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 27 | . . . . 27 . . Shots 1 | . . . . 1 . . Rammed 3 | . . . . 3 . . Targets Rammed 3 | . . . . 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 235 | . . . 33 235 . . Average Temperature 72 | . . . 19 81 . . Received Heat Transfer 567 | . . 12 45 225 45 240 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 309 | . 46 135 309 274 73 . Average Influence 87 | . 11 79 111 172 52 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 86 | 100 100 100 97 53 100 . Level 1 13 | . . . 2 46 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 1 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 5 10 15 16 11 9 Peak Tracking Total 8 | . 3 5 6 5 8 7 Tactical Retreats 14 | . 1 . 2 8 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 5 | . 2 . 2 1 . . Terminals 2 | . 1 . 1 . . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 3 . 2 1 . . Successful 5 | . 3 . 2 . . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 2 | . 1 . 1 . . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 2127 | 80 498 279 297 528 116 329 Spaces Moved 2285 | 36 288 134 403 859 270 295 Core 393 | 36 . . . . 62 295 Treads . | . . . . . . . Legs 422 | . 288 134 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1470 | . . . 403 859 208 . Fastest Speed 31 | 50 120 180 31 31 40 50 Average Speed 67 | 187 149 180 31 35 42 90 Slowest Speed 250 | 200 180 180 31 120 50 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 49 20 29 23 9 53 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 19 | . . . 11 8 . . Melee 1 | . . . 1 . . . Projectile 1 | . . . . 1 . . AOE 17 | . . . 10 7 . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2791 | 49 346 168 575 1049 267 337 Wait 319 | . 30 1 132 134 . 22 Move 2271 | 35 287 133 402 858 261 295 Hop 4 | . . . . . 4 . Pick Up 52 | 10 14 14 4 7 1 2 Fast Attach 4 | . 1 . 1 2 . . Attach 30 | 4 3 2 9 7 . 5 Detach 11 | . . . 8 3 . . Swap 9 | . 4 1 3 1 . . Drop 40 | . 3 12 12 12 1 . Fire 28 | . 4 5 3 11 . 5 Melee 20 | . . . 1 11 . 8 Ram 3 | . . . . 3 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 480 | -10/Materials | Discovered new exit (range 9) 557 | -10/Materials | Repaired Hvy. Assault Rifle 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 827 | -9/Materials | Discovered new exit (range 15) 858 | -9/Materials | Entered another Materials area 858 | -8/Materials | Evolved 2 slots: Propulsion x2 1136 | -8/Materials | Discovered new exit (range 9) 1155 | -8/Materials | Entered Factory 1155 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1173 | -7/Factory | Build established: Sprinter 1592 | -7/Factory | Build established: Mutant 1677 | -7/Factory | Discovered new exit (range 15) 1683 | -7/Factory | Entered another Factory area 1683 | -6/Factory | Evolved 2 slots: Utility x2 1793 | -6/Factory | Discovered new exit (range 12) 1799 | -6/Factory | Entered Lower Caves 1968 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2094 | -6/Lower Caves | Attracted the attention of an 0b10 base 2101 | -6/Lower Caves | Core integrity fell below 50% 2122 | -6/Lower Caves | Core integrity fell below 20% 2128 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 01968_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02002_ Mic. Nuclear Core destroyed. 02003_ Y-54 Guardian destroyed. 02006_ Acquired 73 matter. 02007_ Lgt. Treads fries itself beyond repair. 02009_ Acquired Flak Gun. 02010_ Lgt. Treads fries itself beyond repair. 02093_ S-27 Virus springs to life. 02093_ G-50 Soldier springs to life. 02093_ Adv. Sensor Array destroyed. 02093_ S-27 Virus springs to life. 02093_ G-50 Soldier springs to life. 02093_ Imp. Integration Mediator destroyed. 02102_ Axe destroyed. 02114_ Faulty Imp. VTOL Module destroyed. 02118_ S-27 Virus destroyed. 02124_ Flak Gun destroyed. 02126_ Acquired 28 matter. 02128_ VTOL Module fries itself beyond repair. 02128_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????? ??????? ????????????? | | ??????????????????????????# ?????? ????????????? | | ?????????????????????????## #????# ?????????????? | | ?????????????????????????# ##??# ??????????????? | | ?????????????????????#???# ### ???????????????? | | ?????????????????????# ?## ????####????????? | | ?????????????????????# ## ????## #????????? | | ?????????????????????? #????## #????????? | | ??????????????????????? #???## ##????????? | | ????????????????????????# #???# ### ???????? | | ???????????????????????## #???# #??? ####### | | ??????????????????????## @ #??## #???? | | ??????????????????????# #### ##?????? | | ?????????????? ##### ## #????????# | | ????????????????# ########## | | ????????????????# Y g g | | ????????????????# ######+####g* ## | | ????????????????#???"""" """# s ### ######### | | ????????????????????""T"$ + ### #???????# | | ???????????????????# # ## ###?####??# | | ???????????????????+ # ## #??## #?# | | ???????????????????#" ?# ## #??# ## | | ???????????????????#" ?+ ## #??# | | ???????????????????#" "??# ??## ## | | ???????????????????#" ???# ???##### ## | | ???????????????????#" ????# ???????# | | ???????????????????#####?????# ???????## | | ????????????????????????????? ?????????# | | ????????????????????????????? ?????????# | | ????????????????????????????? ?????????# | | ????????????????????????????? ?????????# | | ????????????????????????????? ## ?????????# | | ?????????????????????????????###?? #?????????# | | ?????????????????????????????????? ???????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 235 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeEtherialCloak Manual? 0 Play Time 00:43:21 Cumulative 14.5 hours Start 2020.07.12 @ 00:05:07 End 2020.07.12 @ 01:36:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b022b60-7edf-4b9c-ac1f-55785da6cef9