Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 22:56:43 Player: Gobbopathe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1510) 1510 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5801) 5801 TOTAL SCORE: 14366 Bonus ------- High Alert Combat Kills 148 Win 3000 Win Speed 2653 Cogmind --------- Core Integrity 948/1600 Matter 115/300 Energy 54/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Quantum Shading Machine Enhanced Optical Array Experimental Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (5) ---- Nuclear Pulse Array Long-range Sensor Array Molecular Scythe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Field Propulsion Array Experimental Q-thruster > --- UTILITY ---------- Experimental Energy Well Quantum Shading Machine Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Improved Reaction Control System Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe > --- INVENTORY -------- Nuclear Pulse Array Long-range Sensor Array Micro-nuke Launcher Micro-nuke Launcher [Rating: 156] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Quantum Shading Machine Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . . . Propulsion 4 | . . . 2 . . . . 2 . . Utility 12 | . . 2 . 1 2 2 1 . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 133 | 6 2 5 3 9 15 9 25 25 19 15 Power 19 | 1 . . . 1 3 1 4 4 4 1 Engine 2 | 1 . . . 1 . . . . . . Core 7 | . . . . . 3 1 2 1 . . Reactor 10 | . . . . . . . 2 3 4 1 Propulsion 35 | 2 . 2 2 3 5 5 3 4 5 4 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 33 | . . 2 2 3 5 5 3 4 5 4 Utility 54 | 1 2 3 . 4 7 3 10 15 6 3 Device 30 | . 1 1 . 2 3 . 9 9 4 1 Storage 5 | 1 1 1 . . . . . 2 . . Processor 8 | . . 1 . . 1 2 1 1 1 1 Hackware 10 | . . . . 1 3 1 . 3 1 1 Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . 1 1 . . 8 2 4 7 Energy Gun 2 | 1 . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . 1 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 14 | . . . 1 . . . 6 1 3 3 Piercing Weapon 2 | . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 1 4 4 1 Parts Lost 52 | . . . . 4 5 2 8 12 1 20 Power 6 | . . . . . . . 1 2 . 3 Propulsion 21 | . . . . 2 4 1 2 5 1 6 Utility 21 | . . . . 1 1 1 4 5 . 9 Weapon 4 | . . . . 1 . . 1 . . 2 Highest Loss Streak 15 | . . . . 4 2 2 5 6 1 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 93 93 100 96 83 84 81 75 73 81 Engine 2 | . 14 11 9 13 . . . . . . Core 2 | . . . . . 5 5 6 1 . . Reactor 3 | . . . . . . . 1 5 6 9 Wheel 1 | . 28 6 . . . . . . . . Flight 17 | . . 15 36 29 25 23 17 12 13 15 Device 14 | . 8 22 18 21 9 5 17 17 15 15 Storage 4 | . 14 4 9 7 6 5 1 2 4 3 Processor 7 | . . 11 9 7 6 11 13 6 4 11 Hackware 15 | . . . . . 21 24 15 18 19 19 Energy Gun 1 | . 14 11 5 5 . . . . . . Ballistic Gun 1 | . 14 11 9 . . . . . . . Slashing Weapon 4 | . . . 3 7 6 5 5 3 4 7 Piercing Weapon 1 | . . . . . . . . 4 3 . Peak Build Rating 156 | 6 7 14 22 31 51 66 99 117 128 156 Average Rating 72 | 4 6 11 20 28 40 57 73 95 98 136 On Entrance 43 | . 6 7 14 22 29 50 56 91 77 123 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 10 26 27 13 24 19 18 43 44 50 62 Greatest Support 60 | 26 26 26 20 26 22 23 36 59 50 60 Greatest Overweight (x) 5 | . . 5 . 2 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 2 8 7 7 8 8 8 8 5 5 5 Average Carried 5 | 1 4 5 6 6 7 7 5 4 4 4 Final Capacity 15 | 8 15 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 5 7 5 7 7 5 5 5 4 Class Distribution -------------------- 43% | Hacker-Sprinter 20% | Hacker-Mutant 14% | Hacker-Ninja 10% | Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1440 | 230 44 . . 61 199 84 144 170 375 133 Remotely . | . . . . . . . . . . . Salvage Created 1383 | . 63 . . 61 80 . 143 161 667 208 Parts 101 | . 6 . . 9 10 . 13 9 45 9 Haulers Intercepted 2 | . . . . . . . . . 2 . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 24 | . 3 . . . 1 . 10 1 7 2 Melee 8 | . . . . . 1 . 1 1 3 2 Guns 3 | . 3 . . . . . . . . . AOE 13 | . . . . . . . 9 . 4 . Classes Destroyed 8 | . 2 . . 1 1 . 1 . 2 1 Hauler 2 | . . . . . . . . . 2 . Recycler 1 | . . . . . . . . . 1 . Operator 3 | . 1 . . 1 . . 1 . . . Watcher 9 | . . . . 1 1 . . 2 3 2 Swarmer 17 | . 3 . . . . . 9 . 4 1 Grunt 1 | . . . . . . . . . . 1 Hunter 1 | . . . . . . . 1 . . . Programmer 5 | . . . . . 1 . . 1 3 . Best Kill Streak 9 | . 4 . . 1 1 . 9 2 4 3 Combat Bots Only 9 | . 3 . . . 1 . 9 1 4 1 Max Kills in Single Turn 3 | . 1 . . 1 1 . 3 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 2 . Melee 1 | . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 560 | . 9 2 5 40 120 5 54 103 35 187 Missed 285 | . 1 1 3 26 70 4 29 62 20 69 Damage Taken 5355 | . 65 13 68 501 547 207 619 1157 294 1884 Core 1645 | . 26 13 53 72 206 71 139 342 71 652 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 38 | . . . . 14 . . 24 . . . Core Remaining (%) 85 | 100 89 96 90 89 75 92 87 73 95 59 Volleys Fired 39 | . 15 . 3 6 . . 4 . 3 8 Largest 2 | . 2 . 2 1 . . 1 . 1 2 Hottest 98 | . 60 . 60 40 . . 49 . 49 98 Shots Fired 61 | . 30 . 5 6 . . 4 . 3 13 Gun 41 | . 30 . 5 6 . . . . . . Cannon . | . . . . . . . . . . . Launcher 20 | . . . . . . . 4 . 3 13 Special . | . . . . . . . . . . . Kinetic 18 | . 15 . 3 . . . . . . . Thermal 17 | . 15 . 2 . . . . . . . Explosive 20 | . . . . . . . 4 . 3 13 Electromagnetic 6 | . . . . 6 . . . . . . Robot Hit Streak 5 | . 5 . 1 2 . . . . 2 . Robot Miss Streak 6 | . 3 . 2 2 . . 5 . 6 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 84 | . 17 . 1 4 7 . 11 15 19 10 Core Hits 54 | . 7 . 1 3 2 . 15 5 13 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . . . 1 . . 1 3 2 . Corrupt 1 | . . . . 1 . . . . . . Sever 3 | . . . . . . . 1 2 . . Impale 3 | . . . . . . . . 1 2 . Melee Attacks 283 | . . . 6 17 19 22 37 76 58 48 Impact . | . . . . . . . . . . . Slashing 210 | . . . 6 17 19 22 36 42 20 48 Piercing 73 | . . . . . . . 1 34 38 . Sneak Attacks 6 | . . . . . . . 3 . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 3 2 1 Damage Inflicted 5790 | . 156 . 7 91 232 . 1674 618 1633 1379 Guns 216 | . 156 . 7 53 . . . . . . Cannons . | . . . . . . . . . . . Explosions 2499 | . . . . . . . 1099 . 686 714 Melee 3075 | . . . . 38 232 . 575 618 947 665 Ramming . | . . . . . . . . . . . Kinetic 97 | . 90 . 7 . . . . . . . Thermal 66 | . 66 . . . . . . . . . Explosive 2499 | . . . . . . . 1099 . 686 714 Electromagnetic 53 | . . . . 53 . . . . . . Impact . | . . . . . . . . . . . Slashing 1993 | . . . . 38 232 . 575 319 164 665 Piercing 1082 | . . . . . . . . 299 783 . Highest Corruption 12 | . . 2 . 11 . . . . 1 12 Average Corruption 6 | . . 2 . 11 . . . . 1 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . 6 . . Effects 9 | . . . . 1 . . . . 1 7 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 2 | . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 683 | . . . . . 5 . 76 11 387 204 Projectiles . | . . . . . . . . . . . Explosions 195 | . . . . . . . 45 . 150 . Melee 488 | . . . . . 5 . 31 11 237 204 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . 5 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 63 | . 40 . 2 23 . 8 32 39 15 63 Average Temperature 19 | . 24 . 2 14 . 8 17 13 4 27 Received Heat Transfer 303 | . . . . 57 126 33 9 63 6 9 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 752 | . 166 75 127 473 507 223 313 540 752 648 Initial 449 | . . 14 31 57 212 130 25 164 157 449 Average 271 | . 60 36 78 201 270 121 65 284 511 517 Maximum Alert Level 3 | . . . . 2 2 1 1 2 3 2 Low Security (%) 39 | 100 100 100 100 60 10 77 93 14 10 . Level 1 33 | . . . . 20 85 22 6 76 21 1 Level 2 24 | . . . . 19 4 . . 8 53 98 Level 3 1 | . . . . . . . . . 14 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 . 1 1 7 1 5 5 5 5 Investigation 12 | . . . . . 3 . . 3 2 4 Extermination 5 | . . . . 1 . . 1 1 1 1 Reinforcement 9 | . 1 . 1 . 1 1 3 1 1 . Assault 1 | . . . . . . . . . 1 . Garrison 4 | . . . . . 3 . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered 3 | . . . . . 1 . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 3 . . 1 1 . 1 1 . 1 Communications Jammed 59 | . . . . . . . . . 15 44 Distress Signals 39 | . . . . . . . . . 15 24 Times Spotted 189 | . 8 1 3 23 25 4 28 37 27 33 Peak Tracking Total 17 | . 6 1 2 11 10 2 11 17 7 12 Tactical Retreats 40 | . 1 . . 5 5 1 5 11 5 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . 1 . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 75 | . 7 2 4 7 11 6 9 14 9 6 Terminals 51 | . 7 2 3 6 8 2 7 9 3 4 Fabricators 5 | . . . . . 2 1 . 1 1 . Repair Stations 4 | . . . . 1 . 1 1 . 1 . Recycling Units 7 | . . . . . . 1 . 2 2 2 Scanalyzers 5 | . . . 1 . . 1 . 2 1 . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 232 | . 29 5 12 16 36 20 36 38 24 16 Successful 143 | . 18 5 6 13 22 16 21 18 18 6 Failed 89 | . 11 . 6 3 14 4 15 20 6 10 Catastrophic 10 | . . . 1 . 5 . 2 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 100 | . 10 4 5 6 20 10 22 14 7 2 Terminals 175 | . 29 5 9 14 29 9 33 25 11 11 Fabricators 12 | . . . . . 5 3 . 2 2 . Repair Stations 6 | . . . . 2 . 1 2 . 1 . Recycling Units 20 | . . . . . . 5 . 5 5 5 Scanalyzers 14 | . . . 3 . . 2 . 6 3 . Garrison Access 5 | . . . . . 2 . 1 . 2 . Terminal Hacks 64 | . 13 1 2 5 11 3 14 7 6 2 Record 3 | . . . . 1 . . . 2 . . Part Schematic 7 | . . . . 1 4 . 2 . . . Robot Analysis 2 | . 1 . . . . . 1 . . . Prototype ID Bank 5 | . 4 . . . . . 1 . . . Open DSF 3 | . . . . 1 1 . . 1 . . Level Access Points 4 | . 1 . . . . . 1 . 1 1 Branch Access Points 2 | . . . . . . . 1 . 1 . Terminal Index 4 | . 1 . . 1 1 . 1 . . . Alert Level 4 | . 1 . . . . 1 1 . 1 . Unreport Threat 9 | . 1 . . . . 2 3 2 . 1 Locate Traps 10 | . 1 1 2 1 1 . 1 2 1 . Dispatch Records 1 | . 1 . . . . . . . . . Recall Investigation 3 | . . . . . 2 . . . 1 . Recall Reinforcements 3 | . . . . . 2 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . 1 . Fabricator Hacks 6 | . . . . . 2 . . 2 2 . Load Schematic 3 | . . . . . 1 . . 1 1 . Build 3 | . . . . . 1 . . 1 1 . Repair Station Hacks 4 | . . . . 2 . . 2 . . . Scan Component 2 | . . . . 1 . . 1 . . . Repair 2 | . . . . 1 . . 1 . . . Recycling Unit Hacks 16 | . . . . . . 3 . 4 5 4 Process 5 | . . . . . . 1 . 1 2 1 Report Inventory 5 | . . . . . . 1 . 1 1 2 Retrieve Matter 6 | . . . . . . 1 . 2 2 1 Scanalyzer 9 | . . . 2 . . 2 . 3 2 . Insert Component 5 | . . . 1 . . 1 . 2 1 . Analyze 4 | . . . 1 . . 1 . 1 1 . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Seal Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks 41 | . 5 4 2 6 8 8 4 2 2 . Terminals 36 | . 5 4 2 6 8 3 4 2 2 . Track 8 | . 2 1 . 2 2 . 1 . . . Assimilate 8 | . . 1 . 2 3 1 . 1 . . Botnet 17 | . 2 2 2 2 2 2 2 1 2 . Operators 3 | . 1 . . . 1 . 1 . . . Fabricators 3 | . . . . . . 3 . . . . Report 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Monitor 1 | . . . . . . 1 . . . . Recyclers 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 67 | . 7 2 4 6 9 5 7 12 9 6 Full Trace Events 11 | . . . . . 3 . . 3 2 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 1 4 1 2 1 1 . Parts Built 6 | . . . . . 2 . . 2 2 . Authchips . | . . . . . . . . . . . Time 117 | . . . . . 47 . . 28 42 . Total Part Build Rating 26 | . . . . . 10 . . 8 8 . Parts Repaired 2 | . . . . 1 . . 1 . . . Time 55 | . . . . 17 . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 127 | . . . . . . 16 . 2 39 70 Retrieved Matter 127 | . . . . . . 16 . 2 39 70 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . 1 . 2 1 . Part Schematics Acquired 4 | . . . 1 . . 1 . 1 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 1 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . 1 3 1 . . . . Largest Group 1 | . . . . 1 1 1 . . . . Highest-Rated Group 26 | . . . . 10 26 10 . . . . Highest-Rated Ally 26 | . . . . 10 26 10 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3919 | 41 212 139 113 318 539 301 449 725 526 556 Spaces Moved 8171 | 34 179 252 253 684 1367 783 882 1466 1050 1221 Core 23 | 1 . . . . . . . . 10 12 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 244 | 33 179 32 . . . . . . . . Hover . | . . . . . . . . . . . Flight 7904 | . . 220 253 684 1367 783 882 1466 1040 1209 Fastest Speed 25 | 50 90 37 31 29 28 28 29 25 28 28 Average Speed 33 | 89 90 48 31 31 29 28 32 33 33 31 Slowest Speed 390 | 100 90 390 31 177 34 110 114 112 120 114 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 82 | . . 2 1 4 20 9 3 16 14 13 Cave-ins Triggered 3 | . . . . 1 . . . 1 . 1 Exploration Rate (%) 31 | 3 45 35 32 26 43 25 26 37 34 39 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 201 | . . . 6 16 10 22 20 46 24 57 Terrain Destroyed 314 | . . . 6 16 10 22 71 46 76 67 Melee 168 | . . . 6 16 10 22 20 46 24 24 Projectile . | . . . . . . . . . . . AOE 146 | . . . . . . . 51 . 52 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8799 | 41 202 271 271 755 1456 815 979 1589 1121 1299 Wait 149 | . . 4 4 26 45 4 18 24 . 24 Move 8001 | 33 178 247 250 675 1326 765 875 1434 1023 1195 Hop 77 | . . 2 1 4 20 8 3 15 12 12 Pick Up 60 | 2 6 3 4 8 15 3 6 8 3 2 Fast Attach 76 | 6 1 3 . 2 3 5 18 17 15 6 Attach 34 | . . 2 2 6 7 3 4 5 2 3 Detach 19 | . . 3 . 2 2 . 6 4 2 . Swap 24 | . 1 . 1 1 6 1 3 3 2 6 Drop 71 | . 1 7 . 8 13 4 9 16 9 4 Fire 39 | . 15 . 3 6 . . 4 . 3 8 Melee 249 | . . . 6 17 19 22 33 63 50 39 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 11) 213 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Mutant 372 | -9/Materials | Discovered new exit (range 16) 387 | -9/Materials | Identified exit to Materials 393 | -9/Materials | Entered another Materials area 393 | -8/Materials | Evolved 2 slots: Propulsion x2 490 | -8/Materials | Discovered new exit (range 11) 505 | -8/Materials | Identified exit to Factory 506 | -8/Materials | Entered Factory 506 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 688 | -7/Factory | Build established: Sprinter 714 | -7/Factory | Repaired Imp. Flight Unit 806 | -7/Factory | Crushed by falling debris 806 | -7/Factory | System corruption reached 10% 820 | -7/Factory | Discovered new exit (range 15) 824 | -7/Factory | Identified exit to Factory 824 | -7/Factory | Entered another Factory area 824 | -6/Factory | Evolved 2 slots: Utility x2 837 | -6/Factory | Lost 4 parts (2n1u1w) 951 | -6/Factory | Identified exit to DSF 1089 | -6/Factory | Build established: Hacker-Sprinter 1119 | -6/Factory | Garrison activated, responded to threat 1174 | -6/Factory | Search patrols dispatched 1175 | -6/Factory | Discovered new exit (range 16) 1194 | -6/Factory | Identified exit to Lower Caves 1298 | -6/Factory | Discovered new exit (range 6) 1304 | -6/Factory | Identified exit to Factory 1353 | -6/Factory | Fabricated Adv. Signal Interpreter? 1363 | -6/Factory | Entered another Factory area 1363 | -5/Factory | Evolved 2 slots: Utility x2 1513 | -5/Factory | Discovered new exit (range 11) 1516 | -5/Factory | Identified exit to Extension 1527 | -5/Factory | Spotted B-75 Beast 1662 | -5/Factory | Discovered new exit (range 6) 1664 | -5/Factory | Identified exit to Factory 1664 | -5/Factory | Entered another Factory area 1664 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1768 | -4/Factory | Repaired Cesium-ion Thruster? 1826 | -4/Factory | Lost 5 parts (1p1n2u1w) 1840 | -4/Factory | Found Prototype Processor 1840 | -4/Factory | Identified Exp. Signal Interpreter 1936 | -4/Factory | Identified exit to Upper Caves 1936 | -4/Factory | Identified exit to Research 2080 | -4/Factory | Garrison activated, responded to threat 2107 | -4/Factory | Destroyed 9 combat bots 2113 | -4/Factory | Entered Research 2113 | -3/Research | Evolved 2 slots: Propulsion x2 2241 | -3/Research | Found Gamma Bomb Array 2300 | -3/Research | Discovered new exit (range 6) 2302 | -3/Research | Identified exit to Armory 2345 | -3/Research | Spotted B-86 Titan 2350 | -3/Research | Spotted B-90 Cyclops 2477 | -3/Research | Lost 6 parts (1p1n4u) 2498 | -3/Research | Fabricated Xenon Bombardment Thruster? 2561 | -3/Research | Crushed by falling debris 2592 | -3/Research | Lost 3 parts (2n1u) 2681 | -3/Research | Lost 3 parts (1p2n) 2837 | -3/Research | Discovered new exit (range 4) 2838 | -3/Research | Identified exit to Research 2838 | -3/Research | Entered another Research area 2838 | -2/Research | Evolved 2 slots: Utility x2 2925 | -2/Research | Build established: Hacker-Mutant 3051 | -2/Research | Spotted B-90 Cyclops 3104 | -2/Research | Fabricated Xenon Bombardment Thruster (x2) 3145 | -2/Research | Identified exit to Access 3148 | -2/Research | Identified exit to Testing 3265 | -2/Research | Spotted B-90 Cyclops 3338 | -2/Research | First assault squad dispatched 3364 | -2/Research | Entered Access 3364 | -1/Access | Evolved 2 slots: Utility x2 3510 | -1/Access | Spotted B-99 Colossus 3537 | -1/Access | Spotted B-99 Colossus 3614 | -1/Access | Search patrols dispatched 3633 | -1/Access | Build established: Hacker-Ninja 3702 | -1/Access | Identified exit to Surface 3782 | -1/Access | Crushed by falling debris 3782 | -1/Access | System corruption reached 10% 3813 | -1/Access | Lost 3 parts (1n2u) 3880 | -1/Access | Spotted B-99 Colossus 3883 | -1/Access | Spotted B-99 Colossus 3911 | -1/Access | Search patrols dispatched 3920 | *** | Escaped! Last Messages --------------- 03903_ Slug penetrates Sealed Heavy Doors. 03903_ Penetrated by Slug. 03903_ Xenon Bombardment Thruster destroyed. 03905_ Slug penetrates Sealed Heavy Doors. 03906_ Acquired 7 matter. 03907_ Slug penetrates Sealed Heavy Doors. 03907_ Penetrated by Slug. 03907_ Slug penetrates Sealed Heavy Doors. 03907_ Penetrated by Slug. 03907_ Slug penetrates Sealed Heavy Doors. 03907_ Penetrated by Slug. 03907_ Slug penetrates Sealed Heavy Doors. 03907_ Penetrated by Slug. 03909_ System corrupted: Matter fused (-10). 03911_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 03911_ ALERT: Security rotation in progress. 03915_ Main Access Shell breached. 03919_ Slug penetrates Main Access Shell. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ??????????+ ????# # "" #??????????????? | | ??????????# ????# #!=! "" #??????????????? | | ??????????# ????# #!=! #??????????????? | | ??????????# ????# #!= ] #??????????????? | | ??????????# ????# # #??????????????? | | ??????????# ????# ##############"#?????????????? | | ??????????# #####+##"########????##?????????????? | | ??????????+ # #???????????????????? | | ??????????# # #???????????????????? | | ??????????# # """"" ! #???????????######### | | ??????????# #"""""""" #???????????# | | ??????????# #"""""""" !#???????????# | | ??????????# # """"" ###?????????# | | ??????????# # # ##????????# | | ??????????# # # #????????# | | ??????????# # " " # ###???????# | | ??????????# " "" # #???????# !! | | ??????????# ########### ##### #???????# | | ??????????# "### # # # # # #???????# | | ??????????# ##### "##################### | | ??????????# """T"""" ???? "??" # | | ??????????# """ """" ???? "?"" # | | ??????????# " """""" "?" ""#+"""#" | | ??????????# " " " """" | | ??????????# " " "" " " % | | ??????????# " @" " " % | | ??????????# " " " " | | ??????????# " """""" " % ##"+##### | | ??????????# " """ # ????? | | ??????????# " "?"" % # ???? | | ??????????# #######"##########??######### ??? | | ??????????# #???????????????????????????# ??? | | ??????????# #???????????????????????????# """"?? | | ??????????# #???????????????????????????# """""? | | ??????????# ????????????????????????????# """""" | | ??????????# ????????????????????????????#= """""" | | ??????????# ????????????????????????????# """""? | | ??????????# ????????????????????????????# ????? | | ??????????# ????????????????????????????# ????? | | ?????????? ????????????????????????????# ????? | | ?????????? ""????????????????????????????####????? | | ?????????? "T????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 59 Energy Capacity 1360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 20 Corruption Containment 8 Corruption Block 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 8 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Gravmag Array | -7/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Greatsword | -5/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Micro-nuke Launcher | -3/Research | Scanalyzed Lrn. Sensor Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -3/Research Xenon Bombardment Thruster | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed MetafiberMeleeMegatreads Manual? 0 Play Time 03:46:02 Cumulative 220.2 hours Start 2024.09.22 @ 18:41:02 End 2024.10.07 @ 22:56:43 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 69 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84a95a6a-3b5a-4593-90db-610b582ac463