Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 18:48:23 Player: Hunter104 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (238) 238 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1408 Bonus ------- None Cogmind --------- Core Integrity 351/400 Matter 201/300 Energy 82/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Combat Airjet > --- UTILITY (2) ------ Medium Storage Unit ECM Suite > --- WEAPON (2) ------- Advanced Beam Cannon Hammer > --- INVENTORY (10) --- Wheel Small Storage Unit Experimental Sensor Array Signal Interpreter Improved Light Armor Plating Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Combat Airjet > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Wheel Compact Wheel Small Storage Unit Structural Scanner Improved Light Armor Plating Small Laser Small Laser Hammer Mining Claw [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 8 4 8 5 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 4 . 1 1 Treads 2 | 2 . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover 1 | . . 1 . Flight . | . . . . Utility 9 | 1 3 4 1 Device 5 | . 1 3 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 2 | 1 . 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 7 | . . 6 1 Power 3 | . . 2 1 Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 5 | . . 5 1 To Critical Strikes . | . . . . Average Backups 8 | 4 8 9 9 Power . | 1 1 . . Propulsion 2 | 3 4 3 1 Utility 2 | . . 1 3 Weapon 3 | . 2 3 3 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 96 96 83 Engine 11 | . 14 12 10 Treads 12 | . . 7 20 Leg 8 | . 28 12 . Hover 7 | . . 6 10 Device 10 | . 2 12 11 Storage 13 | . 22 14 11 Energy Gun 7 | . 10 11 1 Energy Cannon 4 | . . . 9 Ballistic Gun 10 | . 14 10 9 Launcher 3 | . 3 6 . Peak Build Rating 23 | 6 8 20 23 Average Rating 14 | 4 7 12 20 On Entrance 8 | . 6 8 20 Naked Turns . | . . . . Heaviest Build 20 | 10 20 18 20 Greatest Support 40 | 40 20 40 40 Greatest Overweight (x) 6 | 1 . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 7 10 10 10 Average Carried 8 | 5 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 565 | 236 . 250 79 Remotely . | . . . . Salvage Created 245 | . . 109 136 Parts 16 | . . 7 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 9 | . . 8 1 Guns 4 | . . 4 . Cannons 1 | . . . 1 AOE 4 | . . 4 . Classes Destroyed 5 | . . 3 2 Recycler 1 | . . . 1 Grunt 2 | . . 2 . Sentry 1 | . . . 1 Demolisher 2 | . . 2 . Assembled 4 | . . 4 . Best Kill Streak 3 | . . 3 1 Combat Bots Only 3 | . . 3 1 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 48 | . . 23 25 Missed 11 | . . 2 9 Hits 37 | . . 21 16 Melee 2 | . . 2 . Projectile 35 | . . 19 16 AOE 14 | . . 14 . Critical Strikes 2 | . . 1 1 Damage Taken 1024 | . . 803 221 Core 275 | . . 226 49 Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 . 9 . Volleys Fired 21 | . . 16 5 Largest 2 | . . 2 2 Hottest 88 | . . 80 88 Shots Fired 37 | . . 29 8 Gun 28 | . . 23 5 Cannon 3 | . . . 3 Launcher 6 | . . 6 . Special . | . . . . Kinetic 9 | . . 6 3 Thermal 22 | . . 17 5 Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 11 | . . 11 2 Robot Miss Streak 2 | . . 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 32 | . . 22 10 Core Hits 21 | . . 17 4 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 7 | . . . 7 Impact 7 | . . . 7 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 569 | . . 414 155 Guns 218 | . . 185 33 Cannons 21 | . . . 21 Explosions 229 | . . 229 . Melee 101 | . . . 101 Ramming . | . . . . Kinetic 52 | . . 42 10 Thermal 187 | . . 143 44 Explosive 229 | . . 229 . Electromagnetic . | . . . . Impact 101 | . . . 101 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . 22 18 Projectiles . | . . . . Explosions 22 | . . 22 . Melee 18 | . . . 18 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 77 | . . 77 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 69 | . . 69 42 Average Temperature 22 | . . 23 19 Received Heat Transfer 126 | . . 66 60 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 412 | . . 325 87 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 48 | . . 48 30 Initial . | . . . . Average 3 | . . 6 1 Influence Increases 164 | . . 123 41 Destroy 0b10 Robot/C 100 | . . 80 20 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 30 | . . 20 10 Successful Hack 6 | . . . 6 Destroy Structure 23 | . . 23 . Influence Decreases 142 | . . 123 19 Time Decay 108 | . . 89 19 Lost Part 34 | . . 34 . Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . . 27 15 Peak Tracking Total 20 | . . 20 11 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . . . 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 1 1 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 2 1 12 Successful 11 | . 1 . 10 Failed 4 | . 1 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . . . 8 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Record 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . . . 7 Recycle Component 4 | . . . 4 Process 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 4 | . . . 4 Recycled Matter 11 | . . . 11 Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 993 | . 14 490 489 Sensors 572 | . . 203 369 Terrain 259 | . 14 245 . Structural 42 | . . 42 . ECM 120 | . . . 120 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1232 | 89 112 542 489 Spaces Moved 707 | 62 85 334 226 Core 25 | 23 . . 2 Treads 108 | 16 . 9 83 Legs 289 | 23 85 181 . Wheels . | . . . . Hover 285 | . . 144 141 Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 148 | 112 120 142 177 Slowest Speed 350 | 160 120 170 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 22 50 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . . 39 . Melee . | . . . . Projectile . | . . . . AOE 39 | . . 39 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 833 | 80 93 370 290 Wait 21 | . . 1 20 Move 704 | 61 84 333 226 Hop . | . . . . Pick Up 32 | 11 5 6 10 Fast Attach 8 | 1 . . 7 Attach 18 | 5 1 6 6 Detach . | . . . . Swap 17 | 2 3 7 5 Drop 5 | . . 1 4 Fire 21 | . . 16 5 Melee 7 | . . . 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 6) 202 | -10/Materials | Entered Mines 297 | -10/Mines | Assembled infested the area 302 | -10/Mines | Assisted by a Guerilla fighting off Assembled 304 | -10/Mines | Build established: Mutant 433 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Core integrity fell below 20% 478 | -10/Mines | Lost 5 parts (2p2n1u) 536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 540 | -10/Mines | Found Prototype Device 541 | -10/Mines | Identified Exp. Sensor Array 697 | -10/Mines | Learned Materials garrison access intel 729 | -10/Mines | Discovered new exit (range 10) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Propulsion x2 1233 | -9/Materials | Self-destructed Last Messages --------------- >>Recycle(Sml. Laser) Accepting Sml. Laser... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Sml. Laser (3) Sml. Laser (8) ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. W-16 Scout sends out distress signal. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. W-16 Scout sends out distress signal. Y-45 Defender destroyed. Y-45 Defender suffers critical hit (Smash). Destroyed Beam Rifle. Y-45 Defender system corrupted by crushing effect. W-16 Scout sends out distress signal. Y-45 Defender misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????#! 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