Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.14 @ 20:45:28 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (213) 1065 Value Destroyed (7258) 7258 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 14389 Bonus ------- High Alert Combat Kills 144 Friendly Fire -18 Cogmind --------- Core Integrity 57/1300 Matter 123/300 Energy 60/100 System Corruption 8% Temperature Cool (0) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Heavy Treads > --- UTILITY (16) ----- Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced ECM Suite Damper Plating System Shield > --- WEAPON ----------- Hypervelocity Coil Gun Power Sword > --- INVENTORY -------- High-capacity Storage Unit Improved Sensor Array Improved Light Armor Plating Advanced Assault Cannon [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 14 | . . 2 2 . 2 2 2 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 334 | 5 12 26 24 27 17 98 47 49 1 6 22 Power 23 | . 2 6 . 2 1 3 2 4 . 1 2 Engine 11 | . 2 6 . 2 . 1 . . . . . Core 8 | . . . . . 1 2 2 2 . . 1 Reactor 4 | . . . . . . . . 2 . 1 1 Propulsion 49 | 2 3 6 5 4 2 10 5 4 . 2 6 Treads 40 | 2 3 6 5 4 2 10 5 2 . . 1 Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 Hover 8 | . . . . . . . . 2 . 2 4 Flight . | . . . . . . . . . . . . Utility 136 | 1 3 5 7 4 10 52 25 23 1 2 3 Device 56 | . 1 . . . 5 27 12 6 . 2 3 Storage 13 | 1 1 3 1 . 1 4 2 . . . . Processor 14 | . . . . 1 1 3 1 8 . . . Hackware 5 | . . 1 1 1 . . 1 1 . . . Protection 48 | . 1 1 5 2 3 18 9 8 1 . . Artifact . | . . . . . . . . . . . . Weapon 126 | 2 4 9 12 17 4 33 15 18 . 1 11 Energy Gun 10 | . . 3 3 4 . . . . . . . Energy Cannon 13 | . . . . . . 5 3 3 . . 2 Ballistic Gun 37 | 2 4 6 6 8 . 4 3 1 . . 3 Ballistic Cannon 30 | . . . 1 1 2 14 4 3 . . 5 Launcher 13 | . . . 2 4 . 1 1 4 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 23 | . . . . . 2 9 4 7 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 6 . 2 . . . . 1 Parts Lost 58 | . . 6 3 2 . 10 18 4 . 3 12 Power 7 | . . 2 . . . 2 . 1 . . 2 Propulsion 18 | . . 2 1 . . 4 5 . . . 6 Utility 24 | . . . 1 2 . 3 11 3 . 2 2 Weapon 9 | . . 2 1 . . 1 2 . . 1 2 Highest Loss Streak 8 | . . 5 2 1 . 2 5 3 . 2 8 Average Slot Usage (%) 94 | . 89 98 98 99 99 99 85 82 90 81 66 Engine 3 | . 9 10 9 9 . . . . . . . Core 3 | . . . . . 6 5 4 3 . . . Treads 13 | . 28 21 18 18 15 12 8 4 . . . Device 8 | . . . . . 13 12 13 6 10 11 10 Storage 15 | . 14 22 18 18 15 17 16 4 . . . Processor 17 | . . . . . 14 21 18 45 48 42 34 Hackware 5 | . . 8 9 9 7 6 3 2 5 5 4 Protection 9 | . 8 13 25 26 8 6 4 7 . . . Ballistic Gun 7 | . 28 16 11 15 8 2 2 . 5 1 1 Ballistic Cannon 3 | . . . 4 . 1 6 1 . . . 3 Slashing Weapon 2 | . . . . . 3 2 2 4 5 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 7 25 46 59 63 73 107 115 77 71 26 31 Greatest Support 79 | 40 40 40 40 40 40 48 79 70 32 32 33 Greatest Overweight (x) 3 | . . 1 1 1 1 2 3 1 2 . 1 Average Overweight (x) . | . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 26 | 6 12 16 16 16 18 20 26 12 4 4 4 Average Capacity 16 | 5 9 16 16 16 17 18 20 10 4 4 4 Most Carried 26 | 3 10 16 16 16 18 20 26 12 4 4 4 Average Carried 14 | 1 8 14 15 15 16 18 17 6 4 3 3 Final Capacity 20 | 6 10 16 16 16 18 20 12 4 4 4 4 Final Carried 19 | 3 10 16 16 16 18 19 3 4 4 4 2 Class Distribution -------------------- 26% | Hacker-Mutant 25% | Hacker-Skirmisher 23% | Hacker-Assassin 10% | Mutant 4% | Assassin 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Assassin | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Assassin | -5/Factory Assassin | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Matter Collected 7782 | 250 292 666 670 901 504 2715 721 855 62 30 116 Remotely . | . . . . . . . . . . . . Salvage Created 9871 | . 493 1253 1255 1729 217 2417 945 1370 . 30 162 Parts 480 | . 40 70 72 90 14 104 27 53 . 2 8 Haulers Intercepted 16 | . 2 4 1 6 . 1 . 2 . . . Recyclers Shooed 20 | . . 1 . 3 . 8 5 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 141 | . 12 19 21 24 6 26 15 16 . . 2 Melee 10 | . . . . . . 4 2 4 . . . Guns 71 | . 12 18 16 17 3 4 1 . . . . Cannons 36 | . . . 3 2 3 16 6 6 . . . AOE 21 | . . 1 2 5 . 1 5 5 . . 2 Classes Destroyed 14 | . 5 4 2 2 1 . . . . . . Worker 7 | . . 2 3 . 1 1 . . . . . Builder 6 | . 1 . . 1 1 . 1 1 . 1 . Hauler 16 | . 2 4 1 6 . 1 . 2 . . . Recycler 30 | . . 4 3 6 . 10 2 4 . . 1 Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . Watcher 10 | . 2 1 1 . . 5 . 1 . . . Swarmer 22 | . 6 7 3 . . . . 4 . . 2 Grunt 57 | . 6 6 9 12 4 7 7 6 . . . Brawler 5 | . . . 1 1 1 1 1 . . . . Duelist 2 | . . 1 . . . 1 . . . . . Sentry 31 | . . 5 7 10 . 6 3 . . . . Hunter 5 | . . . 1 1 . 1 . 2 . . . Programmer 19 | . . . . . 1 10 4 4 . . . Best Kill Streak 9 | . 3 6 6 9 2 4 6 6 . 1 2 Combat Bots Only 7 | . 3 6 4 7 2 4 5 6 . . 2 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 2 3 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 1 1 2 . 1 2 3 . . 2 Melee 1 | . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Damage Taken 13964 | . 361 897 1006 858 278 2172 2967 2522 . 407 2496 Core 2723 | . 79 98 52 96 35 291 481 253 . 95 1243 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 68 75 . 73 95 65 51 . . 69 . Volleys Fired 591 | . 43 84 65 89 25 161 72 40 . . 12 Largest 2 | . 2 2 2 2 2 2 2 2 . . 2 Hottest 220 | . 40 65 85 70 59 113 138 220 . . 96 Shots Fired 1087 | . 86 163 128 178 48 307 116 46 . . 15 Gun 667 | . 86 163 101 163 25 72 51 1 . . 5 Cannon 399 | . . . 25 11 23 235 61 35 . . 9 Launcher 21 | . . . 2 4 . . 4 10 . . 1 Special . | . . . . . . . . . . . . Kinetic 953 | . 86 134 105 158 48 286 97 25 . . 14 Thermal 11 | . . . . . . . . 11 . . . Explosive 21 | . . . 2 4 . . 4 10 . . 1 Electromagnetic 102 | . . 29 21 16 . 21 15 . . . . Robot Hit Streak 48 | . 22 27 25 48 10 38 34 36 . . 15 Robot Miss Streak 2 | . 2 2 2 2 1 2 2 1 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 3 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Shots Hit Robots 913 | . 68 136 106 138 39 215 125 72 . 4 10 Core Hits 407 | . 32 58 53 70 14 83 43 39 . 1 14 Critical Hits 24 | . . 1 1 3 2 6 1 6 . . 4 Critical Kills 7 | . . . 1 1 1 2 . 1 . . 1 Critical Parts Destroyed 15 | . . 1 . 1 1 4 . 5 . . 3 Melee Attacks 197 | . . . . . 13 57 47 71 . 9 . Impact . | . . . . . . . . . . . . Slashing 197 | . . . . . 13 57 47 71 . 9 . Piercing . | . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . 5 4 13 . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . . . Damage Inflicted 25351 | . 682 1548 2041 3267 999 6193 4333 4931 . 549 808 Guns 8198 | . 682 1478 1454 2337 453 1038 682 10 . . 64 Cannons 7288 | . . . 407 220 474 3763 1236 1055 . . 133 Explosions 3332 | . . 70 180 710 . 50 880 852 . . 590 Melee 6505 | . . . . . 72 1342 1535 3007 . 549 . Ramming 28 | . . . . . . . . 7 . . 21 Kinetic 13564 | . 682 1145 1632 2394 927 4343 1557 687 . . 197 Thermal 498 | . . 70 . . . 50 . 378 . . . Explosive 3212 | . . . 180 710 . . 880 852 . . 590 Electromagnetic 1544 | . . 333 229 163 . 458 361 . . . . Impact . | . . . . . . . . . . . . Slashing 6505 | . . . . . 72 1342 1535 3007 . 549 . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . 1 . . 2 3 15 11 11 11 8 Average Corruption 3 | . . 1 . . 1 1 9 7 11 11 4 Corruption Purged 9 | . . . . . . 6 3 . . . . Effects 115 | . . 1 . . 1 27 34 28 2 17 5 Message Errors 26 | . . . . . 1 9 5 6 1 2 2 Matter Fused 20 | . . . . . . 4 8 5 . 2 1 Heat Flow Errors 10 | . . . . . . 2 3 2 . 3 . Energy Discharges 12 | . . . . . . 5 5 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 12 | . . 1 . . . 5 1 2 . 1 2 Data Loss (major) 5 | . . . . . . . 1 4 . . . Misfires 1 | . . . . . . . . 1 . . . Misdirections 12 | . . . . . . . 2 2 1 7 . Targeting Errors 14 | . . . . . . 2 8 3 . 1 . Weapon Failures 2 | . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1966 | . . . 11 108 32 334 281 870 . 254 76 Projectiles 259 | . . . . 14 10 140 30 65 . . . Explosions 218 | . . . 11 94 . . 19 18 . . 76 Melee 1489 | . . . . . 22 194 232 787 . 254 . Knockbacks 80 | . . . 4 3 6 41 15 10 . . 1 Impact 1 | . . . . . . . . 1 . . . Kinetic 68 | . . . 4 2 5 34 13 9 . . 1 Secondary 11 | . . . . 1 1 7 2 . . . . Self-Inflicted Damage 211 | . . 10 . . . . 135 . . . 66 Shots 6 | . . 1 . . . . 4 . . . 1 Rammed 5 | . . 1 . . . . . 1 . . 3 Targets Rammed 5 | . . 1 . . . . . 1 . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 329 | . 12 19 103 81 28 240 204 329 . 270 204 Average Temperature 50 | . 4 5 31 25 12 51 60 145 . 132 57 Received Heat Transfer 3516 | . 216 315 432 423 81 705 738 339 . 36 231 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 10 | . . 2 . 2 . 2 4 . . . . Impact Corruptions 2 | . . . . 1 . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 375 | . . 100 . . . 50 . 225 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Peak Influence 713 | . 255 342 267 713 250 148 178 377 93 134 225 Average Influence 86 | . 86 69 87 367 140 36 35 123 93 104 105 Maximum Alert Level 3 | . 1 1 1 3 1 . . 1 . . 1 Low Security (%) 87 | 100 95 89 96 22 66 100 100 68 100 100 99 Level 1 10 | . 4 10 3 43 33 . . 31 . . . Level 2 2 | . . . . 33 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 6 1 13 5 6 . . 3 Investigation 1 | . . . . 1 . . . . . . . Extermination 14 | . . . . . 1 9 2 2 . . . Reinforcement 17 | . . . 2 4 . 4 . 4 . . 3 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . Haulers Reinforced 4 | . . . . . . 1 . 1 . . 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Distress Signals 14 | . . 1 2 4 . . . 4 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 269 | . 18 31 29 44 8 44 20 40 . 7 28 Peak Tracking Total 21 | . 3 7 4 6 3 4 5 8 . 5 21 Tactical Retreats 27 | . 2 2 1 5 1 5 2 5 . 2 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Traps Triggered 13 | . 2 2 . 1 . 4 . 1 . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Machines Disabled 10 | . . . 1 7 . . 2 . . . . Max in Single Turn 2 | . . . 1 2 . . 1 . . . . Garrison Access 4 | . . . . . . 1 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Machines Accessed 76 | . 2 10 6 8 5 23 10 5 . 3 4 Terminals 36 | . 2 6 4 7 2 9 4 1 . . 1 Fabricators 4 | . . . . . . 2 . . . . 2 Repair Stations 9 | . . 1 . . 2 4 2 . . . . Recycling Units 14 | . . 1 1 1 . 5 2 3 . 1 . Scanalyzers 7 | . . 2 1 . 1 1 . . . 1 1 Garrison Access 6 | . . . . . . 2 2 1 . 1 . Total Hacks 166 | . 3 20 18 15 9 55 22 11 . 4 9 Successful 105 | . 2 12 15 9 5 34 12 6 . 4 6 Failed 61 | . 1 8 3 6 4 21 10 5 . . 3 Catastrophic 2 | . . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 2 5 6 2 2 9 1 . . . . Terminals 82 | . 3 11 13 12 3 26 9 3 . . 2 Fabricators 10 | . . . . . . 5 . . . . 5 Repair Stations 20 | . . 2 . . 4 9 5 . . . . Recycling Units 27 | . . 2 1 3 . 10 4 6 . 1 . Scanalyzers 17 | . . 5 4 . 2 2 . . . 2 2 Garrison Access 10 | . . . . . . 3 4 2 . 1 . Terminal Hacks 42 | . 2 6 7 6 1 13 6 1 . . . Record 2 | . . . . . . 1 1 . . . . Robot Analysis 2 | . . 1 . . . 1 . . . . . Open Door 5 | . . . . 5 . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . Machine Index 1 | . . . 1 . . . . . . . . Terminal Index 2 | . . 1 . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . Locate Traps 9 | . . . 2 . 1 4 2 . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Hauler Manifests 3 | . . 1 1 . . 1 . . . . . Registered Components 2 | . . . . . . 1 1 . . . . Registered Prototypes 2 | . . 1 . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . 4 Load Schematic 3 | . . . . . . 1 . . . . 2 Build 4 | . . . . . . 2 . . . . 2 Repair Station Hacks 13 | . . 2 . . 3 4 4 . . . . Scan Component 9 | . . 1 . . 2 4 2 . . . . Repair 4 | . . 1 . . 1 . 2 . . . . Recycling Unit Hacks 17 | . . . 1 2 . 9 . 4 . 1 . Process 3 | . . . . . . 2 . 1 . . . Report Inventory 7 | . . . . 1 . 5 . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 6 | . . . 1 1 . 1 . 2 . 1 . Scanalyzer 14 | . . 3 4 . 1 2 . . . 2 2 Insert Component 8 | . . 2 2 . 1 1 . . . 1 1 Analyze 6 | . . 1 2 . . 1 . . . 1 1 Garrison Access Hacks 4 | . . . . . . 1 1 1 . 1 . Seal Access 4 | . . . . . . 1 1 1 . 1 . Unauthorized Hacks 8 | . . 1 3 1 . 2 1 . . . . Terminals 8 | . . 1 3 1 . 2 1 . . . . Assimilate 3 | . . . 2 . . 1 . . . . . Botnet 5 | . . 1 1 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 55 | . . 7 5 5 5 17 6 5 . 1 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 2 . . 1 . . . 1 1 Parts Built 4 | . . . . . . 2 . . . . 2 Matter 726 | . . . . . . 372 . . . . 354 Time 289 | . . . . . . 198 . . . . 91 Total Part Build Rating 12 | . . . . . . 4 . . . . 8 Parts Repaired 4 | . . 1 . . 1 . 2 . . . . Time 168 | . . 26 . . 16 . 126 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 194 | . . . . . . 145 . 49 . . . Retrieved Matter 119 | . . . . . . 119 . . . . . Retrieved Components 18 | . . . 1 2 . 2 . 12 . 1 . Parts Scanalyzed 8 | . . 2 2 . 1 1 . . . 1 1 Part Schematics Acquired 6 | . . 1 2 . . 1 . . . 1 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Total Allies 3 | . . . 2 . . 1 . . . . . Largest Group 2 | . . . 2 . . 1 . . . . . Highest-Rated Group 26 | . . . 20 . . 26 . . . . . Highest-Rated Ally 26 | . . . 10 . . 26 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Robot Analysis Total 2 | . . 1 . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Turns Passed 15408 | 77 938 1384 1045 1002 1180 5771 1792 1510 64 261 384 Spaces Moved 7564 | 47 474 580 427 377 558 2666 718 773 107 396 441 Core 210 | 7 . . . . . . 106 . . . 97 Treads 6252 | 40 474 580 427 377 558 2666 612 518 . . . Legs . | . . . . . . . . . . . . Wheels 2 | . . . . . . . . . . . 2 Hover 1100 | . . . . . . . . 255 107 396 342 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 180 180 180 172 50 56 56 46 40 Average Speed 157 | 143 160 179 180 180 180 179 171 129 57 51 63 Slowest Speed 220 | 160 160 180 180 180 180 200 220 180 176 56 111 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 57 54 52 75 16 69 21 30 73 14 22 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 218 | . . . . . 11 52 20 126 . 5 4 Terrain Destroyed 388 | . . 9 17 57 11 63 32 159 . 5 35 Melee 90 | . . . . . 11 27 13 34 . 5 . Projectile 54 | . . . 3 2 . 32 11 2 . . 4 AOE 244 | . . 9 14 55 . 4 8 123 . . 31 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Total 9718 | 54 576 769 575 535 667 3248 1095 1123 110 437 529 Wait 790 | . 33 53 38 23 43 224 167 159 . 19 31 Move 7554 | 46 473 579 426 376 557 2665 717 773 106 395 441 Hop . | . . . . . . . . . . . . Pick Up 79 | 3 8 12 6 3 7 16 11 8 . . 5 Fast Attach 90 | 5 7 5 8 8 1 11 10 19 1 5 10 Attach 62 | . . 6 5 4 2 10 15 11 . . 9 Detach 49 | . . 3 5 4 1 5 9 11 2 3 6 Swap 184 | . 5 16 11 15 14 78 22 19 . 1 3 Drop 119 | . 7 10 11 13 4 23 25 11 1 5 9 Fire 591 | . 43 84 65 89 25 161 72 40 . . 12 Melee 191 | . . . . . 13 51 47 71 . 9 . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 2 | . . 1 . . . . . 1 . . . Escape Stasis 4 | . . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / [Ext x2]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 7) 908 | -10/Materials | Identified exit to Mines 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Utility x2 1348 | -9/Materials | Discovered new exit (range 16) 1517 | -9/Materials | Identified exit to Mines 1627 | -9/Materials | Build established: Hacker-Mutant 1786 | -9/Materials | Lost 5 parts (1p2n2w) 2023 | -9/Materials | Repaired Assault Rifle 2258 | -9/Materials | Discovered new exit (range 16) 2400 | -9/Materials | Entered another Materials area 2400 | -8/Materials | Evolved 2 slots: Utility x2 2574 | -8/Materials | Identified exit to Storage 2969 | -8/Materials | Discovered new exit (range 8) 3445 | -8/Materials | Entered Storage 3960 | -8/Storage | Garrison activated, responded to threat 4204 | -8/Storage | Destroyed 7 combat bots 4378 | -8/Storage | Discovered new exit (range 15) 4445 | -8/Storage | Identified exit to Factory 4447 | -8/Storage | Entered Factory 4447 | -7/Factory | Evolved 2 slots: Utility x2 4982 | -7/Factory | Build established: Hacker-Assassin 5178 | -7/Factory | Repaired Hvy. Assault Rifle 5584 | -7/Factory | Discovered new exit (range 16) 5609 | -7/Factory | Identified exit to Factory 5627 | -7/Factory | Entered another Factory area 5627 | -6/Factory | Evolved 2 slots: Utility x2 5743 | -6/Factory | Build established: Hacker-Skirmisher 6082 | -6/Factory | Build established: Hacker-Assassin 6662 | -6/Factory | Discovered new exit (range 22) 6731 | -6/Factory | Identified exit to Factory 6883 | -6/Factory | Discovered new exit (range 19) 7005 | -6/Factory | Identified exit to Lower Caves 7033 | -6/Factory | Discovered new exit (range 19) 7242 | -6/Factory | Discovered exit to Factory (range 18) 7532 | -6/Factory | Discovered exit to Factory (range 20) 7540 | -6/Factory | Discovered exit to Lower Caves (range 18) 8052 | -6/Factory | Build established: Hacker-Skirmisher 9437 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 9558 | -6/Factory | Fabricated Imp. Assault Rifle? 9863 | -6/Factory | Discovered new exit (range 19) 10194 | -6/Factory | Build established: Hacker-Assassin 10962 | -6/Factory | Build established: Hacker-Skirmisher 11315 | -6/Factory | Discovered exit to Factory (range 14) 11398 | -6/Factory | Entered another Factory area 11398 | -5/Factory | Evolved 2 slots: Utility x2 11535 | -5/Factory | Identified exit to Factory 11751 | -5/Factory | Repaired Broken Prc. Rocket Launcher 11927 | -5/Factory | Build established: Hacker-Assassin 12118 | -5/Factory | Repaired Utility Shielding 12361 | -5/Factory | Build established: Hauler-Assassin 12514 | -5/Factory | Garrison activated, responded to threat 12555 | -5/Factory | Lost 5 parts (2n3u) 12606 | -5/Factory | Discovered new exit (range 20) 12790 | -5/Factory | System corruption reached 10% 12820 | -5/Factory | Lost 3 parts (1n2w) 13032 | -5/Factory | Lost 5 parts (5u) 13190 | -5/Factory | Entered another Factory area 13190 | -4/Factory | Evolved 2 slots: Utility x2 13554 | -4/Factory | Build established: Assassin 14430 | -4/Factory | System corruption reached 10% 14489 | -4/Factory | Lost 3 parts (3u) 14608 | -4/Factory | Spotted B-86 Titan 14621 | -4/Factory | Identified exit to Research 14700 | -4/Factory | Sucked down chute 14700 | -4/Factory | Entered Waste 14700 | -4/Waste | The area was eerily silent 14748 | -4/Waste | Discovered new exit (range 22) 14750 | -4/Waste | Found Damper Plating 14764 | -4/Waste | Identified exit to Factory 14764 | -4/Waste | Entered Factory 14831 | -4/Factory | Build established: Hacker-Ninja 15019 | -4/Factory | Discovered exit to Research (range 11) 15025 | -4/Factory | Entered Research 15025 | -3/Research | Evolved 2 slots: Utility x2 15087 | -3/Research | Fabricated Adv. Assault Cannon (x2) 15217 | -3/Research | Spotted B-86 Titan 15269 | -3/Research | Spotted B-86 Titan 15331 | -3/Research | Lost 4 parts (1p1n1u1w) 15362 | -3/Research | Core integrity fell below 50% 15364 | -3/Research | Spotted B-90 Cyclops 15365 | -3/Research | Discovered new exit (range 10) 15386 | -3/Research | Core integrity fell below 20% 15409 | -3/Research | Self-destructed Last Messages --------------- 15378_ Imp. Gyrokinetic Inverter destroyed. 15380_ Slug penetrates K-01 Serf. 15380_ K-01 Serf destroyed. 15380_ Acquired 24 matter. 15381_ Triggered Shock Trap. 15381_ The floor emits a surge of raw power. 15381_ System corrupted (+1). 15381_ Acquired Wheel. 15382_ K-01 Serf collects debris. 15384_ Slug penetrates Wall. 15385_ Wheel destroyed. 15392_ Slug penetrates Wall. 15396_ %/NPXFMCVWTSV%HKNR7OM HJ 15396_ Slug penetrates Wall. 15396_ Penetrated by Slug. 15399_ Slug penetrates Wall. 15401_ Acquired Arm. Heavy Treads. 15403_ Slug penetrates Wall. 15404_ Penetrated by Slug. 15404_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###########???###???#? | | ????????????????????????????# """ # / #? | | ???????????????????########?# """ [ # ! #? | | ???????????????????# #?# """ # #? | | ???????????????????# #?# # """"" #? | | ???????????????????# = #?# # """"" #? | | ???????????????????# #?# # """"" #? | | ???????????????????# u @###g # ?? | | ???????????????????# g pg"gg p s #?? ? #? | | ???????????????u???###Y#############/######+#""### | | ??????????????????A? hghgg | | ?????????????kk??? gg ! | | ???????????????k? ?? k = | | ??????????????? ????/#############+########## "" | | ??????????????###????????????????? ??????## | | ?????????????????????????????????# ????# | | ?????????????????????????????????# "" #??# | | ?????????????????????????????????# """#?? | | ?????????????????????????????????# S"#?### | | ?????????????????????????????????# ! """#??# | | ?????????????????????????????????# """#??## | | ?????????????????????????????????# ????## | | ?????????????????????????????????# ?????### | | ?????????????????????????????????########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 18 Armor Coverage 600 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 32 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Cld. Ion Engine | -6/Factory | Scanalyzed Adv. Assault Cannon | -4/Factory | Scanalyzed Hyp. Coil Gun | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Adv. Assault Cannon | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityScanBroadsword Manual? 1 Play Time 04:40:57 Cumulative 92.9 hours Start 2020.05.11 @ 14:59:02 End 2020.05.14 @ 20:45:28 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0d62bb21-dc31-48e0-b166-f2fce30c3202