Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 16:08:02

Player: Drosophila

Result: Destroyed by U9-0EW(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (777)      777
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1402

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
             Huge Storage Unit
>            --- WEAPON (2) -------
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY (25) ---
             Ion Engine
  Subdweller Monowheel
    Improved Heat Sink
             Disposable Heat Sink
       Large Storage Unit
  Subdweller Optics
             Scrap Shield
             Scrap Shield
             Shield Generator
             Shield Generator
             Hacking Suite
             Hacking Suite
   Makeshift Hacking Suite
  Subdweller Laser
  Subdweller Laser
             Plasma Cutter
             Scrap Shield Fragment (48)
             Scrap Shield Fragment (47)
             Scrap Shield Fragment (47)
             Scrap Shield Fragment (45)
             Scrap Shield Fragment (43)
             Scrap Shield Fragment (39)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Shield Generator
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
  Improved Heat Sink
     Large Storage Unit
     Light Armor Plating
           Shield Generator
           Shield Generator
           Hacking Suite
           Hacking Suite
           Plasma Cutter
           SUBCON Basin
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 6   22  7   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 6    | .   3   3   
    Leg                    2    | 2   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   7   2   
    Device                 3    | .   3   .   
    Storage                6    | 1   4   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   10  .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          7    | .   7   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   98  91  
  Engine                   4    | .   6   2   
  Core                     9    | .   7   11  
  Treads                   23   | .   20  25  
  Leg                      2    | .   7   .   
  Device                   8    | .   12  6   
  Storage                  14   | .   14  14  
  Energy Cannon            26   | .   24  28  
  Ballistic Gun            1    | .   2   .   
Peak Build Rating          33   | 6   16  33  
  Average Rating           15   | 4   13  16  
  On Entrance              7    | .   6   16  
Naked Turns                .    | .   .   .   
Heaviest Build             96   | 11  55  96  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  4    | 3   1   4   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 25   | 8   20  25  
  Average Capacity         20   | 7   13  24  
  Most Carried             25   | 3   15  25  
  Average Carried          15   | 1   11  17  
  Final Capacity           25   | 8   15  25  
  Final Carried            24   | 3   15  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           613  | 204 346 63  
  Remotely                 .    | .   .   .   
Salvage Created            1084 | .   696 388 
  Parts                    62   | .   40  22  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      3    | .   .   3   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  17   | .   8   9   
  Guns                     3    | .   3   .   
  Cannons                  13   | .   5   8   
Classes Destroyed          10   | .   7   3   
  Worker                   2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Mechanic                 1    | .   1   .   
  Operator                 3    | .   3   .   
  Watcher                  3    | .   3   .   
  Swarmer                  1    | .   .   1   
  Grunt                    8    | .   8   .   
  Sentry                   1    | .   .   1   
  Subdweller               7    | .   .   7   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        78   | .    24   54   
  Missed                   23   | .    5    18   
Damage Taken               1170 | .    250  920  
  Core                     274  | .    48   226  
  Absorbed by Shields      88   | .    46   42   
  Regen/Repaired (Parts)   53   | .    53   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              131  | 1    56   74   
  Largest                  2    | 2    2    2    
  Hottest                  136  | 40   136  136  
Shots Fired                253  | 2    103  148  
  Gun                      39   | 2    37   .    
  Cannon                   210  | .    62   148  
  Launcher                 .    | .    .    .    
  Special                  4    | .    4    .    
  Kinetic                  39   | 2    37   .    
  Thermal                  214  | .    66   148  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | 1    7    12   
  Robot Miss Streak        4    | 1    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           98   | 1    53   44   
  Core Hits                43   | .    29   14   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Meltdown               1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1781 | 10   887  884  
  Guns                     274  | 10   264  .    
  Cannons                  1501 | .    617  884  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  6    | .    6    .    
  Kinetic                  274  | 10   264  .    
  Thermal                  1501 | .    617  884  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        332  | .    324  332  
  Average Temperature      85   | .    92   78   
  Received Heat Transfer   610  | .    126  484  
  Effects                  2    | .    1    1    
    Energy Bleed           2    | .    1    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             5    | .    1    4    
  Heat Transferred         2701 | .    1110 1591 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             195  | .   195 .   
  Initial                  .    | .   .   .   
  Average                  44   | .   45  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   18  13  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   7   3   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                33   | .   27  6   
  Successful               22   | .   16  6   
  Failed                   10   | .   10  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   14   | .   14  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   8   6   
  Record                   4    | .   .   4   
  Robot Analysis           4    | .   4   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              1    | .   1   .   
  Release Object           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     83   | .   83  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5382 | 64   1994 3324 
Spaces Moved               1895 | 40   1029 826  
  Core                     10   | 10   .    .    
  Treads                   1326 | .    719  607  
  Legs                     340  | 30   310  .    
  Wheels                   219  | .    .    219  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            201  | 125  149  270  
  Slowest Speed            480  | 200  240  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       53   | 3    100  56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 20   | .    .    20   
Terrain Destroyed          32   | .    .    32   
  Melee                    .    | .    .    .    
  Projectile               32   | .    .    32   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3192 | 49   1376 1767 
  Wait                     1072 | .    237  835  
  Move                     1893 | 39   1028 826  
  Hop                      .    | .    .    .    
  Pick Up                  36   | 3    17   16   
  Fast Attach              16   | 6    9    1    
  Attach                   4    | .    2    2    
  Detach                   1    | .    1    .    
  Swap                     15   | .    11   4    
  Drop                     22   | .    14   8    
  Fire                     131  | 1    56   74   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            1    | .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / Rec)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 15)
 1060 | -10/Materials | Discovered new exit (range 8)
 1408 | -10/Materials | Discovered new exit (range 16)
 1410 | -10/Materials | Central database locked down
 1527 | -10/Materials | Discovered new exit (range 3)
 1821 | -10/Materials | Discovered new exit (range 5)
 1952 | -10/Materials | Repaired Adv. Beam Cannon
 1985 | -10/Materials | Repaired Shield Generator
 2059 | -10/Materials | Entered Subcaves
 2063 | -10/Subcaves  | Learned location of Zion (-7)
 2162 | -10/Subcaves  | Found SUBCON Basin
 2164 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 3065 | -10/Subcaves  | Learned Materials interactive machine intel
 3246 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3636 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3639 | -10/Subcaves  | Core integrity fell below 50%
 3753 | -10/Subcaves  | Core integrity fell below 20%
 4278 | -10/Subcaves  | Discovered new exit (range 6)
 4394 | -10/Subcaves  | Discovered new exit (range 12)
 4514 | -10/Subcaves  | Visited Clippyterm
 4523 | -10/Subcaves  | Identified exit to Recycling
 5281 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 5292 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
 5379 | -10/Subcaves  | A Subdweller sparked back to life
 5379 | -10/Subcaves  | A Subdweller sparked back to life
 5379 | -10/Subcaves  | A Subdweller sparked back to life
 5383 | -10/Subcaves  | Destroyed by U9-0EW(R) with Subdweller Beam Cannon

 Last Messages 
---------------
04710_ Subatomizers dissect the Sub. Optics.
04720_ Subatomizers dissect the Sub. Monowheel.
04910_ Triggered Piercing Trap.
04910_ Spikes shoot up from the floor.
04910_ Critical hit (Impale). <x2>
04911_ Sub. Power Source shoots sparks and
  powers down.
05039_ RS-0MZ(u) tweaks Twisted Machinery.
05066_ RS-0MZ(u) builds Twisted Machinery.
Sub. Laser falls loose from the Twisted
  Machinery.
Mak. Hacking Suite falls loose from the Twisted
  Machinery.
05312_ Acquired Mak. Hacking Suite.
05379_ U9-0EW(R) creaks and sparks as it begins
  to move.
05379_ 8V-FG2(R) creaks and sparks as it begins
  to move.
05379_ 7C-JTI(R) creaks and sparks as it begins
  to move.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkPowerRipper
  Manual?         0
Play Time         00:24:26
  Cumulative      95.8 hours
  Start           2025.02.17 @ 15:48:16
  End             2025.02.17 @ 16:08:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           106
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e73ad73-80fc-403a-b40f-05835aa0f765