Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 17:16:30 Player: C0-2MO Result: Destroyed by LU-WGN(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (308) 308 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 1169 Bonus ------- Follower Combat Kills 106 Cogmind --------- Core Integrity 0/250 Matter 240/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (5) ---- Subdweller Power Source Subdweller Power Source Hacking Suite Datajack Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Targeting Computer Weapon Shielding > --- WEAPON ----------- Datajack Axe > --- INVENTORY -------- Flight Unit Flight Unit Medium Storage Unit Hacking Suite [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Processor Targeting Computer Protection Weapon Shielding Weapon Datajack Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 4 10 4 3 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 2 2 Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 7 | . 3 2 2 Utility 4 | . 4 . . Device 1 | . 1 . . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 7 | 2 3 1 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . 1 1 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 1 6 Power 1 | . . . 1 Propulsion 7 | . 1 1 5 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Backups 4 | . 4 4 4 Power . | . . . . Propulsion 1 | . 1 2 2 Utility 1 | . 1 1 1 Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 5 | . . 1 4 Power 3 | . . . 3 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 86 | . 73 98 92 Engine 7 | . . 12 10 Treads 2 | . 6 . . Flight 24 | . 20 27 25 Processor 13 | . 13 14 14 Protection 10 | . 4 14 13 Ballistic Gun 8 | . 21 . . Slashing Weapon 8 | . . 13 11 Special Melee Weapon 9 | . 4 14 12 Peak Build Rating 9 | 4 6 9 9 Average Rating 7 | 3 5 8 8 On Entrance 4 | . 4 6 9 Avg Prop Armor Cover (%) 26 | 26 26 . . Naked Turns . | . . . . Heaviest Build 8 | 3 7 8 8 Greatest Support 8 | 3 8 8 8 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 1 5 5 5 Average Carried 4 | . 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 5 5 5 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 665 | 256 299 65 45 Remotely . | . . . . Salvage Created 705 | 108 410 170 17 Parts 45 | 3 34 4 4 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . . 4 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 15 | . 10 2 3 Melee 2 | . . 2 . Guns 10 | . 10 . . AOE 3 | . . . 3 Classes Destroyed 7 | 2 5 . . Builder 2 | . 2 . . Tunneler 1 | 1 . . . Hauler 2 | . 2 . . Recycler 2 | 1 . 1 . Operator 1 | . 1 . . Swarmer 11 | . 7 1 3 Grunt 4 | . 3 1 . Best Kill Streak 4 | 2 4 2 3 Combat Bots Only 4 | . 4 1 3 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 87 | . 48 10 29 Missed 35 | . 18 4 13 Hits 52 | . 30 6 16 Projectile 52 | . 30 6 16 Critical Strikes 1 | . 1 . . Damage Taken 674 | . 269 66 339 Core 254 | . 55 43 156 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . . . 10 Regen/Repaired (Parts) 13 | . 13 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 53 | 4 44 . 5 Largest 2 | 2 2 . 1 Hottest 40 | 40 40 . 30 Shots Fired 99 | 8 86 . 5 Gun 94 | 8 86 . . Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 94 | 8 86 . . Thermal . | . . . . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 7 | 2 7 . . Robot Miss Streak 7 | 1 7 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 55 | 5 44 6 . Core Hits 32 | 3 23 3 3 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 . 1 . Destroy 1 | 1 . . . Sever 1 | . . 1 . Melee Attacks 25 | . 1 13 11 Impact . | . . . . Slashing 25 | . 1 13 11 Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 968 | 55 518 281 114 Guns 573 | 55 518 . . Cannons . | . . . . Explosions 114 | . . . 114 Melee 281 | . . 281 . Ramming . | . . . . Kinetic 573 | 55 518 . . Thermal . | . . . . Explosive 114 | . . . 114 Electromagnetic . | . . . . Impact . | . . . . Slashing 281 | . . 281 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1 | . 1 . . Average Temperature 1 | . 1 . . Received Heat Transfer 150 | . 48 24 78 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level 1 | . 1 1 . Low Security (%) 50 | 100 31 68 . Level 1 49 | . 68 31 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 287 | 5 253 287 . Initial 91 | . 3 91 . Average 160 | 1 185 145 . Influence Increases 1072 | 10 455 326 281 Destroy 0b10 Robot/C 500 | . 200 220 80 Destroy 0b10 Robot/NC 40 | 10 25 5 . Destroy Leader 64 | . 34 30 . Allied During Kill 30 | . . 24 6 Trap Triggered on 0b10 20 | . 20 . . Successful Hack 54 | . 54 . . Select Force Hacks 30 | . 30 . . Destroy Structure 4 | . 2 2 . Partial Spotted 30 | . 30 . . Lose Combat Pursuer 300 | . 60 45 195 Influence Decreases 996 | 5 226 323 442 Entered New Map 269 | . 2 143 124 Time Decay 587 | 5 214 170 198 Lost Part 80 | . 10 10 60 Lost Ally 60 | . . . 60 Squads Dispatched 3 | . 2 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 28 9 21 Peak Tracking Total 7 | . 5 3 7 Tactical Retreats 11 | . 3 1 7 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 29 | . 29 . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 3 | . 2 . 1 Traps Extracted . | . . . . Installed 1 | . . . 1 Triggered 2 | . 2 . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 11 | . 10 1 . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 31 1 . Successful 20 | . 19 1 . Failed 11 | . 11 . . Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 26 | . 26 . . Terminals 26 | . 26 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 12 . . Terminals 10 | . 10 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Patch 1 | . 1 . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 9 | . 9 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 4 | . . 4 . Largest Group 4 | . . 4 3 Highest-Rated Group 71 | . . 71 40 Highest-Rated Ally 31 | . . 31 16 Total Orders . | . . . . Ally Attacks 43 | . . 31 12 Total Damage 558 | . . 495 63 Kills 10 | . . 9 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 22 | . 22 . . Structural 22 | . 22 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1255 | 38 456 357 404 Spaces Moved 1877 | 40 594 499 744 Core 126 | 40 79 . 7 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 1751 | . 515 499 737 Fastest Speed 37 | 50 37 37 37 Average Speed 38 | 50 39 37 37 Slowest Speed 120 | 50 100 37 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 25 | . 12 10 3 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 3 92 60 43 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug 19 | . . 2 17 Terrain Destroyed 37 | . . 2 35 Melee 6 | . . 2 4 Projectile . | . . . . AOE 31 | . . . 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2245 | 48 718 638 841 Wait 234 | . 39 127 68 Move 1825 | 39 570 478 738 Hop 24 | . 11 10 3 Pick Up 12 | 1 5 3 3 Fast Attach 15 | 4 10 1 . Attach 6 | . . 2 4 Detach 3 | . 1 . 2 Swap 6 | . 1 1 4 Drop 12 | . 7 3 2 Fire 53 | 4 44 . 5 Melee 25 | . 1 13 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 30 | . 29 . 1 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / Exi / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / [*Scr]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 206 | -10/Materials | Discovered new exit (range 8) 260 | -10/Materials | Discovered new exit (range 8) 265 | -10/Materials | Central database locked down 307 | -10/Materials | Learned 4 Subcaves zone layouts 339 | -10/Materials | Build established: Mutant 343 | -10/Materials | Learned 4 Recycling zone layouts 350 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Discovered new exit (range 15) 371 | -10/Materials | Learned location of 2 exits from Subcaves 389 | -10/Materials | Learned Storage trap positions 421 | -10/Materials | Learned location of 2 exits from Mines 434 | -10/Materials | Repaired Datajack 452 | -10/Materials | Learned 2 Storage zone layouts 473 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Entered Mines 496 | -10/Mines | Identified exit to Exiles 496 | -10/Mines | Identified exit to Subcaves 498 | -10/Mines | Met a Derelict shopkeep closing up shop 527 | -10/Mines | Received a Mining Laser from a helpful Derelict 556 | -10/Mines | Discovered new exit (range 8) 704 | -10/Mines | Excavation squad dispatched 704 | -10/Mines | A large section of the Mines collapsed 733 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 776 | -10/Mines | Discovered new exit (range 6) 790 | -10/Mines | Build established: Scavenger-Mutant 852 | -10/Mines | Entered Subcaves 852 | -10/Subcaves | Accompanied by 3 allies 853 | -10/Subcaves | Approached by a straggling Scientist 853 | -10/Subcaves | Identified exit to Materials 853 | -10/Subcaves | Identified exit to Recycling 923 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 947 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1040 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1076 | -10/Subcaves | Lost 4 allies 1084 | -10/Subcaves | Discovered exit to Materials (range 9) 1113 | -10/Subcaves | Learned location of Zion (-7) 1113 | -10/Subcaves | Met a Zionite searching for "candidates" 1199 | -10/Subcaves | Core integrity fell below 50% 1235 | -10/Subcaves | Lost 4 parts (1p3n) 1240 | -10/Subcaves | Core integrity fell below 20% 1256 | -10/Subcaves | Destroyed by LU-WGN(R) with Subdweller Beam Cannon Last Messages --------------- is!" 01045_ NG-JS9(c) destroyed. 01084_ EXIT=FOUND: MATERIALS 01112_ EU-POW(z): "She is not going to be happy we haven't found any suitable candidates yet." 01113_ EU-POW(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -7/Zion. 01164_ Lgt. Ion Engine destroyed. 01194_ Flight Unit destroyed. 01213_ Installed Piercing Trap. 01227_ Acquired Sub. Power Source. 01232_ Dropped Sub. Power Source. 01232_ Acquired Sub. Power Source. 01239_ Acquired 15 matter. 01239_ Flight Unit destroyed. 01247_ Dropped Weapon Shielding. 01256_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ###?# #????????????????????????????????????????? | | ### ###??????????????????????????????????????? | | ## ##?????????????????????????????????????? | | #?????? ##????????????????????????????? | | # #?????? ##???????????????????????????? | | ##### ##?????? #???????????????????????????? | | # ## ##??????# #???????????????????????????? | | ##?????## #????????????????????????????? | | #####?# #????????????????????????????? | | #### ### ### #????????????????????????????? | | #?##= #### ## #????????????????????????????? | | ### ### #????????????????????????????? | | # ## #??######?##?????????????????? | | ## ##### # ##????????????????? | | ## ##! #????????????????? | | R ###???????????????? | | ### ### @ #???????????????? | | #?# ##?## ###???????????????? | | ##### ## #???# # #?????????????????? | | ???# # # ## #??? ##?????????????????? | | ??# # ### ### ##???# #??????????????????? | | ?# # ##### > ##???###>###??????????????????? | | # ### ## #?????? 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" ?"?????????????????? | | #??### ##?????? t "#????????????????? | | ##?????# # #?????? #????????????????? | | ???????# ###### ##????? ?????????????????? | | ?????? #????## #????? ??????????????????? | | ?????" ###?????# #??###*%[##??????????????????? | | ?????"? ????????# ##??# %% ##?????????????????? | | ???????#????????# #??# =% #?????????????????? | | ???????????????## ##?## #?????????????????? | | ???????????????# #### = #####?????????????? | | ???????????????## # %* ???????????? | | ???????????????# ???????????? | | ???????????????# ????? ##?# | | ?????????????#######! ####???????? #### | | ????????????## # ##%[ ##??????????? ## | | ????????????# !% ####???????????? | | ???????????## ##??????????????? | | ??????????## #### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 20% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldGrapheneInterface Manual? 0 Play Time 00:23:48 Cumulative 693.1 hours Start 2025.11.22 @ 16:53:47 End 2025.11.22 @ 17:16:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 71 Types 37/4/11/5/6/1/1/3/0/3 Lore% 96 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84d12237-b57a-4989-b146-23bdd97abac4