Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:22:39

Player: Ashlemon

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (355)      355
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 1727

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/400
Matter                     186/300
Energy                     100/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
    Light Treads
  Armored Wheel
>         --- UTILITY (4) ------
   Medium Storage Unit
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON (2) -------
    Light Assault Rifle
          Datajack
>         --- INVENTORY (15) ---
          Flight Unit
    Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Seismic Detector
           Targeting Computer
>          --- WEAPON -----------
    Medium Laser
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
   Armored Wheel
           Flight Unit
    Medium Storage Unit
    Medium Matter Pod
     Light Armor Plating
     Small Laser
     Light Assault Rifle
     Light Assault Rifle
           Datajack
           Heavy Explosive Trap
           Heavy Explosive Trap
           Heavy Explosive Trap
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 6   4   .   6   14  
  Power                    5    | 1   1   .   1   2   
    Engine                 5    | 1   1   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   1   2   
    Treads                 4    | 2   .   .   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   3   .   2   5   
    Device                 1    | .   1   .   .   .   
    Storage                8    | 1   2   .   1   4   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   .   2   5   
    Energy Gun             5    | 2   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   .   3   12  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   .   1   2   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      6    | .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 97  82  
  Engine                   12   | .   14  14  11  9   
  Treads                   23   | .   28  28  20  16  
  Device                   9    | .   13  14  10  .   
  Storage                  16   | .   14  14  22  18  
  Processor                4    | .   .   .   11  6   
  Protection               1    | .   .   .   .   7   
  Energy Gun               19   | .   28  28  17  4   
  Launcher                 2    | .   .   .   4   7   
  Special Weapon           1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 11  29  29  53  37  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  6    | .   .   .   2   6   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   9   15  15  15  
  Most Carried             15   | 6   11  14  15  15  
  Average Carried          10   | 4   8   13  13  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   10  14  15  2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           560  | 232 38  22  168 100 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            289  | .   43  .   231 15  
  Parts                    19   | .   5   .   12  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  14   | .   3   .   7   4   
  Guns                     3    | .   3   .   .   .   
  AOE                      11   | .   .   .   7   4   
Classes Destroyed          5    | .   1   .   3   1   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    4    | .   .   .   4   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           4    | .   2   .   4   3   
  Combat Bots Only         4    | .   2   .   4   3   
Max Kills in Single Turn   3    | .   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        93   | .    35   .    52   6    
  Missed                   39   | .    12   .    23   4    
Damage Taken               1888 | .    243  .    446  1199 
  Core                     481  | .    58   .    96   327  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    76   .    .    
Volleys Fired              74   | .    7    .    12   55   
  Largest                  2    | .    2    .    2    2    
  Hottest                  100  | .    90   .    90   100  
Shots Fired                95   | .    14   .    24   57   
  Gun                      66   | .    14   .    15   37   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 11   | .    .    .    9    2    
  Special                  18   | .    .    .    .    18   
  Kinetic                  10   | .    .    .    .    10   
  Thermal                  71   | .    14   .    12   45   
  Explosive                11   | .    .    .    9    2    
  Electromagnetic          3    | .    .    .    3    .    
  Robot Hit Streak         8    | .    2    .    6    8    
  Robot Miss Streak        5    | .    5    .    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           27   | .    6    .    19   2    
  Core Hits                19   | .    3    .    12   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    .    2    .    
    Burn                   3    | .    1    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1123 | .    71   .    862  190  
  Guns                     219  | .    71   .    148  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               904  | .    .    .    714  190  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  385  | .    71   .    314  .    
  Explosive                716  | .    .    .    526  190  
  Electromagnetic          22   | .    .    .    22   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         37   | .    .    .    .    37   
  Average Corruption       21   | .    .    .    .    21   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            91   | .    .    .    53   38   
  Projectiles              .    | .    .    .    .    .    
  Explosions               91   | .    .    .    53   38   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      85   | .    .    .    72   13   
  Shots                    3    | .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        79   | .    72   .    45   79   
  Average Temperature      23   | .    36   .    19   21   
  Received Heat Transfer   243  | .    72   .    171  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    .    2    .    
  Heat Transferred         866  | .    248  .    618  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             293  | .   100 17  293 144 
  Initial                  31   | .   .   17  6   31  
  Average                  58   | .   47  17  106 82  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         92   | 100 100 100 63  100 
  Level 1                  7    | .   .   .   36  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   11  .   9   6   
  Peak Tracking Total      7    | .   3   .   3   7   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   3   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   12  
  Total Damage             193  | .   .   .   .   193 
  Kills                    6    | .   .   .   .   6   
Allies Corrupted           1    | .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1900 | 185 671 243 405 396 
Spaces Moved               946  | 117 390 150 146 143 
  Core                     18   | 15  .   .   .   3   
  Treads                   922  | 102 390 150 146 134 
  Legs                     .    | .   .   .   .   .   
  Wheels                   6    | .   .   .   .   6   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 240 120 
  Average Speed            171  | 145 160 160 246 162 
  Slowest Speed            350  | 160 160 160 320 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       8    | .   .   .   .   8   
Exploration Rate (%)       24   | 6   42  32  13  27  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 15   | .   .   .   .   15  
Terrain Destroyed          129  | .   .   .   90  39  
  Melee                    .    | .   .   .   .   .   
  Projectile               17   | .   .   .   .   17  
  AOE                      112  | .   .   .   90  22  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1092 | 128 427 153 168 216 
  Wait                     .    | .   .   .   .   .   
  Move                     941  | 116 389 149 145 142 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 6   15  4   4   1   
  Fast Attach              8    | 6   1   .   1   .   
  Attach                   14   | .   .   .   3   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   3   .   2   3   
  Drop                     16   | .   12  .   1   3   
  Fire                     74   | .   7   .   12  55  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
  186 | -11/Scrapyard | Entered Materials
  333 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Discovered new exit (range 13)
  611 | -10/Materials | Discovered new exit (range 16)
  834 | -10/Materials | Discovered new exit (range 13)
  857 | -10/Materials | Entered Mines
  897 | -10/Mines     | Found a hidden stash of uninstalled traps
 1004 | -10/Mines     | Discovered new exit (range 5)
 1100 | -10/Mines     | Entered Materials
 1100 | -9/Materials  | Evolved 2 slots: Utility x2
 1194 | -9/Materials  | Discovered new exit (range 16)
 1413 | -9/Materials  | Discovered new exit (range 15)
 1505 | -9/Materials  | Entered Mines
 1544 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1665 | -9/Mines      | Assembled infested the area
 1749 | -9/Mines      | Crushed by falling debris
 1780 | -9/Mines      | Lost 3 parts (1p2u)
 1794 | -9/Mines      | Crushed by falling debris
 1795 | -9/Mines      | Core integrity fell below 50%
 1795 | -9/Mines      | System corruption reached 10%
 1800 | -9/Mines      | Crushed by falling debris
 1831 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 1844 | -9/Mines      | Crushed by falling debris
 1844 | -9/Mines      | Core integrity fell below 20%
 1856 | -9/Mines      | Crushed by falling debris
 1863 | -9/Mines      | Crushed by falling debris
 1880 | -9/Mines      | Crushed by falling debris
 1880 | -9/Mines      | System corruption reached 30%
 1902 | -9/Mines      | Crushed by falling debris
 1902 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
Dropped Heavy Explosive Trap. <x2>
System corrupted: Matter fused (-5).
System corrupted: Sml. Laser failed to cycle.
The unstable cave ceiling collapses.
Crushed by falling debris.
Heavy Explosive Trap crushed.
The unstable cave ceiling collapses.
Crushed by falling debris.
Heavy Explosive Trap crushed.
System corrupted: IFF burst signal emitted.
The unstable cave ceiling collapses.
Crushed by falling debris.
Ion Engine destroyed.
System corrupted by crushing effect (+5).
Sml. Laser destroyed.
System corrupted by crushing effect (+5).
System corrupted: Matter fused (-8).
System corrupted: Matter fused (-10).
The unstable cave ceiling collapses.
Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              375
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveLightInsulator
  Manual?         0
Play Time         00:18:38
  Cumulative      1.7 hours
  Start           2024.04.03 @ 10:05:40
  End             2024.04.03 @ 10:22:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3501c0be-47b9-49e5-9e80-7450ff42f696