Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 21:36:29 Player: DZKane Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3003) 3003 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 7546 Bonus ------- High Alert Combat Kills 178 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Field Recycling Unit (0) Heavy Missile Launcher Heavy Missile Launcher Axe Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Improved Field Recycling Unit Heavy Missile Launcher Heavy Missile Launcher Axe Chainsword [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 98 | . 13 36 19 14 1 15 Power 10 | . 1 4 1 2 1 1 Engine 8 | . 1 4 1 1 . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 44 | . 8 17 9 5 . 5 Treads . | . . . . . . . Leg 39 | . 8 17 9 5 . . Wheel . | . . . . . . . Hover 5 | . . . . . . 5 Flight . | . . . . . . . Utility 23 | . 2 6 4 4 . 7 Device 4 | . . 1 1 2 . . Storage 2 | . . 2 . . . . Processor 7 | . 1 . 2 1 . 3 Hackware 5 | . . . 1 . . 4 Protection 5 | . 1 3 . 1 . . Artifact . | . . . . . . . Weapon 21 | . 2 9 5 3 . 2 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 2 6 . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 3 . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . 2 2 . . . Slashing Weapon 4 | . . . 2 . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 41 | . 1 7 7 15 . 11 Power 2 | . . 1 . 1 . . Propulsion 24 | . . 5 7 8 . 4 Utility 13 | . 1 1 . 4 . 7 Weapon 2 | . . . . 2 . . Highest Loss Streak 12 | . 1 2 3 12 . 10 To Critical Strikes . | . . . . . . . Average Backups 11 | . 7 9 14 14 15 8 Power . | . . . 1 1 1 . Propulsion 2 | . 3 3 2 . . . Utility 4 | . 1 3 7 7 9 4 Weapon 3 | . 2 2 3 5 5 3 Tool/Special . | . . . . . . . Unused Backups 36 | . 10 5 11 2 . 8 Power 4 | . 2 2 . . . . Propulsion 6 | . 4 . 1 1 . . Utility 13 | . . 2 5 1 . 5 Weapon 13 | . 4 1 5 . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 99 97 94 17 42 Engine 9 | . 14 10 9 3 . 1 Leg 34 | . 28 43 43 34 . . Device 3 | . . 5 1 9 . . Storage 10 | . 14 11 9 7 6 2 Processor 7 | . 11 2 7 11 6 13 Hackware 2 | . . . 7 4 . 12 Protection 1 | . . 3 . 3 . . Ballistic Gun 9 | . 28 8 . . . . Impact Weapon 5 | . . 13 7 . . . Slashing Weapon 4 | . . . 10 14 . 2 Peak Build Rating 58 | . 8 14 28 38 13 58 Average Rating 16 | . 7 12 23 32 11 26 On Entrance 12 | 6 6 8 14 28 9 13 Avg Prop Armor Cover (%) 26 | . . . . . . 26 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 15 33 35 41 26 26 Greatest Support 55 | 20 20 43 50 55 3 36 Greatest Overweight (x) 12 | . . 1 1 12 8 8 Average Overweight (x) . | . . . . . 7 1 Largest Inventory Capacity 15 | . 8 15 15 15 15 15 Average Capacity 11 | . 8 10 15 15 15 8 Most Carried 15 | . 8 15 15 15 15 15 Average Carried 11 | . 7 10 14 14 15 8 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 15 13 15 15 5 Class Distribution -------------------- 38% | Mutant 30% | Scavenger-Mutant 20% | Scavenger-Gladiator 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Mutant | -6/Factory Hacker-Gladiator | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 2008 | 169 589 908 196 134 . 12 Remotely . | . . . . . . . Salvage Created 3851 | . 737 1406 1199 484 . 25 Parts 186 | . 38 87 42 17 . 2 Haulers Intercepted 7 | . 1 3 3 . . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 74 | . 15 30 17 11 . 1 Melee 29 | . . 9 14 5 . 1 Guns 32 | . 15 17 . . . . AOE 7 | . . . 1 6 . . Classes Destroyed 12 | . 5 4 1 1 . 1 Worker 3 | . . 1 1 1 . . Builder 1 | . . . . 1 . . Hauler 7 | . 1 3 3 . . . Recycler 5 | . 1 2 2 . . . Operator 4 | . 1 1 2 . . . Watcher 3 | . . 1 2 . . . Swarmer 10 | . 3 7 . . . . Cutter 1 | . . . . . . 1 Grunt 49 | . 12 14 12 11 . . Brawler 1 | . . 1 . . . . Sentry 12 | . . 8 4 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 7 | . 5 4 7 4 . 1 Combat Bots Only 5 | . 5 4 3 4 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 545 | . 79 236 80 86 . 64 Missed 142 | . 20 68 16 26 . 12 Hits 403 | . 59 168 64 60 . 52 Melee 12 | . . 3 . . . 9 Projectile 391 | . 59 165 64 60 . 43 AOE 4 | . . 1 . 3 . . Critical Strikes 17 | . 1 2 2 4 . 8 Actively Blocked 1 | . 1 . . . . . Damage Taken 6546 | . 672 1856 955 1676 . 1387 Core 1876 | . 121 232 142 501 . 880 Absorbed by Shields 51 | . . . . . . 51 Redirected to Shielding 20 | . 20 . . . . . Regen/Repaired (Parts) 96 | . 39 . . 57 . . Core Remaining (%) 59 | 100 51 42 74 28 . . Volleys Fired 138 | . 73 61 . 4 . . Largest 2 | . 2 2 . 2 . . Hottest 78 | . 40 40 . 78 . . Shots Fired 276 | . 146 122 . 8 . . Gun 268 | . 146 122 . . . . Cannon . | . . . . . . . Launcher 8 | . . . . 8 . . Special . | . . . . . . . Kinetic 268 | . 146 122 . . . . Thermal . | . . . . . . . Explosive 8 | . . . . 8 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 9 11 . 8 . . Robot Miss Streak 7 | . 5 7 . . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 317 | . 96 128 68 22 . 3 Core Hits 124 | . 36 49 18 19 . 2 Critical Kills 4 | . . 4 . . . . Critical Parts Destroyed 15 | . 1 7 7 . . . Critical Strikes 30 | . 1 11 14 3 . 1 Destroy 4 | . 1 3 . . . . Smash 15 | . . 8 7 . . . Sever 11 | . . . 7 3 . 1 Melee Attacks 186 | . . 60 81 39 . 6 Impact 81 | . . 60 21 . . . Slashing 105 | . . . 60 39 . 6 Piercing . | . . . . . . . Sneak Attacks 17 | . . 6 9 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 20 | . . 5 13 1 . 1 Damage Inflicted 8199 | . 1295 2631 2834 1328 . 111 Guns 2268 | . 1284 984 . . . . Cannons . | . . . . . . . Explosions 641 | . . . . 641 . . Melee 5277 | . . 1647 2834 687 . 109 Ramming 13 | . 11 . . . . 2 Kinetic 2268 | . 1284 984 . . . . Thermal . | . . . . . . . Explosive 641 | . . . . 641 . . Electromagnetic . | . . . . . . . Impact 2298 | . . 1647 651 . . . Slashing 2979 | . . . 2183 687 . 109 Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 889 | . . 330 515 44 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 889 | . . 330 515 44 . . Knockbacks 14 | . . 9 5 . . . Impact 13 | . . 8 5 . . . Kinetic . | . . . . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 3 | . . . . 2 . 1 Shots 1 | . . . . 1 . . Rammed 1 | . . . . . . 1 Targets Rammed 3 | . 2 . . . . 1 Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 33 | . 5 17 1 33 . . Average Temperature 6 | . 2 7 1 12 . . Received Heat Transfer 2026 | . 381 567 396 504 . 178 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 12 | . . 7 5 . . . Combat Hostiles 6 | . . 4 2 . . . Parts Fried 15 | . . 9 6 . . . Impact Corruptions 29 | . . 17 12 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 45 | . 100 14 10 37 100 100 Level 1 31 | . . 40 45 62 . . Level 2 23 | . . 45 44 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 482 | . 174 482 471 331 77 35 Initial 209 | . . 68 200 209 77 3 Average 228 | . 71 340 339 216 35 5 Influence Increases 2625 | . 529 990 640 386 5 75 Destroy 0b10 Robot/C 1480 | . 300 600 340 220 . 20 Destroy 0b10 Robot/NC 115 | . 15 40 50 10 . . Destroy Leader 340 | . 72 128 100 30 . 10 Successful Hack 51 | . 19 27 . . 5 . Select Force Hacks 80 | . 60 . . 20 . . Disable Machine 75 | . 15 . . 60 . . Destroy Structure 34 | . 3 . . 31 . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 435 | . 45 195 135 15 . 45 Influence Decreases 2620 | . 367 678 654 687 159 75 Entered New Map 703 | . . 94 274 251 82 2 Time Decay 1544 | . 357 514 310 286 77 . Lost Part 373 | . 10 70 70 150 . 73 Squads Dispatched 16 | . 4 2 3 6 . 1 Investigation 9 | . 3 1 1 4 . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . 1 1 2 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 12 | . 3 3 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 31 55 26 17 . 11 Peak Tracking Total 8 | . 4 6 4 5 . 8 Tactical Retreats 25 | . 3 10 8 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 5 | . 1 1 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 5 | . 1 . . 4 . . Max in Single Turn 2 | . 1 . . 2 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 20 | . 7 3 3 6 1 . Terminals 9 | . 4 2 1 1 1 . Fabricators 2 | . . . . 2 . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 3 | . . . 1 2 . . Total Hacks 56 | . 22 10 12 11 1 . Successful 30 | . 12 6 7 4 1 . Failed 24 | . 9 3 5 7 . . Catastrophic 3 | . 1 1 . 1 . . Database Lockouts 2 | . 1 1 . . . . Manual 11 | . 8 . . 3 . . Terminals 31 | . 17 7 4 2 1 . Fabricators 4 | . . . . 4 . . Repair Stations 4 | . 3 . . 1 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 9 | . . 3 6 . . . Garrison Access 6 | . . . 2 4 . . Terminal Hacks 15 | . 8 5 1 . 1 . Part Schematic 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Locate Traps 3 | . 2 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 1 5 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 4 | . . 1 3 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 4 | . 2 . . 2 . . Terminals . | . . . . . . . Fabricators 1 | . . . . 1 . . Download 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Patch 1 | . . . . 1 . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 1 3 4 . . Full Trace Events 3 | . 1 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . 1 3 . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 1745 | . 805 335 40 565 . . Seismic 605 | . . . 40 565 . . T.N.C. 1140 | . 805 335 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 4053 | . 983 1402 686 633 188 161 Spaces Moved 2175 | 1 546 790 353 367 46 72 Core 116 | . . . . 9 46 61 Treads . | . . . . . . . Legs 2048 | 1 546 790 353 358 . . Wheels . | . . . . . . . Hover 11 | . . . . . . 11 Flight . | . . . . . . . Fastest Speed 28 | 120 120 120 105 105 350 28 Average Speed 124 | 120 120 120 110 119 410 120 Slowest Speed 650 | 120 120 190 175 650 450 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 91 54 34 13 2 78 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 31 | . . . . 31 . . Melee 10 | . . . . 10 . . Projectile . | . . . . . . . AOE 21 | . . . . 21 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 3014 | . 741 1035 554 504 48 132 Wait 269 | . 71 46 70 66 2 14 Move 2169 | . 545 789 352 366 45 72 Hop . | . . . . . . . Pick Up 61 | . 14 16 21 7 . 3 Fast Attach 32 | . 2 5 6 4 1 14 Attach 22 | . . 9 8 4 . 1 Detach 1 | . . . 1 . . . Swap 62 | . 12 27 8 15 . . Drop 88 | . 22 30 23 8 . 5 Fire 138 | . 73 61 . 4 . . Melee 152 | . . 52 65 30 . 5 Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Central database locked down 651 | -10/Materials | Discovered new exit (range 7) 697 | -10/Materials | Repaired Grenade Launcher 758 | -10/Materials | Discovered new exit (range 14) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Central database locked down 1251 | -9/Materials | Discovered new exit (range 11) 1425 | -9/Materials | Discovered new exit (range 14) 1699 | -9/Materials | Discovered new exit (range 16) 1821 | -9/Materials | Build established: Scavenger-Mutant 1903 | -9/Materials | Core integrity fell below 50% 2386 | -9/Materials | Entered another Materials area 2386 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2969 | -8/Materials | Discovered new exit (range 11) 3071 | -8/Materials | Lost 3 parts (3n) 3072 | -8/Materials | Entered Factory 3072 | -7/Factory | Evolved 2 slots: Utility x2 3456 | -7/Factory | Build established: Scavenger-Gladiator 3640 | -7/Factory | Discovered new exit (range 3) 3642 | -7/Factory | Discovered new exit (range 11) 3689 | -7/Factory | Core integrity fell below 50% 3705 | -7/Factory | Entered another Factory area 3705 | -6/Factory | Evolved 2 slots: Utility x2 3734 | -6/Factory | Lost 12 parts (1p6n3u2w) 3887 | -6/Factory | Identified exit to DSF 3893 | -6/Factory | Entered DSF 3941 | -6/DSF | Build established: Mutant 3976 | -6/DSF | Additional patrols routed to DSF 4009 | -6/DSF | Discovered new exit (range 16) 4046 | -6/DSF | Core integrity fell below 50% 4049 | -6/DSF | System corruption reached 10% 4051 | -6/DSF | Core integrity fell below 20% 4054 | -6/DSF | Core destroyed Last Messages --------------- 04045_ Cld. Ion Engine severed. 04047_ Dropped Axe. 04048_ Hacking Suite destroyed. 04048_ System corrupted by crushing effect (+2). 04048_ C-17 Slicer destroyed. 04050_ Critical hit (Burn: +37). 04050_ Imp. Melee Analysis Suite destroyed. 04050_ Hacking Suite destroyed. 04050_ System corrupted by crushing effect (+1). 04050_ Hacking Suite severed. 04051_ G-50 Soldier Lgt. Angular Momentum Engine severed. 04052_ System corrupted: Matter fused (-6). 04053_ Imp. Melee Analysis Suite destroyed. 04053_ System corrupted by crushing effect (+1). 04054_ Axe severed. 04054_ Slammed into G-50 Soldier. 04054_ Destabilizing: Core damaged (-34). 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