Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.17 @ 15:22:48

Player: SergeMan

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (249)     1245
Value Destroyed (8196)     8196
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (2666)               2666
              TOTAL SCORE: 15067

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2166

 Cogmind 
---------
Core Integrity             0/700
Matter                     209/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (488)
Movement                   Treading (200) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
         Medium Reactive Plating
                System Shield
>               --- WEAPON (4) -------
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY (12) ---
       Improved Deuterium Engine
       Advanced Treads
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
                Particle Charger
                System Backup Module
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
         Cooled Particle Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Heavy Siege Treads
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
         Medium Reactive Plating
                System Shield
                System Backup Module
>               --- WEAPON -----------
         Cooled Pulse Rifle
       Improved EM Pulse Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Advanced Treads
       Improved Cooling System
                Coolant Injector
  High-capacity Storage Unit
     Long-range Sensor Array
                Particle Charger
       Improved Weapon Shielding
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Hover Unit               Improved Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Enhanced Autogun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             161  | 8   8   28  .   50  67  
  Power                    19   | 1   1   3   .   8   6   
    Engine                 17   | 1   1   3   .   6   6   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               37   | 2   2   7   .   10  16  
    Treads                 32   | 2   2   7   .   9   12  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   2   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  41   | 2   2   7   .   12  18  
    Device                 20   | 1   1   3   .   4   11  
    Storage                4    | .   .   1   .   1   2   
    Processor              8    | 1   1   1   .   3   2   
    Hackware               5    | .   .   2   .   3   .   
    Protection             4    | .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   64   | 3   3   11  .   20  27  
    Energy Gun             13   | 2   1   1   .   2   7   
    Energy Cannon          18   | .   .   6   .   1   11  
    Ballistic Gun          22   | 1   .   1   .   15  5   
    Ballistic Cannon       9    | .   2   3   .   .   4   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   4   .   6   8   
Parts Lost                 17   | .   1   .   .   7   9   
  Power                    3    | .   1   .   .   1   1   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  6    | .   .   .   .   4   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      2    | .   1   .   .   2   2   
Average Slot Usage (%)     97   | .   98  98  100 97  96  
  Engine                   8    | .   12  10  11  8   6   
  Treads                   17   | .   27  22  22  17  12  
  Device                   9    | .   16  10  11  6   7   
  Storage                  7    | .   .   11  11  9   7   
  Processor                14   | .   11  11  11  18  14  
  Hackware                 11   | .   .   10  11  17  12  
  Protection               1    | .   .   .   .   1   1   
  Energy Gun               1    | .   1   .   .   .   3   
  Energy Cannon            8    | .   .   14  22  .   10  
  Ballistic Gun            9    | .   1   .   .   16  13  
  Ballistic Cannon         4    | .   24  7   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             92   | 9   15  54  54  56  92  
  Greatest Support         70   | 40  40  46  46  46  70  
  Greatest Overweight (x)  30   | 2   .   1   1   2   30  
  Average Overweight (x)   .    | .   .   .   1   .   1   
Largest Inventory Capacity 12   | 4   4   12  12  12  12  
  Average Capacity         11   | 4   4   12  12  12  12  
  Most Carried             12   | 2   4   12  12  12  12  
  Average Carried          10   | 1   3   10  12  11  11  
  Final Capacity           12   | 4   4   12  12  12  12  
  Final Carried            12   | 2   4   12  12  12  11  

 Class Distribution 
--------------------
 36% | Mutant
 28% | Hacker-Gunner
 22% | Hacker-Mutant
 10% | Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  
Matter Collected           5202 | 293  383  770  .    1510 2246 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            9751 | 131  538  1636 252  2442 4752 
  Parts                    533  | 7    29   94   17   139  247  
Haulers Intercepted        21   | .    2    6    .    6    7    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  175  | .   12  32  6   43  82  
  Guns                     78   | .   4   .   .   38  36  
  Cannons                  88   | .   8   32  6   5   37  
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          17   | 2   5   4   1   2   3   
  Worker                   6    | .   1   .   .   1   4   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 5    | 2   .   1   1   1   .   
  Hauler                   21   | .   2   6   .   6   7   
  Recycler                 5    | 1   .   1   .   1   2   
  Mechanic                 2    | .   .   .   .   1   1   
  Operator                 18   | .   2   6   .   4   6   
  Watcher                  17   | .   2   5   .   5   5   
  Swarmer                  28   | .   .   4   .   11  13  
  Grunt                    95   | .   12  16  3   21  43  
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  5    | .   .   1   .   .   4   
  Protector                2    | .   .   .   .   .   2   
  Sentry                   32   | .   .   10  2   10  10  
  Hunter                   3    | .   .   .   .   1   2   
  Programmer               7    | .   .   .   .   .   7   
  Assembled                1    | .   .   .   1   .   .   
Best Kill Streak           7    | 2   3   6   3   5   7   
  Combat Bots Only         7    | .   2   4   3   4   7   
Max Kills in Single Turn   5    | 1   1   2   1   2   5   
  Gunslinging              1    | .   .   .   .   1   1   
  Exploded                 5    | .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   
Damage Taken               8006  | .     492   1064  128   2206  4116  
  Core                     1464  | .     119   210   .     420   715   
  Absorbed by Shields      .     | .     .     .     .     .     .     
  Reduced by Siege Mode    89    | .     .     .     .     .     89    
Core Remaining (%)         55    | 100   52    .     47    23    .     
Volleys Fired              621   | 13    60    133   11    198   206   
  Largest                  4     | 2     2     2     2     2     4     
  Hottest                  309   | 70    78    150   150   150   309   
Shots Fired                1564  | 26    120   264   22    396   736   
  Gun                      847   | 26    46    1     .     350   424   
  Cannon                   717   | .     74    263   22    46    312   
  Launcher                 .     | .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     
  Kinetic                  1034  | 13    97    120   .     350   454   
  Thermal                  462   | 13    23    144   22    46    214   
  Explosive                .     | .     .     .     .     .     .     
  Electromagnetic          68    | .     .     .     .     .     68    
  Robot Hit Streak         29    | 9     10    15    5     27    29    
  Robot Miss Streak        4     | 2     4     4     2     4     4     
  Penetration Max          1     | .     .     .     .     .     1     
  Secondary Targets        8     | .     .     .     .     3     5     
    Max Gunslinging Chain  2     | .     .     .     .     1     2     
Shots Hit Robots           1028  | 17    64    166   12    295   474   
  Core Hits                371   | 5     26    54    7     101   178   
  Critical Hits            19    | .     .     6     1     .     12    
  Critical Kills           7     | .     .     3     .     .     4     
  Critical Parts Destroyed 11    | .     .     2     1     .     8     
Melee Attacks              .     | .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     
Damage Inflicted           22062 | 184   1090  3838  350   5130  11470 
  Guns                     9859  | 184   359   .     .     4360  4956  
  Cannons                  10795 | .     731   3838  350   750   5126  
  Explosions               1388  | .     .     .     .     .     1388  
  Melee                    .     | .     .     .     .     .     .     
  Ramming                  20    | .     .     .     .     20    .     
  Kinetic                  11439 | 59    838   1513  .     4360  4669  
  Thermal                  9382  | 125   252   2325  350   750   5580  
  Explosive                .     | .     .     .     .     .     .     
  Electromagnetic          1221  | .     .     .     .     .     1221  
  Impact                   .     | .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
Highest Corruption         3     | .     .     1     1     .     3     
  Average Corruption       1     | .     .     1     1     .     1     
  Corruption Purged        6     | .     .     .     .     .     6     
  Effects                  48    | .     .     13    6     .     29    
    Message Errors         25    | .     .     7     3     .     15    
    Matter Fused           1     | .     .     .     .     .     1     
    Heat Flow Errors       1     | .     .     .     .     .     1     
    Energy Discharges      7     | .     .     2     2     .     3     
    Data Loss (minor)      5     | .     .     2     1     .     2     
    Targeting Errors       7     | .     .     .     .     .     7     
    Weapon Failures        2     | .     .     2     .     .     .     
Overload Shots             46    | .     .     .     .     .     46    
  Effects                  2     | .     .     .     .     .     2     
    Heat Surge             1     | .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     1     
Overflow Damage            667   | .     19    186   .     20    442   
  Projectiles              433   | .     19    186   .     20    208   
  Explosions               234   | .     .     .     .     .     234   
  Melee                    .     | .     .     .     .     .     .     
Knockbacks                 20    | .     2     10    .     .     8     
  Impact                   .     | .     .     .     .     .     .     
  Kinetic                  20    | .     2     10    .     .     8     
  Secondary                .     | .     .     .     .     .     .     
Self-Inflicted Damage      35    | .     .     .     .     .     35    
  Shots                    1     | .     .     .     .     .     1     
  Rammed                   2     | .     .     .     .     2     .     
Targets Rammed             2     | .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     
Highest Temperature        539   | 100   303   213   63    82    539   
  Average Temperature      69    | 40    66    31    27    19    109   
  Received Heat Transfer   2604  | .     252   414   33    801   1104  
  Effects                  15    | .     1     3     .     .     11    
    Shutdowns              2     | .     .     .     .     .     2     
    Energy Bleed           1     | .     .     1     .     .     .     
    Interference           7     | .     .     2     .     .     5     
    Matter Decay           1     | .     .     .     .     .     1     
    Damage (minor)         2     | .     1     .     .     .     1     
    Damage (core)          2     | .     .     .     .     .     2     
Siege Activations          4     | .     .     .     .     .     4     
  Total Turns              61    | .     .     .     .     .     61    
  Longest Duration         32    | .     .     .     .     .     32    
Robots Corrupted           1     | .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     1     
  Parts Fried              5     | .     .     .     .     .     5     
  Impact Corruptions       .     | .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     1     
  Parts Melted             16    | .     1     8     .     .     7     
  Heat Transferred         12281 | 370   740   3441  518   1110  6102  
Parts Sabotaged            .     | .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  
Peak Influence             2706 | 15   150  568  221  432  2706 
  Initial                  221  | .    9    27   221  .    188  
  Average                  447  | 4    58   291  122  283  745  
Maximum Alert Level        5    | .    .    2    1    2    5    
  Low Security (%)         35   | 100  100  28   61   24   26   
  Level 1                  34   | .    .    45   38   59   23   
  Level 2                  13   | .    .    26   .    15   10   
  Level 3                  3    | .    .    .    .    .    7    
  Level 4                  8    | .    .    .    .    .    19   
  Level 5                  4    | .    .    .    .    .    10   
  High Security            .    | .    .    .    .    .    2    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          48   | .    4    9    .    6    29   
  Investigation            14   | .    1    4    .    3    6    
  Extermination            7    | .    .    .    .    .    7    
  Reinforcement            17   | .    3    5    .    3    6    
  Assault                  9    | .    .    .    .    .    9    
  Garrison                 1    | .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           4    | .   2   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              292  | .   25  56  8   72  131 
  Peak Tracking Total      9    | .   4   4   4   6   9   
  Tactical Retreats        21   | .   1   6   .   6   8   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            11   | .   2   4   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          19   | .   2   3   .   .   14  
  Max in Single Turn       3    | .   1   1   .   .   3   
  Garrison Access          3    | .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          51   | .   4   11  .   16  20  
  Terminals                21   | .   1   7   .   9   4   
  Fabricators              5    | .   .   .   .   .   5   
  Repair Stations          8    | .   1   2   .   2   3   
  Recycling Units          9    | .   2   1   .   2   4   
  Scanalyzers              5    | .   .   1   .   2   2   
  Garrison Access          3    | .   .   .   .   1   2   
Total Hacks                178  | .   7   34  .   65  72  
  Successful               116  | .   5   26  .   42  43  
  Failed                   61   | .   2   8   .   22  29  
    Catastrophic           5    | .   .   .   .   2   3   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   20   | .   .   .   .   18  2   
  Terminals                67   | .   2   17  .   38  10  
  Fabricators              20   | .   .   .   .   .   20  
  Repair Stations          31   | .   3   11  .   7   10  
  Recycling Units          17   | .   2   1   .   4   10  
  Scanalyzers              38   | .   .   5   .   14  19  
  Garrison Access          5    | .   .   .   .   2   3   
Terminal Hacks             32   | .   1   11  .   18  2   
  Record                   2    | .   .   .   .   1   1   
  Part Schematic           2    | .   .   .   .   2   .   
  Prototype ID Bank        5    | .   .   1   .   3   1   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  4    | .   .   2   .   2   .   
  Repair Station Index     1    | .   .   .   .   1   .   
  Alert Level              3    | .   .   1   .   2   .   
  Unreport Threat          3    | .   .   1   .   2   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   1   .   
  Recall Investigation     2    | .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              5    | .   1   2   .   2   .   
Fabricator Hacks           13   | .   .   .   .   .   13  
  Load Schematic           4    | .   .   .   .   .   4   
  Build                    9    | .   .   .   .   .   9   
Repair Station Hacks       22   | .   2   10  .   6   4   
  Scan Component           13   | .   1   6   .   3   3   
  Repair                   9    | .   1   4   .   3   1   
Recycling Unit Hacks       13   | .   2   1   .   4   6   
  Report Inventory         11   | .   2   1   .   3   5   
  Retrieve Components      2    | .   .   .   .   1   1   
Scanalyzer                 32   | .   .   4   .   12  16  
  Insert Component         14   | .   .   2   .   5   7   
  Analyze                  18   | .   .   2   .   7   9   
Garrison Access Hacks      4    | .   .   .   .   2   2   
  Seal Access              3    | .   .   .   .   1   2   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   .   1   2   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         40   | .   4   8   .   12  16  
  Full Trace Events        14   | .   1   5   .   2   6   
  Feedback Events          2    | .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   2   .   6   7   
  Parts Built              6    | .   .   .   .   .   6   
    Matter                 884  | .   .   .   .   .   884 
    Time                   421  | .   .   .   .   .   421 
  Total Part Build Rating  28   | .   .   .   .   .   28  
Parts Repaired             9    | .   1   4   .   3   1   
  Time                     331  | .   26  134 .   136 35  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   2   6   
Parts Scanalyzed           13   | .   .   2   .   5   6   
  Part Schematics Acquired 13   | .   .   2   .   4   7   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               18520 | 139  1779 3498 1029 4242 7833 
Spaces Moved               8105  | 59   910  1530 540  1916 3150 
  Core                     21    | 7    .    .    .    .    14   
  Treads                   8084  | 52   910  1530 540  1916 3136 
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  145  165  
  Average Speed            179   | 152  160  179  180  177  186  
  Slowest Speed            1550  | 160  160  180  180  210  1550 
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       73    | 5    99   97   92   99   51   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    
Scrap Searched             3     | .    .    .    3    .    .    
Spaces Dug                 1     | .    1    .    .    .    .    
Terrain Destroyed          148   | .    7    48   6    13   74   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               114   | .    7    48   6    13   40   
  AOE                      34    | .    .    .    .    .    34   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  
Total                      11067 | 81   1117 2018 575  2511 4765 
  Wait                     1983  | .    128  284  25   279  1267 
  Move                     8100  | 58   909  1529 539  1915 3150 
  Hop                      .     | .    .    .    .    .    .    
  Pick Up                  69    | 1    6    23   .    21   18   
  Fast Attach              72    | 8    4    6    .    23   31   
  Attach                   21    | .    1    5    .    4    11   
  Detach                   9     | 1    .    1    .    3    4    
  Swap                     69    | .    3    17   .    23   26   
  Drop                     119   | .    6    20   .    43   50   
  Fire                     621   | 13   60   133  11   198  206  
  Melee                    .     | .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    2    .    
  Escape Stasis            2     | .    .    .    .    .    2    
  Rewire                   .     | .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 16)
   140 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   633 | -10/Materials | Discovered new exit (range 6)
  1013 | -10/Materials | Discovered new exit (range 15)
  1029 | -10/Materials | Identified exit to Materials
  1174 | -10/Materials | Discovered exit to Materials (range 20)
  1658 | -10/Materials | Repaired Lgt. Treads
  1752 | -10/Materials | Discovered new exit (range 16)
  1779 | -10/Materials | Identified exit to Mines
  1919 | -10/Materials | Entered another Materials area
  1919 | -9/Materials  | Evolved 2 slots: Utility x2
  2445 | -9/Materials  | Repaired Imp. Ion Engine
  2479 | -9/Materials  | Repaired Imp. Treads
  2756 | -9/Materials  | Discovered new exit (range 16)
  2781 | -9/Materials  | Identified exit to Materials
  3821 | -9/Materials  | Discovered exit to Materials (range 14)
  4181 | -9/Materials  | Discovered exit to Materials (range 9)
  4455 | -9/Materials  | Core integrity fell below 50%
  4670 | -9/Materials  | Discovered new exit (range 6)
  4678 | -9/Materials  | Identified exit to Mines
  5052 | -9/Materials  | Repaired Hvy. Particle Cannon
  5086 | -9/Materials  | Repaired Cooling System
  5417 | -9/Materials  | Entered Mines
  5486 | -9/Mines      | Found a hidden stash of uninstalled traps
  5635 | -9/Mines      | Learned Materials non-interactive machine intel
  5662 | -9/Mines      | Discovered exit to Materials (range 5)
  5787 | -9/Mines      | Excavation squad dispatched
  5787 | -9/Mines      | A large section of the Mines collapsed
  5811 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5929 | -9/Mines      | Discovered exit to Materials (range 12)
  6446 | -9/Mines      | Entered Materials
  6446 | -8/Materials  | Evolved 2 slots: Utility x2
  6447 | -8/Materials  | Loaded intel: 30 non-interactive machine locations
  6943 | -8/Materials  | Build established: Hacker-Mutant
  7708 | -8/Materials  | Repaired Adv. Treads
  7750 | -8/Materials  | Repaired Lgt. Deuterium Engine
  7963 | -8/Materials  | Central database locked down
  8107 | -8/Materials  | Repaired Enh. Autogun
  8236 | -8/Materials  | Core integrity fell below 50%
  8480 | -8/Materials  | Discovered new exit (range 16)
  8533 | -8/Materials  | Identified exit to Factory
  8859 | -8/Materials  | Discovered exit to Factory (range 13)
 10131 | -8/Materials  | Discovered exit to Factory (range 5)
 10688 | -8/Materials  | Entered Factory
 10688 | -7/Factory    | Evolved 2 slots: Weapon x2
 10973 | -7/Factory    | Build established: Hacker-Gunner
 12090 | -7/Factory    | Garrison activated, responded to threat
 14226 | -7/Factory    | Fabricated Adv. Treads (x2)
 15088 | -7/Factory    | First assault squad dispatched
 15283 | -7/Factory    | Core integrity fell below 50%
 15840 | -7/Factory    | Fabricated Hvy. Siege Treads (x2)
 15993 | -7/Factory    | Fabricated Cld. Particle Cannon (x1)
 16009 | -7/Factory    | Local fabrication network quarantined
 16130 | -7/Factory    | Fabricated Cld. Particle Cannon (x1)
 16427 | -7/Factory    | Discovered new exit (range 16)
 16454 | -7/Factory    | Identified exit to Factory
 16572 | -7/Factory    | Build established: Gunner
 17113 | -7/Factory    | Build established: Tank
 17420 | -7/Factory    | Build established: Gunner
 17732 | -7/Factory    | Repaired Cld. Particle Cannon
 17781 | -7/Factory    | Discovered exit to Factory (range 9)
 17992 | -7/Factory    | Core integrity fell below 20%
 18047 | -7/Factory    | Destroyed 7 combat bots
 18361 | -7/Factory    | High security lockdown imminent
 18441 | -7/Factory    | High security lockdown engaged
 18521 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
18498_ M-28 Smith unfolds itself.
18500_ Penetrated by Slug.
18509_ G-50 Soldier suffers critical hit.
18509_ Destroyed Carbon-fiber Leg.
18509_ G-50 Soldier knocked back.
18509_ G-50 Soldier destroyed.
18512_ G-47 Trooper knocked back. <x2>
18516_ G-47 Trooper destroyed.
18517_ Penetrated by Slug.
18519_ Power Conduit explodes.
18519_ M-28 Smith destroyed.
18519_ G-47 Trooper destroyed. <x2>
18520_ Overheating: System interference.
18520_ Gauss Cannon temporarily disabled. <x3>
18520_ Penetrated by Slug.
18520_ Critical hit.
18520_ Gauss Cannon destroyed.
18521_ Power failure, Imp. Deuterium Engine shutdown.
18521_ Overheating: Med. Reactive Plating damaged (-67).
18521_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|        [ = =%#%=          #[%#???????????          |
|       ! = **%+=*!         #!*#########???          |
|      ===! =**"[!          #=   """   #???          |
|    ##### !  [#!           +   ""F""  #???          |
| ###????##   ##            "   "" ""  #???          |
| ????????#   ##    %=    * ##         #???          |
| ????????#   ##     %   =%[## ^       #???          |
| ????????#   #######+####+###%"  =!   #???          |
| ???????##   ##    ==      ##"   =!   #???          |
| ???????#     #            ##    =    #???          |
| ###???##     #            ##         #???          |
|   /          +           =##         #???          |
| " #???##     #      [     ##         #???          |
| " #????#     #            ##         #???          |
| " #????#######            ##         #???          |
| " #??????????#            ##         #???          |
|   #??????????#            ## %%      #???          |
| " #??????????#            +    %     #???          |
| " #??????????#            ## % !     #???          |
| " #??????????#            ##         #???          |
| " #??????????###############h        #???          |
|   #????????????#           #hh       #???          |
| [ #????????????# """"""""" #%=       #???          |
| ###????????????#         !  [        #???          |
| ???????????????#       !!] ;         #???          |
| ???????????????#       !!@           ;#??          |
| ???????????????#       !!]    %  ==  #???          |
| ???????????????#   !         ==*%==  #???          |
| ???????????????##+#########;   %=    #???          |
| ????????????????# ###"#####;   *     #???          |
| ???????????????##          "%        #???          |
| ???????????????#                     #???          |
| ???????????????#                     #???          |
| ???????????????#                     #???          |
| #############??#                     #???          |
|             #??#   #######           #???          |
| """""""     #??#   #?????#           #???          |
|             #??#   #######           #???          |
| """""""     #??#   #     #         %%#???          |
|             #??#   #"" " #         #+###?          |
| """""""     #??#   #"" " #         #%%/#?          |
|             #??#   #"T " #         #== #?          |
| """""""     ####   #"" " #         #   #?          |
|             +      #"" " +         #]]]#?          |
|             ##### ##   " #         #]]]#?          |
| #######+#####???# ##   " # #########]*!#?          |
|       # #???????# ##]  " # #???????#=!%#?          |
|   """ # #???????# ##   " # #???????##!##?          |
| """"" # #???????# ##     # #???????####??          |
| """"" # #???????# ##     # #?????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       60
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
    Imp. Assault Rifle | -9/Materials | Scanalyzed
           Imp. Treads | -9/Materials | Scanalyzed
       Cld. Ion Engine | -8/Materials | Hacked
           Adv. Treads | -8/Materials | Hacked
          Enh. Autogun | -8/Materials | Scanalyzed
      Adv. Beam Cannon | -8/Materials | Scanalyzed
      Particle Charger | -8/Materials | Scanalyzed
  System Backup Module | -8/Materials | Scanalyzed
  Imp. EM Pulse Cannon | -7/Factory   | Scanalyzed
        Kinecellerator | -7/Factory   | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed
      Coolant Injector | -7/Factory   | Scanalyzed
   Imp. Cooling System | -7/Factory   | Scanalyzed
     Recoil Stabilizer | -7/Factory   | Scanalyzed
  Cld. Particle Cannon | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Adv. Treads | x2 | -7/Factory 
    Hvy. Siege Treads | x2 | -7/Factory | Preloaded
 Cld. Particle Cannon | x1 | -7/Factory 
 Cld. Particle Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterSuspensionSpear
  Manual?         0
Play Time         02:39:36
  Cumulative      48.1 hours
  Start           2022.01.17 @ 12:38:56
  End             2022.01.17 @ 15:22:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fd2f1ba-c61e-46f9-87c9-588e7b8b237b