Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.08 @ 16:25:51

Player: IceNine

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (73)      365
Value Destroyed (1937)     1937
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 4103

 Bonus
-------
High Alert Combat Kills    81

 Cogmind 
---------
Core Integrity             0/550
Matter                     206/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (11)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Small Storage Unit
           Transport Network Coupler
           Core Analyzer
  Improved Light Armor Plating (fused)
>          --- WEAPON (2) -------
  Advanced Assault Cannon
           Rocket Array
>          --- INVENTORY (8) ----
  Improved Ion Engine
  Improved Signal Interpreter
     Heavy EM Shotgun
           Assault Cannon
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Transport Network Coupler
  Improved Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Advanced Beam Cannon
           Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Large Battery
           Weight Redist. System
           Signal Interpreter
  Improved Signal Interpreter
     Heavy EM Shotgun
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             68   | 6   7   20  35  
  Power                    9    | 1   1   2   5   
    Engine                 6    | 1   1   2   2   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   4   8   11  
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   2   2   9   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 8    | .   2   6   .   
  Utility                  10   | 1   1   2   6   
    Device                 3    | .   .   2   1   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   1   8   13  
    Energy Gun             7    | 1   1   2   3   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       6    | .   .   1   5   
    Launcher               4    | .   .   2   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 19   | .   .   3   16  
  Power                    4    | .   .   1   3   
  Propulsion               9    | .   .   1   8   
  Utility                  3    | .   .   1   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   91  97  82  
  Engine                   8    | .   14  10  2   
  Core                     2    | .   .   .   5   
  Leg                      20   | .   28  18  19  
  Flight                   7    | .   .   14  2   
  Device                   7    | .   .   10  6   
  Storage                  10   | .   14  11  9   
  Processor                9    | .   5   11  9   
  Protection               2    | .   .   .   8   
  Energy Gun               7    | .   14  7   4   
  Energy Cannon            3    | .   .   4   3   
  Ballistic Gun            5    | .   14  6   .   
  Ballistic Cannon         3    | .   .   2   7   
Peak Build Rating          29   | 6   7   13  29  
  Average Rating           12   | 4   6   11  19  
  On Entrance              6    | .   6   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 12  12  19  27  
  Greatest Support         66   | 20  20  30  66  
  Greatest Overweight (x)  6    | 3   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 1   8   8   8   
  Average Carried          6    | .   6   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   7   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1313 | 103  237  219  754  
  Remotely                 .    | .    .    .    .    
Salvage Created            2508 | .    440  780  1288 
  Parts                    148  | .    23   69   56   
Haulers Intercepted        6    | .    2    3    1    
Recyclers Shooed           11   | .    4    4    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  47   | .   8   16  23  
  Guns                     15   | .   8   6   1   
  Cannons                  13   | .   .   1   12  
  AOE                      19   | .   .   9   10  
Classes Destroyed          13   | .   5   5   3   
  Worker                   3    | .   .   2   1   
  Builder                  3    | .   .   2   1   
  Tunneler                 2    | .   .   .   2   
  Hauler                   6    | .   2   3   1   
  Recycler                 7    | .   2   1   4   
  Mechanic                 1    | .   1   .   .   
  Watcher                  4    | .   .   3   1   
  Swarmer                  10   | .   6   4   .   
  Grunt                    23   | .   2   7   14  
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   1   1   
  Sentry                   9    | .   .   4   5   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           17   | .   7   17  9   
  Combat Bots Only         12   | .   4   12  7   
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        397  | .    55   81   261  
  Missed                   118  | .    19   27   72   
Damage Taken               3167 | .    261  484  2422 
  Core                     710  | .    46   109  555  
  Absorbed by Shields      54   | .    .    .    54   
  Ignored by Resistances   857  | .    83   149  625  
Core Remaining (%)         84   | 100  81   72   .    
Volleys Fired              184  | .    31   58   95   
  Largest                  2    | .    2    2    2    
  Hottest                  124  | .    60   124  118  
Shots Fired                321  | .    62   104  155  
  Gun                      162  | .    62   58   42   
  Cannon                   141  | .    .    37   104  
  Launcher                 18   | .    .    9    9    
  Special                  .    | .    .    .    .    
  Kinetic                  121  | .    31   22   68   
  Thermal                  169  | .    31   73   65   
  Explosive                18   | .    .    9    9    
  Electromagnetic          13   | .    .    .    13   
  Robot Hit Streak         21   | .    12   21   15   
  Robot Miss Streak        7    | .    2    7    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           234  | .    48   67   119  
  Core Hits                122  | .    21   40   61   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    1    2    
    Burn                   1    | .    .    1    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5220 | 12   484  1716 3008 
  Guns                     1520 | .    479  476  565  
  Cannons                  1991 | .    .    401  1590 
  Explosions               1679 | .    .    837  842  
  Melee                    .    | .    .    .    .    
  Ramming                  30   | 12   5    2    11   
  Kinetic                  1444 | .    173  236  1035 
  Thermal                  1893 | .    306  641  946  
  Explosive                1638 | .    .    837  801  
  Electromagnetic          215  | .    .    .    215  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  8    | .    .    .    8    
    Message Errors         4    | .    .    .    4    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      1    | .    .    .    1    
    Parts Fused            1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            31   | .    .    30   1    
  Projectiles              13   | .    .    12   1    
  Explosions               18   | .    .    18   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 15   | .    .    .    15   
  Impact                   .    | .    .    .    .    
  Kinetic                  13   | .    .    .    13   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      31   | .    .    24   7    
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             13   | 5    2    1    5    
  Kicked                   13   | 5    2    1    5    
  Crushed                  .    | .    .    .    .    
Highest Temperature        634  | .    140  210  634  
  Average Temperature      91   | .    58   52   118  
  Received Heat Transfer   1461 | .    114  177  1170 
  Effects                  15   | .    .    .    15   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         3    | .    .    .    3    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    2    1    
  Heat Transferred         4100 | .    675  1488 1937 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             520  | .   276 358 520 
  Initial                  128  | .   .   29  128 
  Average                  176  | .   117 64  376 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         61   | 100 70  96  4   
  Level 1                  21   | .   29  3   43  
  Level 2                  17   | .   .   .   52  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   3   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   11  26  33  
  Peak Tracking Total      8    | .   4   8   8   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   2   2   2   
  Terminals                5    | .   1   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   3   4   6   
  Successful               3    | .   1   2   .   
  Failed                   10   | .   2   2   6   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   1   5   6   
  Terminals                11   | .   1   4   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Part Schematic           1    | .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        3    | .   .   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   .   1   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   .   1   
Robot Hacks Applied        1    | .   .   .   1   
  parse_system             1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2990 | 83   540  1374 993  
Spaces Moved               1815 | 50   356  811  598  
  Core                     28   | 17   .    .    11   
  Treads                   .    | .    .    .    .    
  Legs                     1379 | 33   356  688  302  
  Wheels                   102  | .    .    .    102  
  Hover                    .    | .    .    .    .    
  Flight                   306  | .    .    123  183  
  Fastest Speed            34   | 50   120  34   34   
  Average Speed            127  | 135  120  143  109  
  Slowest Speed            350  | 200  120  280  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       32   | 3    42   52   33   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          127  | .    .    29   98   
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    .    8    
  AOE                      119  | .    .    29   90   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2162 | 61  412 915 774 
  Wait                     29   | .   3   8   18  
  Move                     1810 | 49  355 810 596 
  Hop                      1    | .   .   .   1   
  Pick Up                  25   | 1   10  8   6   
  Fast Attach              33   | 6   2   4   21  
  Attach                   18   | .   2   7   9   
  Detach                   5    | .   .   1   4   
  Swap                     17   | .   3   9   5   
  Drop                     25   | .   4   9   12  
  Fire                     184  | .   31  58  95  
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     13   | 5   2   1   5   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 15)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  911 | -9/Materials  | Build established: Scavenger-Mutant
 1126 | -9/Materials  | Discovered new exit (range 15)
 1761 | -9/Materials  | Build established: Mutant
 1982 | -9/Materials  | Discovered new exit (range 16)
 1996 | -9/Materials  | Destroyed 12 combat bots
 1998 | -9/Materials  | Entered another Materials area
 1998 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2107 | -8/Materials  | Crushed by falling debris
 2139 | -8/Materials  | Destroyed 7 combat bots
 2173 | -8/Materials  | Lost 7 parts (1p4n2w)
 2499 | -8/Materials  | Core integrity fell below 50%
 2506 | -8/Materials  | Core integrity fell below 20%
 2544 | -8/Materials  | Lost 3 parts (1n1u1w)
 2648 | -8/Materials  | Discovered new exit (range 9)
 2818 | -8/Materials  | Build established: Scavenger-Mutant
 2985 | -8/Materials  | Found Prototype Launcher
 2985 | -8/Materials  | Identified Rocket Array
 2991 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02947_ Dropped Lgt. Cannon.
02947_ Dropped Beam Rifle.
02947_ R-06 Scavenger collects Lgt. Cannon.
02951_ R-06 Scavenger collects Beam Rifle.
02956_ Acquired Adv. Assault Cannon.
02958_ Acquired Remote Datajack.
02960_ Dropped Remote Datajack.
02961_ Acquired Adv. Assault Cannon.
02963_ Dropped Imp. Light Armor Plating.
02966_ Acquired Core Analyzer.
02968_ R-06 Scavenger collects Remote Datajack.
02978_ Dropped Weight Redist. System.
02978_ Dropped Lrg. Battery.
02980_ Dropped Signal Interpreter.
02981_ T-07 Excavator is excavating.
02985_ Acquired Prototype Launcher.
02985_ Identified Rocket Array.
02989_ Electrolysis Chamber disabled.
02989_ Y-45 Defender destroyed.
02991_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????########??########????????? |
| ???????????????????????#!!]]!!##?#! ||!]#????????? |
| ???????????????????????#!!] !! #?#!!|  ]#????????? |
| ???????????????????????# @     #?#      #??????#+# |
| ??????????????????### ##         #      ######     |
| ??????????????                                     |
| ????????????                        =              |
| ?????????????                     Y[%!          !  |
| ?????????????###### ######## #           #####     |
| ????????#?????????# #???????       ###   #??????## |
| ????????#  ???????# #????????"     #?#   ########? |
| ????????#   ??????# #????????"     #?#   #      ## |
| ????????#   ""????# #???????""" ? ##?#   #      #  |
| ????????#  """"???# #??????  ?  ]?#??#   #      #  |
| ?????????" """????# #?????  """? #???#   #      #! |
| ?????????T """????# #####   """??#???#   #  """ #  |
| ??????????  ""????#    %/   """??????#   #  """ #  |
| ???????????   ????#    ##        #???#   #  """ ## |
| ??????????##/###### %  #?????????????#   #      ## |
|       #####         %  #?????????????#   # "    ## |
|    < %        #####+## #?????????????#   + T   !## |
|    %  ###"# a ##     # ###############   # "    ## |
| ??????????#   ##  / %#     +        ##   #      ## |
| ??????????#   ##  ]  #     #        ##   ######### |
| ??????????#   ##  ]] #     #  %     #     #######% |
| ??????????#   ########    %+ [      #          %   |
| ??????????#   #??????#     #    %  %/     % %      |
| ??????????/   #??????#     #        #%             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowFusionScrapsphere
  Manual?         0
Play Time         00:43:01
  Cumulative      31.3 hours
  Start           2025.01.08 @ 15:33:19
  End             2025.01.08 @ 16:25:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           22
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98e1572b-1e83-4743-865b-5e5227069068