Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:42:13

Player: opdo

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (496)      496
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-21)                -21
              TOTAL SCORE: 1220

 Bonus
-------
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/250
Matter                     153/300
Energy                     200/200
System Corruption          3%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
             Sensor Array
>            --- WEAPON (2) -------
       Light Assault Rifle
>            --- INVENTORY (15) ---
       Light Treads
       Large Matter Pod (105)
  Subdweller Optics
             Signal Interpreter
             Scrap Shield
       Light Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Sensor Array
>            --- WEAPON -----------
       Light Assault Rifle
             Battle Rifle
>            --- INVENTORY --------
  Subdweller Power Source
       Light Treads
             Aluminum Leg
             Aluminum Leg
       Large Matter Pod
  Subdweller Optics
             Sensor Array
             Signal Interpreter
             Scrap Shield
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
             Rocket Launcher
             Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 8   10  6   .   
  Power                    4    | 2   1   1   .   
    Engine                 4    | 2   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   3   .   
    Treads                 3    | .   .   3   .   
    Leg                    4    | 2   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   3   1   .   
    Device                 3    | 1   1   1   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   4   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   6   2   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      4    | .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            11   | 3   9   14  9   
  Power                    1    | .   1   1   .   
  Propulsion               4    | 2   5   3   1   
  Utility                  2    | .   .   4   4   
  Weapon                   3    | .   2   5   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             10   | .   1   3   6   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   1   2   .   
  Utility                  4    | .   .   .   4   
  Weapon                   2    | .   .   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  100 
  Engine                   13   | .   14  13  14  
  Treads                   8    | .   .   23  .   
  Leg                      19   | .   28  4   28  
  Device                   13   | .   14  13  14  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            26   | .   25  27  28  
Peak Build Rating          10   | 9   9   10  10  
  Average Rating           8    | 5   7   9   9   
  On Entrance              6    | .   9   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 14  32  29  29  
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   11  15  15  
  Most Carried             15   | 5   15  15  11  
  Average Carried          11   | 3   9   14  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 5   15  11  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           930  | 212 408 310 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            637  | 26  439 172 .   
  Parts                    60   | 3   38  19  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      16   | .   .   16  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   15  6   .   
  Guns                     18   | .   14  4   .   
  AOE                      3    | .   1   2   .   
Classes Destroyed          9    | 1   6   2   .   
  Tunneler                 2    | 1   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  15   | .   12  3   .   
  Grunt                    3    | .   3   .   .   
  Subdweller               3    | .   .   3   .   
Best Kill Streak           6    | 1   6   5   .   
  Combat Bots Only         6    | .   6   3   .   
Max Kills in Single Turn   4    | 1   4   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        207  | .   60  90  57  
  Missed                   68   | .   18  34  16  
  Hits                     139  | .   42  56  41  
    Projectile             139  | .   42  56  41  
  Critical Strikes         1    | .   .   1   .   
Damage Taken               1403 | .   406 683 314 
  Core                     255  | .   95  116 44  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              99   | 7   57  28  7   
  Largest                  2    | 2   2   2   2   
  Hottest                  120  | 40  120 100 45  
Shots Fired                193  | 14  114 53  12  
  Gun                      182  | 14  110 46  12  
  Cannon                   .    | .   .   .   .   
  Launcher                 8    | .   2   6   .   
  Special                  3    | .   2   1   .   
  Kinetic                  182  | 14  110 46  12  
  Thermal                  3    | .   2   1   .   
  Explosive                8    | .   2   6   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | 6   10  13  4   
  Robot Miss Streak        3    | 2   3   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           118  | 10  65  36  7   
  Core Hits                48   | 2   28  17  1   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   1   1   .   
    Destroy                2    | .   1   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1664 | 104 855 631 74  
  Guns                     1259 | 104 720 361 74  
  Cannons                  .    | .   .   .   .   
  Explosions               394  | .   124 270 .   
  Melee                    .    | .   .   .   .   
  Ramming                  11   | .   11  .   .   
  Kinetic                  1259 | 104 720 361 74  
  Thermal                  .    | .   .   .   .   
  Explosive                394  | .   124 270 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   3   3   3   
  Average Corruption       2    | .   2   3   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  27   | .   12  14  1   
    Message Errors         8    | .   3   5   .   
    Matter Fused           7    | .   6   1   .   
    Heat Flow Errors       3    | .   1   2   .   
    Energy Discharges      1    | .   1   .   .   
    Data Loss (minor)      3    | .   .   3   .   
    Data Loss (major)      2    | .   1   1   .   
    Misfires               1    | .   .   1   .   
    Weapon Failures        2    | .   .   1   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            16   | .   .   16  .   
  Projectiles              .    | .   .   .   .   
  Explosions               16   | .   .   16  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      49   | .   .   49  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             4    | .   4   .   .   
  Kicked                   4    | .   4   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        258  | .   218 258 24  
  Average Temperature      65   | .   70  100 11  
  Received Heat Transfer   381  | .   45  240 96  
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             165  | 5   165 .   28  
  Initial                  28   | .   .   .   28  
  Average                  51   | .   55  .   22  
Influence Increases        570  | 5   450 115 .   
  Destroy 0b10 Robot/C     400  | .   300 100 .   
  Destroy 0b10 Robot/NC    30   | 5   25  .   .   
  Destroy Leader           54   | .   54  .   .   
  Successful Hack          24   | .   24  .   .   
  Disable Machine          15   | .   15  .   .   
  Destroy Structure        17   | .   17  .   .   
  Lose Combat Pursuer      30   | .   15  15  .   
Influence Decreases        570  | 5   374 132 59  
  Entered New Map          68   | .   .   37  31  
  Time Decay               433  | 5   374 46  8   
  Lost Part                69   | .   .   49  20  
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   25  10  1   
  Peak Tracking Total      5    | .   5   4   1   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          5    | .   1   4   .   
  Max in Single Turn       3    | .   1   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   27  .   .   
  Successful               14   | .   14  .   .   
  Failed                   13   | .   13  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   20  .   .   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   
  Terminals                7    | .   7   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -7   
-------                    Run  | Yrd  Mat  Sub  Rec  
Active Infowar (turns)     1858 | 18   1146 673  21   
  Sensors                  1805 | .    1111 673  21   
  Terrain                  53   | 18   35   .    .    
Robot Analysis Total       2    | .    2    .    .    
Derelict Logs Recovered    2    | .    .    2    .    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1948 | 90   1146 691  21   
Spaces Moved               1064 | 52   650  361  1    
  Core                     12   | 12   .    .    .    
  Treads                   318  | .    .    318  .    
  Legs                     734  | 40   650  43   1    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  190  
  Average Speed            148  | 106  143  163  190  
  Slowest Speed            190  | 120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    87   27   2    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          42   | .    15   27   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      42   | .    15   27   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1245 | 70  752 414 9   
  Wait                     19   | .   17  2   .   
  Move                     1061 | 51  649 360 1   
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 4   9   6   .   
  Fast Attach              7    | 7   .   .   .   
  Attach                   7    | .   .   6   1   
  Detach                   .    | .   .   .   .   
  Swap                     18   | 1   11  6   .   
  Drop                     11   | .   5   6   .   
  Fire                     99   | 7   57  28  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   4   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 15)
  318 | -10/Materials | Build established: Mutant
  630 | -10/Materials | Discovered new exit (range 16)
  659 | -10/Materials | Learned location of Mines (-9)
  698 | -10/Materials | Identified exit to Materials
  728 | -10/Materials | Learned Storage stockpile data
  734 | -10/Materials | Discovered exit to Materials (range 11)
  755 | -10/Materials | Identified exit to Mines
  756 | -10/Materials | Identified exit to Subcaves
  756 | -10/Materials | Learned location of 1 exit from Materials
  792 | -10/Materials | Learned location of 2 exits from Subcaves
  826 | -10/Materials | Learned location of 1 exit from Storage
 1237 | -10/Materials | Entered Subcaves
 1238 | -10/Subcaves  | Approached by a straggling Scientist
 1238 | -10/Subcaves  | Identified exit to Materials
 1239 | -10/Subcaves  | Identified exit to Recycling
 1247 | -10/Subcaves  | Learned location of 1 exit from Materials
 1256 | -10/Subcaves  | Learned Materials security intel
 1458 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1458 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1834 | -10/Subcaves  | Core integrity fell below 50%
 1900 | -10/Subcaves  | Core integrity fell below 20%
 1926 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1928 | -10/Subcaves  | Entered Recycling
 1949 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01892_ Machine disabled.
01893_ Lgt. Assault Rifle fries itself beyond
  repair.
01893_ Lgt. Ion Engine fries itself beyond
  repair.
01893_ Lgt. Treads destroyed.
01895_ Rocket Launcher destroyed.
01897_ Lgt. Ion Engine fries itself beyond
  repair.
01898_ Lgt. Assault Rifle fries itself beyond
  repair.
01899_ The unstable cave ceiling collapses. <x2>
01908_ Autobeam Turret destroyed.
LOCATION=RECYCLING
GOAL=ESCAPE
01930_ Y-54 Guardian springs to life.
01936_ System corrupted: Lgt. Assault Rifle
  jammed.
01942_ Battle Rifle destroyed.
01946_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#####+##+######????????????????????? |
| ??????????               @  #????????????????????? |
| ??????????                  #????????????????????? |
| ??????????                  #????????????????????? |
| ???????????#############Y####????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualDecoyHammer
  Manual?         0
Play Time         00:10:32
  Cumulative      99.8 hours
  Start           2025.05.25 @ 22:31:45
  End             2025.05.25 @ 22:42:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          267
  Rogue           265
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fda1f780-fdeb-4954-aaf3-3feafaea7405