Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 00:24:10

Player: Decinym

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (74)      370
Value Destroyed (2512)     2512
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (-592)               -592
              TOTAL SCORE: 5170

 Bonus
-------
High Alert Combat Kills    329
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -1256

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     233/265
System Corruption          31%
Temperature                Cool (0)
Movement                   Treading (560) Ox5
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
   Improved Ion Engine
>           --- PROPULSION (4) ---
      Light Treads
>           --- UTILITY (4) ------
   Improved Heat Sink
            Huge Storage Unit
            Reactive Plating
            Reactive Plating
>           --- WEAPON (2) -------
   Improved Lightning Gun
  Precision Beam Rifle
>           --- INVENTORY (25) ---
     Cooled Ion Engine
            Heat Sink
      Large Storage Unit
            YI-UF0's Bottomless Matter Pit (1500)
            Active Sensor Suite
            Reactive Plating
            Graphene Brace
            Hacking Suite
   Improved Lightning Gun
   Improved Lightning Gun
   Improved Lightning Gun
   Improved Lightning Gun
   Improved Lightning Gun
  Precision Beam Rifle
   Advanced Beam Cannon
    Compact Ion Cannon
   Enhanced Autogun
            Assault Cannon
            Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
    Improved Treads
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
       Light Armor Plating
             Reactive Plating
>            --- WEAPON -----------
    Improved Lightning Gun
    Improved Lightning Gun
>            --- INVENTORY --------
    Improved Ion Engine
      Cooled Ion Engine
             Heat Sink
       Large Storage Unit
             YI-UF0's Bottomless Matter Pit
             Active Sensor Suite
             Reactive Plating
             Reactive Plating
             Graphene Brace
             Hacking Suite
    Improved Lightning Gun
    Improved Lightning Gun
    Improved Lightning Gun
    Improved Lightning Gun
   Precision Beam Rifle
   Precision Beam Rifle
    Advanced Beam Cannon
    Enhanced Autogun
             Assault Cannon
             Grenade Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 YI-UF0's Doublenader

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             93   | .   1   12  1   2   21  56  
  Power                    8    | .   .   2   .   1   2   3   
    Engine                 8    | .   .   2   .   1   2   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | .   .   4   .   .   8   16  
    Treads                 15   | .   .   2   .   .   2   11  
    Leg                    10   | .   .   2   .   .   3   5   
    Wheel                  3    | .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | .   1   3   1   .   5   10  
    Device                 3    | .   .   1   .   .   .   2   
    Storage                5    | .   1   2   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             11   | .   .   .   .   .   5   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | .   .   3   .   1   6   27  
    Energy Gun             17   | .   .   .   .   .   1   16  
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   .   2   .   1   3   2   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               7    | .   .   1   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   .   .   .   9   
  Corrupted Parts          4    | .   .   .   .   .   2   2   
    System Corruption      31   | .   .   .   .   .   13  18  
Parts Lost                 30   | .   .   3   .   .   12  15  
  Power                    4    | .   .   1   .   .   2   1   
  Propulsion               17   | .   .   1   .   .   6   10  
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   4    | .   .   1   .   .   2   1   
  Highest Loss Streak      5    | .   .   3   .   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  89  100 100 63  86  
  Engine                   11   | .   14  13  14  14  6   8   
  Treads                   10   | .   .   17  .   .   3   10  
  Leg                      17   | .   28  10  28  28  14  20  
  Device                   6    | .   .   4   14  14  2   4   
  Storage                  12   | .   16  14  14  14  9   9   
  Protection               4    | .   .   .   .   .   6   15  
  Energy Gun               3    | .   .   .   .   .   .   13  
  Ballistic Gun            18   | .   28  26  28  28  10  .   
  Launcher                 1    | .   .   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             119  | 13  23  93  89  31  68  119 
  Greatest Support         83   | 20  20  40  30  30  48  83  
  Greatest Overweight (x)  8    | .   1   4   2   1   6   8   
  Average Overweight (x)   1    | .   .   1   1   .   2   1   
Largest Inventory Capacity 25   | .   10  25  25  15  15  25  
  Average Capacity         20   | .   9   23  21  15  15  19  
  Most Carried             24   | .   6   18  15  15  15  24  
  Average Carried          15   | .   5   14  14  15  12  17  
  Final Capacity           25   | 8   10  25  15  15  15  25  
  Final Carried            21   | 6   6   15  15  15  14  21  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           4054 | 200  30   1971 353  54   309  1137 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2405 | .    30   262  .    47   245  1821 
  Parts                    134  | .    2    19   .    3    16   94   
Haulers Intercepted        4    | .    .    .    .    .    .    4    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  62   | .   2   14  .   1   6   39  
  Guns                     23   | .   2   6   .   1   2   12  
  Cannons                  11   | .   .   .   .   .   4   7   
  AOE                      27   | .   .   8   .   .   .   19  
Classes Destroyed          14   | .   1   4   .   .   2   7   
  Worker                   8    | .   .   1   .   .   .   7   
  Builder                  3    | .   .   .   .   .   .   3   
  Hauler                   4    | .   .   .   .   .   .   4   
  Recycler                 2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  6    | .   2   3   .   .   .   1   
  Grunt                    30   | .   .   2   .   1   4   23  
  Brawler                  4    | .   .   .   .   .   .   4   
  Duelist                  3    | .   .   .   .   .   1   2   
  Sentry                   9    | .   .   .   .   .   .   9   
  Demolisher               2    | .   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                7    | .   .   7   .   .   .   .   
Best Kill Streak           9    | .   2   7   .   1   4   9   
  Combat Bots Only         7    | .   2   7   .   1   4   7   
Max Kills in Single Turn   4    | .   1   4   .   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               5005 | .    55   565  .    24   1469 2892 
  Core                     642  | .    .    72   .    12   276  282  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  22   | .    .    .    .    .    .    22   
  Regen/Repaired (Parts)   314  | .    .    .    .    .    265  49   
Core Remaining (%)         83   | 100  .    .    .    66   .    .    
Volleys Fired              205  | .    3    39   6    3    27   127  
  Largest                  2    | .    2    2    1    1    2    2    
  Hottest                  122  | .    40   70   20   20   89   122  
Shots Fired                305  | .    6    68   6    3    45   177  
  Gun                      224  | .    6    58   6    3    36   115  
  Cannon                   45   | .    .    .    .    .    9    36   
  Launcher                 36   | .    .    10   .    .    .    26   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  150  | .    6    58   6    3    39   38   
  Thermal                  95   | .    .    .    .    .    6    89   
  Explosive                36   | .    .    10   .    .    .    26   
  Electromagnetic          24   | .    .    .    .    .    .    24   
  Robot Hit Streak         16   | .    4    9    .    5    10   16   
  Robot Miss Streak        5    | .    .    5    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           207  | .    4    47   .    3    30   123  
  Core Hits                164  | .    2    50   .    2    12   98   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    2    8    
    Burn                   5    | .    .    .    .    .    1    4    
    Blast                  5    | .    .    .    .    .    1    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7484 | .    48   962  .    41   759  5674 
  Guns                     2583 | .    45   429  .    37   475  1597 
  Cannons                  1727 | .    .    .    .    .    284  1443 
  Explosions               3103 | .    .    486  .    .    .    2617 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  71   | .    3    47   .    4    .    17   
  Kinetic                  2657 | .    45   429  .    37   684  1462 
  Thermal                  1304 | .    .    .    .    .    75   1229 
  Explosive                3103 | .    .    486  .    .    .    2617 
  Electromagnetic          349  | .    .    .    .    .    .    349  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         31   | .    .    .    .    .    13   31   
  Average Corruption       15   | .    .    .    .    .    12   16   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    .    .    16   72   
    Message Errors         20   | .    .    .    .    .    3    17   
    Matter Fused           17   | .    .    .    .    .    2    15   
    Heat Flow Errors       7    | .    .    .    .    .    1    6    
    Energy Discharges      7    | .    .    .    .    .    2    5    
    Parts Rejected         5    | .    .    .    .    .    3    2    
    Data Loss (minor)      7    | .    .    .    .    .    2    5    
    Data Loss (major)      10   | .    .    .    .    .    .    10   
    Misfires               4    | .    .    .    .    .    1    3    
    Alerts                 4    | .    .    .    .    .    .    4    
    Misdirections          1    | .    .    .    .    .    1    .    
    Weapon Failures        6    | .    .    .    .    .    1    5    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            243  | .    .    .    .    .    .    243  
  Projectiles              108  | .    .    .    .    .    .    108  
  Explosions               135  | .    .    .    .    .    .    135  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    2    6    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    .    2    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      359  | .    .    7    .    .    .    352  
  Shots                    14   | .    .    2    .    .    .    12   
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             24   | .    1    21   .    1    .    1    
  Kicked                   24   | .    1    21   .    1    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        545  | .    .    240  .    .    305  545  
  Average Temperature      141  | .    .    78   .    .    112  152  
  Received Heat Transfer   1764 | .    12   75   .    12   495  1170 
  Effects                  10   | .    .    .    .    .    1    9    
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    .    .    .    9    
  Heat Transferred         3016 | .    .    .    .    .    259  2757 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Peak Influence             1041 | .    55   99   .    32   158  1041 
  Initial                  21   | .    .    21   .    .    12   .    
  Average                  163  | .    8    43   .    1    53   424  
Maximum Alert Level        3    | .    .    .    .    .    .    3    
  Low Security (%)         78   | .    100  100  .    100  100  35   
  Level 1                  4    | .    .    .    .    .    .    13   
  Level 2                  12   | .    .    .    .    .    .    37   
  Level 3                  4    | .    .    .    .    .    .    13   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          8    | .    .    .    .    .    1    7    
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    1    4    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 2    | .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   4   14  .   2   11  52  
  Peak Tracking Total      9    | .   3   5   9   2   7   7   
  Tactical Retreats        8    | .   1   .   .   .   2   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            4    | .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   .   
  Triggered                2    | .   .   .   .   .   2   .   
Most Traps Carried         5    | .   .   5   5   5   5   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          8    | .   .   .   1   .   1   6   
  Max in Single Turn       1    | .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          7    | .   .   .   1   .   1   5   
  Terminals                4    | .   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                19   | .   .   .   1   .   2   16  
  Successful               9    | .   .   .   1   .   2   6   
  Failed                   10   | .   .   .   .   .   .   10  
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   .   6   
  Terminals                10   | .   .   .   .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   2   6   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   2   
  Open Door                2    | .   .   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   2   3   
  Scan Component           3    | .   .   .   .   .   1   2   
  Repair                   2    | .   .   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   1   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   
  Time                     70   | .   .   .   .   .   26  44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   
  Total Damage             84   | .   .   .   .   84  .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               5876 | .    102  2380 770  521  434  1669 
Spaces Moved               2357 | 1    66   806  390  418  161  515  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   564  | .    .    429  .    .    10   125  
  Legs                     1634 | 1    66   377  390  418  60   322  
  Wheels                   159  | .    .    .    .    .    91   68   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  120  120  100  120  
  Average Speed            211  | 120  130  274  193  121  169  222  
  Slowest Speed            680  | 120  190  400  260  190  540  680  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 2    16   98   71   81   16   74   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          246  | .    .    85   .    .    7    154  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    7    11   
  AOE                      228  | .    .    85   .    .    .    143  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Total                      2925 | .   77  910 399 432 271 836 
  Wait                     144  | .   2   11  1   5   49  76  
  Move                     2351 | .   65  805 389 417 160 515 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  43   | .   2   16  1   1   5   18  
  Fast Attach              47   | .   1   1   .   .   15  30  
  Attach                   23   | .   .   5   .   .   6   12  
  Detach                   11   | .   .   1   .   .   2   8   
  Swap                     23   | .   .   6   1   2   .   14  
  Drop                     42   | .   3   5   1   3   5   25  
  Fire                     205  | .   3   39  6   3   27  127 
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     24   | .   1   21  .   1   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   .   2   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 7)
  103 | -10/Materials | Entered Mines
  133 | -10/Mines     | Discovered new exit (range 11)
  202 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  290 | -10/Mines     | Destroyed YI-UF0
  293 | -10/Mines     | Found Prototype Storage
  294 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  298 | -10/Mines     | Found Prototype Launcher
  331 | -10/Mines     | Build established: Mutant
  721 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  904 | -10/Mines     | Found a hidden stash of uninstalled traps
 1387 | -10/Mines     | Assembled infested the area
 1392 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1411 | -10/Mines     | Identified YI-UF0's Doublenader
 1448 | -10/Mines     | Destroyed 7 combat bots
 1787 | -10/Mines     | Lost 3 parts (1p1n1w)
 2008 | -10/Mines     | Discovered new exit (range 6)
 2473 | -10/Mines     | Discovered new exit (range 5)
 2483 | -10/Mines     | Entered Exiles
 2546 | -10/Exiles    | Met 8R-AWN
 2590 | -10/Exiles    | Met EX-HEX
 2671 | -10/Exiles    | Met EX-BIN
 2832 | -10/Exiles    | Met EX-DEC
 3095 | -10/Exiles    | Aligned with FarCom system
 3096 | -10/Exiles    | Given EX-Vault access code
 3126 | -10/Exiles    | Opened EX-Vault
 3155 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3223 | -10/Exiles    | Attacked by the Exiles
 3244 | -10/Exiles    | Discovered new exit (range 10)
 3253 | -10/Exiles    | Entered Mines
 3505 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3554 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3735 | -9/Mines      | Discovered new exit (range 5)
 3774 | -9/Mines      | Entered Materials
 3774 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3775 | -8/Materials  | Identified exit to Storage
 3837 | -8/Materials  | Repaired Huge Storage Unit
 3935 | -8/Materials  | Lost 4 parts (1p2n1u)
 3946 | -8/Materials  | System corruption reached 10%
 4017 | -8/Materials  | Lost 3 parts (1p1n1w)
 4079 | -8/Materials  | Core integrity fell below 50%
 4084 | -8/Materials  | Lost 5 parts (3n1u1w)
 4089 | -8/Materials  | Found Prototype Device
 4208 | -8/Materials  | Entered Storage
 4387 | -8/Storage    | Build established: Scavenger-Mutant
 4579 | -8/Storage    | Repaired Rnf. Deuterium Engine
 5015 | -8/Storage    | Destroyed 7 combat bots
 5045 | -8/Storage    | Lost 3 parts (2n1u)
 5176 | -8/Storage    | Core integrity fell below 20%
 5217 | -8/Storage    | Lost 5 parts (3n1u1w)
 5556 | -8/Storage    | System corruption reached 30%
 5613 | -8/Storage    | Garrison activated, responded to threat
 5798 | -8/Storage    | Lost 4 parts (1p2n1u)
 5877 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05831_ U-05 Engineer lays Concrete.
05833_ U-05 Engineer builds a Wall.
05833_ U-05 Engineer lays Concrete. <x2>
05834_ K-01 Serf collects debris.
05835_ U-05 Engineer builds a Wall.
05837_ U-05 Engineer lays Concrete.
05838_ K-01 Serf collects debris.
05839_ U-05 Engineer lays Concrete. <x2>
05842_ U-05 Engineer builds a Wall.
05843_ K-01 Serf collects debris.
05844_ U-05 Engineer builds a Wall.
05846_ System corrupted: Substantial component data lost.
05848_ K-01 Serf collects debris.
05849_ U-05 Engineer builds a Wall.
05853_ K-01 Serf collects debris.
05854_ U-05 Engineer builds a Wall.
05860_ Acquired 83 matter.
05863_ System corrupted: FCS attempts to trigger Imp. Lightning Gun.
05863_ System corrupted: Imp. Lightning Gun misfires.
05875_ I-25 Savior sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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|             ???????????+ @ #      #??#]   #   !# ! |
|             ???????????#   #   #?????#    +   !%## |
|             ???????????#   ##????????#    # % [#*# |
|             ???????????#   #?????????#    #    # # |
|             ???????????#   #?????????# !  +        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonLinearEdition
  Manual?         0
Play Time         00:25:48
  Cumulative      340.4 hours
  Start           2022.05.12 @ 23:59:01
  End             2022.05.13 @ 00:24:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          373
  Rogue           373
  Adventurer      0
  Explorer        0
Win Type          -
  Total           28
  Types           17/3/2/1/2/0/3/0/0
Lore%             88
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a53ff7d-c3ac-4e47-a044-0209773c452d