Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 07:00:31

Player: Remuluson2

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (209)     1045
Value Destroyed (8128)     8128
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2366)               2366
              TOTAL SCORE: 18239

 Bonus
-------
High Alert Combat Kills    1066
Entered DSFs               1000
Met Data Miner             300

 Cogmind 
---------
Core Integrity             358/1300
Matter                     48/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector
  Advanced Reaction Control System
           Authchip [Device]
           Authchip [Armor]
           Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Micro Fission Core
          Micro Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
          Heavy Treads
          Heavy Treads
                Biometal Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
                Huge Storage Unit
       Advanced Signal Interpreter
       Improved Target Analyzer
                System Shield
       Advanced Component Analysis Suite
>               --- WEAPON -----------
          Heavy Dispersion Rifle
          Heavy Assault Rifle
                Gauss Rifle
                KE Penetrator
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
       Advanced Heat Sink
       Advanced Cooling System
       Improved Coolant Injector
       Advanced Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
        Compact Battery
         Medium Matter Pod
       Improved Trap Scanner
       Improved Signal Interpreter
       Improved Target Analyzer
                Weapon Cycler
                Authchip [R/NC]
                Authchip [Device]
                Authchip [Device]
                Authchip [Device]
                Authchip [Armor]
                Authchip [Weapon]
                Authchip [Weapon]
       Advanced System Restoration Module
                Field Recycling Unit
                Wave Gun
                Quantum Rifle
[Rating: 126]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Dispersion Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  5    | .   .   .   1   1   .   .   .   .   1   .   1   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
Parts Attached             215  | 7   3   26  47  .   11  1   .   5   2   16  52  .   11  34  
  Power                    23   | 1   1   2   4   .   3   .   .   .   .   2   5   .   .   5   
    Engine                 13   | 1   1   2   3   .   1   .   .   .   .   1   2   .   .   2   
    Core                   9    | .   .   .   1   .   2   .   .   .   .   1   3   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               60   | 3   .   8   22  .   3   .   .   1   .   3   11  .   2   7   
    Treads                 24   | .   .   2   5   .   2   .   .   .   .   3   6   .   2   4   
    Leg                    26   | 2   .   4   15  .   .   .   .   1   .   .   4   .   .   .   
    Wheel                  7    | 1   .   1   1   .   1   .   .   .   .   .   1   .   .   2   
    Hover                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 1   1   6   6   .   2   .   .   1   2   6   21  .   6   14  
    Device                 41   | .   .   4   5   .   .   .   .   .   1   2   14  .   3   12  
    Storage                12   | 1   .   .   1   .   1   .   .   1   .   1   3   .   2   2   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hackware               3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Protection             8    | .   .   2   .   .   1   .   .   .   .   3   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   1   10  15  .   3   1   .   3   .   5   15  .   3   8   
    Energy Gun             16   | 1   .   3   2   .   .   .   .   .   .   .   3   .   1   6   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Ballistic Gun          29   | 1   1   3   6   .   2   .   .   1   .   4   10  .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
    Launcher               11   | .   .   4   5   .   .   1   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 87   | .   .   8   14  .   6   .   .   9   .   4   17  .   4   25  
  Power                    14   | .   .   .   1   .   2   .   .   2   .   .   3   .   1   5   
  Propulsion               34   | .   .   5   8   .   2   .   .   3   .   2   5   .   1   8   
  Utility                  15   | .   .   2   1   .   1   .   .   3   .   .   4   .   .   4   
  Weapon                   24   | .   .   1   4   .   1   .   .   1   .   2   5   .   2   8   
  Highest Loss Streak      9    | .   .   2   7   .   2   .   .   3   .   3   6   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   93  96  95  84  89  100 100 82  48  61  81  78  82  68  
  Engine                   5    | .   14  11  8   .   2   7   7   1   .   3   2   .   .   3   
  Core                     4    | .   .   .   .   7   5   7   7   5   .   2   6   10  5   5   
  Treads                   9    | .   .   8   6   .   6   15  15  7   .   11  15  10  13  10  
  Leg                      9    | .   28  20  19  30  18  7   7   7   6   1   1   5   1   .   
  Wheel                    4    | .   .   7   8   .   3   7   7   7   6   1   .   .   .   2   
  Device                   7    | .   .   5   7   7   7   7   7   5   2   1   9   10  11  9   
  Storage                  8    | .   14  .   9   7   12  15  15  14  13  3   6   5   6   6   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   3   10  10  8   
  Hackware                 4    | .   7   11  9   7   3   .   .   .   .   2   4   5   5   3   
  Protection               3    | .   .   3   .   .   3   7   7   5   .   11  4   .   1   .   
  Energy Gun               2    | .   11  6   2   .   .   .   .   .   .   .   1   .   4   4   
  Ballistic Gun            12   | .   16  15  10  .   8   15  15  15  13  17  16  15  16  2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   3   6   1   2   5   4   2   
  Launcher                 3    | .   .   .   10  23  10  6   7   2   .   .   .   .   .   .   
Naked Turns                94   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  
Heaviest Build             145  | 10  13  20  29  29  42  46  46  46  20  82  81  76  127 145 
  Greatest Support         202  | 20  20  30  49  49  49  48  48  48  10  84  163 140 167 202 
  Greatest Overweight (x)  13   | .   .   1   4   .   3   .   .   3   1   13  3   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   8   8   5   15  20  20  25  25  
  Average Capacity         11   | 6   8   5   7   8   8   8   8   5   5   9   16  20  24  23  
  Most Carried             25   | 4   6   5   8   8   8   8   8   8   5   9   17  17  25  25  
  Average Carried          9    | 1   5   4   6   7   6   7   8   4   4   4   13  17  20  18  
  Final Capacity           25   | 8   8   5   8   8   8   8   8   5   5   15  20  20  25  5   
  Final Carried            23   | 4   6   5   8   8   8   8   8   5   4   9   17  17  23  5   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 27% | Scavenger-Mutant
 24% | Scavenger-Tank
  9% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Data Miner
   Scavenger-Tank | -6/Proximity Caves
           Gunner | -6/Factory
   Scavenger-Tank | -6/DSF
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/DSF
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  DSF  Res  
Matter Collected           7044 | 210  .    590  1663 .    336  178  .    557  .    380  2018 .    414  698  
  Remotely                 2680 | .    .    277  1387 .    336  178  .    447  .    .    .    .    .    55   
Salvage Created            8925 | .    134  1004 1732 .    272  142  .    670  .    559  2725 .    876  811  
  Parts                    448  | .    10   65   99   .    20   8    .    26   .    29   129  .    40   22   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    14   8    .    26   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Combat Hostiles Destroyed  159  | .   5   21  37  .   14  3   .   14  .   8   35  .   11  11  
  Melee                    4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     103  | .   5   21  16  .   6   3   .   10  .   7   21  .   10  4   
  Cannons                  15   | .   .   .   .   .   .   .   .   .   .   1   7   .   1   6   
  AOE                      35   | .   .   .   18  .   8   .   .   4   .   .   5   .   .   .   
Classes Destroyed          16   | .   3   4   6   .   .   1   .   .   .   1   1   .   .   .   
  Worker                   8    | .   .   1   2   .   .   .   .   .   .   .   4   .   .   1   
  Builder                  11   | .   .   .   6   .   .   .   .   .   .   .   4   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | .   .   3   5   .   .   .   .   .   .   .   6   .   .   3   
  Operator                 6    | .   1   1   3   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  6    | .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  39   | .   3   9   7   .   8   .   .   4   .   3   5   .   .   .   
  Grunt                    62   | .   2   6   19  .   4   2   .   9   .   .   13  .   7   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   22   | .   .   6   7   .   2   .   .   .   .   .   4   .   .   3   
  Specialist               5    | .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   8   
  Heavy                    3    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   
Best Kill Streak           16   | .   3   4   16  .   7   2   .   4   .   3   9   .   4   3   
  Combat Bots Only         10   | .   3   4   10  .   7   2   .   4   .   3   7   .   4   3   
Max Kills in Single Turn   4    | .   1   1   3   .   3   1   .   2   .   1   4   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Exploded                 4    | .   .   .   3   .   3   .   .   2   .   .   4   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  DSF  Res  
Hostile Shots Fired        1242  | .    25   122  157  .    78   8    .    87   .    107  269  .    134  255  
  Missed                   334   | .    7    33   53   .    22   4    .    27   .    21   52   .    39   76   
Damage Taken               16256 | .    239  1058 1728 .    790  64   .    1010 .    1522 4339 .    1751 3755 
  Core                     2094  | .    61   98   196  .    77   .    .    69   .    212  294  .    145  942  
  Absorbed by Shields      574   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    574  
  Reduced by Siege Mode    380   | .    .    .    .    .    .    .    .    .    .    .    207  .    173  .    
  Regen/Repaired (Parts)   56    | .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  75   75   64   .    .    .    .    79   .    75   70   .    87   .    
Volleys Fired              510   | 2    20   77   103  .    25   9    .    31   .    24   103  .    23   93   
  Largest                  5     | 2    2    2    3    .    3    3    .    3    .    3    4    .    5    5    
  Hottest                  288   | 60   60   79   120  .    108  89   .    101  .    145  288  .    218  279  
Shots Fired                1266  | 3    40   152  196  .    44   19   .    85   .    72   380  .    93   182  
  Gun                      1042  | 3    40   152  150  .    22   18   .    75   .    64   314  .    84   120  
  Cannon                   148   | .    .    .    .    .    .    .    .    5    .    8    66   .    9    60   
  Launcher                 74    | .    .    .    46   .    22   1    .    5    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  967   | 2    26   105  142  .    22   18   .    80   .    69   324  .    80   99   
  Thermal                  172   | 1    14   21   8    .    .    .    .    .    .    3    31   .    13   81   
  Explosive                74    | .    .    .    46   .    22   1    .    5    .    .    .    .    .    .    
  Electromagnetic          51    | .    .    26   .    .    .    .    .    .    .    .    25   .    .    .    
  Robot Hit Streak         24    | 3    7    14   11   .    7    8    .    9    .    6    15   .    24   11   
  Robot Miss Streak        7     | .    4    5    6    .    4    3    .    6    .    5    5    .    7    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Secondary Targets        11    | .    1    4    1    .    .    .    .    .    .    .    2    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    1    .    1    .    
Shots Hit Robots           807   | 3    24   98   124  .    24   13   .    50   .    37   236  .    70   128  
  Core Hits                439   | 1    9    41   105  .    28   7    .    29   .    24   104  .    33   58   
  Critical Kills           14    | .    1    .    1    .    .    .    .    .    .    .    6    .    4    2    
  Critical Parts Destroyed 16    | .    .    .    .    .    1    .    .    .    .    1    4    .    2    8    
  Critical Strikes         40    | .    1    1    1    .    1    .    .    .    .    1    15   .    8    12   
    Burn                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                31    | .    1    .    1    .    1    .    .    .    .    1    11   .    6    10   
    Blast                  6     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    2    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              6     | .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21393 | 29   279  1359 4293 .    1133 330  .    1298 .    784  6552 .    1508 3828 
  Guns                     13020 | 29   275  1359 1558 .    169  234  .    919  .    585  4518 .    1347 2027 
  Cannons                  3605  | .    .    .    .    .    .    .    .    26   .    199  1432 .    161  1787 
  Explosions               4559  | .    .    .    2568 .    964  96   .    353  .    .    578  .    .    .    
  Melee                    167   | .    .    .    167  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  42    | .    4    .    .    .    .    .    .    .    .    .    24   .    .    14   
  Kinetic                  13144 | 17   140  862  1491 .    169  234  .    945  .    688  5168 .    1294 2136 
  Thermal                  3326  | 12   135  205  67   .    .    .    .    .    .    96   919  .    214  1678 
  Explosive                4118  | .    .    .    2568 .    964  96   .    353  .    .    137  .    .    .    
  Electromagnetic          596   | .    .    292  .    .    .    .    .    .    .    .    304  .    .    .    
  Impact                   167   | .    .    .    167  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    28   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    17   
  Corruption Purged        14    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    10   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    .    .    .    .    16   .    .    51   
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    7    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    12   
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            336   | .    .    .    66   .    31   .    .    1    .    .    193  .    .    45   
  Projectiles              135   | .    .    .    .    .    .    .    .    1    .    .    89   .    .    45   
  Explosions               173   | .    .    .    38   .    31   .    .    .    .    .    104  .    .    .    
  Melee                    28    | .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 41    | .    .    .    .    .    .    .    .    .    .    .    6    .    1    34   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  40    | .    .    .    .    .    .    .    .    .    .    .    6    .    1    33   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      335   | .    .    .    85   .    .    .    .    .    .    .    249  .    .    1    
  Shots                    8     | .    .    .    4    .    .    .    .    .    .    .    4    .    .    .    
  Rammed                   9     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    
Targets Rammed             12    | .    1    .    .    .    .    .    .    .    .    .    6    .    .    5    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Highest Temperature        401   | 10   183  138  252  .    66   149  .    401  .    104  382  .    194  246  
  Average Temperature      95    | 7    72   47   50   .    21   75   .    164  .    51   117  .    60   78   
  Received Heat Transfer   2711  | .    123  270  432  .    63   36   .    240  .    .    996  .    469  82   
  Effects                  11    | .    .    .    2    .    .    .    .    7    .    .    2    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           5     | .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    4    .    4    1    
  Total Turns              165   | .    .    .    .    .    .    .    .    .    .    .    112  .    44   9    
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    .    42   .    17   9    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             6     | .    .    1    .    .    .    .    .    .    .    1    1    .    .    3    
  Heat Transferred         4603  | 25   300  592  148  .    .    .    .    .    .    150  1057 .    407  1924 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  DSF  Res  
Peak Influence             1054 | .    187  423  980  445  .    .    .    .    .    160  1054 475  572  396  
  Initial                  475  | .    .    78   126  445  .    .    .    .    .    .    84   475  332  321  
  Average                  352  | .    61   290  557  323  .    .    .    .    .    76   413  475  504  221  
Maximum Alert Level        3    | .    .    2    3    2    .    .    .    .    .    .    3    2    2    2    
  Low Security (%)         31   | 100  100  8    9    .    .    .    .    .    100  100  40   .    .    45   
  Level 1                  34   | .    .    85   10   84   .    .    .    .    .    .    15   .    21   54   
  Level 2                  24   | .    .    5    64   15   .    .    .    .    .    .    21   100  78   .    
  Level 3                  8    | .    .    .    15   .    .    .    .    .    .    .    22   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Squads Dispatched          25   | .    .    2    6    .    .    .    .    .    .    1    9    .    2    5    
  Investigation            2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    
  Reinforcement            14   | .    .    2    5    .    .    .    .    .    .    1    4    .    2    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Distress Signals           13   | .   .   2   5   .   .   .   .   .   .   .   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   10  33  54  .   14  3   .   16  .   8   45  .   12  35  
  Peak Tracking Total      13   | .   4   4   8   .   5   3   .   5   .   3   6   .   4   13  
  Tactical Retreats        15   | .   .   4   2   .   1   .   .   2   .   .   4   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Traps Triggered            7    | .   .   .   5   .   .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Machines Disabled          24   | .   .   .   4   .   3   .   .   .   .   .   16  .   1   .   
  Max in Single Turn       4    | .   .   .   1   .   3   .   .   .   .   .   4   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Machines Accessed          29   | .   3   5   5   1   1   1   4   .   1   .   5   1   .   2   
  Terminals                22   | .   3   4   5   1   1   .   .   .   1   .   4   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   8   13  14  4   2   1   28  .   2   .   16  1   .   3   
  Successful               69   | .   6   10  8   4   2   1   28  .   1   .   5   1   .   3   
  Failed                   23   | .   2   3   6   .   .   .   .   .   1   .   11  .   .   .   
    Catastrophic           4    | .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                56   | .   8   11  14  4   2   .   .   .   2   .   11  1   .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             65   | .   6   8   8   4   2   1   28  .   1   .   3   1   .   3   
  Record                   16   | .   .   .   .   .   2   .   11  .   .   .   1   .   .   2   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   2   1   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   2   3   1   1   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   4   4   1   .   .   .   .   .   .   5   .   .   1   
  Full Trace Events        3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Total Damage             152  | .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac DSF Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  DSF  Res  
Turns Passed               10039 | 94   237  1338 1568 66   756  718  144  1241 51   329  1621 16   403  1457 
Spaces Moved               5382  | 47   143  862  908  60   450  418  88   793  51   107  688  11   177  579  
  Core                     180   | 1    .    .    1    .    .    .    .    .    .    3    .    .    .    175  
  Treads                   2319  | .    .    .    240  .    162  418  88   243  .    68   654  11   177  258  
  Legs                     1168  | 42   143  525  167  60   231  .    .    .    .    .    .    .    .    .    
  Wheels                   1715  | 4    .    337  500  .    57   .    .    550  51   36   34   .    .    146  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  95   80   105  90   165  165  95   95   95   145  160  160  50   
  Average Speed            137   | 115  120  110  121  105  133  165  165  140  95   170  159  160  162  151  
  Slowest Speed            700   | 120  120  190  250  105  180  165  165  250  95   700  160  160  163  490  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    32   63   77   2    60   66   73   77   1    86   21   .    84   10   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          544   | .    .    .    308  .    45   5    .    55   .    5    117  .    2    7    
  Melee                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    .    .    .    1    .    .    4    .    5    29   .    2    7    
  AOE                      495   | .    .    .    308  .    43   5    .    51   .    .    88   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  DSF  Res  
Total                      7105 | 81   170  1095 1216 64   561  432  87   864  52   208  1015 10   246  1004 
  Wait                     775  | 22   3    106  98   1    68   1    .    31   .    38   105  .    23   279  
  Move                     5368 | 46   142  861  907  59   449  417  87   792  50   106  687  10   176  579  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 3    1    7    30   2    6    2    .    3    .    12   37   .    9    8    
  Fast Attach              84   | 7    1    15   19   .    3    .    .    1    1    8    12   .    3    14   
  Attach                   69   | .    .    4    11   .    6    .    .    3    1    5    20   .    6    13   
  Detach                   11   | 1    .    2    1    .    .    .    .    .    .    2    1    .    2    2    
  Swap                     62   | .    2    7    17   .    2    1    .    1    .    3    20   .    2    7    
  Drop                     85   | .    .    16   25   2    1    2    .    1    .    9    24   .    2    3    
  Fire                     510  | 2    20   77   103  .    25   9    .    31   .    24   103  .    23   93   
  Melee                    6    | .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory (discovered 2 exits: Res / DSF)
-4/DSF
-3/Research

 History 
---------
  Turn | Location           | Event
    37 | -11/Scrapyard      | Discovered new exit (range 15)
    95 | -11/Scrapyard      | Entered Materials
   266 | -10/Materials      | Discovered new exit (range 16)
   320 | -10/Materials      | Build established: Mutant
   332 | -10/Materials      | Entered another Materials area
   332 | -9/Materials       | Evolved 2 slots: Propulsion x2
   864 | -9/Materials       | Build established: Scavenger-Mutant
   894 | -9/Materials       | Discovered new exit (range 4)
  1254 | -9/Materials       | Repaired Ion Engine
  1531 | -9/Materials       | Discovered new exit (range 5)
  1646 | -9/Materials       | Discovered new exit (range 10)
  1670 | -9/Materials       | Entered another Materials area
  1670 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2010 | -8/Materials       | Discovered new exit (range 3)
  3114 | -8/Materials       | Build established: Scavenger-Gunner
  3140 | -8/Materials       | Destroyed 10 combat bots
  3146 | -8/Materials       | Lost 7 parts (1p4n2w)
  3231 | -8/Materials       | Discovered new exit (range 7)
  3238 | -8/Materials       | Entered Factory
  3238 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3288 | -7/Factory         | Discovered new exit (range 9)
  3304 | -7/Factory         | Entered Lower Caves
  3306 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3499 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3540 | -7/Lower Caves     | Destroyed 7 combat bots
  3766 | -7/Lower Caves     | Discovered new exit (range 11)
  3969 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4060 | -7/Lower Caves     | Entered another Lower Caves area
  4110 | -7/Lower Caves     | Discovered new exit (range 15)
  4144 | -7/Lower Caves     | Learned Factory garrison access intel
  4345 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4399 | -7/Lower Caves     | Build established: Scavenger-Tank
  4761 | -7/Lower Caves     | Discovered new exit (range 10)
  4778 | -7/Lower Caves     | Entered Data Miner
  4778 | -7/Data Miner      | Discovered new exit (range 6)
  4811 | -7/Data Miner      | Met Data Miner
  4859 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4859 | -7/Data Miner      | Learned location of Section 7 (-2)
  4886 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4922 | -7/Data Miner      | Entered Proximity Caves
  5249 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
  5603 | -6/Proximity Caves | Learned Factory machine intel
  5826 | -6/Proximity Caves | Spotted B-75 Beast
  5969 | -6/Proximity Caves | Discovered new exit (range 10)
  6133 | -6/Proximity Caves | Learned Factory trap positions
  6163 | -6/Proximity Caves | Entered Factory
  6163 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6164 | -6/Factory         | Loaded intel: 127 trap records
  6165 | -6/Factory         | Loaded intel: 305 machine locations
  6166 | -6/Factory         | Loaded intel: 4 garrison access locations
  6214 | -6/Factory         | Identified exit to DSF
  6214 | -6/Factory         | Entered DSF
  6246 | -6/DSF             | Additional patrols routed to DSF
  6335 | -6/DSF             | Lost 3 parts (2n1w)
  6351 | -6/DSF             | Found Prototype Device
  6351 | -6/DSF             | Identified Active Sensor Suite
  6492 | -6/DSF             | Sterilization system engaged
  6492 | -6/DSF             | Discovered new exit (range 14)
  6512 | -6/DSF             | Ambient heat levels rising (+10)
  6527 | -6/DSF             | Ambient heat levels rising (+10)
  6542 | -6/DSF             | Ambient heat levels rising (+10)
  6543 | -6/DSF             | Entered Factory
  6543 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6726 | -5/Factory         | Discovered new exit (range 15)
  7150 | -5/Factory         | Fabricated Imp. Remote Datajack (x1)
  7214 | -5/Factory         | Lost 6 parts (1p2n1u2w)
  7365 | -5/Factory         | Build established: Scavenger-Gunner
  7635 | -5/Factory         | Garrison activated, responded to threat
  7725 | -5/Factory         | Lost 4 parts (1p1n1u1w)
  8058 | -5/Factory         | Destroyed 7 combat bots
  8128 | -5/Factory         | Discovered new exit (range 15)
  8157 | -5/Factory         | Identified exit to Factory
  8164 | -5/Factory         | Entered another Factory area
  8164 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8165 | -4/Factory         | Identified exit to Research
  8177 | -4/Factory         | Identified exit to DSF
  8180 | -4/Factory         | Entered DSF
  8237 | -4/DSF             | Additional patrols routed to DSF
  8382 | -4/DSF             | Discovered exit to Research (range 14)
  8385 | -4/DSF             | Sterilization system engaged
  8405 | -4/DSF             | Ambient heat levels rising (+10)
  8420 | -4/DSF             | Ambient heat levels rising (+10)
  8435 | -4/DSF             | Ambient heat levels rising (+10)
  8450 | -4/DSF             | Ambient heat levels rising (+10)
  8465 | -4/DSF             | Ambient heat levels rising (+10)
  8480 | -4/DSF             | Ambient heat levels rising (+10)
  8495 | -4/DSF             | Ambient heat levels rising (+10)
  8510 | -4/DSF             | Ambient heat levels rising (+10)
  8525 | -4/DSF             | Ambient heat levels rising (+10)
  8540 | -4/DSF             | Ambient heat levels rising (+10)
  8555 | -4/DSF             | Ambient heat levels rising (+10)
  8570 | -4/DSF             | Ambient heat levels rising (+10)
  8583 | -4/DSF             | Entered Research
  8583 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  8830 | -3/Research        | Lost 3 parts (2n1w)
  8993 | -3/Research        | Lost 3 parts (1u2w)
  8993 | -3/Research        | System corruption reached 10%
  9250 | -3/Research        | Lost 9 parts (3p1n2u3w)
  9515 | -3/Research        | Build established: Scavenger-Mutant
  9561 | -3/Research        | Garrison activated, responded to threat
  9726 | -3/Research        | Lost 3 parts (2n1w)
  9946 | -3/Research        | Released all parts (9)
  9977 | -3/Research        | Lost 7 parts (2p3n1u1w)
  9999 | -3/Research        | Core integrity fell below 50%
 10040 | -3/Research        | Self-destructed

 Last Messages 
---------------
09946_ Released Imp. Antigrav System.
09948_ Extracted 1 energy.
09949_ Penetrated by Slug.
09949_ Slug penetrates Terminal.
09952_ K-01 Serf cleans the Terminal.
09952_ Slug penetrates P-80 Master.
09956_ K-01 Serf destroyed.
09957_ System corrupted: Matter fused (-6).
09957_ K-01 Serf cleans the Terminal.
09961_ Acquired 2 matter.
09967_ Acquired 6 matter.
09972_ Acquired 28 matter.
09978_ System corrupted: Matter fused (-8).
10031_ Slammed into K-01 Serf.
10032_ Slammed into P-80 Master. <x3>
10036_ C-30 ARC bursts open, deploying its payload.
10036_ B-74 Champion unfolds itself.
10036_ G-67 Veteran unfolds itself. <x3>
10037_ K-01 Serf collects debris.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|   #?????????????#!   ??  #???????????????????????? |
|   #?????????????#        #???????????????????????? |
|   ###############        #???????????????????????? |
|                 #  """   #???????????????????????? |
|                 #  """   #???????????????????????? |
|                 #  """   #???????????????????????? |
|                 #        #???????????????????????? |
| ############    #       ?????????????????????????? |
| ??#      ??#    #     ???????????????????????????? |
| ??#      ??#    ###+#############+#??????????????? |
| ??#  """"??+                        ?????????????? |
| ??#  """"  #                        ?????????????? |
| ??#  """"  #                        ?????????????? |
| ??#  """"  #                        ?????????????? |
| ###        ########/####### ######+??????????????? |
|   +        #??#         #?#%#????????????????????? |
| ###        #??#         #?# #????????????????????? |
| ??##########??#         #?# #????????????????????? |
| #######???????#         ### #????????????????????? |
|       #???????#         /pw #????????????????????? |
|       #???????#         #g###????????????????????? |
|       #???????#         #p#??????????????????????? |
|  !    #???????#         # #??????????????????????? |
|       #???????########### #??????????????????????? |
| #######?????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| #####???????????????????# #??????????????????????? |
|       #?????????????????#u#??????????????????????? |
|       #??????????????????u???????????????????????? |
|       #?????????????????? ???????????????????????? |
|        #????????????????? ???????????????????????? |
|  """  #?????????????????? ???????????????????????? |
| G""??????????????????????b???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ####????????????????????? ???????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Coolant Potential          100
Energy Generation          44
Energy Capacity            550
Matter Stores              456
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Weapon Cycling             15
Evasion (%)                57
Target Analysis            6
Recoil Reduction           6
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             7

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
               Force Field | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
         M-28 Smith | -7/Data Miner | Free
      H-55 Commando | -7/Data Miner | Free

 Fabricated
------------
 Imp. Remote Datajack | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
I'm Back, Baby!
Remodeling
Respectable Loadout
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              IonicXenonCoupler
  Manual?         0
Play Time         02:59:05
  Cumulative      17.2 hours
  Start           2024.03.11 @ 22:41:47
  End             2024.06.04 @ 07:00:31
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a87e4e2-dd4f-4445-9bca-f8e0bb963cb4