Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.02 @ 18:02:37 Player: SadFrogster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2678) 2678 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 9142 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 694 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Treading (235) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Light Treads Advanced Treads Heavy Treads > --- UTILITY (8) ------ Huge Storage Unit Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Precision Assault Rifle Heavy Machine Gun > --- INVENTORY (25) --- Light Treads Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Biomechanical Wings Relay Coupler [Demolisher] (36) Relay Coupler [Specialist] (28) Relay Coupler [Heavy] (17) Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Precision Assault Rifle Katana > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Titanium Leg Improved Carbon-fiber Leg Biomechanical Wings Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Heavy] [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Slots Evolved 9 | . 1 2 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . 1 1 1 . 1 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 131 | 9 12 37 31 21 . 3 9 2 7 Power 12 | 1 . 6 1 3 . . 1 . . Engine 10 | 1 . 6 1 2 . . . . . Core 1 | . . . . 1 . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 35 | 2 . 5 11 10 . 2 2 . 3 Treads 20 | 2 . 5 6 4 . . . . 3 Leg 9 | . . . . 5 . 2 2 . . Wheel . | . . . . . . . . . . Hover 6 | . . . 5 1 . . . . . Flight . | . . . . . . . . . . Utility 38 | 2 5 13 9 3 . . 3 1 2 Device 17 | . 3 7 5 . . . 1 . 1 Storage 5 | 1 1 3 . . . . . . . Processor 5 | 1 1 . 1 2 . . . . . Hackware . | . . . . . . . . . . Protection 11 | . . 3 3 1 . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 46 | 4 7 13 10 5 . 1 3 1 2 Energy Gun 5 | 2 . 2 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 2 5 5 4 . . 1 1 1 2 Ballistic Cannon 3 | . . . 1 2 . . . . . Launcher 11 | . 2 4 3 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 2 1 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 . Parts Lost 16 | . . . . 16 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 10 | . . . . 10 . . . . . Utility 3 | . . . . 3 . . . . . Weapon 2 | . . . . 2 . . . . . Highest Loss Streak 6 | . . . . 6 . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 94 98 99 83 78 88 98 93 93 Engine 7 | . 12 9 8 7 7 7 1 . . Treads 17 | . 25 29 20 5 . . . . 15 Leg 5 | . . . . 9 21 26 28 25 3 Hover 4 | . . . 11 11 . . . . . Device 13 | . 9 18 16 10 7 7 9 12 12 Storage 8 | . 9 10 8 8 7 7 7 6 6 Processor 12 | . 13 10 8 12 21 21 21 18 18 Protection 3 | . . 1 7 3 . . 2 6 11 Energy Gun 1 | . . 2 1 . . . . . . Ballistic Gun 10 | . 23 14 8 3 . 4 7 8 16 Ballistic Cannon 1 | . . . 2 3 7 7 7 3 . Impact Weapon 2 | . . 1 1 4 7 7 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 15 18 99 106 106 97 101 111 114 120 Greatest Support 112 | 40 40 60 85 85 30 58 73 73 112 Greatest Overweight (x) 30 | . . 1 3 30 3 3 1 1 1 Average Overweight (x) 1 | . . . 1 2 3 1 1 1 1 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 23 25 25 25 25 25 25 25 Most Carried 24 | 1 10 20 22 20 13 21 24 15 18 Average Carried 12 | . 4 10 14 15 13 15 16 14 13 Final Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Final Carried 21 | . 6 16 15 13 13 21 15 14 11 Class Distribution -------------------- 72% | Hacker-Mutant 20% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Matter Collected 2473 | 196 211 519 616 545 64 66 118 . 138 Remotely . | . . . . . . . . . . Salvage Created 2546 | . 166 948 778 573 . . 32 . 49 Parts 149 | . 23 59 47 16 . . 2 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Combat Hostiles Destroyed 57 | . 5 19 13 17 . . 1 . 2 Melee 6 | . . 1 3 2 . . . . . Guns 29 | . 4 15 5 2 . . 1 . 2 Cannons 6 | . . . 1 5 . . . . . AOE 10 | . 1 3 2 4 . . . . . Classes Destroyed 9 | . 3 4 1 1 . . . . . Worker 2 | . . 1 1 . . . . . . Builder 9 | . 2 4 3 . . . . . . Recycler 3 | . . 1 2 . . . . . . Watcher 5 | . . 3 2 . . . . . . Swarmer 15 | . 2 5 2 4 . . . . 2 Grunt 28 | . 3 9 6 10 . . . . . Sentry 10 | . . 5 4 1 . . . . . Hunter 3 | . . . 1 1 . . 1 . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 7 | . 3 4 4 7 . . 1 . 2 Combat Bots Only 7 | . 3 4 3 7 . . 1 . 2 Max Kills in Single Turn 4 | . 1 2 4 2 . . 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 1 2 . . . . . Melee 1 | . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Hostile Shots Fired 495 | . 33 118 88 256 . . . . . Missed 129 | . 9 25 30 65 . . . . . Damage Taken 3195 | . 140 727 491 1741 . . 40 . 56 Core 461 | . 19 102 72 261 . . 7 . . Absorbed by Shields 37 | . . 37 . . . . . . . Ignored by Resistances 2009 | . 95 492 306 1058 . . 25 . 33 Regen/Repaired (Parts) 499 | . . 220 135 . . 58 3 . 83 Core Remaining (%) 80 | 100 92 74 . 39 . . 99 . . Volleys Fired 174 | . 19 71 37 39 . . 3 . 5 Largest 3 | . 2 2 2 2 . . 2 . 3 Hottest 89 | . 50 65 89 72 . . 72 . 86 Shots Fired 332 | . 37 140 62 75 . . 6 . 12 Gun 257 | . 35 133 35 39 . . 3 . 12 Cannon 47 | . . . 21 23 . . 3 . . Launcher 28 | . 2 7 6 13 . . . . . Special . | . . . . . . . . . . Kinetic 291 | . 35 121 55 62 . . 6 . 12 Thermal 1 | . . . 1 . . . . . . Explosive 28 | . 2 7 6 13 . . . . . Electromagnetic 12 | . . 12 . . . . . . . Robot Hit Streak 42 | . 10 42 24 22 . . 4 . 11 Robot Miss Streak 3 | . 1 2 3 1 . . . . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 319 | . 28 122 60 99 . . 3 . 7 Core Hits 128 | . 9 54 32 27 . . 2 . 4 Critical Kills 2 | . . . 1 . . . 1 . . Critical Parts Destroyed 15 | . . 2 2 11 . . . . . Critical Strikes 20 | . . 3 5 11 . . 1 . . Destroy 5 | . . 2 . 2 . . 1 . . Blast 2 | . . . 2 . . . . . . Smash 13 | . . 1 3 9 . . . . . Melee Attacks 60 | . . 7 20 33 . . . . . Impact 60 | . . 7 20 33 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5972 | . 308 1565 1646 2228 . . 60 . 165 Guns 2466 | . 223 987 422 635 . . 34 . 165 Cannons 823 | . . . 368 429 . . 26 . . Explosions 1229 | . 83 429 376 341 . . . . . Melee 1452 | . . 149 480 823 . . . . . Ramming 2 | . 2 . . . . . . . . Kinetic 3070 | . 223 788 770 1064 . . 60 . 165 Thermal 132 | . . 112 20 . . . . . . Explosive 1117 | . 83 317 376 341 . . . . . Electromagnetic 199 | . . 199 . . . . . . . Impact 1452 | . . 149 480 823 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . . Average Corruption 3 | . . . . 3 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . 14 . . . . . Message Errors 3 | . . . . 3 . . . . . Matter Fused 2 | . . . . 2 . . . . . Heat Flow Errors 4 | . . . . 4 . . . . . Energy Discharges 4 | . . . . 4 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 384 | . . 43 72 269 . . . . . Projectiles 29 | . . . 7 22 . . . . . Explosions 4 | . . 4 . . . . . . . Melee 351 | . . 39 65 247 . . . . . Knockbacks 17 | . . 1 8 8 . . . . . Impact 6 | . . 1 2 3 . . . . . Kinetic 10 | . . . 5 5 . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 63 | . . 50 . 13 . . . . . Shots 6 | . . 4 . 2 . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 246 | . 28 91 45 246 . . 22 . 18 Average Temperature 28 | . 12 19 17 44 . . 16 . 7 Received Heat Transfer 1740 | . 96 432 351 846 . . 6 . 9 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . 1 1 6 . . . . . Impact Corruptions 21 | . . 2 4 15 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . 1 Heat Transferred 237 | . . 200 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Peak Influence 589 | . 208 335 257 564 219 52 257 92 589 Initial 219 | . . . 17 66 219 52 27 92 49 Average 168 | . 53 73 89 352 219 52 69 92 431 Maximum Alert Level 2 | . 1 1 1 2 1 . 1 . 2 Low Security (%) 69 | 100 96 91 91 20 . 100 94 100 18 Level 1 12 | . 3 8 8 29 100 . 5 . 4 Level 2 18 | . . . . 50 . . . . 76 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 3 4 . . . . . . Investigation 4 | . 1 2 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Distress Signals 5 | . . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 10 35 25 22 . . 3 . 12 Peak Tracking Total 5 | . 4 4 4 4 . . 2 . 5 Tactical Retreats 15 | . . 7 3 5 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Traps Triggered 10 | . . . . 4 1 . 1 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Machines Disabled 10 | . 2 2 2 1 . . 1 . 2 Max in Single Turn 2 | . 1 2 1 1 . . . . 1 Garrison Relay 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Machines Accessed 18 | . 4 8 4 1 . . . 1 . Terminals 10 | . 3 4 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 2 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 49 | . 10 29 8 1 . . . 1 . Successful 42 | . 7 26 7 1 . . . 1 . Failed 7 | . 3 3 1 . . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . 7 13 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . 9 4 . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 19 | . 5 11 2 1 . . . . . Record 10 | . 3 5 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . . 9 4 . . . . . . Scan Component 6 | . . 4 2 . . . . . . Repair 6 | . . 4 2 . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 7 3 . . . . . . Full Trace Events 5 | . 1 3 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 4 2 . . . . . . Time 174 | . . 110 64 . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Used RIF Installer 2 | . . . . 1 . . . . 1 Zone Cloak 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . 9 . . . . 5 Machine Destruction 10 | . . . . 5 . . . . 5 Programmers 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Total Allies 21 | . . . . . . 21 . . . Largest Group 21 | . . . . . . 21 21 16 16 Highest-Rated Group 593 | . . . . . . 593 593 489 489 Highest-Rated Ally 35 | . . . . . . 35 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 135 | . . . . . . . 49 . 86 Total Damage 4015 | . . . . . . . 880 . 3135 Kills 22 | . . . . . . . 7 . 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Turns Passed 6560 | 70 518 2064 1013 1418 66 315 394 69 633 Spaces Moved 2270 | 36 251 676 292 390 21 137 178 33 256 Core 6 | 2 . . . 4 . . . . . Treads 1463 | 34 251 676 195 86 . . . . 221 Legs 557 | . . . . 153 21 137 178 33 35 Wheels . | . . . . . . . . . . Hover 244 | . . . 97 147 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 228 156 330 192 192 195 195 Average Speed 224 | 153 160 221 235 282 330 212 194 195 229 Slowest Speed 1550 | 160 160 240 240 1550 330 330 195 195 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 43 56 30 43 2 79 6 1 34 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 76 | . 10 37 25 3 . . 1 . . Melee 1 | . . . 1 . . . . . . Projectile 2 | . . . 1 . . . 1 . . AOE 73 | . 10 37 23 3 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Fac Gar Total 3333 | 49 336 1114 518 575 21 162 224 38 296 Wait 448 | . 30 263 91 47 . 4 7 2 4 Move 2261 | 35 250 675 291 388 21 136 177 32 256 Hop . | . . . . . . . . . . Pick Up 108 | . 15 35 25 9 . 10 9 1 4 Fast Attach 24 | 8 2 4 2 5 . 1 . . 2 Attach 25 | 1 3 2 2 11 . 1 1 1 3 Detach 13 | 3 3 1 . 1 . . . . 5 Swap 82 | . 7 31 27 5 . 1 8 1 2 Drop 82 | 2 6 25 23 1 . 2 14 1 8 Fire 174 | . 19 71 37 39 . . 3 . 5 Melee 60 | . . 7 20 33 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis 48 | . . . . 36 . . 5 . 7 Rewire 7 | . . . . . . 7 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 235 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered exit to Mines (range 15) 333 | -10/Materials | Build established: Hacker-Mutant 565 | -10/Materials | Identified exit to Materials 565 | -10/Materials | Discovered exit to Materials (range 15) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -9/Materials | Build established: Scavenger-Mutant 1319 | -9/Materials | Repaired Lgt. Treads 1346 | -9/Materials | Repaired Lgt. Treads 1374 | -9/Materials | Repaired Ion Engine 2044 | -9/Materials | Build established: Hacker-Mutant 2215 | -9/Materials | Repaired Imp. Ion Engine 2441 | -9/Materials | Identified exit to Materials 2441 | -9/Materials | Discovered exit to Materials (range 13) 2653 | -9/Materials | Entered another Materials area 2653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3418 | -8/Materials | Repaired Med. Armor Plating 3452 | -8/Materials | Repaired Imp. Hover Unit 3514 | -8/Materials | Garrison activated, responded to threat 3664 | -8/Materials | Identified exit to Garrison 3666 | -8/Materials | Entered Garrison 3687 | -8/Garrison | Installed Relay Interface Framework 3740 | -8/Garrison | Triggered checkpoint 3873 | -8/Garrison | Garrison Relay disabled 4118 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Destroyed 7 combat bots 4156 | -8/Garrison | Triggered checkpoint 4251 | -8/Garrison | Lost 6 parts (3n2u1w) 4343 | -8/Garrison | Core integrity fell below 50% 4497 | -8/Garrison | Lost 3 parts (3n) 4846 | -8/Garrison | Triggered checkpoint 5040 | -8/Garrison | Identified exit to Factory 5040 | -8/Garrison | Discovered exit to Factory (range 13) 5084 | -8/Garrison | Entered Factory 5084 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5150 | -7/Factory | Sucked down chute 5150 | -7/Factory | Entered Waste 5151 | -7/Waste | Met a frightened Derelict 5151 | -7/Waste | Joined by Warlord forces that had cleared the area 5357 | -7/Waste | Identified exit to Factory 5357 | -7/Waste | Discovered exit to Factory (range 10) 5465 | -7/Waste | Entered Factory 5465 | -7/Factory | Accompanied by 21 allies 5698 | -7/Factory | Lost 4 allies 5798 | -7/Factory | Identified exit to Factory 5798 | -7/Factory | Discovered exit to Factory (range 16) 5859 | -7/Factory | Entered another Factory area 5859 | -6/Factory | Accompanied by 16 allies 5859 | -6/Factory | Evolved 2 slots: Utility x2 5912 | -6/Factory | Identified exit to Garrison 5928 | -6/Factory | Entered Garrison 5928 | -6/Garrison | Accompanied by 16 allies 6070 | -6/Garrison | Triggered checkpoint 6156 | -6/Garrison | Triggered checkpoint 6252 | -6/Garrison | Garrison Relay disabled 6378 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 6394 | -6/Garrison | Build established: Scavenger-Gunner 6554 | -6/Garrison | Triggered checkpoint 6561 | -6/Garrison | Self-destructed Last Messages --------------- 06527_ A bubble of rippling energy engulfs the area. 06527_ Field strength at 93. 06529_ Field strength at 86. 06530_ Field strength at 79. 06530_ Field strength at 21. 06531_ Field strength at 72. 06531_ Stasis field depleted. 06532_ Field strength at 65. 06533_ Field strength at 58. 06534_ Field strength at 51. 06535_ Field strength at 44. 06536_ Field strength at 37. 06537_ Field strength at 30. 06538_ Field strength at 23. 06539_ Field strength at 16. 06541_ Field strength at 9. 06542_ Field strength at 2. 06543_ Stasis field depleted. 06554_ Beams of light sweep through the air. An alarm sounds. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ####???????????????## #####?### ## ## #???? | | ????????????????????###??##?#% "???? | | ????????????????????????????# "???? | | ????????????????????????????# % "???? | | ????????????????????????????# "???? | | ????????????????????????????### ## ## #???? | | ????????????????????########### ## #? #???? | | ????????????????????# ???? | | ????????????????????# ???? | | ????????????????????# ######## #???? | | ????????????????????# #??????## ##""""######???? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ????????????????????# #???????# #??????????????? | | ???????????########## ######### #??????????????? | | ???????????# ^ #??????????????? | | ???????????# #??????????????? | | ???????????# ####### #############??????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #####??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#####@#??????????????????????? | | ????????????????????????#m#??????????????????????? | | ???????????????????????? g ??????????????????????? | | ???????????????????????? d#??????????????????????? | | ??????????????????????? gb??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# Y??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????## #??????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Serviceable Loadout Shopping List The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed RecoilAblativeRifle Manual? 0 Play Time 01:42:05 Cumulative 5.9 hours Start 2024.04.01 @ 19:42:11 End 2024.04.02 @ 18:02:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86b55389-be30-48e1-aa2c-358541c6cdca