Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 15:39:12 // AFD2020/Player2

Player: Minty

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2868)     2868
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (2190)               2190
              TOTAL SCORE: 8923

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    900
Follower Combat Kills      1807
Aligned with FarCom        300
Friendly Fire              -1317

 Cogmind 
---------
Core Integrity             0/700
Matter                     119/300
Energy                     92/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (232) Ox1
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (5) ------
       Improved Cooling System
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
       Improved Treads
       Improved Cooling System
       Improved Cooling System
          Large Matter Pod (150)
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
       Improved Transmission Jammer
       Improved Transmission Jammer
       Improved Shield Generator
                Trap Reconfigurator
                Chronowheel
                AWS/Gauss
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Weapon Cycler
       Improved Transmission Jammer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                AWS/Gauss
                Gauss Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
       Improved Cooling System
  High-capacity Battery
          Large Matter Pod
       Improved Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
                Hacking Suite
                System Shield
                Trap Reconfigurator
                Chronowheel
                Gatling Laser
       Improved EM Pulse Cannon
          Heavy Assault Cannon
       Advanced Assault Cannon
                Rocket Launcher
                Remote Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Gauss Cannon
  Launcher                 Guided Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             48   | .   3   1   2   .   11  12  19  
  Power                    4    | .   .   .   .   .   3   .   1   
    Engine                 3    | .   .   .   .   .   3   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | .   2   1   .   .   5   2   5   
    Treads                 11   | .   .   .   .   .   5   2   4   
    Leg                    2    | .   2   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  15   | .   .   .   1   .   2   8   4   
    Device                 5    | .   .   .   .   .   .   4   1   
    Storage                3    | .   .   .   1   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   3   
    Protection             3    | .   .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | .   1   .   1   .   1   2   9   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | .   1   .   1   .   1   .   2   
    Ballistic Cannon       6    | .   .   .   .   .   .   2   4   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   4   
Parts Lost                 14   | .   .   1   .   .   1   2   10  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   1   .   .   1   .   3   
  Utility                  5    | .   .   .   .   .   .   2   3   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   1   .   .   1   2   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   84  81  77  71  73  91  89  
  Engine                   13   | .   14  14  14  14  17  15  7   
  Core                     1    | .   .   .   .   .   .   .   5   
  Treads                   15   | .   .   .   .   .   15  23  18  
  Leg                      4    | .   28  19  14  14  .   .   .   
  Flight                   3    | .   .   5   14  14  5   .   .   
  Device                   8    | .   .   .   .   .   .   13  16  
  Storage                  10   | .   14  14  13  14  12  10  7   
  Hackware                 4    | .   .   .   .   .   .   5   9   
  Protection               4    | .   .   .   .   .   7   7   3   
  Energy Gun               1    | .   14  14  7   .   .   .   .   
  Ballistic Gun            8    | .   13  14  14  14  15  6   1   
  Ballistic Cannon         6    | .   .   .   .   .   .   7   14  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             90   | 13  13  13  20  20  43  90  90  
  Greatest Support         71   | 20  20  20  10  10  63  71  71  
  Greatest Overweight (x)  11   | .   1   1   1   1   11  1   8   
  Average Overweight (x)   1    | .   .   .   .   1   .   .   4   
Largest Inventory Capacity 20   | .   8   8   8   8   8   20  20  
  Average Capacity         15   | .   8   8   7   8   8   19  20  
  Most Carried             20   | .   5   3   7   7   8   20  20  
  Average Carried          13   | .   1   3   4   7   7   17  19  
  Final Capacity           20   | 8   8   8   8   8   8   20  20  
  Final Carried            20   | 6   3   3   7   7   8   20  16  

 Class Distribution 
--------------------
 40% | Tank
 28% | Mutant
  7% | Scavenger-Tank
  7% | Skirmisher
  5% | Hacker-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           1759 | 200  23   36   .    32   244  267  957  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2445 | .    125  52   .    39   333  881  1015 
  Parts                    113  | .    14   7    .    3    12   41   36   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  55   | .   5   3   .   2   6   17  22  
  Guns                     31   | .   5   3   .   2   6   14  1   
  Cannons                  14   | .   .   .   .   .   .   3   11  
  AOE                      10   | .   .   .   .   .   .   .   10  
Classes Destroyed          16   | .   3   .   .   1   4   2   6   
  Worker                   2    | .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   
  Swarmer                  6    | .   3   3   .   .   .   .   .   
  Grunt                    32   | .   2   .   .   1   3   14  12  
  Brawler                  3    | .   .   .   .   .   1   .   2   
  Protector                2    | .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   .   .   1   2   4   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   3   4   .   1   2   7   13  
  Combat Bots Only         11   | .   3   4   .   1   2   6   11  
Max Kills in Single Turn   3    | .   2   2   .   1   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        368  | .    28   16   .    .    20   61   243  
  Missed                   145  | .    13   3    .    .    7    23   99   
Damage Taken               2797 | .    180  112  .    85   262  470  1688 
  Core                     249  | .    46   24   .    .    18   16   145  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   294  | .    .    .    .    .    50   .    244  
Core Remaining (%)         81   | 100  .    .    .    48   96   .    .    
Volleys Fired              141  | .    28   8    .    .    7    34   64   
  Largest                  3    | .    2    2    .    .    1    2    3    
  Hottest                  124  | .    70   70   .    .    20   108  124  
Shots Fired                347  | .    54   16   .    4    42   107  124  
  Gun                      188  | .    54   16   .    4    42   66   6    
  Cannon                   149  | .    .    .    .    .    .    41   108  
  Launcher                 10   | .    .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  303  | .    28   8    .    4    42   107  114  
  Thermal                  34   | .    26   8    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    4    7    .    11   13   23   13   
  Robot Miss Streak        5    | .    3    1    .    .    4    3    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
  Autonomous               106  | .    .    .    .    4    35   67   .    
Shots Hit Robots           219  | .    33   13   .    4    25   75   69   
  Core Hits                139  | .    8    6    .    3    14   32   76   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    1    1    .    .    .    4    8    
    Burn                   2    | .    1    1    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    
    Blast                  11   | .    .    .    .    .    .    3    8    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9046 | .    354  156  .    139  821  2430 5146 
  Guns                     3204 | .    354  156  .    131  803  1706 54   
  Cannons                  3001 | .    .    .    .    .    .    684  2317 
  Explosions               2767 | .    .    .    .    .    .    .    2767 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  74   | .    .    .    .    8    18   40   8    
  Kinetic                  5954 | .    192  67   .    131  803  2390 2371 
  Thermal                  251  | .    162  89   .    .    .    .    .    
  Explosive                2767 | .    .    .    .    .    .    .    2767 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    14   
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    6    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    .    3    72   
  Projectiles              39   | .    .    .    .    .    .    3    36   
  Explosions               36   | .    .    .    .    .    .    .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    .    2    10   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    2    9    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   10   | .    .    .    .    .    3    5    2    
Targets Rammed             14   | .    .    .    .    3    4    5    2    
  Kicked                   4    | .    .    .    .    3    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        398  | .    150  70   .    .    24   104  398  
  Average Temperature      58   | .    62   32   .    .    10   34   72   
  Received Heat Transfer   808  | .    84   .    .    .    63   126  535  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         776  | .    527  249  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Peak Influence             2114 | .    219  264  .    127  449  828  2114 
  Initial                  376  | .    .    85   .    .    49   115  376  
  Average                  468  | .    62   222  .    52   274  258  1165 
Maximum Alert Level        5    | .    1    1    .    .    2    3    5    
  Low Security (%)         38   | .    91   43   .    100  20   50   .    
  Level 1                  23   | .    8    56   .    .    56   25   6    
  Level 2                  15   | .    .    .    .    .    23   14   22   
  Level 3                  6    | .    .    .    .    .    .    9    9    
  Level 4                  8    | .    .    .    .    .    .    .    34   
  Level 5                  .    | .    .    .    .    .    .    .    3    
  High Security            5    | .    .    .    .    .    .    .    22   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    2    .    .    .    1    9    17   
  Investigation            7    | .    1    .    .    .    .    2    4    
  Extermination            2    | .    .    .    .    .    .    2    .    
  Reinforcement            6    | .    1    .    .    .    1    2    2    
  Assault                  9    | .    .    .    .    .    .    .    9    
  Garrison                 5    | .    .    .    .    .    .    3    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           2    | .   1   .   .   .   .   1   .   
Communications Jammed      32   | .   .   .   .   .   .   26  6   
  Distress Signals         32   | .   .   .   .   .   .   26  6   
Times Spotted              155  | .   12  5   .   13  13  30  82  
  Peak Tracking Total      20   | .   4   3   .   9   3   4   20  
  Tactical Retreats        2    | .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            5    | .   1   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          17   | .   .   .   .   .   2   6   9   
  Max in Single Turn       3    | .   .   .   .   .   1   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          13   | .   2   .   1   1   1   4   4   
  Terminals                7    | .   2   .   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                33   | .   5   .   1   1   3   10  13  
  Successful               14   | .   3   .   1   1   2   2   5   
  Failed                   19   | .   2   .   .   .   1   8   8   
    Catastrophic           5    | .   .   .   .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   .   .   .   
  Terminals                18   | .   5   .   .   .   .   7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   3   .   7   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Terminal Hacks             7    | .   2   .   1   1   .   2   1   
  Record                   1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   4   
  Scan Component           4    | .   .   .   .   .   1   .   3   
  Repair                   2    | .   .   .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   
Hacking Detections         11   | .   2   .   .   .   1   4   4   
  Full Trace Events        7    | .   1   .   .   .   .   2   4   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   
  Time                     70   | .   .   .   .   .   44  .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total Allies               4    | .    1    .    .    .    .    3    .    
  Largest Group            4    | .    1    1    1    1    1    4    4    
  Highest-Rated Group      193  | .    57   57   57   62   76   193  193  
  Highest-Rated Ally       105  | .    57   57   57   62   76   100  105  
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               140  | .    12   5    .    9    9    28   77   
  Total Damage             5922 | .    165  39   .    163  360  1444 3751 
  Kills                    70   | .    2    3    .    4    4    20   37   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               3915 | .    219  82   438  234  540  1504 898  
Spaces Moved               1577 | 1    105  38   228  114  216  579  296  
  Core                     4    | .    .    .    .    .    4    .    .    
  Treads                   920  | .    .    .    .    .    196  579  145  
  Legs                     502  | 1    105  38   228  114  16   .    .    
  Wheels                   151  | .    .    .    .    .    .    .    151  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  190  160  160  170  
  Average Speed            209  | 120  120  156  189  190  210  238  216  
  Slowest Speed            600  | 120  190  190  190  190  600  240  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    32   10   61   35   28   25   54   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          147  | .    .    .    .    4    27   21   95   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               95   | .    .    .    .    4    27   21   43   
  AOE                      52   | .    .    .    .    .    .    .    52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total                      1945 | .   150 46  234 129 289 667 430 
  Wait                     96   | .   6   .   .   13  45  .   32  
  Move                     1570 | .   104 37  227 113 215 578 296 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  32   | .   3   .   2   .   3   20  4   
  Fast Attach              26   | .   3   1   2   .   6   5   9   
  Attach                   10   | .   .   .   .   .   2   3   5   
  Detach                   7    | .   .   .   2   .   .   3   2   
  Swap                     12   | .   .   .   .   .   3   4   5   
  Drop                     35   | .   6   .   1   .   4   13  11  
  Fire                     141  | .   28  8   .   .   7   34  64  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   3   1   .   .   
  Crush                    10   | .   .   .   .   .   3   5   2   
  Escape Stasis            2    | .   .   .   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 7)
  220 | -10/Materials | Entered Mines
  294 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  294 | -10/Mines     | Discovered new exit (range 5)
  302 | -10/Mines     | Entered Exiles
  310 | -10/Exiles    | Build established: Mutant
  354 | -10/Exiles    | Met 8R-AWN
  382 | -10/Exiles    | Met EX-HEX
  432 | -10/Exiles    | Met EX-BIN
  454 | -10/Exiles    | Aligned with FarCom system
  456 | -10/Exiles    | Given EX-Vault access code
  502 | -10/Exiles    | Opened EX-Vault
  517 | -10/Exiles    | Found Chronowheel
  534 | -10/Exiles    | Found AWS/Gauss
  543 | -10/Exiles    | Found Trap Reconfigurator
  584 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  646 | -10/Exiles    | Met EX-DEC
  709 | -10/Exiles    | Discovered new exit (range 14)
  740 | -10/Exiles    | Stole three prototypes: AWS/Gauss, Trap Reconfigurator, Chronowheel
  740 | -10/Exiles    | Entered Mines
  741 | -9/Mines      | Assembled infested the area
  746 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  751 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  942 | -9/Mines      | Discovered new exit (range 9)
  951 | -9/Mines      | Core integrity fell below 50%
  974 | -9/Mines      | Entered Materials
  974 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1430 | -8/Materials  | Discovered new exit (range 16)
 1503 | -8/Materials  | Repaired Imp. Deuterium Engine
 1514 | -8/Materials  | Entered Factory
 1514 | -7/Factory    | Evolved 2 slots: Utility x2
 1516 | -7/Factory    | FarCom data flow suspended
 1819 | -7/Factory    | Build established: Tank
 2371 | -7/Factory    | Garrison activated, responded to threat
 2826 | -7/Factory    | Identified exit to Storage
 2826 | -7/Factory    | Identified exit to Lower Caves
 3003 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3018 | -7/Factory    | Entered Storage
 3018 | -7/Storage    | Accompanied by 3 allies
 3346 | -7/Storage    | Build established: Scavenger-Tank
 3434 | -7/Storage    | Core integrity fell below 50%
 3452 | -7/Storage    | Lost 3 parts (2n1u)
 3502 | -7/Storage    | Found Prototype Launcher
 3502 | -7/Storage    | Identified Gui. Missile Launcher
 3614 | -7/Storage    | Repaired Broken Hvy. Assault Cannon
 3642 | -7/Storage    | Discovered new exit (range 8)
 3710 | -7/Storage    | High security lockdown imminent
 3790 | -7/Storage    | High security lockdown engaged
 3858 | -7/Storage    | Core integrity fell below 20%
 3872 | -7/Storage    | System corruption reached 10%
 3894 | -7/Storage    | Destroyed 11 combat bots
 3902 | -7/Storage    | Lost 6 parts (2p1n2u1w)
 3916 | -7/Storage    | Core destroyed

 Last Messages 
---------------
03898_ The unstable cave ceiling collapses.
03910_ ALERT: Assault forces dispatched.
03911_ System corrupted: Matter fused (-6).
03911_ The unstable cave ceiling collapses. <x2>
03914_ C-30 ARC bursts open, deploying its payload.
03914_ P-60 Hacker unfolds itself.
03914_ H-55 Commando unfolds itself. <x2>
03914_ I-36 Angel unfolds itself.
03914_ C-30 ARC bursts open, deploying its payload.
03914_ G-50 Soldier unfolds itself.
03914_ G-47 Trooper unfolds itself. <x3>
03914_ M-28 Smith unfolds itself.
03914_ Penetrated by Slug.
03915_ C-30 ARC bursts open, deploying its payload.
03915_ G-50 Soldier unfolds itself.
03915_ G-47 Trooper unfolds itself. <x3>
03915_ C-30 ARC bursts open, deploying its payload.
03915_ P-60 Hacker unfolds itself.
03915_ H-55 Commando unfolds itself.
03915_ P-60 Hacker unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                  ?????????????######?????????????? |
|                  ?????????????#""""#?????????????? |
|                  ?????????????#""R"#?????????????? |
|                  ????????????##"" "#####?????????? |
|                  ????????????#         #?????????? |
|                  ?????#####??# """     #?????????? |
|                  ?????#   #??# """  "" #?????????? |
|                  ?????# Y #?## """  """#?????????? |
|                  ?????#   #?#"       T"#?????????? |
|                  ?????#Y Y#?#"      """#?????????? |
|                  ?????# Y #?#"      "" #?????????? |
|                  ?????#  g#?#    =     #?????##### |
|                  ?????#h%%####"""""###########     |
|                  ?????#g gi= !          !          |
|                  ????## g   [     !      *         |
|                  ????#;gh i        %           ]   |
|                  ????##mgp#################### [   |
|                  ?????# gh#      """"" #?????##+## |
|                  ?????# pm#      """"" #?????#T]## |
|                  ?????#  p#      """"" ##????## ## |
|                  ?????#  g#            "#?????# ## |
|                  ?????#   #  !!!     = !#?????###" |
|                  ?????#  @#"###+######"########### |
|                  ?????#      == ] =[               |
|                  ?????#                            |
|                  ?????#      = %%                  |
|                  ?????#   #####;       #########"# |
|                  ?????#   ## % =      # %"####???  |
|                  ?????#   ##        #        #??"" |
|                  ?????#   #"        #    = ""#???? |
|                  ?????#   ##        #   /  Y"#???? |
|                  ?????#   ##     %  #   =  ""#???? |
|                  ????##    ####      %       #???? |
|                  ????#               [    "  #???? |
|                  ???##            [!     ""  #???? |
|                  ???##            *%#  " ""  #???? |
|                  ???#       ###"   [         #???? |
|                  ???# #   # #####"# ## #######???? |
|                  ???##    #           ##?????????? |
|                  ????#      """ """   #??????????? |
|                  ????##   " ""  """   #??????????? |
|                  ?????#  !" """ """   #??????????? |
|                  ?????#   # """ """   #??????????? |
|                  ?????# % # """ """   #??????????? |
|                  ?????#   #           #??????????? |
|                  ?????#   ## ##########??????????? |
|                  ?????     ###???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          28
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -10  -9   -8   -7   -7   
----------                 Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Slots Evolved              6    | .    .    .    .    4    2    .    .    
  Power                    .    | .    .    .    .    .    .    .    .    
  Propulsion               3    | .    .    .    .    2    1    .    .    
  Utility                  .    | .    .    .    .    .    .    .    .    
  Weapon                   3    | .    .    .    .    2    1    .    .    
Parts Attached             59   | .    7    .    .    3    13   19   17   
Parts Lost                 12   | .    .    .    .    .    .    2    10   
Damage Taken               2928 | .    22   44   .    184  32   590  2056 
  Core                     634  | .    .    15   .    44   .    98   477  
    Player 2/Cogmind (%)   71   | .    .    38   .    100  .    85   76   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5880 | .    165  39   .    163  360  1444 3709 
  Player 2/Cogmind (%)     39   | .    31   20   .    53   30   37   41   
Combat Hostiles Destroyed  55   | .    1    3    .    4    3    13   31   
  Player 2/Cogmind (%)     50   | .    16   50   .    66   33   43   58   

 Game 
------
Seed              SpacefoldAdvancedShearcannon
  Manual?         0
Play Time         00:24:06
  Cumulative      765.6 hours
  Start           2024.06.16 @ 11:53:47
  End             2024.06.16 @ 15:39:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          865
  Rogue           587
  Adventurer      124
  Explorer        154
Win Type          -
  Total           29
  Types           23/0/4/1/0/0/0/1/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SHIFT_HUE(360)
Steam             1


RUN: 3a174e23-87ca-417f-8f60-57840c767aac