Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 00:17:07 Player: mix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (5410) 5410 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2601) 2601 TOTAL SCORE: 12961 Bonus ------- High Alert Combat Kills 1274 Follower Combat Kills 345 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 80/100 System Corruption 5% Temperature Cool (9) Movement Flying (280) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Relay Coupler [NC] (9) Relay Coupler [NC] (30) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Relay Coupler [NC] (25) Heavy Laser AWS/Thermal Heavy Ion Cannon Heavy Ion Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Beamcaster Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Cooling System Hacking Suite Heavy EM Shotgun Particle Gun AWS/Thermal Heavy Ion Cannon Heavy Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Missile Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 5 | . . . . . 2 1 . 2 Weapon . | . . . . . . . . . Parts Attached 158 | 4 21 4 1 3 50 . 34 41 Power 23 | 1 2 1 . 1 6 . 5 7 Engine 12 | 1 2 1 . . 2 . . 6 Core 11 | . . . . 1 4 . 5 1 Reactor . | . . . . . . . . . Propulsion 37 | 1 5 . . 1 12 . 8 10 Treads 27 | 1 2 . . 1 12 . 4 7 Leg 5 | . 2 . . . . . 3 . Wheel 4 | . 1 . . . . . 1 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 30 | 1 2 1 . 1 10 . 6 9 Device 10 | . . . . . 4 . 2 4 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware 3 | . . . . . . . 1 2 Protection 15 | . 1 1 . 1 6 . 3 3 Artifact . | . . . . . . . . . Weapon 68 | 1 12 2 1 . 22 . 15 15 Energy Gun 23 | . 7 1 1 . 9 . 3 2 Energy Cannon 17 | . . . . . 10 . 4 3 Ballistic Gun 5 | 1 3 . . . 1 . . . Ballistic Cannon 13 | . 1 . . . 1 . 5 6 Launcher 9 | . 1 1 . . 1 . 3 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . 4 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 50 | . 3 . . . 9 . 8 30 Power 10 | . . . . . 2 . 2 6 Propulsion 14 | . . . . . 2 . 3 9 Utility 14 | . 1 . . . 3 . 2 8 Weapon 12 | . 2 . . . 2 . 1 7 Highest Loss Streak 8 | . 3 . . . 4 . 2 8 To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 84 | . 78 90 93 85 92 69 87 69 Engine 6 | . 13 14 14 3 7 7 2 6 Core 7 | . . . . 10 9 7 10 4 Treads 17 | . 11 . . 13 25 23 21 10 Leg 3 | . 5 14 14 . . . 5 . Wheel 3 | . 1 14 14 14 . . . 5 Device 7 | . . . . . 9 7 10 10 Storage 9 | . 14 14 14 14 9 7 7 6 Hackware 1 | . . . . . . . 1 4 Protection 10 | . 3 5 14 14 15 . 11 6 Energy Gun 7 | . 15 27 21 14 6 7 4 1 Energy Cannon 3 | . . . . . 7 . 2 4 Ballistic Gun 1 | . 10 . . . . . . . Ballistic Cannon 3 | . . . . . 1 7 5 5 Peak Build Rating 56 | 4 9 9 25 26 52 52 56 54 Average Rating 33 | 2 6 8 17 25 33 52 43 44 On Entrance 25 | . 4 8 9 25 26 52 52 53 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 27 32 36 36 56 43 64 68 Greatest Support 80 | 20 20 10 10 10 63 60 80 80 Greatest Overweight (x) 22 | . 3 3 3 3 4 . 1 22 Average Overweight (x) . | . . 2 3 3 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 Most Carried 15 | 5 8 11 15 15 15 11 15 15 Average Carried 11 | 1 5 9 13 14 13 11 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 8 10 15 15 11 11 15 7 Class Distribution -------------------- 57% | Scavenger-Mutant 35% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2961 | 243 325 70 . 40 528 . 884 871 Remotely . | . . . . . . . . . Salvage Created 5137 | . 629 207 . 222 2027 . 1262 790 Parts 313 | . 38 15 . 11 138 . 71 40 Haulers Intercepted 6 | . 2 . . . 4 . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 113 | . 9 5 . 5 38 . 34 22 Guns 58 | . 7 . . 5 31 . 13 2 Cannons 36 | . . . . . 7 . 16 13 AOE 17 | . 2 4 . . . . 5 6 Classes Destroyed 18 | . 8 1 . 1 3 . 1 4 Worker 10 | . 4 1 . . 4 . . 1 Builder 7 | . 2 . . . 3 . . 2 Tunneler 4 | . . 2 . . 2 . . . Hauler 6 | . 2 . . . 4 . . . Recycler 4 | . 2 1 . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 9 | . 1 . . . 5 . 1 2 Swarmer 27 | . 3 3 . . 14 . 6 1 Saboteur 1 | . . . . . . . . 1 Grunt 56 | . 6 2 . 4 13 . 20 11 Brawler 3 | . . . . . . . 1 2 Duelist 2 | . . . . 1 . . 1 . Sentry 9 | . . . . . 8 . 1 . Specialist 7 | . . . . . 2 . 5 . Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 7 7 . 3 5 . 8 5 Combat Bots Only 8 | . 4 5 . 3 4 . 8 5 Max Kills in Single Turn 3 | . 1 3 . 1 3 . 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 . . . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 759 | . 72 15 . 9 158 . 202 303 Missed 240 | . 14 4 . 1 47 . 69 105 Damage Taken 9169 | . 602 121 . 105 1952 . 1891 4498 Core 1435 | . 97 12 . 56 190 . 218 862 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 84 | . . . . . 38 . . 46 Regen/Repaired (Parts) 12 | . . . . . 12 . . . Core Remaining (%) 66 | 100 . . . 34 65 . 68 . Volleys Fired 350 | 3 51 18 . . 84 . 113 81 Largest 2 | 1 2 2 . . 2 . 2 2 Hottest 170 | 20 100 100 . . 143 . 140 170 Shots Fired 740 | 3 95 36 . 17 221 . 224 144 Gun 395 | 3 88 33 . 17 124 . 109 21 Cannon 329 | . 5 . . . 96 . 111 117 Launcher 16 | . 2 3 . . 1 . 4 6 Special . | . . . . . . . . . Kinetic 246 | 3 42 . . . 10 . 96 95 Thermal 461 | . 51 33 . 17 210 . 124 26 Explosive 16 | . 2 3 . . 1 . 4 6 Electromagnetic 17 | . . . . . . . . 17 Robot Hit Streak 26 | 3 15 8 . 7 26 . 11 13 Robot Miss Streak 9 | . 3 1 . 1 9 . 5 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 110 | . . . . 17 55 . 38 . Shots Hit Robots 474 | 3 65 25 . 14 143 . 123 101 Core Hits 247 | 1 32 12 . 6 75 . 54 67 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 30 | . 8 3 . . 3 . 9 7 Burn 15 | . 7 3 . . 3 . 2 . Meltdown 1 | . . . . . . . . 1 Blast 14 | . 1 . . . . . 7 6 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12989 | 22 926 535 . 376 3437 . 3497 4196 Guns 5495 | 22 726 277 . 376 2098 . 1677 319 Cannons 5438 | . 89 . . . 1224 . 1438 2687 Explosions 2040 | . 111 258 . . 99 . 382 1190 Melee . | . . . . . . . . . Ramming 16 | . . . . . 16 . . . Kinetic 4204 | 22 388 . . . 89 . 1384 2321 Thermal 6857 | . 427 277 . 376 3233 . 1731 813 Explosive 1583 | . 111 258 . . 99 . 382 733 Electromagnetic 329 | . . . . . . . . 329 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 5 | . . . . . . . . 5 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 292 | . 5 . . . 16 . 78 193 Projectiles 148 | . . . . . 16 . 42 90 Explosions 144 | . 5 . . . . . 36 103 Melee . | . . . . . . . . . Knockbacks 42 | . . . . . 2 . 14 26 Impact . | . . . . . . . . . Kinetic 40 | . . . . . 2 . 14 24 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 378 | . 11 4 . . . . 97 266 Shots 7 | . 1 1 . . . . 2 3 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 445 | . 152 313 . . 445 . 159 377 Average Temperature 91 | . 56 109 . . 130 . 37 75 Received Heat Transfer 2499 | . 213 51 . 48 729 . 735 723 Effects 7 | . . . . . 6 . . 1 Shutdowns 2 | . . . . . 1 . . 1 Energy Bleed 2 | . . . . . 2 . . . Short Circuit 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . 1 1 . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . 1 Parts Melted 25 | . 8 1 . 1 15 . . . Heat Transferred 11997 | . 1705 1036 . 481 5365 . 2716 694 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Peak Influence 1880 | . 210 167 . 153 605 271 1880 1216 Initial 987 | . . 10 . . . 271 189 987 Average 617 | . 56 123 . 84 429 271 917 1080 Maximum Alert Level 5 | . 1 . . . 2 1 5 4 Low Security (%) 24 | 100 95 100 . 100 9 . 2 . Level 1 16 | . 4 . . . 29 100 21 . Level 2 22 | . . . . . 60 . 13 . Level 3 16 | . . . . . . . 19 55 Level 4 18 | . . . . . . . 34 44 Level 5 2 | . . . . . . . 8 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . . . 6 . . 10 Investigation 1 | . . . . . 1 . . . Extermination 4 | . . . . . . . . 4 Reinforcement 9 | . 1 . . . 5 . . 3 Assault 3 | . . . . . . . . 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Distress Signals 4 | . 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 17 5 . 6 46 . 40 44 Peak Tracking Total 7 | . 5 5 . 3 5 . 6 7 Tactical Retreats 5 | . 1 . . . 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 14 | . 6 . . . 5 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . 2 1 . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 3 | . . . . 3 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 12 | . 1 . . 1 1 . 3 6 Max in Single Turn 3 | . 1 . . 1 1 . 1 3 Garrison Relay 1 | . . . . . . . 1 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 14 | . 3 . 1 . 5 1 3 1 Terminals 9 | . 3 . . . 2 . 3 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 24 | . 6 . 1 . 9 1 6 1 Successful 12 | . 2 . 1 . 6 1 2 . Failed 12 | . 4 . . . 3 . 4 1 Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 13 | . 6 . 1 . 3 . 2 1 Terminals 17 | . 6 . . . 4 . 6 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 5 | . 2 . 1 . 1 . 1 . Prototype ID Bank 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Transport Status 2 | . 2 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . 2 . 1 . Terminals 2 | . . . . . 1 . 1 . Botnet 2 | . . . . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Reject 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 . . . 3 . 3 1 Full Trace Events 3 | . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 70 | . . . . . 70 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 locate_stockpiles 1 | . . . . . . . . 1 formatsys_low 1 | . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Attached 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total Allies 3 | . . . . . . . 2 1 Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 124 | . . . . . . . 124 124 Highest-Rated Ally 62 | . . . . . . . 62 62 Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . . . . . 19 31 Total Damage 1629 | . . . . . . . 551 1078 Kills 16 | . . . . . . . 10 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Turns Passed 8282 | 52 872 336 281 463 2374 70 2298 1536 Spaces Moved 3936 | 33 438 235 219 313 979 42 1028 649 Core 28 | 14 8 . . . . . . 6 Treads 2680 | 19 352 . . . 864 42 1028 375 Legs 2 | . 2 . . . . . . . Wheels 1226 | . 76 235 219 313 115 . . 268 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 125 125 140 166 162 102 Average Speed 158 | 113 151 116 125 125 160 166 180 167 Slowest Speed 1150 | 160 200 125 125 125 245 166 250 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 61 49 62 50 72 2 96 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 9 | . . . . . 4 . . 5 Terrain Destroyed 253 | . 10 20 . 3 36 . 102 82 Melee . | . . . . . . . . . Projectile 61 | . . . . 3 29 . 6 23 AOE 192 | . 10 20 . . 7 . 96 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total 5368 | 46 552 261 227 389 1615 42 1286 950 Wait 731 | . 19 . . 53 439 . 65 155 Move 3929 | 32 437 234 218 312 978 42 1027 649 Hop . | . . . . . . . . . Pick Up 119 | 6 17 4 6 9 33 . 27 17 Fast Attach 21 | . 8 . . . 6 . 2 5 Attach 76 | 4 7 1 1 . 24 . 17 22 Detach 8 | . 1 . . . 4 . 3 . Swap 61 | . 6 3 . 3 20 . 15 14 Drop 64 | 1 6 1 2 10 25 . 15 4 Fire 350 | 3 51 18 . . 84 . 113 81 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap 3 | . . . . 2 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 431 | -10/Materials | Lost 3 parts (1u2w) 925 | -10/Materials | Entered Mines 1125 | -10/Mines | Found DCF Scrap (14 items) 1230 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1231 | -10/Mines | Discovered new exit (range 5) 1261 | -10/Mines | Entered Exiles 1298 | -10/Exiles | Met 8R-AWN 1317 | -10/Exiles | Met EX-HEX 1353 | -10/Exiles | Met EX-BIN 1368 | -10/Exiles | Aligned with FarCom system 1369 | -10/Exiles | Given EX-Vault access code 1402 | -10/Exiles | Opened EX-Vault 1413 | -10/Exiles | Found AWS/Thermal 1446 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1481 | -10/Exiles | Met EX-DEC 1524 | -10/Exiles | Discovered new exit (range 14) 1542 | -10/Exiles | Left Exiles lab with AWS/Thermal 1542 | -10/Exiles | Entered Mines 1544 | -9/Mines | Core integrity fell below 50% 1598 | -9/Mines | Discovered new exit (range 11) 1675 | -9/Mines | Found a hidden stash of uninstalled traps 1741 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1801 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2005 | -9/Mines | Entered Materials 2005 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2316 | -8/Materials | Build established: Scavenger-Mutant 3247 | -8/Materials | Repaired Broken Beamcaster 3983 | -8/Materials | Discovered new exit (range 11) 4038 | -8/Materials | Lost 4 parts (1p2n1w) 4059 | -8/Materials | Found Prototype Device 4133 | -8/Materials | Lost 3 parts (2u1w) 4154 | -8/Materials | Identified Active Sensor Suite 4356 | -8/Materials | Identified exit to Factory 4379 | -8/Materials | Entered Factory 4379 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4442 | -7/Factory | Build established: Scavenger-Skirmisher 4449 | -7/Factory | Identified exit to Garrison 4449 | -7/Factory | Entered Garrison 4985 | -7/Garrison | Build established: Mutant 5227 | -7/Garrison | AWS/Thermal suddenly broke down 5285 | -7/Garrison | Destroyed 8 combat bots 5306 | -7/Garrison | Build established: Scavenger-Mutant 5631 | -7/Garrison | Found embedded Infiltrators 5677 | -7/Garrison | Garrison Relay disabled 5812 | -7/Garrison | Discovered new exit (range 10) 6252 | -7/Garrison | Discovered new exit (range 10) 6291 | -7/Garrison | Phase Generator disabled 6385 | -7/Garrison | Installed Relay Interface Framework 6639 | -7/Garrison | Discovered new exit (range 10) 6747 | -7/Garrison | Entered Factory 6747 | -6/Factory | Accompanied by 2 allies 6747 | -6/Factory | Evolved 2 slots: Utility x2 7097 | -6/Factory | First assault squad dispatched 7182 | -6/Factory | Spotted B-75 Beast 7211 | -6/Factory | Destroyed B-75 Beast 7233 | -6/Factory | Lost 8 parts (2p3n2u1w) 7484 | -6/Factory | Build established: Mutant 7763 | -6/Factory | Lost 3 parts (2p1n) 7794 | -6/Factory | Cargo convoy interrupted 7997 | -6/Factory | Lost 4 parts (1n1u2w) 8028 | -6/Factory | Build established: Scavenger-Mutant 8224 | -6/Factory | Core integrity fell below 50% 8277 | -6/Factory | Core integrity fell below 20% 8283 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Significant disruption in Zone 1D, assault force dispatched. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Construction Platform disabled. System corrupted: Propulsion Shielding rejected. Med. Treads destroyed. Imp. Medium Treads destroyed. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+147). Hardcell Cannon destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 2R. U-05 Engineer builds a Wall. Lyr. Medium Armor Plating destroyed. Magnetic Acceleration Cannon destroyed. Imp. Deuterium Engine destroyed. Adv. Heat Sink destroyed. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????# ## # #???? | | ?????????#####+###### """"""" # #???? | | ???????????? ???# """"""" # ##??? | | ?????????? ?# """"""" # "###? | | ???????? !# """"""" # #"## | | ???????# # # | | ???????# ! # """"""" %+ | | ???????# # """"""" # | | ???????# # """"""" % # | | ???????# """"""" # """""" # " | | ???????# """"""" # # " | | ???????#! """"""" # """""" ######### " | | ???????# ??????? # """"""" " | | ???????# ????????? # """"""" " | | ???????##???????????# """"""" " | | ????????????????????# % " | | ????????????????????# " | | ????????????######### u !%k % ###### " | | ??????????? u ! #####/#########? | | ??????????? #" !" % #? " | | ?????????? g ## #? " | | ?????????? g## " " "" #? " | | ?????????? gi ## """"""" #? " | | ???!?????? u ## """"""" #? ?? | | ?????????? w l ## """"""" #? ???? | | ?????????? @ # #???????? | | ?????????? # !! = #???????? | | ??????????? ##+### !# ! ! #???????? | | ?????????????????# !!# =!!*%%%! #???????? | | ?????????????????###+####!![##############???????? | | ????????????????????????#!!]%????????????????????? | | ????????????????????????+ !]]!???????????????????? | | ????????????????????????# !![!???????????????????? | | ????????????????????????# =!! ??????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 39 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed BehemothCoilInterpreter Manual? 0 Play Time 01:13:40 Cumulative 54.1 hours Start 2025.03.05 @ 23:00:47 End 2025.03.06 @ 00:17:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 58 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 423e2d6b-c0df-4d6a-8edd-3d5e4e7abf73