Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.10 @ 18:36:41 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (348) 348 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1338 Bonus ------- None Cogmind --------- Core Integrity 378/400 Matter 275/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (10) --- Aluminum Leg Small Storage Unit Medium Laser Light Cannon Datajack Datajack Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Improved Assault Rifle Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Medium Laser Light Cannon Light Cannon Datajack Datajack Mining Laser Hammer [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Transport Network Coupler Storage Small Storage Unit Processor Transport Network Coupler Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | 6 13 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 8 | 2 5 1 Treads . | . . . Leg 5 | 2 2 1 Wheel . | . . . Hover 3 | . 3 . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 5 2 Energy Gun 4 | 2 2 . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . 2 . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . 1 1 Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 90 | . 95 75 Engine 12 | . 14 9 Leg 24 | . 24 22 Hover 1 | . 2 . Storage 13 | . 14 11 Processor 10 | . 10 11 Energy Gun 15 | . 20 . Ballistic Cannon 3 | . 1 10 Special Melee Weapon 7 | . 6 11 Naked Turns . | . . . Heaviest Build 23 | 13 23 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 7 | 5 6 10 Most Carried 10 | . 10 10 Average Carried 5 | . 4 9 Final Capacity 10 | 6 10 10 Final Carried 10 | . 10 8 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 427 | 260 125 42 Remotely . | . . . Salvage Created 468 | . 314 154 Parts 29 | . 18 11 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 6 4 Guns 2 | . 2 . Cannons 4 | . . 4 AOE 4 | . 4 . Classes Destroyed 5 | . 4 1 Hauler 2 | . 2 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 6 | . 3 3 Sentry 1 | . . 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 281 | . 148 133 Core 74 | . 52 22 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 79 . Volleys Fired 25 | . 17 8 Largest 2 | . 2 1 Hottest 80 | . 80 35 Shots Fired 32 | . 24 8 Gun 24 | . 24 . Cannon 8 | . . 8 Launcher . | . . . Special . | . . . Kinetic 8 | . . 8 Thermal . | . . . Explosive . | . . . Electromagnetic 24 | . 24 . Robot Hit Streak 22 | . 14 22 Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 32 | . 24 8 Core Hits 18 | . 13 5 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 2 | . 2 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 674 | . 533 141 Guns 256 | . 256 . Cannons 141 | . . 141 Explosions 277 | . 277 . Melee . | . . . Ramming . | . . . Kinetic 141 | . . 141 Thermal 277 | . 277 . Explosive . | . . . Electromagnetic 256 | . 256 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 97 | . 97 . Shots 4 | . 4 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 72 | . 72 3 Average Temperature 28 | . 29 3 Received Heat Transfer 93 | . 30 63 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 250 | . 250 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . 4 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 155 | . 113 155 Initial . | . . . Average 48 | . 47 63 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 10 11 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 6 2 Successful 8 | . 6 2 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Recall Assault 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Recyclers 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 2 . Non-combat 2 | . 2 . Combat . | . . . Robot Hacks Applied 2 | . 2 . parse_system 1 | . 1 . no_distress 1 | . 1 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1180 | 76 809 295 Spaces Moved 766 | 59 549 158 Core 6 | 6 . . Treads . | . . . Legs 699 | 53 488 158 Wheels . | . . . Hover 61 | . 61 . Flight . | . . . Fastest Speed 50 | 50 56 120 Average Speed 127 | 115 122 149 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 3 75 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 14 | . 14 . Melee . | . . . Projectile . | . . . AOE 14 | . 14 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 928 | 64 656 208 Wait 91 | . 56 35 Move 764 | 58 548 158 Hop . | . . . Pick Up 12 | . 12 . Fast Attach 14 | 6 6 2 Attach 4 | . 3 1 Detach . | . . . Swap 5 | . 4 1 Drop 11 | . 8 3 Fire 25 | . 17 8 Melee 2 | . 2 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Discovered new exit (range 4) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Repaired Lgt. Ion Engine 1074 | -9/Materials | Discovered new exit (range 8) 1181 | -9/Materials | Self-destructed Last Messages --------------- 01046_ G-34 Mercenary destroyed. 01056_ Y-45 Defender destroyed. 01058_ Acquired 25 matter. 01059_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01060_ Acquired 13 matter. 01069_ G-34 Mercenary destroyed. 01072_ Acquired 4 matter. 01074_ EXIT=FOUND 01077_ K-01 Serf collects debris. 01123_ Dropped Lgt. Cannon. 01124_ Acquired Prototype Ballistic Gun. 01124_ Identified Imp. Assault Rifle. 01124_ Malfunction: Aluminum Leg damaged (-49). 01125_ Dropped Faulty Imp. Assault Rifle. 01130_ Dropped Aluminum Leg. 01175_ W-16 Scout distress signal alerts nearby ally. 01180_ C-30 ARC bursts open, deploying its payload. 01180_ G-47 Trooper unfolds itself. 01180_ G-34 Mercenary unfolds itself. 01180_ Datajack destroyed. 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