Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.03 @ 02:07:17

Player: Ghosty

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (922)      922
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2912

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             458/550
Matter                     296/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
           Visual Processing Unit
  Hardened Light Armor Plating
     Light Assault Rifle
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
           Targeting Computer
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
           Visual Processing Unit
  Hardened Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
  Improved Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 7   .   4   13  4   
  Power                    5    | 1   .   1   2   1   
    Engine                 5    | 1   .   1   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   4   2   
    Treads                 4    | 2   .   .   2   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  3    | .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   .   1   4   .   
    Device                 2    | 1   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              4    | .   .   1   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   2   3   1   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   4   3   5   
  Power                    2    | .   .   1   1   .   
  Propulsion               3    | .   .   1   .   2   
  Utility                  3    | .   .   1   1   1   
  Weapon                   5    | .   1   1   1   2   
  Highest Loss Streak      5    | .   1   4   3   5   
  To Critical Strikes      2    | .   .   1   1   .   
Average Slot Usage (%)     88   | .   96  79  91  78  
  Engine                   10   | .   14  12  9   9   
  Treads                   18   | .   28  20  15  15  
  Wheel                    2    | .   .   .   2   4   
  Device                   7    | .   14  7   4   9   
  Storage                  11   | .   14  14  11  9   
  Processor                15   | .   .   2   26  13  
  Energy Gun               3    | .   11  7   .   .   
  Ballistic Gun            17   | .   14  13  20  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 14  14  13  13  19  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  5    | 1   .   .   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   7   8   8   8   
  Average Carried          6    | 2   5   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   7   7   8   7   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           801  | 277 38  41  266 179 
  Remotely                 162  | 114 38  10  .   .   
Salvage Created            1510 | 103 263 89  775 280 
  Parts                    100  | 6   17  13  51  13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           13   | 1   .   .   4   8   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | .   5   6   11  4   
  Guns                     26   | .   5   6   11  4   
Classes Destroyed          9    | 2   3   .   3   1   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 6    | 1   1   .   3   1   
  Operator                 2    | .   .   .   2   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    13   | .   2   .   8   3   
  Sentry                   3    | .   .   .   3   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | 2   6   5   7   3   
  Combat Bots Only         5    | .   5   5   5   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        244  | .   43  55  96  50  
  Missed                   71   | .   9   22  30  10  
Damage Taken               1649 | 18  293 197 656 485 
  Core                     445  | .   37  63  253 92  
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   497  | 5   93  66  197 136 
Core Remaining (%)         65   | 100 .   60  36  .   
Volleys Fired              209  | 7   40  23  80  59  
  Largest                  2    | 2   2   2   2   2   
  Hottest                  60   | 60  60  60  43  43  
Shots Fired                301  | 14  59  29  132 67  
  Gun                      301  | 14  59  29  132 67  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  265  | 7   40  19  132 67  
  Thermal                  10   | .   .   10  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          26   | 7   19  .   .   .   
  Robot Hit Streak         38   | 7   13  4   22  38  
  Robot Miss Streak        3    | 1   2   3   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        7    | .   3   1   3   .   
    Max Gunslinging Chain  1    | .   1   1   1   .   
Shots Hit Robots           249  | 12  41  17  116 63  
  Core Hits                99   | 4   19  6   45  25  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2398 | 174 435 147 963 679 
  Guns                     2335 | 113 435 147 963 677 
  Cannons                  .    | .   .   .   .   .   
  Explosions               61   | 61  .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   .   .   .   2   
  Kinetic                  2014 | 37  255 82  963 677 
  Thermal                  126  | 61  .   65  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          256  | 76  180 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      19   | 18  .   .   .   1   
  Shots                    1    | 1   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        250  | 52  250 20  15  13  
  Average Temperature      56   | 22  99  14  6   10  
  Received Heat Transfer   810  | .   222 .   372 216 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | 1   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         200  | 50  .   150 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | 2   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             380  | 10  149 148 380 181 
  Initial                  87   | .   5   48  48  87  
  Average                  131  | 3   48  95  198 126 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         82   | 100 100 100 62  100 
  Level 1                  17   | .   .   .   37  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   12  6   19  13  
  Peak Tracking Total      7    | .   7   3   6   7   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   2   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1591 | 130 288 191 741 241 
Spaces Moved               683  | 65  122 83  342 71  
  Core                     17   | 10  .   .   5   2   
  Treads                   593  | 55  122 83  306 27  
  Legs                     21   | .   .   .   .   21  
  Wheels                   52   | .   .   .   31  21  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 115 
  Average Speed            156  | 149 160 160 155 159 
  Slowest Speed            300  | 160 160 160 200 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 5   23  25  25  5   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          8    | 8   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      8    | 8   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      941  | 82  164 116 443 136 
  Wait                     .    | .   .   .   .   .   
  Move                     679  | 64  121 82  341 71  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 4   3   4   3   .   
  Fast Attach              20   | 7   .   3   8   2   
  Attach                   5    | .   .   1   3   1   
  Detach                   2    | .   .   .   2   .   
  Swap                     3    | .   .   .   2   1   
  Drop                     8    | .   .   3   4   1   
  Fire                     209  | 7   40  23  80  59  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  131 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 12)
  419 | -10/Materials | Entered Mines
  462 | -10/Mines     | Met a Derelict bent on vengeance
  562 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  588 | -10/Mines     | Discovered new exit (range 10)
  610 | -10/Mines     | Entered Materials
  610 | -9/Materials  | Evolved 2 slots: Utility x2
  894 | -9/Materials  | Core integrity fell below 50%
  945 | -9/Materials  | Lost 3 parts (1p1u1w)
 1103 | -9/Materials  | Discovered new exit (range 16)
 1141 | -9/Materials  | Identified exit to Materials
 1249 | -9/Materials  | Build established: Scavenger-Mutant
 1351 | -9/Materials  | Entered another Materials area
 1351 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1563 | -8/Materials  | Lost 5 parts (2n1u2w)
 1592 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01517_ Acquired 2 matter. <x2>
01520_ Penetrated by Slug.
01520_ Lgt. Assault Rifle destroyed.
01522_ Acquired 1 matter.
01523_ Penetrated by Slug.
01523_ Com. Wheel destroyed.
01526_ Acquired 1 matter. <x3>
01529_ Penetrated by Slug.
01531_ Acquired 1 matter.
01532_ Penetrated by Slug.
01532_ Lgt. Treads destroyed.
01534_ H-55 Commando destroyed.
01535_ Acquired 1 matter.
01539_ R-06 Scavenger collects Assault Rifle.
01542_ Acquired Aluminum Leg.
01543_ Acquired 10 matter.
01543_ R-06 Scavenger collects Carbon-fiber Leg.
01549_ Acquired 1 matter.
01583_ W-25 Informer distress signal alerts nearby ally.
01583_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????#   #######?     ??????????????????????????? |
| #######   #  % %#??    ??????????????????????????? |
|       #   #  "!%#####g#####+######???????????????? |
|     ! #   # """m/ r    ss@         tr    ????????? |
|       +   + ""  #### ss                 r????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         15
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedQuantumPlating
  Manual?         0
Play Time         00:14:36
  Cumulative      14.8 hours
  Start           2024.05.03 @ 01:55:10
  End             2024.05.03 @ 02:07:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           9
  Adventurer      11
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a86eb6ec-9f37-4e39-b28e-011fac27bb2e