Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.14 @ 21:32:26

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (238)     1190
Value Destroyed (7124)     7124
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (1699)               1699
              TOTAL SCORE: 17093

 Bonus
-------
High Alert Combat Kills    229
Follower Combat Kills      184
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             848/1000
Matter                     83/300
Energy                     153/170
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (152)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (5) ---
       Advanced Treads
       Advanced Treads
         Medium Treads
       Advanced Heavy Siege Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Modified TNC
       Improved Transmission Jammer
>               --- WEAPON (3) -------
                Coil Gun
                KE Penetrator
                KE Penetrator
>               --- INVENTORY (28) ---
                Fission Core
         Medium Treads
       Advanced Cooling System
          Large Storage Unit
       Improved Matter Compressor (0)
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scanner
       Improved Weapon Cycler
       Improved Weapon Cycler
                Overload Amplifier
       Improved Light Armor Plating
                Thermal Shield
                Thermal Shield
       Advanced Shield Generator
                Force Field
                Dynamic Insulation System
                System Restoration Module
       Improved Field Recycling Unit (200)
          Heavy Phase Cannon
                Coil Gun
                KE Penetrator
                KE Penetrator
          Heavy Shock Bomb Launcher
          Heavy Missile Launcher
                Plasma Sword

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
         Medium Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scan Processor
                Modified TNC
       Improved Transmission Jammer
                System Restoration Module
>               --- WEAPON -----------
          Heavy Phase Cannon
                Coil Gun
                KE Penetrator
>               --- INVENTORY --------
                Fission Core
         Medium Treads
       Advanced Heavy Siege Treads
       Advanced Cooling System
          Large Storage Unit
       Improved Matter Compressor
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scanner
       Advanced Terrain Scanner
       Improved Weapon Cycler
       Improved Weapon Cycler
                Overload Amplifier
       Improved Light Armor Plating
                Thermal Shield
                Thermal Shield
       Advanced Shield Generator
                Force Field
                Dynamic Insulation System
       Improved Field Recycling Unit
                KE Penetrator
                KE Penetrator
                KE Penetrator
          Heavy Shock Bomb Launcher
          Heavy Missile Launcher
                Plasma Sword
[Rating: 92]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             263  | 7   2   1   14  .   .   13  48  7   7   38  6   11  .   12  35  25  3   34  
  Power                    10   | 1   .   1   2   .   .   .   1   .   .   2   .   .   .   .   1   1   .   1   
    Engine                 8    | 1   .   1   2   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   3   .   .   1   9   .   2   10  1   .   .   .   3   2   1   3   
    Treads                 37   | 2   .   .   3   .   .   1   9   .   2   10  1   .   .   .   3   2   1   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  120  | 2   1   .   6   .   .   2   15  6   1   16  3   8   .   5   17  14  2   22  
    Device                 69   | 1   .   .   1   .   .   1   6   3   .   6   2   5   .   3   13  8   2   18  
    Storage                14   | 1   1   .   2   .   .   .   3   .   1   3   .   .   .   .   .   1   .   2   
    Processor              9    | .   .   .   1   .   .   .   1   .   .   3   .   1   .   .   2   1   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   
    Protection             24   | .   .   .   2   .   .   1   4   3   .   4   1   2   .   2   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   1   .   3   .   .   10  23  1   4   10  2   3   .   7   14  8   .   8   
    Energy Gun             10   | 1   1   .   2   .   .   3   2   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Ballistic Gun          48   | 1   .   .   1   .   .   2   14  1   2   5   1   2   .   4   6   5   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               23   | .   .   .   .   .   .   5   7   .   1   2   .   1   .   3   3   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   5   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   2   .   .   1   
Parts Lost                 15   | .   .   .   2   .   .   2   1   .   .   3   .   .   .   .   2   3   1   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   
  Utility                  5    | .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   .   1   1   .   .   2   .   .   .   .   1   2   1   1   
Average Slot Usage (%)     97   | .   100 100 92  100 100 94  99  100 100 99  100 100 92  99  99  96  93  93  
  Engine                   7    | .   14  14  10  11  11  11  9   9   9   6   7   7   7   7   6   3   .   .   
  Treads                   27   | .   28  28  27  33  33  32  27  27  27  29  30  30  30  30  25  25  22  22  
  Device                   8    | .   14  14  6   11  11  4   7   7   9   6   6   6   7   6   9   7   11  10  
  Storage                  16   | .   14  14  14  22  22  22  18  18  18  15  15  15  15  15  13  17  17  17  
  Processor                12   | .   .   .   5   .   .   .   7   9   9   14  15  15  15  15  20  17  17  17  
  Energy Gun               2    | .   14  14  12  11  11  9   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            17   | .   14  14  8   11  11  9   21  27  26  20  17  21  15  21  16  14  17  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 12  17  19  53  47  47  53  56  58  68  86  91  95  85  94  92  114 107 125 
  Greatest Support         152  | 40  40  40  60  60  60  60  60  60  60  88  94  94  94  94  94  146 146 152 
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   8   8   16  16  16  16  16  16  18  20  20  20  20  20  20  26  26  28  
  Average Capacity         18   | 5   6   8   11  16  16  16  16  16  16  18  20  20  20  20  20  25  26  26  
  Most Carried             28   | 3   6   7   14  14  16  16  16  16  18  19  19  19  19  20  20  24  22  28  
  Average Carried          17   | 1   5   6   9   14  14  15  15  16  16  17  18  18  18  18  19  19  21  25  
  Final Capacity           28   | 6   8   8   16  16  16  16  16  16  18  20  20  20  20  20  20  26  26  28  
  Final Carried            26   | 3   6   6   14  14  16  16  16  16  18  19  19  18  19  18  18  21  22  26  

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 25% | Hauler-Skirmisher
 11% | Mutant
 10% | Hauler-Assassin
  6% | Scavenger-Mutant
  6% | Hacker-Skirmisher
  4% | Hauler-Mutant
  3% | Assassin
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
      Hauler-Assassin | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
        Hauler-Mutant | -7/Data Miner
    Hauler-Skirmisher | -6/Proximity Caves
      Hauler-Assassin | -6/Factory
    Hauler-Skirmisher | -5/Factory
    Hauler-Skirmisher | -5/Waste
    Hauler-Skirmisher | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Matter Collected           6608  | 258  97   41   221  .    .    233  1070 516  160  687  120  248  .    523  747  675  .    1012 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10081 | 164  213  192  997  .    .    709  1538 647  286  1076 56   181  .    448  1077 1325 .    1172 
  Parts                    553   | 12   15   9    75   .    .    51   114  30   18   68   3    5    .    8    45   52   .    48   
Haulers Intercepted        15    | .    1    .    3    .    .    .    5    .    2    2    .    .    .    .    1    1    .    .    
Recyclers Shooed           12    | 1    1    .    .    .    .    2    1    .    .    2    .    .    .    .    1    2    .    2    
Parts Field Recycled       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Retrieved Matter         234   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    234  .    .    .    
Parts Self-Destructed      16    | .    .    .    .    .    .    .    .    .    .    .    3    5    .    8    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Combat Hostiles Destroyed  141  | .   1   4   19  .   .   14  29  15  2   9   1   5   .   10  9   13  .   10  
  Guns                     101  | .   1   4   17  .   .   3   13  15  2   7   1   2   .   4   9   13  .   10  
  AOE                      40   | .   .   .   2   .   .   11  16  .   .   2   .   3   .   6   .   .   .   .   
Classes Destroyed          14   | 2   3   .   5   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   17   | .   .   .   3   .   .   1   1   .   1   5   .   .   .   .   1   1   .   4   
  Builder                  13   | .   .   .   4   .   .   3   1   .   .   3   .   .   .   .   1   .   .   1   
  Tunneler                 8    | 5   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   .   3   .   .   .   5   .   2   2   .   .   .   .   1   1   .   .   
  Recycler                 20   | 1   1   .   .   .   .   5   1   .   .   5   .   .   .   .   2   2   .   3   
  Operator                 6    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   2   .   .   .   .   .   5   .   .   3   .   .   .   .   3   1   .   4   
  Swarmer                  24   | .   .   .   7   .   .   3   7   4   .   1   .   .   .   1   .   .   .   1   
  Grunt                    73   | .   1   4   7   .   .   9   12  5   2   3   .   5   .   8   6   7   .   4   
  Brawler                  6    | .   .   .   1   .   .   1   .   2   .   1   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   4   .   .   .   8   .   .   1   .   .   .   1   2   1   .   2   
  Hunter                   6    | .   .   .   .   .   .   .   1   3   .   1   1   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   3   
Best Kill Streak           13   | 6   2   2   8   .   .   13  9   4   3   9   1   4   .   7   2   6   .   4   
  Combat Bots Only         9    | .   1   2   7   .   .   9   9   4   1   3   1   4   .   7   2   5   .   3   
Max Kills in Single Turn   5    | 1   1   2   3   .   .   5   5   1   2   3   1   2   .   2   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   1   .   .   3   5   .   .   1   .   2   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Damage Taken               5879  | .    67   84   468  .    .    278  877  410  62   713  40   106  .    476  426  1160 24   688  
  Core                     470   | .    8    19   60   .    .    26   88   .    25   23   .    .    .    45   24   120  .    32   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    74   
Core Remaining (%)         88    | 100  .    89   .    .    .    78   .    .    79   .    .    .    .    90   97   .    .    .    
Volleys Fired              425   | 7    18   7    42   .    .    23   68   25   10   38   2    9    .    25   42   53   .    56   
  Largest                  3     | 2    2    2    2    .    .    2    3    3    3    3    3    3    .    3    3    3    .    3    
  Hottest                  113   | 70   65   65   90   .    .    68   113  79   79   86   74   90   .    85   76   98   .    98   
Shots Fired                1099  | 14   32   14   84   .    .    44   195  75   28   104  6    25   .    66   115  135  1    161  
  Gun                      1036  | 14   32   14   84   .    .    23   181  75   27   99   6    22   .    60   115  125  1    158  
  Cannon                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    3    
  Launcher                 51    | .    .    .    .    .    .    21   14   .    1    5    .    3    .    6    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  924   | 7    18   7    32   .    .    14   158  75   27   99   6    22   .    60   115  125  1    158  
  Thermal                  19    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    3    
  Explosive                51    | .    .    .    .    .    .    21   14   .    1    5    .    3    .    6    .    1    .    .    
  Electromagnetic          105   | .    14   7    52   .    .    9    23   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         47    | 10   9    18   45   .    .    25   33   38   11   25   4    15   .    36   22   40   .    47   
  Robot Miss Streak        8     | .    2    1    2    .    .    1    2    1    1    1    1    1    .    1    3    3    7    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    1    .    1    
  Secondary Targets        21    | .    .    1    3    .    .    .    2    6    .    1    .    .    .    .    1    3    .    4    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    1    .    1    .    .    .    .    1    1    .    1    
Shots Hit Robots           838   | 10   22   12   71   .    .    25   133  66   18   78   4    20   .    56   87   106  .    130  
  Core Hits                544   | 7    9    9    45   .    .    44   91   31   10   42   2    10   .    40   41   85   .    78   
  Critical Hits            11    | .    .    .    .    .    .    .    1    2    .    2    .    .    .    .    2    3    .    1    
  Critical Kills           5     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    3    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    1    
Melee Attacks              28    | .    .    .    .    .    .    .    .    .    .    8    3    .    .    .    13   .    .    4    
  Impact                   24    | .    .    .    .    .    .    .    .    .    .    8    3    .    .    .    13   .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21447 | 124  366  182  1412 .    .    2048 3622 1085 374  2085 30   749  .    1960 1726 2387 19   3278 
  Guns                     15204 | 124  366  182  1078 .    .    289  2081 1085 374  1468 30   312  .    782  1592 2298 19   3124 
  Cannons                  71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    
  Explosions               5824  | .    .    .    296  .    .    1759 1537 .    .    617  .    437  .    1178 .    .    .    .    
  Melee                    254   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    122  
  Ramming                  94    | .    .    .    38   .    .    .    4    .    .    .    .    .    .    .    2    18   .    32   
  Kinetic                  13495 | 36   109  61   299  .    .    140  1766 1085 374  1468 30   312  .    782  1592 2298 19   3124 
  Thermal                  810   | 88   .    .    296  .    .    .    355  .    .    .    .    .    .    .    .    71   .    .    
  Explosive                5173  | .    .    .    .    .    .    1759 1182 .    .    617  .    437  .    1178 .    .    .    .    
  Electromagnetic          1621  | .    257  121  779  .    .    149  315  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    
  Slashing                 122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    4    4    4    3    3    .    1    12   11   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    4    4    3    3    3    .    1    9    6    
  Corruption Purged        11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    7    
  Effects                  120   | .    .    .    .    .    .    .    .    .    .    20   9    12   3    11   .    2    7    56   
    Message Errors         27    | .    .    .    .    .    .    .    .    .    .    3    4    4    .    4    .    1    1    10   
    Matter Fused           29    | .    .    .    .    .    .    .    .    .    .    8    3    2    1    1    .    .    1    13   
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    3    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    3    1    2    1    1    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    1    .    2    1    2    .    1    .    4    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Targeting Errors       20    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    3    .    .    .    13   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            321   | .    .    .    31   .    .    16   73   .    .    27   .    .    .    76   92   6    .    .    
  Projectiles              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Explosions               223   | .    .    .    31   .    .    16   73   .    .    27   .    .    .    76   .    .    .    .    
  Melee                    92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    78   .    .    38   38   .    .    183  .    .    .    .    .    4    .    .    
  Shots                    12    | .    .    .    4    .    .    1    1    .    .    5    .    .    .    .    .    1    .    .    
  Rammed                   7     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    2    .    2    
Targets Rammed             10    | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    2    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Highest Temperature        307   | 18   48   54   164  .    .    27   99   121  6    96   81   44   .    33   72   204  108  307  
  Average Temperature      39    | 9    13   24   40   .    .    10   30   35   2    15   44   17   .    11   18   89   55   84   
  Received Heat Transfer   2163  | .    33   63   135  .    .    153  342  90   36   108  9    90   .    222  219  447  .    216  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Total Turns              63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    44   
  Longest Duration         21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    21   
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         883   | 259  .    .    350  .    .    .    200  .    .    .    .    .    .    .    .    74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Peak Influence             721  | 30  131 142 316 2   .   446 570 721 412 203 .   .   .   .   184 352 54  211 
  Initial                  302  | .   16  42  46  2   .   .   81  171 302 49  .   .   .   .   102 47  9   26  
  Average                  170  | 12  67  108 151 2   .   242 328 465 271 78  .   .   .   .   72  153 26  83  
Maximum Alert Level        3    | .   .   .   1   .   .   2   2   3   2   1   .   .   .   .   .   1   .   1   
  Low Security (%)         70   | 100 100 100 73  100 .   28  21  9   34  99  .   .   .   .   100 66  100 98  
  Level 1                  17   | .   .   .   26  .   .   58  38  16  61  .   .   .   .   .   .   33  .   1   
  Level 2                  11   | .   .   .   .   .   .   12  40  68  4   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   1   .   .   1   2   .   .   4   .   .   .   1   4   5   .   3   
  Investigation            5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   2   
  Reinforcement            7    | .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Distress Signals           5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   11  4   26  .   .   12  43  14  6   19  3   5   .   18  17  24  6   22  
  Peak Tracking Total      11   | .   3   2   7   .   .   3   11  4   5   3   2   4   .   6   4   6   6   4   
  Tactical Retreats        8    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   3   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Traps Triggered            6    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Machines Disabled          19   | .   .   .   1   .   .   .   6   .   1   1   .   .   .   1   .   6   .   3   
  Max in Single Turn       3    | .   .   .   1   .   .   .   3   .   1   1   .   .   .   1   .   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Machines Accessed          56   | .   6   .   6   .   1   .   10  .   4   7   1   1   2   .   6   6   .   6   
  Terminals                43   | .   6   .   6   .   .   .   8   .   4   6   .   .   .   .   6   4   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   
Total Hacks                202  | .   25  .   32  .   1   .   30  .   17  23  1   1   16  .   27  21  .   8   
  Successful               118  | .   11  .   21  .   1   .   13  .   13  16  1   1   16  .   12  7   .   6   
  Failed                   82   | .   14  .   10  .   .   .   17  .   4   6   .   .   .   .   15  14  .   2   
    Catastrophic           16   | .   .   .   1   .   .   .   6   .   2   2   .   .   .   .   2   2   .   1   
  Database Lockouts        2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   136  | .   15  .   29  .   1   .   22  .   15  15  .   .   .   .   23  13  .   3   
  Terminals                171  | .   25  .   32  .   .   .   27  .   17  22  .   .   .   .   27  17  .   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   
Terminal Hacks             77   | .   8   .   13  .   1   .   8   .   8   10  1   1   16  .   7   3   .   1   
  Part Schematic           12   | .   1   .   .   .   .   .   1   .   .   1   .   .   9   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           12   | .   3   .   2   .   .   .   2   .   1   1   .   .   .   .   3   .   .   .   
  Prototype ID Bank        7    | .   1   .   1   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   
  Locate Traps             7    | .   .   .   3   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
Unauthorized Hacks         31   | .   3   .   8   .   .   .   2   .   5   5   .   .   .   .   5   2   .   1   
  Terminals                31   | .   3   .   8   .   .   .   2   .   5   5   .   .   .   .   5   2   .   1   
    Track                  9    | .   2   .   3   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   1   .   3   .   .   .   2   .   2   3   .   .   .   .   3   2   .   1   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   6   .   6   .   .   .   9   .   4   6   .   .   .   .   5   5   .   3   
  Full Trace Events        5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   .   .   .   .   1   .   .   1   .   .   9   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Matter                 563  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   285 
    Time                   221  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   152 
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   5   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   94  .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   94  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   
  Total Damage             847  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   847 .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Was Fac 
Robot Analysis Total       12   | .   3   .   2   .   .   .   2   .   1   1   .   .   .   .   3   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Turns Passed               11582 | 94   399  85   863  37   407  460  1460 735  346  1365 359  513  109  504  1577 818  187  1264 
Spaces Moved               6234  | 43   211  38   429  23   253  234  720  399  183  741  227  316  74   275  888  408  117  655  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6224  | 33   211  38   429  23   253  234  720  399  183  741  227  316  74   275  888  408  117  655  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  145  148  148  148  148  148  148  148  148  
  Average Speed            153   | 139  160  160  160  160  160  160  160  160  163  152  148  148  148  148  148  148  148  150  
  Slowest Speed            180   | 160  160  160  160  160  160  160  160  160  180  173  148  168  148  148  170  148  150  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    50   12   39   12   69   61   75   74   29   29   49   64   73   62   24   16   85   24   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    .    .    .    1    .    1    1    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    1    .    .    .    .    1    .    1    1    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    1    .    .    .    .    3    5    .    .    .    .    .    .    
Spaces Dug                 55    | .    .    .    .    .    .    .    .    .    8    8    3    .    .    .    11   21   .    4    
Terrain Destroyed          394   | .    .    .    15   .    .    133  86   .    8    24   3    6    .    49   11   24   .    35   
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    8    3    .    .    .    11   .    .    3    
  Projectile               19    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    8    .    7    
  AOE                      350   | .    .    .    15   .    .    133  86   .    8    15   .    6    .    46   .    16   .    25   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  
Total                      7292 | 61   242  48   523  23   256  270  887  437  211  881  239  335  74   312  1053 513  129  798  
  Wait                     131  | .    5    2    9    1    .    .    9    7    2    10   .    .    .    .    47   5    9    25   
  Move                     6214 | 42   210  37   428  22   252  233  719  397  182  740  226  313  73   274  887  408  116  655  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  103  | 5    4    .    15   .    3    1    14   .    4    18   1    .    .    .    12   13   1    12   
  Fast Attach              49   | 5    1    .    7    .    .    1    7    1    2    16   .    .    .    .    7    .    1    1    
  Attach                   45   | 2    .    .    4    .    .    1    9    .    .    6    1    1    .    2    7    8    .    4    
  Detach                   13   | .    .    .    2    .    .    .    1    .    .    1    .    1    1    1    1    3    .    2    
  Swap                     170  | .    1    1    3    .    .    11   32   6    5    17   5    10   .    10   21   17   2    29   
  Drop                     103  | .    3    1    11   .    1    .    27   1    6    27   1    .    .    .    15   4    .    6    
  Fire                     425  | 7    18   7    42   .    .    23   68   25   10   38   2    9    .    25   42   53   .    56   
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    8    3    .    .    .    13   .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    2    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / *Upp)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
    95 | -11/Scrapyard      | Entered Materials
   180 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   494 | -10/Materials      | Entered Mines
   549 | -10/Mines          | Discovered new exit (range 4)
   579 | -10/Mines          | Entered Materials
   579 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1000 | -9/Materials       | Destroyed 7 combat bots
  1012 | -9/Materials       | Discovered new exit (range 10)
  1092 | -9/Materials       | Identified exit to Mines
  1092 | -9/Materials       | Identified exit to Storage
  1426 | -9/Materials       | Central database locked down
  1442 | -9/Materials       | Entered Mines
  1458 | -9/Mines           | Learned 2 Materials zone layouts
  1471 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1472 | -9/Mines           | Discovered new exit (range 5)
  1479 | -9/Mines           | Entered Exiles
  1523 | -9/Exiles          | Met 8R-AWN
  1547 | -9/Exiles          | Met EX-HEX
  1588 | -9/Exiles          | Met EX-BIN
  1607 | -9/Exiles          | Aligned with FarCom system
  1609 | -9/Exiles          | Given EX-Vault access code
  1646 | -9/Exiles          | Opened EX-Vault
  1655 | -9/Exiles          | Found Modified TNC
  1688 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1692 | -9/Exiles          | Build established: Scavenger-Mutant
  1781 | -9/Exiles          | Met EX-DEC
  1873 | -9/Exiles          | Discovered new exit (range 10)
  1886 | -9/Exiles          | Left Exiles lab with Modified TNC
  1886 | -9/Exiles          | Entered Mines
  2059 | -8/Mines           | Destroyed 9 combat bots
  2338 | -8/Mines           | Discovered new exit (range 7)
  2346 | -8/Mines           | Entered Materials
  2346 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2347 | -8/Materials       | Identified exit to Factory
  2449 | -8/Materials       | Repaired Adv. Terrain Scanner?
  2702 | -8/Materials       | Destroyed 9 combat bots
  2817 | -8/Materials       | Discovered exit to Factory (range 13)
  2902 | -8/Materials       | Build established: Scavenger-Skirmisher
  3523 | -8/Materials       | Discovered exit to Factory (range 9)
  3805 | -8/Materials       | Identified exit to Garrison
  3806 | -8/Materials       | Entered Garrison
  3866 | -8/Garrison        | Triggered checkpoint
  4023 | -8/Garrison        | Discovered new exit (range 12)
  4166 | -8/Garrison        | Discovered new exit (range 12)
  4222 | -8/Garrison        | Triggered checkpoint
  4292 | -8/Garrison        | Triggered checkpoint
  4298 | -8/Garrison        | Triggered checkpoint
  4511 | -8/Garrison        | Discovered new exit (range 10)
  4533 | -8/Garrison        | Installed Relay Interface Framework
  4541 | -8/Garrison        | Entered Materials
  4887 | -8/Materials       | Entered Factory
  4887 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5403 | -7/Factory         | Found Prototype Launcher
  5403 | -7/Factory         | Identified Rocket Array
  5454 | -7/Factory         | Identified exit to Lower Caves
  5901 | -7/Factory         | Build established: Skirmisher
  6219 | -7/Factory         | Central database locked down
  6252 | -7/Factory         | Entered Lower Caves
  6574 | -7/Lower Caves     | Discovered new exit (range 13)
  6583 | -7/Lower Caves     | Learned Factory stockpile data
  6604 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  6611 | -7/Lower Caves     | Entered another Lower Caves area
  6782 | -7/Lower Caves     | Spotted B-75 Beast
  7041 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  7084 | -7/Lower Caves     | Discovered new exit (range 18)
  7121 | -7/Lower Caves     | Identified exit to Data Miner
  7124 | -7/Lower Caves     | Entered Data Miner
  7124 | -7/Data Miner      | Discovered new exit (range 7)
  7144 | -7/Data Miner      | Met Data Miner
  7199 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7233 | -7/Data Miner      | Entered Proximity Caves
  7305 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7483 | -6/Proximity Caves | Learned Factory trap positions
  7561 | -6/Proximity Caves | Learned location of Extension (-4)
  7644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7716 | -6/Proximity Caves | Destroyed 7 combat bots
  7717 | -6/Proximity Caves | Discovered new exit (range 11)
  7737 | -6/Proximity Caves | Entered Factory
  7737 | -6/Factory         | Evolved 2 slots: Utility x2
  7738 | -6/Factory         | Loaded intel: 144 trap records
  7740 | -6/Factory         | Loaded intel: 215 non-interactive machine locations
  7892 | -6/Factory         | Found Prototype Launcher
  7892 | -6/Factory         | Identified Scatter Rocket Array
  8041 | -6/Factory         | Build established: Hauler-Assassin
  8079 | -6/Factory         | Discovered new exit (range 9)
  8310 | -6/Factory         | Identified exit to Factory
  9097 | -6/Factory         | Build established: Hacker-Skirmisher
  9314 | -6/Factory         | Entered another Factory area
  9314 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9410 | -5/Factory         | Incoming investigation squad redirected
  9475 | -5/Factory         | Fabricated Adv. Heavy Siege Treads (x2)
  9853 | -5/Factory         | Garrison activated, responded to threat
 10061 | -5/Factory         | Identified exit to Upper Caves
 10132 | -5/Factory         | Sucked down chute
 10132 | -5/Factory         | Entered Waste
 10147 | -5/Waste           | EMP discharged
 10154 | -5/Waste           | Spotted C-40 Crusher
 10162 | -5/Waste           | Spotted C-40 Crusher
 10172 | -5/Waste           | Spotted C-40 Crusher
 10181 | -5/Waste           | Spotted C-40 Crusher
 10182 | -5/Waste           | Spotted C-40 Crusher
 10206 | -5/Waste           | Build established: Hauler-Skirmisher
 10247 | -5/Waste           | EMP discharged
 10247 | -5/Waste           | System corruption reached 10%
 10254 | -5/Waste           | Spotted C-40 Crusher
 10288 | -5/Waste           | Discovered new exit (range 22)
 10288 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 10319 | -5/Waste           | Entered Factory
 10331 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 10397 | -5/Factory         | Spotted B-75 Beast
 10973 | -5/Factory         | Fabricated Exp. Terrain Scan Processor?
 11305 | -5/Factory         | Discovered new exit (range 14)
 11583 | -5/Factory         | Self-destructed

 Last Messages 
---------------
11510_ W-25 Informer distress signal alerts nearby ally.
11519_ ALERT: Rogue bot located, Programmers report to Factory Zone 1T.
11527_ %>##5|MZEOX9QP| AX7&IDEF64PNJ:WO  TKE
11537_ Slug penetrates W-25 Informer.
11539_ Slug penetrates G-50 Soldier.
11542_ System corrupted: KE Penetrator targeting data glitched.
11542_ Slug penetrates G-50 Soldier.
11542_ G-50 Soldier suffers critical hit.
11542_ Destroyed Carbon-fiber Leg.
11542_ Slug penetrates Wall.
11542_ Slug penetrates G-50 Soldier.
11542_ Slug penetrates Wall.
11543_ System corrupted: Adv. Heavy Siege Treads rejected.
11545_ Slug penetrates G-50 Soldier.
11545_ Destroyed Hvy. Laser.
11545_ Slug penetrates G-50 Soldier.
11548_ Slug penetrates W-25 Informer. <x2>
11548_ Destroyed Imp. Sensor Array.
11553_ R-10 Processor collects Adv. Heavy Siege Treads.
11564_ Acquired Coil Gun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
EM Shielding               2
Armor Coverage             300
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                40
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
      Imp. Utility Shielding | -8/Materials  | Hacked
               Weapon Cycler | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
     Adv. Heavy Siege Treads | x2 | -5/Factory | Preloaded
 Exp. Terrain Scan Processor | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostBombardmentInitializer
  Manual?         0
Play Time         02:29:22
  Cumulative      269.0 hours
  Start           2021.09.14 @ 04:16:15
  End             2021.09.14 @ 21:32:26
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          110
  Rogue           14
  Adventurer      94
  Explorer        2
Win Type          -
  Total           15
  Types           13/2/0/0/0/0/0/0/0
Lore%             47
Gallery%          76
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8171c6ef-c162-47ba-8a7c-0cf2ae96da16