Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 04:13:47 Player: Databurk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1123) 1123 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3818 Bonus ------- None Cogmind --------- Core Integrity 419/700 Matter 207/300 Energy 33/100 System Corruption 7% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Small Storage Unit Small Storage Unit Improved Targeting Computer Integration Mediator > --- WEAPON (2) ------- Arc Projector Shock Bomb Launcher > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg High-capacity Battery (400) Utility Shielding Minigun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Advanced Terrain Scanner Improved Targeting Computer Utility Shielding Hacking Suite Integration Mediator > --- WEAPON ----------- Arc Projector Minigun > --- INVENTORY -------- Aluminum Leg Aluminum Leg High-capacity Battery Utility Shielding Shock Bomb Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Integration Mediator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Flamer Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . . 1 . 2 2 Weapon . | . . . . . . Parts Attached 65 | 6 10 9 12 7 21 Power 13 | 1 2 4 2 2 2 Engine 11 | 1 2 4 2 . 2 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 2 2 2 1 6 Treads . | . . . . . . Leg 15 | 2 2 2 2 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 2 3 3 4 Device 2 | . . . . . 2 Storage 3 | 1 1 . 1 . . Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 7 | . . 2 2 2 1 Artifact . | . . . . . . Weapon 23 | 2 5 1 5 1 9 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 3 1 3 1 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon 2 | . . . 1 . 1 Impact Weapon 3 | . 2 . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . 1 6 1 1 12 Power 7 | . 1 1 1 1 3 Propulsion 4 | . . 2 . . 2 Utility 5 | . . 1 . . 4 Weapon 5 | . . 2 . . 3 Highest Loss Streak 6 | . 1 6 1 1 6 Average Slot Usage (%) 93 | . 98 94 90 96 91 Engine 10 | . 13 20 13 6 . Core 3 | . . . . 8 7 Leg 20 | . 28 19 22 18 14 Device 2 | . . . . . 9 Storage 20 | . 27 22 22 18 15 Processor 3 | . . . . 9 7 Hackware 1 | . . . . . 6 Protection 10 | . . 9 11 18 12 Ballistic Gun 10 | . 16 10 2 18 9 Special Weapon 2 | . . . 9 . . Impact Weapon 6 | . 11 10 10 . . Naked Turns . | . . . . . . Heaviest Build 42 | 9 17 36 29 37 42 Greatest Support 35 | 20 20 20 20 20 35 Greatest Overweight (x) 6 | 2 . 6 1 1 4 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 6 | 2 6 6 5 7 6 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 4 5 8 8 8 5 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1176 | 185 328 171 119 117 256 Remotely . | . . . . . . Salvage Created 1431 | . 371 463 79 179 339 Parts 84 | . 23 32 6 13 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 28 | . 7 10 2 3 6 Melee 8 | . 6 2 . . . Guns 16 | . 1 8 . 3 4 Cannons 2 | . . . 2 . . AOE 1 | . . . . . 1 Classes Destroyed 10 | . 6 2 1 . 1 Worker 2 | . 1 1 . . . Builder 2 | . 1 . . 1 . Tunneler 1 | . . . 1 . . Recycler 2 | . 1 . 1 . . Watcher 4 | . 1 2 . . 1 Swarmer 5 | . 3 . 2 . . Grunt 19 | . 4 8 . 2 5 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . 1 . Best Kill Streak 6 | . 3 6 1 2 3 Combat Bots Only 4 | . 3 4 1 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3406 | . 404 1062 217 217 1506 Core 626 | . 63 224 43 15 281 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 74 . 33 97 . Volleys Fired 119 | . 4 31 10 18 56 Largest 2 | . 2 1 1 2 2 Hottest 100 | . 40 23 100 46 100 Shots Fired 159 | . 8 31 10 36 74 Gun 136 | . 8 31 . 36 61 Cannon . | . . . . . . Launcher 12 | . . . . . 12 Special 11 | . . . 10 . 1 Kinetic 122 | . 8 31 . 36 47 Thermal 11 | . . . 10 . 1 Explosive . | . . . . . . Electromagnetic 26 | . . . . . 26 Robot Hit Streak 17 | . 2 17 1 6 16 Robot Miss Streak 3 | . 2 1 3 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | . 23 37 4 19 45 Core Hits 54 | . 11 16 4 8 15 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 34 | . 24 9 1 . . Impact 34 | . 24 9 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . 4 1 1 . . Combat Hostiles 1 | . 1 . . . . Follow-up Attacks 2 | . 2 . . . . Damage Inflicted 2815 | . 766 702 164 295 888 Guns 1305 | . 45 421 . 293 546 Cannons . | . . . . . . Explosions 330 | . . . . . 330 Melee 1110 | . 721 279 110 . . Ramming 4 | . . 2 . 2 . Kinetic 1206 | . 45 421 . 293 447 Thermal 131 | . . . 54 . 77 Explosive . | . . . . . . Electromagnetic 364 | . . . . . 364 Impact 1110 | . 721 279 110 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 2 7 Average Corruption 2 | . . . . 2 7 Corruption Purged . | . . . . . . Effects 4 | . . . . 3 1 Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . . 1 Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 217 | . 128 50 . . 39 Projectiles . | . . . . . . Explosions 39 | . . . . . 39 Melee 178 | . 128 50 . . . Knockbacks 4 | . 4 . . . . Impact 4 | . 4 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . . 1 . 1 116 Shots 4 | . . . . . 4 Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 157 | . . 54 157 36 145 Average Temperature 43 | . . 25 69 13 49 Received Heat Transfer 1101 | . 162 408 . 99 432 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . . . 4 Impact Corruptions 5 | . 3 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 450 | . . . 320 . 130 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 332 | . 127 332 98 86 184 Initial 53 | . . 18 53 11 14 Average 69 | . 34 187 45 37 69 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 55 100 100 100 Level 1 7 | . . 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 1 . 1 3 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 15 20 5 7 15 Peak Tracking Total 6 | . 5 6 3 3 3 Tactical Retreats 7 | . 1 2 2 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 1 . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 2 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 10 | . 3 3 1 2 1 Terminals 7 | . 2 2 1 2 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 3 7 1 2 3 Successful 14 | . 3 6 1 2 2 Failed 2 | . . 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 3 1 2 . Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 2 1 2 . Alert Level 2 | . . 1 . 1 . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Investigation Status 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 3 | . . . . . 3 Matter 102 | . . . . . 102 Time 25 | . . . . . 25 Total Part Build Rating 3 | . . . . . 3 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3069 | 67 552 493 765 458 734 Spaces Moved 1696 | 43 358 222 507 254 312 Core 24 | 17 . 7 . . . Treads . | . . . . . . Legs 1672 | 26 358 215 507 254 312 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 Average Speed 140 | 120 120 155 138 150 152 Slowest Speed 350 | 150 120 350 150 150 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 5 46 28 90 27 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2159 | 58 432 323 550 297 499 Wait 162 | . 14 35 9 6 98 Move 1692 | 42 357 222 506 253 312 Hop . | . . . . . . Pick Up 57 | 10 14 10 9 5 9 Fast Attach 4 | . . . 1 3 . Attach 37 | 6 5 3 7 2 14 Detach 3 | . . 1 . . 2 Swap 24 | . 5 6 4 2 7 Drop 28 | . 11 6 3 7 1 Fire 119 | . 4 31 10 18 56 Melee 32 | . 22 9 1 . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 962 | -9/Materials | Discovered new exit (range 15) 965 | -9/Materials | Build established: Scavenger-Mutant 1103 | -9/Materials | Core integrity fell below 50% 1113 | -9/Materials | Entered Mines 1136 | -9/Mines | Lost 6 parts (1p2n1u2w) 1166 | -9/Mines | Met a Derelict bent on vengeance 1200 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1218 | -9/Mines | Discovered new exit (range 9) 1766 | -9/Mines | Learned location of Zion (-7) 1805 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1865 | -9/Mines | Discovered new exit (range 9) 1878 | -9/Mines | Entered Materials 1878 | -8/Materials | Evolved 2 slots: Utility x2 2303 | -8/Materials | Discovered new exit (range 5) 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Utility x2 2831 | -7/Factory | Lost 6 parts (1p1n1u3w) 2925 | -7/Factory | Fabricated Aluminum Leg? 3040 | -7/Factory | Crushed by falling debris 3070 | -7/Factory | Self-destructed Last Messages --------------- 02936_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 02966_ Chain reaction triggered in Lgt. Nuclear Core. 02968_ K-01 Serf collects debris. 02968_ Destroyed Aluminum Leg. 02969_ Imp. Deuterium Engine destroyed. 02974_ G-47 Trooper destroyed. 02985_ U-05 Engineer lays Concrete. 02986_ U-05 Engineer builds a Wall. 02987_ U-05 Engineer lays Concrete. 02990_ U-05 Engineer builds a Wall. 03040_ The unstable cave ceiling collapses. 03040_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 03040_ Utility Shielding destroyed. 03040_ Hacking Suite destroyed. 03040_ System corrupted by crushing effect (+5). 03040_ Adv. Terrain Scanner destroyed. 03040_ System corrupted by crushing effect (+2). 03069_ System corrupted: Energy discharge (-17). 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"#???? ??? ?????? | | # #? ?? ????? ?"#???? ?????????? | | # #??#??#???? ??#??????????????? | | % # #????????????T???????????????? | | !+ #????????????????#???????????? | | ! # #??????????? ????????????????? | | # #??????????????#?????????????? | | +########### #???##???????????????????????? | | #?#?????? ?? ???????????????? | | #???#????????????????????????? | | #???#???#?? ?????????????????? | | #????#?#???#?????????????????? | | #??????#?????????????????????? | | #############+#####+#????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """"#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Made in Tau Ceti IV Novice Programmer Power Corrupts Unlikely Earthworm Challenges ------------ None Game ------ Seed DisruptorCannonPlating Manual? 0 Play Time 00:57:29 Cumulative 4.4 hours Start 2021.01.27 @ 19:12:47 End 2021.01.28 @ 04:13:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ecaaac8-d347-4a7c-a059-1571a4b2941b