Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 23:50:14 Player: AnotherZach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (166) 830 Value Destroyed (4359) 4359 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 10967 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 836 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1160 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 20/600 System Corruption 11% Temperature Cool (92) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg VTOL Module > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Advanced Energy Well Improved Signal Interpreter > --- WEAPON (3) ------- Neutron Cannon > --- INVENTORY (10) --- Advanced Heat Sink Advanced Heat Sink Advanced Particle Charger Experimental Thermal Shield Experimental Thermal Shield Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Greatsword > --- INVENTORY -------- Armored Leg Armored Leg Armored Leg Nuclear Pulse Thruster Machine Analyzer Improved Signal Interpreter Hardened Medium Armor Plating Trap Extractor Hacking Drone Bay [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . Utility 3 | . . . 1 . . . 2 . . . . . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 176 | 8 11 3 42 . 5 6 59 7 8 3 13 . 11 Power 20 | 1 3 . 4 . . 1 11 . . . . . . Engine 13 | 1 3 . 4 . . 1 4 . . . . . . Core 7 | . . . . . . . 7 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 3 3 . 11 . 1 2 19 2 2 . 7 . 2 Treads 13 | . 2 . 7 . 1 2 1 . . . . . . Leg 6 | . . . . . . . 4 . . . . . 2 Wheel 10 | 3 1 . 3 . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 23 | . . . 1 . . . 11 2 2 . 7 . . Utility 56 | 2 2 1 13 . 2 3 17 3 3 2 2 . 6 Device 23 | 1 1 1 3 . 2 1 6 1 1 2 . . 4 Storage 7 | 1 1 . 1 . . . 2 . . . . . 2 Processor 13 | . . . 4 . . . 7 1 . . 1 . . Hackware 5 | . . . 3 . . . 1 . 1 . . . . Protection 8 | . . . 2 . . 2 1 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 3 2 14 . 2 . 12 2 3 1 4 . 3 Energy Gun 5 | . . . 4 . . . . 1 . . . . . Energy Cannon 6 | . . . 4 . . . . . . . . . 2 Ballistic Gun 20 | 2 1 . 3 . 1 . 6 . 2 . 4 . 1 Ballistic Cannon 3 | . 1 1 1 . . . . . . . . . . Launcher 5 | . 1 1 2 . . . 1 . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 . 1 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . . . . Unidentified Prototypes 12 | . . . 4 . 2 . . 1 1 . . . 4 Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . Parts Lost 54 | . 2 . 6 . . 2 21 . 3 . 8 . 12 Power 5 | . . . 1 . . 1 2 . . . . . 1 Propulsion 23 | . 1 . 2 . . . 10 . 1 . 5 . 4 Utility 12 | . 1 . 1 . . 1 3 . 1 . 2 . 3 Weapon 14 | . . . 2 . . . 6 . 1 . 1 . 4 Highest Loss Streak 6 | . 1 . 4 . . 2 6 . 2 . 3 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 17 | 4 12 15 20 24 23 22 18 9 9 10 6 4 7 Power . | . 1 2 . . . . . 1 . 1 . . . Propulsion 3 | 2 2 2 3 5 4 3 3 3 1 1 . . . Utility 7 | . 5 7 8 8 9 10 7 4 5 5 3 2 4 Weapon 5 | . 2 2 5 10 8 6 5 . 1 3 1 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 44 | . 2 1 12 . 1 2 10 2 8 . 1 1 4 Power 4 | . . . 2 . . . . . . . 1 . 1 Propulsion 11 | . 1 . 2 . . 1 1 1 5 . . . . Utility 17 | . 1 . 5 . . 1 2 1 3 . . 1 3 Weapon 11 | . . 1 3 . 1 . 6 . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 94 | . 98 100 98 100 98 99 88 82 89 92 88 76 76 Engine 8 | . 13 14 10 11 11 10 4 1 . . . . . Core 1 | . . . . . . . 5 6 6 6 6 6 4 Treads 18 | . 21 28 25 22 22 28 9 . . . . . . Leg 1 | . . . . . . . 5 . . . . . 7 Wheel 4 | . 5 . 6 11 11 4 2 . . . . . . Flight 6 | . . . . . . . 10 33 33 33 30 33 21 Device 6 | . 13 14 6 . . . 7 2 9 13 11 13 9 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 2 . 4 Processor 8 | . . . 8 11 11 11 12 14 8 6 10 13 8 Protection 5 | . . . 4 11 10 10 2 7 6 6 6 6 5 Energy Gun 1 | . . . 6 . . . . . . . . . . Energy Cannon 3 | . . . 6 11 8 . 2 . . . . . . Ballistic Gun 8 | . 16 10 7 . 1 17 8 . 9 11 16 3 10 Ballistic Cannon 2 | . 11 14 . . . . . . . . . . . Launcher 1 | . . 3 1 11 . 4 1 . . . . . . Slashing Weapon 1 | . . . . . . . 3 6 6 7 2 . . Special Melee Weapon 1 | . . . . . 9 . . . . . . . . Peak Build Rating 64 | 8 10 14 25 23 29 35 64 64 63 61 63 39 59 Average Rating 29 | 5 8 12 20 23 23 30 50 57 60 57 46 35 43 On Entrance 32 | . 8 10 14 23 23 27 35 59 59 61 57 41 35 Avg Prop Armor Cover (%) 11 | . . . 7 14 15 13 10 . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 120 | 11 30 36 103 103 103 103 120 36 35 35 34 14 34 Greatest Support 88 | 26 40 40 60 12 12 68 88 35 35 35 35 23 56 Greatest Overweight (x) 10 | 1 2 . 9 8 8 8 10 1 . . 1 . 1 Average Overweight (x) 1 | . . . 1 8 7 4 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 5 10 Average Capacity 19 | 7 14 15 21 25 25 25 20 10 10 10 6 5 8 Most Carried 25 | 8 15 15 25 24 25 25 25 10 10 10 10 5 10 Average Carried 18 | 4 12 14 20 24 24 24 19 9 9 10 6 4 7 Final Capacity 25 | 8 15 15 25 25 25 25 10 10 10 10 5 5 10 Final Carried 25 | 8 15 15 24 24 25 25 10 10 10 10 5 5 6 Class Distribution -------------------- 67% | Mutant 11% | Scavenger-Mutant 7% | Sprinter 5% | Scavenger-Sprinter 3% | Scientist-Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Scientist-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Matter Collected 4900 | 298 518 177 1307 . 243 254 888 170 187 51 226 . 581 Remotely . | . . . . . . . . . . . . . . Salvage Created 6328 | 123 632 174 2159 . . 150 1681 156 348 97 290 . 518 Parts 350 | 7 33 19 130 . . 7 87 4 28 . 19 . 16 Haulers Intercepted 7 | . 1 . 5 . . . 1 . . . . . . Recyclers Shooed 7 | . . . 2 . . . 5 . . . . . . Parts Field Recycled 22 | . . . 22 . . . . . . . . . . Retrieved Matter 196 | . . . 196 . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 1 7 . . . 4 14 . 18 Prevented 10 | . . . . . . 10 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 107 | . 15 5 42 . . 6 22 . 3 . 10 . 4 Melee 10 | . . . . . . . 9 . 1 . . . . Guns 45 | . 6 . 17 . . 1 6 . 2 . 10 . 3 Cannons 25 | . 8 3 8 . . . 5 . . . . . 1 AOE 24 | . 1 2 14 . . 5 2 . . . . . . Classes Destroyed 18 | 2 7 . 4 . . 1 3 . . . . . 1 Worker 9 | . 2 . 1 . . . 4 . 2 . . . . Builder 12 | . 1 . 4 . . . 5 . 2 . . . . Tunneler 7 | 1 . 2 2 . . . . . 2 . . . . Hauler 7 | . 1 . 5 . . . 1 . . . . . . Recycler 10 | 1 1 1 2 . . . 4 . 1 . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . Operator 5 | . 1 . 3 . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 5 | . 1 . 4 . . . . . . . . . . Swarmer 38 | . 3 3 7 . . 5 10 . 1 . 9 . . Cutter 3 | . . . . . . . 3 . . . . . . Grunt 42 | . 12 2 22 . . 1 3 . . . . . 2 Brawler 2 | . . . 2 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 12 | . . . 10 . . . 1 . . . 1 . . Hunter 5 | . . . . . . . 3 . 1 . . . 1 Programmer 3 | . . . . . . . 2 . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 4 3 8 . . 6 5 . 2 . 5 . 3 Combat Bots Only 6 | . 3 3 5 . . 6 4 . 1 . 5 . 3 Max Kills in Single Turn 4 | 1 2 1 2 . . 4 1 . 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . 1 1 2 . . 4 1 . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Hostile Shots Fired 811 | . 81 24 159 . . 33 254 . 49 38 86 . 87 Missed 276 | . 14 6 48 . . 6 78 . 31 26 35 . 32 Hits 535 | . 67 18 111 . . 27 176 . 18 12 51 . 55 Melee 21 | . . . 7 . . . 7 . . 1 . . 6 Projectile 514 | . 67 18 104 . . 27 169 . 18 11 51 . 49 Critical Strikes 16 | . . . 2 . . 1 6 . . . . . 7 Damage Taken 8890 | . 731 226 1870 . . 547 3017 . 507 87 736 . 1169 Core 1408 | . 136 54 325 . . 30 430 . 119 5 113 . 196 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 18 | . . . . . . . . . . . . . 18 Regen/Repaired (Parts) 501 | . 234 . 99 . . . 133 1 34 . . . . Core Remaining (%) 45 | 100 . 24 . . . 11 . . . . . . . Volleys Fired 396 | 9 65 26 134 . 1 15 55 . 8 6 30 . 47 Largest 3 | 2 2 2 2 . 1 2 3 . 2 2 3 . 3 Hottest 136 | 40 60 78 136 . 68 56 104 . 46 46 69 . 90 Shots Fired 758 | 18 119 52 256 . 1 30 114 . 16 8 70 . 74 Gun 521 | 18 66 22 172 . . 22 76 . 16 8 70 . 51 Cannon 194 | . 50 26 63 . 1 . 31 . . . . . 23 Launcher 43 | . 3 4 21 . . 8 7 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 545 | 18 116 48 120 . . 22 76 . 16 8 70 . 51 Thermal 131 | . . . 76 . 1 . 31 . . . . . 23 Explosive 33 | . 3 4 18 . . 8 . . . . . . . Electromagnetic 49 | . . . 42 . . . 7 . . . . . . Robot Hit Streak 21 | 5 8 8 13 . . 7 21 . 5 4 7 . 10 Robot Miss Streak 5 | 3 4 3 3 . . 2 3 . 4 2 5 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . . . 3 . . . 1 . 1 . 5 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 . 1 . . Shots Hit Robots 565 | 9 70 34 178 . 5 19 128 5 21 9 35 . 52 Core Hits 269 | 5 35 14 87 . . 19 59 2 6 4 18 . 20 Critical Kills 9 | . 1 1 5 . . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 23 | . 3 3 9 . . . 7 . . . 1 . . Burn 4 | . . . 4 . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . Destroy 9 | . 1 2 4 . . . 1 . . . 1 . . Blast 3 | . 2 1 . . . . . . . . . . . Sever 6 | . . . . . . . 6 . . . . . . Melee Attacks 138 | . . . . . 5 . 67 5 52 5 1 . 3 Impact . | . . . . . . . . . . . . . . Slashing 129 | . . . . . . . 63 5 52 5 1 . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 5 . 21 1 8 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14554 | 91 1027 590 4313 . . 673 4127 532 1063 376 535 . 1227 Guns 4764 | 91 376 84 1874 . . 261 820 . 152 108 535 . 463 Cannons 2909 | . 414 332 1168 . . . 442 . . . . . 553 Explosions 2476 | . 237 174 1271 . . 412 382 . . . . . . Melee 4397 | . . . . . . . 2483 532 911 268 . . 203 Ramming 8 | . . . . . . . . . . . . . 8 Kinetic 4802 | 91 790 416 1166 . . 261 820 . 152 108 535 . 463 Thermal 2381 | . . . 1190 . . . 638 . . . . . 553 Explosive 1902 | . 237 174 966 . . 412 113 . . . . . . Electromagnetic 1064 | . . . 991 . . . 73 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4397 | . . . . . . . 2483 532 911 268 . . 203 Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . 7 7 7 1 5 4 5 5 5 5 11 Average Corruption 3 | . . . 3 7 7 1 2 4 4 5 5 5 5 Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 122 | . . . 37 1 15 4 20 6 12 6 5 1 15 Message Errors 33 | . . . 8 . 4 2 4 3 4 2 . 1 5 Matter Fused 29 | . . . 11 1 2 . 6 1 2 2 1 . 3 Heat Flow Errors 13 | . . . 3 . 3 1 3 . 1 1 . . 1 Energy Discharges 13 | . . . 5 . 3 . 3 . 2 . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 16 | . . . 5 . 2 1 1 1 3 1 . . 2 Data Loss (major) 6 | . . . . . . . . 1 . . 2 . 3 Misfires 5 | . . . 3 . . . . . . . 1 . 1 Alerts 2 | . . . . . 1 . 1 . . . . . . Weapon Failures 4 | . . . 2 . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1218 | . 15 13 40 . . . 509 116 310 163 . . 52 Projectiles 42 | . 15 5 22 . . . . . . . . . . Explosions 170 | . . 8 18 . . . 144 . . . . . . Melee 1006 | . . . . . . . 365 116 310 163 . . 52 Knockbacks 6 | . 3 2 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . 3 2 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 700 | . . 40 417 . . . 239 . . . . . 4 Shots 20 | . . 1 14 . . . 5 . . . . . . Rammed 2 | . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 346 | . 32 36 252 . 255 86 205 75 227 325 14 . 346 Average Temperature 52 | . 11 13 37 . 112 16 28 28 42 152 8 . 79 Received Heat Transfer 1881 | . 312 60 537 . . 126 297 . 57 24 6 . 462 Effects 3 | . . . . . . . . . . 2 . . 1 Interference 2 | . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . Parts Fried 6 | . . . 5 . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 9 | . . . 6 . . . 2 . . . . . 1 Heat Transferred 3656 | . . . 2779 . . . 877 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Maximum Alert Level 3 | . . . 3 1 . . 2 . 3 . . . . Low Security (%) 68 | 100 100 100 49 . . . 76 100 9 . . . . Level 1 19 | . . . 38 100 . . 18 . 13 . . . . Level 2 9 | . . . 10 . . . 5 . 49 . . . . Level 3 2 | . . . 1 . . . . . 27 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 968 | 10 139 65 794 309 . . 501 174 968 . . . . Initial 309 | . . 40 . 309 . . . 174 44 . . . . Average 187 | 1 56 12 239 309 . . 151 118 586 . . . . Influence Increases 6280 | 10 480 189 1492 . . 335 1257 . 1779 . 260 . 478 Destroy 0b10 Robot/C 2880 | . 300 100 840 . . 260 480 . 600 . 200 . 100 Destroy 0b10 Robot/NC 340 | 10 35 15 110 . . 5 80 . 65 . . . 20 Destroy Leader 568 | . 54 20 228 . . . 112 . 114 . 30 . 10 Allied During Kill 463 | . . . . . . 70 4 . 341 . . . 48 Trap Triggered on 0b10 50 | . . 10 20 . . . 20 . . . . . . Successful Hack 54 | . 35 . 5 . . . 12 . 2 . . . . Disable Machine 405 | . 15 15 120 . . . 135 . 120 . . . . Anti-Garrison Action 200 | . . . . . . . . . 200 . . . . Destroy Structure 315 | . 11 29 139 . . . 69 . 67 . . . . Partial Spotted 105 | . . . . . . . 60 . 45 . . . . Lose Combat Pursuer 900 | . 30 . 30 . . . 285 . 225 . 30 . 300 Influence Decreases 6196 | 10 376 293 698 485 309 335 759 434 878 448 279 498 394 Entered New Map 2157 | . . 64 . 485 309 . . 324 20 358 99 498 . Time Decay 2939 | 10 356 229 638 . . 255 549 110 318 90 100 . 284 Lost Part 530 | . 20 . 60 . . 20 210 . 30 . 80 . 110 Lost Ally 570 | . . . . . . 60 . . 510 . . . . Squads Dispatched 37 | . 4 . 6 . . . 16 . 11 . . . . Investigation 16 | . 3 . 3 . . . 3 . 7 . . . . Extermination 6 | . . . . . . . 4 . 2 . . . . Reinforcement 6 | . 1 . 2 . . . 1 . 2 . . . . Assault 3 | . . . 1 . . . 2 . . . . . . Garrison 6 | . . . . . . . 6 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Distress Signals 7 | . 1 . 4 . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 237 | . 27 5 53 . . 10 55 . 44 4 13 . 26 Peak Tracking Total 10 | . 5 3 4 . . 10 9 . 8 3 4 . 5 Tactical Retreats 31 | . 2 . 2 . . . 9 . 6 1 2 . 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Traps Triggered 20 | . 7 . 2 . . . 7 . 4 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . Reused 5 | . . 1 2 . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . 1 . . . . 4 . . . . . . Triggered 5 | . . 1 2 . . . 2 . . . . . . Most Traps Carried 4 | . . . . . . 4 4 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Machines Disabled 30 | . 1 1 8 . . 3 9 . 8 . . . . Max in Single Turn 3 | . 1 1 2 . . 1 3 . 1 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Machines Accessed 43 | . 9 . 12 . . . 7 . 10 . . 4 1 Terminals 16 | . 6 . 9 . . . . . . . . . 1 Fabricators 4 | . . . . . . . 1 . 3 . . . . Repair Stations 6 | . 1 . 1 . . . 1 . 3 . . . . Recycling Units 5 | . 2 . . . . . 3 . . . . . . Scanalyzers 7 | . . . 2 . . . 2 . 3 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 128 | . 24 . 28 . . . 16 . 31 . . 28 1 Successful 76 | . 16 . 11 . . . 4 . 16 . . 28 1 Failed 52 | . 8 . 17 . . . 12 . 15 . . . . Catastrophic 6 | . 1 . 2 . . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 93 | . 17 . 12 . . . 12 . 50 . . . 2 Terminals 34 | . 15 . 18 . . . . . . . . . 1 Fabricators 11 | . . . . . . . 1 . 10 . . . . Repair Stations 15 | . 5 . 3 . . . 1 . 6 . . . . Recycling Units 11 | . 4 . . . . . 7 . . . . . . Scanalyzers 28 | . . . 7 . . . 7 . 14 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 32 | . 1 . 2 . . . . . . . . 28 1 Record 12 | . . . . . . . . . . . . 11 1 Part Schematic 10 | . . . . . . . . . . . . 10 . Robot Schematic 5 | . 1 . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . 4 . 2 . . . . . 1 . . . . Scan Component 4 | . 2 . 1 . . . . . 1 . . . . Repair 3 | . 2 . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . . . . Retrieve Components 4 | . 2 . . . . . 2 . . . . . . Scanalyzer 18 | . . . 5 . . . 1 . 12 . . . . Insert Component 7 | . . . 2 . . . . . 5 . . . . Analyze 5 | . . . 2 . . . . . 3 . . . . Retrieve Study 6 | . . . 1 . . . 1 . 4 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 9 . 2 . . . 1 . 2 . . . . Terminals 9 | . 7 . 2 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . Skim 4 | . 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . 1 . . . . Patch 3 | . 1 . . . . . 1 . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 8 . 10 . . . 6 . 8 . . . . Full Trace Events 10 | . . . 3 . . . 2 . 5 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . 1 . . . 4 . . . 3 . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 2 . 14 . . . 18 . . 10 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . 1 . 4 . . . . Parts Repaired 3 | . 2 . 1 . . . . . . . . . . Time 78 | . 52 . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 17 | . 8 . . . . . 9 . . . . . . Parts Scanalyzed 6 | . . . 2 . . . . . 4 . . . . Part Schematics Acquired 5 | . . . 2 . . . . . 3 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . 4 . 4 . . . . . . Non-combat 5 | . . . . . 1 . 4 . . . . . . Combat 3 | . . . . . 3 . . . . . . . . Robot Hacks Applied 8 | . . . . . 4 . 4 . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . find_chute 4 | . . . . . . . 4 . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . 3 . . . . Machine Destruction 6 | . . . . . . . 3 . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Total Allies 38 | . . 1 . . 4 . 1 20 9 . . . 3 Largest Group 23 | . . 1 . . 4 4 1 20 23 . . . 2 Highest-Rated Group 892 | . . 31 . . 150 150 38 687 892 . . . 192 Highest-Rated Ally 96 | . . 31 . . 38 38 38 50 70 . . . 96 Zionite Dispatches 4 | . . . . . . . 1 . 3 . . . . Light 2 | . . . . . . . . . 2 . . . . Fire 1 | . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . 1 . . . . . . Ally Attacks 268 | . . . . . . 23 1 . 210 . . . 34 Total Damage 6355 | . . . . . . 805 152 . 4332 . . . 1066 Kills 49 | . . . . . . 7 3 . 35 . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Active Infowar (turns) 3615 | 15 1287 952 95 . . . 143 154 292 180 156 29 312 Terrain 1557 | . 510 952 95 . . . . . . . . . . Structural 677 | . . . . . . . . . . 180 156 29 312 Seismic 935 | 15 777 . . . . . 143 . . . . . . Machine Analysis 446 | . . . . . . . . 154 292 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . 2 . 9 . . . . Main Access 1 | . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . 1 . 1 . . . . Active Terminals 2 | . . . . . . . 1 . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Turns Passed 12512 | 94 1305 952 2868 13 2338 1082 1830 239 714 193 203 29 652 Spaces Moved 9126 | 57 685 544 1272 7 1112 442 1622 284 1631 481 262 103 624 Core 2 | 2 . . . . . . . . . . . . . Treads 2346 | . 501 544 826 . . 238 237 . . . . . . Legs 304 | . . . . . . . 41 . . . . . 263 Wheels 2151 | 55 184 . 446 7 1112 204 143 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4323 | . . . . . . . 1201 284 1631 481 262 103 361 Fastest Speed 24 | 50 80 160 140 210 195 195 26 28 29 29 24 24 24 Average Speed 109 | 89 140 160 180 210 207 229 77 29 29 29 29 24 66 Slowest Speed 400 | 100 160 160 240 210 210 325 400 106 29 29 112 24 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . 12 1 5 . . . . Potential Cave-ins 5 | . . . . . . . . . 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 94 98 92 4 89 65 54 92 47 51 45 74 65 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 11 | . . 1 . . 2 . . . 6 1 . 1 . Known Exits Taken 5 | . . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . . 3 4 . . . 1 1 . . Spaces Dug 51 | . . . 18 . . . 1 . 32 . . . . Terrain Destroyed 346 | . 12 47 150 . . 15 82 . 32 . . . 8 Melee 33 | . . . . . . . 1 . 32 . . . . Projectile 20 | . . 5 7 . . . . . . . . . 8 AOE 293 | . 12 42 143 . . 15 81 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Total 10817 | 82 917 580 1624 6 1141 486 2027 431 1768 518 337 109 791 Wait 570 | . 126 . 83 . 2 8 97 119 23 24 9 . 79 Move 9081 | 56 684 543 1271 6 1111 441 1601 281 1620 480 261 102 624 Hop 15 | . . . . . . . 9 1 5 . . . . Pick Up 138 | 8 16 2 37 . 5 5 30 6 14 . 4 2 9 Fast Attach 93 | 8 8 . 16 . 1 1 33 3 9 1 6 . 7 Attach 68 | . 6 . 13 . 2 2 23 3 3 . 9 . 7 Detach 9 | . . . 3 . 2 . 2 . . . . . 2 Swap 83 | . 4 4 25 . 6 7 21 1 2 2 7 . 4 Drop 174 | 1 8 4 42 . 6 7 55 12 17 . 10 5 7 Fire 396 | 9 65 26 134 . 1 15 55 . 8 6 30 . 47 Melee 138 | . . . . . 5 . 67 5 52 5 1 . 3 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . 30 . 15 . . . . Rewire . | . . . . . . . . . . . . . . Trap 5 | . . 1 . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 14) 329 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Discovered new exit (range 12) 1042 | -10/Materials | Core integrity fell below 50% 1273 | -10/Materials | Repaired Lgt. Treads 1301 | -10/Materials | Repaired Lgt. Treads 1400 | -10/Materials | Entered Mines 1613 | -10/Mines | Found a hidden stash of uninstalled traps 1722 | -10/Mines | Received a Mining Laser from a helpful Derelict 1783 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1951 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2245 | -10/Mines | Learned location of Zion (-7) 2247 | -10/Mines | Discovered new exit (range 10) 2297 | -10/Mines | Discovered new exit (range 10) 2352 | -10/Mines | Entered Materials 2352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2672 | -9/Materials | Discovered new exit (range 8) 2836 | -9/Materials | Discovered new exit (range 13) 2959 | -9/Materials | Discovered new exit (range 15) 3106 | -9/Materials | Repaired Lgt. Treads 4174 | -9/Materials | Identified exit to Mines 4319 | -9/Materials | Build established: Scavenger-Mutant 4621 | -9/Materials | Core integrity fell below 50% 4651 | -9/Materials | Lost 4 parts (1p2n1u) 4908 | -9/Materials | Build established: Mutant 5152 | -9/Materials | First assault squad dispatched 5198 | -9/Materials | Core integrity fell below 20% 5220 | -9/Materials | Entered Mines 5221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5233 | -9/Mines | Entered Zion 5303 | -7/Zion | Discovered new exit (range 13) 5466 | -7/Zion | Given the Hacking Drone Bay 5466 | -7/Zion | Found Prototype Device 5532 | -7/Zion | Found GAL Module 5767 | -7/Zion | System corruption cleaned by Quarantine Array 5795 | -7/Zion | Learned location of Quarantine (-2) 6196 | -7/Zion | Identified Hacking Drone Bay 6255 | -7/Zion | Given A8's code to call for help 6305 | -7/Zion | Learned location of Recycling (-7) 6391 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6469 | -7/Zion | Found Prototype Device 6469 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6733 | -7/Zion | Met Imprinter 6790 | -7/Zion | Imprinted 6792 | -7/Zion | Declared Zion's savior 7571 | -7/Zion | Entered Proximity Caves 7571 | -6/Proximity Caves | Accompanied by 4 allies 7571 | -6/Proximity Caves | Learned Factory emergency access door positions 7917 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7957 | -6/Proximity Caves | Lost 3 allies 8625 | -6/Proximity Caves | Discovered new exit (range 4) 8653 | -6/Proximity Caves | Entered Factory 8653 | -6/Factory | Accompanied by 1 ally 8653 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8851 | -6/Factory | Retrieved Zion intel report: Active Terminals 8919 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8920 | -6/Factory | Zion Melee Resupply teleported in 9186 | -6/Factory | Garrison activated, responded to threat 9314 | -6/Factory | Lost 3 parts (1n1u1w) 9484 | -6/Factory | Lost 6 parts (2p3n1w) 9790 | -6/Factory | Build established: Scavenger-Mutant 9933 | -6/Factory | Terminal network hard line cut 10046 | -6/Factory | Discovered new exit (range 13) 10052 | -6/Factory | Garrison activated, responded to threat 10095 | -6/Factory | Lost 3 parts (1n2w) 10173 | -6/Factory | Spotted B-75 Beast 10395 | -6/Factory | Core integrity fell below 50% 10483 | -6/Factory | Sucked down chute 10483 | -6/Factory | Entered Waste 10484 | -6/Waste | Joined by Warlord forces that had cleared the area 10552 | -6/Waste | Build established: Sprinter 10632 | -6/Waste | Discovered new exit (range 13) 10715 | -6/Waste | Identified exit to Factory 10722 | -6/Waste | Entered Factory 10722 | -6/Factory | Accompanied by 20 allies 10772 | -6/Factory | Retrieved Zion intel report: Active Terminals 10773 | -6/Factory | Zion Light squad teleported in 10883 | -6/Factory | Spotted B-75 Beast 10883 | -6/Factory | Garrison activated, responded to threat 10891 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10927 | -6/Factory | Lost 11 allies 10952 | -6/Factory | Discovered new exit (range 16) 10957 | -6/Factory | Retrieved Zion intel report: Main Access 10957 | -6/Factory | Identified exit to Factory 10961 | -6/Factory | Discovered new exit (range 4) 10961 | -6/Factory | Identified exit to Lower Caves 11055 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11095 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11106 | -6/Factory | Retrieved Zion intel report: Component Schematics 11107 | -6/Factory | Zion Fire squad teleported in 11204 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11220 | -6/Factory | Retrieved Zion intel report: Emergency Access 11222 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11223 | -6/Factory | Zion Light squad teleported in 11315 | -6/Factory | Lost 3 allies 11436 | -6/Factory | Entered Lower Caves 11489 | -6/Lower Caves | Build established: Scientist-Sprinter 11489 | -6/Lower Caves | Learned location of 1 exit from Factory 11506 | -6/Lower Caves | Encountered a Warlord checkpoint 11507 | -6/Lower Caves | Learned location of Extension (-5) 11519 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11598 | -6/Lower Caves | Discovered new exit (range 12) 11611 | -6/Lower Caves | Identified exit to Lower Caves 11629 | -6/Lower Caves | Entered another Lower Caves area 11699 | -6/Lower Caves | Lost 3 parts (2n1u) 11729 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11787 | -6/Lower Caves | Lost 3 parts (2n1u) 11829 | -6/Lower Caves | Discovered new exit (range 12) 11832 | -6/Lower Caves | Identified exit to Data Miner 11832 | -6/Lower Caves | Entered Data Miner 11834 | -6/Data Miner | Discovered new exit (range 6) 11839 | -6/Data Miner | Met Data Miner 11847 | -6/Data Miner | Learned location of Section 7 (-2) 11847 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11849 | -6/Data Miner | Received God Mode back door access code from Data Miner 11861 | -6/Data Miner | Identified exit to Proximity Caves 11861 | -6/Data Miner | Entered Proximity Caves 11958 | -5/Proximity Caves | Core integrity fell below 20% 11964 | -5/Proximity Caves | Learned 4 Factory zone layouts 11990 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 11991 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 12014 | -5/Proximity Caves | Spotter reported a threat 12065 | -5/Proximity Caves | Spotter reported a threat 12077 | -5/Proximity Caves | Build established: Scavenger-Sprinter 12109 | -5/Proximity Caves | Found Prototype Device 12120 | -5/Proximity Caves | Found Prototype Device 12120 | -5/Proximity Caves | Identified Exp. Thermal Shield (x2) 12438 | -5/Proximity Caves | Lost 5 parts (1p1u3w) 12475 | -5/Proximity Caves | System corruption reached 10% 12513 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12474_ Adv. Heat Sink destroyed. 12474_ System corrupted by crushing effect (+3). 12477_ Hrd. Light Armor Plating destroyed. 12479_ Destroyed Imp. Medium Armor Plating. 12482_ B-60 Warrior destroyed. 12485_ Critical hit (Burn: +37). 12490_ G-50 Soldier destroyed. 12491_ System corrupted: Heat flow error (+132). 12494_ Overheating: Matter decay (-26). 12496_ Carbon-fiber Leg fries itself beyond repair. 12498_ Unknown Power Core fries itself beyond repair. 12502_ Adv. Heat Sink fries itself beyond repair. 12505_ Unknown Engine fries itself beyond repair. 12505_ Neutron Cannon destroyed. 12510_ System corrupted: Component data lost. 12513_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????## | | ???????????????#####???????######????????#### | | ??????????????#### ##?????#######???????##### | | ??????????????##; ##???#### #?????##### | | ????????????#### ##??### ##????##### | | ????????????# ; @ #?### ######### | | ????????????#### g%% #?### ######## # | | ??????????????### #?## ### ### | | ??????????????### #;;###### ### | | ??????????????## ########### ### | | ??????????????#;# ### ##### | | ?????????????# ## ##### | | ????????????# #### #### ### | | ????????????##??## ## #### | | ????????????????### ## ###? | | ????????????????### ### ### ### | | ?????????????????## ### ###### ### | | ?????????????????## #### #### | | ????????????????### ###### ## | | ???????????????#### ####### ## | | ???????????????### ####### ## ## | | ??????????????### ######### #### # | | ?????????????#### ## #### | | ?????????????### ##### | | ?????????????## """ ###### | | ?????????????## "" ######## | | ?????????????## """ ## #### | | ?????????????## "" ## ##% | | ?????????????### ##### """ """ ### !! | | ?????????????########## "" "" ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 30 Evasion (%) 76 Targeting Accuracy 16 Melee Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Coolant Injector | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Autogun | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Missile Launcher | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Trap Extractor | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 33% | -10/Materials Lgt. Treads | 34% | -10/Materials Lgt. Treads | 29% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Plot Armor Resistances Are Futile We Love MA Challenges ------------ None Game ------ Seed NodeNodeBeacon Manual? 0 Play Time 01:59:55 Cumulative 757.6 hours Start 2025.12.19 @ 21:50:24 End 2025.12.19 @ 23:50:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 42 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1/0 Lore% 78 Gallery% 77 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eca94314-b676-40bd-b563-d2dbde7c6481