Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 18:22:01 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (133) 665 Value Destroyed (5144) 5144 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2268) 2268 TOTAL SCORE: 14157 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 687 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Cogmind --------- Core Integrity 807/1000 Matter 195/300 Energy 119/300 System Corruption 5% Temperature Cool (0) Movement Rolling (160) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Makeshift Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Thunder Hammer Thunder Hammer Spear > --- INVENTORY (25) --- Armored Treads Improved Medium Treads Armored Huge Wheel Armored Huge Wheel IFF Parser Advanced Terrain Scanner Core Analyzer Armor Integrity Analyzer Transmission Jammer Reflective Plating Focal Shield EM Shield Hacking Suite System Shield Long-range Tractor Beam Mini Grenade Launcher Mini Grenade Launcher Thunder Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit IFF Parser Advanced Terrain Scanner Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Thunder Hammer Makeshift Axe Falx Spear > --- INVENTORY -------- Angular Momentum Engine Armored Treads Improved Medium Treads Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Core Analyzer Armor Integrity Analyzer Microactuators Microactuators Force Booster Makeshift Light Armor Plating Reflective Plating Focal Shield EM Shield Hardlight Generator Hacking Suite System Shield Long-range Tractor Beam Mini Grenade Launcher Mini Grenade Launcher Thunder Hammer [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . Utility 5 | . . 1 . . 1 . . . . 2 . . . . . 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . Parts Attached 106 | 7 4 25 3 15 11 3 . . 1 5 1 5 . 2 7 17 Power 14 | 1 2 1 . 1 . . . . . 1 . . . . 1 7 Engine 13 | 1 2 1 . 1 . . . . . 1 . . . . 1 6 Core 1 | . . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 22 | 2 . 6 1 4 5 . . . . . . . . . . 4 Treads 19 | 2 . 6 1 4 3 . . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 2 . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 35 | 2 2 5 . 4 3 1 . . 1 4 1 4 . . 4 4 Device 15 | 1 . 2 . 1 . . . . 1 2 . 4 . . 2 2 Storage 3 | 1 1 1 . . . . . . . . . . . . . . Processor 7 | . 1 . . . 2 1 . . . 2 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . 2 . 3 1 . . . . . 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 13 2 6 3 2 . . . . . 1 . 2 2 2 Energy Gun 4 | . . 4 . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . 1 . . . . . . . . . . . . Ballistic Gun 16 | 2 . 7 2 4 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . . . . . . . . 2 Slashing Weapon 6 | . . . . 1 1 . . . . . . 1 . 2 1 . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . . . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . 6 . Parts Lost 17 | . . 2 . . . 1 . . . . 2 . . . . 12 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 5 | . . 1 . . . . . . . . . . . . . 4 Utility 7 | . . 1 . . . 1 . . . . 2 . . . . 3 Weapon 3 | . . . . . . . . . . . . . . . . 3 Highest Loss Streak 8 | . . 1 . . . 1 . . . . 2 . . . . 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 20 | 4 10 22 23 24 23 19 20 20 20 19 20 20 20 21 20 21 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Propulsion 5 | 1 2 5 5 5 4 5 5 5 5 5 6 6 6 6 6 4 Utility 8 | . 3 4 7 11 11 8 8 8 8 7 8 8 9 10 10 12 Weapon 6 | 1 2 11 10 7 6 5 6 6 6 5 5 4 4 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 20 2 2 4 . . . . . . 1 . 2 . 10 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 10 | . . 6 . . 1 . . . . . . . . . . 3 Utility 14 | . 1 1 . . 3 . . . . . . 1 . 2 . 6 Weapon 17 | . . 12 2 2 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 99 100 95 83 84 84 84 85 84 85 86 86 86 88 Engine 8 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 6 9 Treads 18 | . 28 21 27 27 24 15 15 15 15 13 13 13 13 13 13 10 Wheel 3 | . . . . . 2 7 7 7 7 6 6 6 6 6 6 5 Device 11 | . 1 10 9 9 11 7 7 7 7 12 13 19 20 20 13 15 Storage 8 | . 21 11 9 9 7 7 7 7 7 6 6 6 6 6 6 5 Processor 6 | . 5 5 . . 3 6 7 7 7 10 10 6 6 6 12 11 Protection 6 | . . 5 9 9 7 7 7 7 7 8 6 6 6 6 6 6 Energy Gun 1 | . . 5 . . . . . . . . . . . . . . Energy Cannon 1 | . . 5 1 . . . . . . . . . . . . . Ballistic Gun 12 | . 28 22 33 34 20 . . . . . . . . . . . Slashing Weapon 8 | . . . . 1 5 15 15 15 15 13 13 13 13 17 17 10 Piercing Weapon 2 | . . . . . . . 7 7 7 6 6 6 6 2 . 4 Peak Build Rating 81 | 7 8 26 30 30 45 48 48 48 50 63 63 64 64 66 68 81 Average Rating 43 | 6 7 19 29 28 37 45 48 48 48 56 61 62 63 65 66 75 On Entrance 42 | . 7 8 25 30 28 45 48 48 48 48 63 60 63 64 66 64 Avg Prop Armor Cover (%) 15 | . . . . . 16 16 17 17 17 15 16 16 16 16 16 14 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 31 106 109 109 107 103 103 103 107 108 110 116 112 115 113 127 Greatest Support 80 | 40 40 40 60 60 80 28 28 28 28 28 28 40 28 28 28 28 Greatest Overweight (x) 4 | . . 2 1 1 3 3 3 3 3 3 3 4 3 4 4 4 Average Overweight (x) 2 | . . 1 1 1 1 3 3 3 3 3 3 3 3 3 3 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 10 22 23 24 24 24 25 25 25 24 24 24 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 13 25 25 25 25 25 25 25 25 25 25 24 25 25 23 20 Class Distribution -------------------- 28% | Gladiator 22% | Scavenger-Tank 19% | Scavenger-Gladiator 10% | Scavenger-Skirmisher 6% | Derelict-Gladiator 6% | Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Waste Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Derelict-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Matter Collected 3324 | 357 169 755 . 870 211 56 . . 92 65 . 164 10 . 129 446 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5406 | 180 294 1464 . 718 176 161 . . 69 168 . 526 . . 203 1447 Parts 296 | 13 22 95 . 38 6 8 . . 5 5 . 24 . . 16 64 Haulers Intercepted 7 | . 1 6 . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . . . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 5 . . 5 . . . . . 31 . Prevented 1 | . . . . . . . . . 1 . . . . . . . Parts Restored 1 | . . . . . . . . . . . . 1 . . . . Broken 1 | . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 9 30 . 17 2 2 . . 1 . . 5 . . 7 26 Melee 33 | . . . . . 1 2 . . 1 . . 5 . . 3 21 Guns 48 | . 9 21 . 17 1 . . . . . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . . . AOE 11 | . . 5 . . . . . . . . . . . . 4 2 Classes Destroyed 15 | 2 4 5 . 1 . 2 . . . . . 1 . . . . Worker 5 | . . 2 . . 1 . . . . . . . . . . 2 Builder 1 | . . 1 . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . Hauler 7 | . 1 6 . . . . . . . . . . . . . . Recycler 7 | 1 . 2 . . 1 . . . . 1 . 2 . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . Operator 4 | . . 3 . . . . . . . . . . . . . 1 Watcher 3 | . 1 1 . . . . . . . 1 . . . . . . Swarmer 33 | . 6 13 . 3 1 . . . . . . . . . 5 5 Grunt 35 | . 3 9 . 8 . 2 . . . . . 3 . . 1 9 Brawler 3 | . . . . 1 . . . . . . . . . . . 2 Duelist 2 | . . 1 . . . . . . . . . . . . . 1 Sentry 19 | . . 7 . 5 1 . . . 1 . . 1 . . 1 3 Hunter 3 | . . . . . . 1 . . . . . . . . . 2 Programmer 5 | . . . . . . . . . . . . 1 . . . 4 Best Kill Streak 9 | 2 3 6 . 4 2 1 . . 1 1 . 3 . . 5 9 Combat Bots Only 9 | . 3 3 . 4 1 1 . . 1 . . 3 . . 5 9 Max Kills in Single Turn 6 | 1 1 6 . 2 1 1 . . 1 1 . 1 . . 3 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . 3 1 Melee 1 | . . . . . 1 1 . . 1 . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 546 | . 60 102 . 53 55 16 . . 6 . . 35 . . 39 180 Missed 168 | . 19 28 . 15 23 4 . . 4 . . 13 . . 12 50 Hits 378 | . 41 74 . 38 32 12 . . 2 . . 22 . . 27 130 Melee 10 | . . 2 . . . 2 . . . . . . . . . 6 Projectile 368 | . 41 72 . 38 32 10 . . 2 . . 22 . . 27 124 AOE 2 | . . . . . . . . . . . . . . . . 2 Critical Strikes 15 | . . 1 . 1 . 2 . . . . . 1 . . . 10 Damage Taken 5936 | . 447 1033 . 499 244 214 . . 11 . 272 277 . . 519 2420 Core 692 | . 146 187 . 37 27 44 . . . . . 42 . . 16 193 Absorbed by Shields 52 | . . . . . . . . . . . . 24 . . . 28 Ignored by Resistances 243 | . . . . . . . . . . . . . . . 42 201 Regen/Repaired (Parts) 82 | . . 82 . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 41 53 . 93 . . . . 89 . . . . . 93 . Volleys Fired 190 | 24 33 78 . 47 2 1 . . . . . . . . 3 2 Largest 4 | 2 2 3 . 4 4 1 . . . . . . . . 1 1 Hottest 116 | 40 40 116 . 96 96 56 . . . . . . . . 30 30 Shots Fired 504 | 48 66 230 . 146 8 1 . . . . . . . . 3 2 Gun 461 | 48 66 204 . 135 8 . . . . . . . . . . . Cannon 36 | . . 24 . 11 . 1 . . . . . . . . . . Launcher 7 | . . 2 . . . . . . . . . . . . 3 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 415 | 48 66 158 . 135 8 . . . . . . . . . . . Thermal 70 | . . 70 . . . . . . . . . . . . . . Explosive 7 | . . 2 . . . . . . . . . . . . 3 2 Electromagnetic 12 | . . . . 11 . 1 . . . . . . . . . . Robot Hit Streak 22 | 6 11 22 . 14 4 2 . . . . . . . . 4 . Robot Miss Streak 5 | 3 5 3 . 2 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 5 . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 450 | 35 43 150 . 90 4 15 . . 1 5 . 16 . . 11 80 Core Hits 182 | 11 22 62 . 30 3 2 . . 1 2 . 8 . . 9 32 Critical Kills 5 | . . 2 . 1 . . . . . . . . . . . 2 Critical Parts Destroyed 12 | . 1 1 . . . . . . . . . . . . . 10 Critical Strikes 32 | . 1 7 . 1 . 3 . . . . . 2 . . 1 17 Burn 4 | . . 4 . . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . Destroy 4 | . 1 2 . 1 . . . . . . . . . . . . Smash 12 | . . . . . . . . . . . . . . . . 12 Sever 8 | . . . . . . 2 . . . . . 1 . . 1 4 Impale 3 | . . . . . . 1 . . . . . 1 . . . 1 Melee Attacks 239 | . . . . 6 4 25 6 . 18 10 6 33 . . 12 119 Impact 36 | . . . . . . . . . . . . . . . . 36 Slashing 171 | . . . . 6 4 24 6 . 17 8 6 27 . . 12 61 Piercing 32 | . . . . . . 1 . . 1 2 . 6 . . . 22 Sneak Attacks 12 | . . . . . . 3 . . . 1 . 3 . . . 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Follow-up Attacks 38 | . . . . . . 3 . . . 2 . 6 . . 2 25 Damage Inflicted 12508 | 347 539 2980 . 1424 110 786 . . 49 293 . 813 . . 764 4403 Guns 4407 | 345 492 2095 . 1423 52 . . . . . . . . . . . Cannons 350 | . . 332 . . . 18 . . . . . . . . . . Explosions 976 | . . 473 . 1 . . . . . . . . . . 309 193 Melee 6623 | . . . . . 35 768 . . 49 293 . 813 . . 455 4210 Ramming 152 | 2 47 80 . . 23 . . . . . . . . . . . Kinetic 3894 | 345 492 1582 . 1423 52 . . . . . . . . . . . Thermal 845 | . . 845 . . . . . . . . . . . . . . Explosive 976 | . . 473 . 1 . . . . . . . . . . 309 193 Electromagnetic 18 | . . . . . . 18 . . . . . . . . . . Impact 1799 | . . . . . . . . . . . . . . . . 1799 Slashing 4124 | . . . . . 35 704 . . 49 263 . 730 . . 455 1888 Piercing 700 | . . . . . . 64 . . . 30 . 83 . . . 523 Highest Corruption 23 | . . . . . . 4 4 4 4 . 22 23 23 23 6 5 Average Corruption 8 | . . . . . . 4 4 4 4 . 9 22 23 23 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 78 | . . . . . . 5 4 2 12 . 2 33 4 2 9 5 Message Errors 14 | . . . . . . . . . 3 . . 6 1 1 2 1 Matter Fused 27 | . . . . . . 2 2 1 7 . . 8 . . 3 4 Heat Flow Errors 16 | . . . . . . 2 . . 1 . 1 7 3 1 1 . Energy Discharges 7 | . . . . . . 1 1 . . . . 3 . . 2 . Data Loss (minor) 8 | . . . . . . . . . 1 . 1 6 . . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . Alerts 4 | . . . . . . . 1 1 . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1272 | . . 5 . . . 222 . . . 63 . 95 . . 5 882 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 16 | . . 5 . . . . . . . . . . . . 2 9 Melee 1256 | . . . . . . 222 . . . 63 . 95 . . 3 873 Knockbacks 5 | . . . . . . . . . . . . . . . . 5 Impact 4 | . . . . . . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 211 | . . 114 . . . . . . . . . . . . 92 5 Shots 4 | . . 1 . . . . . . . . . . . . 2 1 Rammed 19 | 1 8 9 . . 1 . . . . . . . . . . . Targets Rammed 21 | 1 8 10 . . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . 1 . . . . . . . . . . . Highest Temperature 271 | . 31 102 . 117 . 264 . . 182 . 204 271 270 256 99 11 Average Temperature 57 | . 11 24 . 37 . 100 . . 101 . 108 115 137 136 51 5 Received Heat Transfer 1360 | . 144 312 . 180 60 108 . . . . . 46 . . 54 456 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . . . . . . . . . 3 Impact Corruptions 20 | . . . . . . . . . . . . . . . . 20 Robots Melted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Melted 7 | . . 5 . 2 . . . . . . . . . . . . Heat Transferred 2183 | . . 2183 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Maximum Alert Level 3 | . . 1 . 3 2 . . . . . . . . . . 1 Low Security (%) 70 | 100 100 82 100 24 . . . . . 100 100 100 . . . 96 Level 1 9 | . . 17 . 9 9 . . . . . . . . . . 3 Level 2 14 | . . . . 39 90 . . . . . . . . . . . Level 3 5 | . . . . 26 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 920 | 5 97 254 104 920 541 . . . . 15 1 175 . . . 313 Initial 483 | . . 20 104 2 483 . . . . . . . . . . 13 Average 184 | 1 52 107 54 476 462 . . . . 1 . 79 . . . 52 Influence Increases 4280 | 30 248 961 . 958 368 90 . . 20 44 2 473 . . 333 753 Destroy 0b10 Robot/C 2340 | . 180 600 . 440 220 40 . . 20 . . 100 . . 220 520 Destroy 0b10 Robot/NC 165 | 30 10 75 . . 10 5 . . . 10 . 10 . . . 15 Destroy Leader 450 | . 44 164 . 20 80 . . . . 2 . 30 . . 30 80 Allied During Kill 131 | . . . . 24 54 . . . . . . . . . 53 . Successful Hack 101 | . 14 14 . 28 . . . . . 14 . 12 . . . 19 Disable Machine 150 | . . 60 . 75 . . . . . 15 . . . . . . Anti-Garrison Action 600 | . . . . 300 . . . . . . . 300 . . . . Destroy Structure 148 | . . 33 . 56 4 . . . . 3 2 6 . . . 44 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 180 | . . 15 . 15 . 45 . . . . . 15 . . 30 60 Influence Decreases 3994 | 30 200 760 245 42 819 559 . . 20 44 2 306 103 64 311 489 Entered New Map 922 | . . 28 145 2 437 174 . . . . . . 63 64 . 9 Time Decay 2622 | 30 200 552 100 . 342 375 . . 20 44 2 306 40 . 251 360 Lost Part 150 | . . 20 . . . 10 . . . . . . . . . 120 Lost Ally 150 | . . 10 . 40 40 . . . . . . . . . 60 . Purge Threat 150 | . . 150 . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 2 . . 2 . . . . . . 6 . . . 7 Investigation 4 | . 1 1 . . . . . . . . . 1 . . . 1 Extermination 5 | . . . . . 1 . . . . . . 1 . . . 3 Reinforcement 3 | . . 1 . . 1 . . . . . . . . . . 1 Assault 4 | . . . . . . . . . . . . 4 . . . . Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Distress Signals 10 | . 2 8 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 161 | . 14 53 1 24 7 3 . . 1 1 5 5 . . 12 35 Peak Tracking Total 8 | . 4 5 1 6 4 3 . . 1 1 3 3 . . 5 8 Tactical Retreats 12 | . . 1 . 1 . 3 . . . . 1 1 . . 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Traps Triggered 8 | . 1 1 . 1 . . . . . 1 . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Machines Disabled 17 | . . 4 . 10 . . . . . 1 . 2 . . . . Max in Single Turn 2 | . . 1 . 2 . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Machines Accessed 30 | . 3 9 1 4 2 1 . 4 . 1 . 3 . . . 2 Terminals 16 | . 2 8 . 4 . . . . . 1 . 1 . . . . Fabricators 3 | . . . . . 1 . . . . . . . . . . 2 Repair Stations 3 | . 1 1 . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . 1 . . . . Total Hacks 87 | . 14 19 3 6 3 1 . 28 . 2 . 6 . . . 5 Successful 57 | . 7 11 1 3 1 1 . 28 . 1 . 1 . . . 3 Failed 29 | . 6 8 2 3 2 . . . . 1 . 5 . . . 2 Catastrophic 4 | . . . . 1 1 . . . . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 34 | . 10 11 . . 2 . . . . 3 . 2 . . . 6 Terminals 39 | . 12 17 . 6 . . . . . 2 . 2 . . . . Fabricators 7 | . . . . . 2 . . . . . . . . . . 5 Repair Stations 6 | . 2 2 . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 3 . 1 . . . . . . 2 . . . . Terminal Hacks 37 | . 2 3 . 3 . 1 . 28 . . . . . . . . Record 11 | . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . 1 2 . . . . . . . . . 1 . . . . Scan Component 3 | . 1 1 . . . . . . . . . 1 . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 14 | . 4 6 . . 1 . . . . 1 . . . . . 2 Terminals 11 | . 4 6 . . . . . . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . . . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Skim 7 | . 2 5 . . . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . . . . . 2 Prioritize 1 | . . . . . . . . . . . . . . . . 1 Liberate 2 | . . . . . 1 . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 8 1 3 2 . . . . 1 . 3 . . . 2 Full Trace Events 3 | . . 1 . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . 11 . . . . . . . 1 . . . . Machine Destruction 12 | . . . . 11 . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Total Allies 16 | . . 1 . 5 . . . . . . . . . 10 . . Largest Group 10 | . . 1 . 3 3 1 . . . . . . . 10 10 . Highest-Rated Group 310 | . . 10 . 63 63 21 . . . . . . . 310 310 . Highest-Rated Ally 42 | . . 10 . 31 21 21 . . . . . . . 42 42 . Initial Warlord ECA Mod 7 | . . . . . 7 7 7 7 6 6 6 6 6 6 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 125 | . . . . 31 39 . . . . . . . . . 55 . Total Damage 2024 | . . . . 481 773 . . . . . . . . . 770 . Kills 18 | . . . . 5 9 . . . . . . . . . 4 . Allies Corrupted 3 | . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Active Infowar (turns) 9757 | 142 230 1598 . 220 775 1114 388 121 699 260 120 597 96 1594 691 1112 IFF 4173 | . . . . . . . . . . 1 120 597 96 1594 689 1076 Terrain 1768 | . . . . . . . . . . . . . . . 678 1090 Seismic 3760 | 142 42 . . 220 775 1114 388 121 699 259 . . . . . . T.N.C. 1786 | . 188 1598 . . . . . . . . . . . . . . Jamming 956 | . . . . . . . . . . . . . . . . 956 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Turns Passed 14158 | 291 482 3126 214 1790 776 1114 388 121 728 261 120 726 96 1594 726 1605 Spaces Moved 6521 | 131 224 957 83 652 351 688 256 84 371 158 72 347 64 1007 319 757 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 2225 | 128 224 957 83 652 180 . . . . . . 1 . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 4293 | . . . . . 171 688 256 84 371 158 72 346 64 1007 319 757 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 145 145 145 145 145 145 145 145 145 145 145 145 Average Speed 182 | 157 160 284 240 240 194 145 145 145 145 145 145 146 145 153 145 159 Slowest Speed 330 | 160 160 320 240 240 242 145 145 145 145 145 145 330 145 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . 4 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 8 48 85 6 79 12 82 47 69 54 5 76 10 13 88 47 24 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 . . . . 1 1 1 1 . . 1 1 1 . . Scrap Searched 9 | . . . . . . 3 . . 2 . . . 1 2 1 . Spaces Dug 60 | . . . . 1 3 7 6 . 16 3 6 6 . . 1 11 Terrain Destroyed 187 | . . 37 . 69 3 7 6 . 16 3 6 6 . . 13 21 Melee 60 | . . . . 1 3 7 6 . 16 3 6 6 . . 1 11 Projectile . | . . . . . . . . . . . . . . . . . AOE 127 | . . 37 . 68 . . . . . . . . . . 12 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Total 8108 | 169 283 1197 99 789 438 760 261 83 526 181 79 540 67 1058 561 1017 Wait 786 | . 4 38 1 21 34 45 . . 137 . . 137 3 43 217 106 Move 6506 | 130 223 956 83 651 350 687 255 83 370 158 70 346 63 1006 318 757 Hop . | . . . . . . . . . . . . . . . . . Pick Up 102 | 7 6 43 7 5 10 1 . . . 4 1 4 1 3 . 10 Fast Attach 32 | 7 1 4 . 2 4 1 . . . 3 . 4 . 1 . 5 Attach 34 | . . 6 2 1 7 1 . . . 3 1 2 . . 1 10 Detach . | . . . . . . . . . . . . . . . . . Swap 103 | . 4 21 1 15 4 3 . . 2 1 . 6 . 1 12 33 Drop 111 | . 4 41 5 14 21 1 . . . 5 . 7 . 4 2 7 Fire 190 | 24 33 78 . 47 2 1 . . . . . . . . 3 2 Melee 185 | . . . . 6 4 20 6 . 17 7 6 24 . . 8 87 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 21 | 1 8 10 . . 2 . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 1 10 . . . . Rewire 27 | . . . . 27 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac x2] / *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 438 | -10/Materials | Central database locked down 489 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Core integrity fell below 50% 709 | -10/Materials | Discovered new exit (range 12) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -9/Materials | Repaired Lgt. Treads 1164 | -9/Materials | Build established: Scavenger-Skirmisher 1169 | -9/Materials | Discovered new exit (range 16) 1665 | -9/Materials | Discovered new exit (range 4) 2222 | -9/Materials | Discovered new exit (range 16) 2585 | -9/Materials | Discovered new exit (range 6) 2667 | -9/Materials | Build established: Scavenger-Tank 2669 | -9/Materials | Identified exit to Materials 2868 | -9/Materials | Learned Storage stockpile data 2898 | -9/Materials | Learned Storage stockpile data 2918 | -9/Materials | Learned 4 Materials zone layouts 2949 | -9/Materials | Learned location of 1 exit from Storage 2991 | -9/Materials | Learned Recycling recycling unit intel 3042 | -9/Materials | Learned Storage trap positions 3319 | -9/Materials | Build established: Tank 3900 | -9/Materials | Entered another Materials area 3900 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3901 | -8/Materials | Identified exit to Factory 4114 | -8/Materials | Identified exit to Garrison 4114 | -8/Materials | Entered Garrison 4142 | -8/Garrison | Triggered checkpoint 4170 | -8/Garrison | Garrison Relay disabled 4193 | -8/Garrison | Build established: Scavenger-Tank 4376 | -8/Garrison | Phase Generator disabled 4546 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Triggered checkpoint 4950 | -8/Garrison | Garrison Relay disabled 4995 | -8/Garrison | Discovered exit to Factory (range 14) 5140 | -8/Garrison | Triggered checkpoint 5329 | -8/Garrison | Discovered exit to Factory (range 10) 5590 | -8/Garrison | Triggered checkpoint 5642 | -8/Garrison | Discovered exit to Factory (range 14) 5730 | -8/Garrison | Triggered checkpoint 5790 | -8/Garrison | Triggered checkpoint 5791 | -8/Garrison | Garrison Relay disabled 5904 | -8/Garrison | Entered Factory 5904 | -7/Factory | Accompanied by 3 allies 5904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6026 | -7/Factory | Discovered new exit (range 12) 6123 | -7/Factory | Identified exit to Lower Caves 6680 | -7/Factory | Entered Lower Caves 6680 | -7/Lower Caves | Accompanied by 1 ally 6684 | -7/Lower Caves | Build established: Scavenger-Gladiator 6686 | -7/Lower Caves | Met a Warlord Commander 6687 | -7/Lower Caves | Learned location of Warlord (-4) 6688 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7786 | -7/Lower Caves | Discovered new exit (range 7) 7794 | -7/Lower Caves | Entered another Lower Caves area 7835 | -7/Lower Caves | Learned location of Zion (-6) 8174 | -7/Lower Caves | Discovered new exit (range 5) 8182 | -7/Lower Caves | Entered Data Miner 8182 | -7/Data Miner | Discovered new exit (range 6) 8210 | -7/Data Miner | Met Data Miner 8238 | -7/Data Miner | Learned location of Section 7 (-3) 8238 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8261 | -7/Data Miner | Received God Mode back door access code from Data Miner 8303 | -7/Data Miner | Entered Proximity Caves 8867 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9012 | -6/Proximity Caves | Discovered new exit (range 14) 9031 | -6/Proximity Caves | Entered Factory 9031 | -6/Factory | Evolved 2 slots: Utility x2 9292 | -6/Factory | Sucked down chute 9292 | -6/Factory | Entered Waste 9307 | -6/Waste | EMP discharged 9336 | -6/Waste | Spotted C-40 Crusher 9339 | -6/Waste | Spotted C-40 Crusher 9372 | -6/Waste | Crushed by falling debris 9373 | -6/Waste | System corruption reached 10% 9380 | -6/Waste | Spotted C-40 Crusher 9390 | -6/Waste | Discovered new exit (range 15) 9399 | -6/Waste | Spotted C-40 Crusher 9407 | -6/Waste | EMP discharged 9412 | -6/Waste | Entered Factory 9463 | -6/Factory | Build established: Gladiator 10128 | -6/Factory | Discovered new exit (range 7) 10138 | -6/Factory | Entered Lower Caves 10185 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10234 | -6/Lower Caves | Entered Zion 10289 | -6/Zion | System corruption cleaned by Quarantine Array 10333 | -6/Zion | Discovered new exit (range 11) 10443 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10527 | -6/Zion | Learned Factory scanalyzer intel 10735 | -6/Zion | Given A8's code to call for help 10813 | -6/Zion | Met Imprinter 10951 | -6/Zion | Gained Derelict followers 11353 | -6/Zion | Gained Derelict followers 11487 | -6/Zion | Imprinted 11489 | -6/Zion | Declared Zion's savior 11828 | -6/Zion | Entered Proximity Caves 11828 | -5/Proximity Caves | Accompanied by 10 allies 11904 | -5/Proximity Caves | Lost 3 allies 12073 | -5/Proximity Caves | Lost 6 allies 12081 | -5/Proximity Caves | Spotted B-75 Beast 12093 | -5/Proximity Caves | Learned Factory emergency access door positions 12146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12175 | -5/Proximity Caves | Identified exit to Factory 12554 | -5/Proximity Caves | Entered Factory 12554 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12555 | -5/Factory | Identified exit to Upper Caves 12557 | -5/Factory | Loaded intel: 4 scanalyzer locations 12932 | -5/Factory | Build established: Derelict-Gladiator 13239 | -5/Factory | Incoming investigation squad redirected 13307 | -5/Factory | Build established: Gladiator 13319 | -5/Factory | Discovered new exit (range 20) 13767 | -5/Factory | Discovered new exit (range 16) 13785 | -5/Factory | Build established: Derelict-Gladiator 13968 | -5/Factory | Terminal network hard line cut 14034 | -5/Factory | Garrison activated, responded to threat 14152 | -5/Factory | Destroyed 9 combat bots 14159 | -5/Factory | Self-destructed Last Messages --------------- 14154_ G-50 Soldier system corrupted by crushing effect. 14154_ U-05 Engineer repairs door. 14154_ K-01 Serf latches onto G-50 Soldier. 14154_ K-01 Serf pushes G-50 Soldier. 14155_ G-50 Soldier system terminally corrupted. 14155_ U-05 Engineer lays Concrete. 14155_ K-01 Serf pushes G-50 Soldier. 14156_ U-05 Engineer lays Concrete. 14156_ Thunder Hammer follow-up attack on P-70 Sage. 14156_ P-70 Sage suffers critical hit (Smash). 14156_ Destroyed Antigrav System. 14156_ Destroyed Imp. Heat Sink. 14156_ P-70 Sage system corrupted by crushing effect. 14156_ K-01 Serf pushes G-50 Soldier. 14157_ U-05 Engineer lays Concrete. 14157_ Force Booster destroyed. 14157_ G-50 Soldier destroyed. 14157_ K-01 Serf collects debris. 14158_ U-05 Engineer lays Concrete. 14159_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????"??"?G??? ????? ????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????"?????????? ? ? ? ??? ??? | | ??????????????????????"??? ? ? ? ?? ???????????? | | ?????????????????? ????"""? ? ? ?#??#????? ??? ? | | ?????????? ? ???? ?????""??? ###?????#????## | | ????????????? ???? "?????? ? #####?##?#????# | | ?????????? ?????? "??????? ?? # ??? ???? | | ??????? ????? ???"??????? # """???? ?? | | ????????? ? ??# ?? ?? ?? ? # """???" ??? | | ????????? ????# ??? ?? ? # """??"" ??? | | ??????????? ??# ????? ?? + ?? | | ??????? ??? ?? ????? ? ?# """ """ ?? | | ???????#?????#? #######/##? # """ """ ## | | ?????#?##??###?# ## ! =%* ### #?# """ """ #? | | ?????????#????## ## = ###!#?# ## | | ??????????#?##?# ## ###%### #? | | ??????##??#??#?# ## ## [[## #? | | ???????????????# ## /%[ /== #? | | ????#?????#????# ## !%## ###+########?##? | | ????#??????????# ##! ### #### #####?#?#### | | ?+???+?? ??????# ^ ## ###+####+###########? | | ?????#???????? # p[/% *%==# #? | | ?#?????? ?? ???# ###= [@%=%# #? | | ???#????? ?""? # #######p### ## | | ?#???? ?? ???? # ?#?##!*=u*# ] #? | | ???????"???????/ %[%! # ## | | ##?#???"Y" ???# ! + ! ## | | ??###???"?? ? # %#* ! ## | | #?#???????#?##?######### =# ## | | ????#??####?#? ? ##?# ################? | | ?##???##?#?#? ?#### ##??###?# | | #?#????##?##?? ? ? ?? + ##??####? | | #?#??#??##??#? " # #??#??### | | ???#??#?##### ? # ###?####? | | ?#?#?##??#### ??###### ## ###?##??? | | #??#?##?##?## ?##### ## ! #####?### | | ?##?? ########? ######## ## ##?#??##? | | ### ?? ?? # ######## ## *| ##??#??#? | | #?#? "?" + ##?#####+## !! #?###?##? | | ##?? "?" # # """""" # % ######??# | | ???????" """ # # """""" # %* ###??###? | | ### ? Y" # # """""" # | #??##???# | | ??? ?? ?""" # # """""" ###################### | | ###? ? # + #?###########?####?### | | ############### # ##############?#?#?##? | | # ## ###########?###??#############?? | | # # ^ ######################?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Resistance: EM 25 Melee Speed Boost 40 Evasion (%) 40 Melee Accuracy 16 Recoil Reduction 4 Force Boost 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 41% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunTerrainRedirector Manual? 0 Play Time 01:02:25 Cumulative 985.2 hours Start 2026.07.17 @ 17:18:54 End 2026.07.17 @ 18:22:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1675 Rogue 1675 Adventurer 0 Explorer 0 Win Type - Total 96 Types 57/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c2f23ff-cc46-4d4e-9b9c-73cb605410ff