Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 11:56:20 Player: Nalzok Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (3182) 3182 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 7139 Bonus ------- High Alert Combat Kills 537 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Large Storage Unit Improved Sensor Array Armor Integrity Analyzer Relay Coupler [NC] (31) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (24) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Core Analyzer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Large Storage Unit Improved Sensor Array Armor Integrity Analyzer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Particle Gun Rocket Launcher Rocket Launcher [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 65 | . 2 16 . 41 1 5 Power 8 | . . 3 . 5 . . Engine 7 | . . 3 . 4 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 26 | . 1 4 . 17 1 3 Treads 4 | . . 4 . . . . Leg 22 | . 1 . . 17 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 1 1 . 12 . . Device 5 | . . . . 5 . . Storage 1 | . . 1 . . . . Processor 6 | . 1 . . 5 . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 17 | . . 8 . 7 . 2 Energy Gun 4 | . . 2 . 1 . 1 Energy Cannon 3 | . . 3 . . . . Ballistic Gun 8 | . . 2 . 6 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 24 | . . 5 . 10 . 9 Power 3 | . . 1 . 1 . 1 Propulsion 11 | . . 2 . 5 . 4 Utility 3 | . . . . 3 . . Weapon 7 | . . 2 . 1 . 4 Highest Loss Streak 9 | . . 4 . 4 . 9 Average Slot Usage (%) 94 | . 97 87 81 97 100 94 Engine 9 | . 14 10 9 8 9 7 Treads 11 | . . 24 36 6 . . Leg 22 | . 28 7 . 28 36 34 Device 3 | . . . . 4 9 9 Storage 9 | . 14 11 9 9 9 9 Processor 13 | . 11 11 9 13 18 18 Protection 3 | . . . . 6 . . Energy Gun 3 | . 28 7 . . . . Energy Cannon 3 | . . 12 . . . . Ballistic Gun 12 | . . 1 18 16 18 16 Naked Turns . | . . . . . . . Heaviest Build 41 | 11 11 31 31 41 33 33 Greatest Support 83 | 20 20 83 83 83 60 60 Greatest Overweight (x) 8 | . . 8 . 4 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 6 6 9 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 10 Average Carried 9 | 4 5 9 10 9 10 9 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 2 6 10 10 10 10 8 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1733 | 200 20 137 . 1144 94 138 Remotely . | . . . . . . . Salvage Created 2222 | . 99 368 . 1256 148 351 Parts 126 | . 6 26 . 71 6 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 57 | . 2 11 . 31 3 10 Guns 45 | . 2 2 . 31 3 7 Cannons 5 | . . 5 . . . . AOE 7 | . . 4 . . . 3 Classes Destroyed 9 | . 2 3 . 3 1 . Recycler 1 | . . . . . 1 . Operator 2 | . 1 1 . . . . Swarmer 13 | . . 4 . 3 2 4 Grunt 24 | . 2 3 . 13 . 6 Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . . 1 . . Sentry 13 | . . 3 . 9 1 . Specialist 3 | . . . . 3 . . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | . 2 5 . 7 3 7 Combat Bots Only 7 | . 1 5 . 7 3 7 Max Kills in Single Turn 2 | . 1 2 . 2 1 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 4307 | . 131 523 . 2579 107 967 Core 615 | . . 54 . 392 12 157 Absorbed by Shields 214 | . . . . 132 . 82 Core Remaining (%) 95 | 100 100 86 . . . . Volleys Fired 181 | . 13 24 . 109 12 23 Largest 2 | . 2 2 . 2 2 2 Hottest 120 | . 100 120 . 88 51 88 Shots Fired 343 | . 26 46 . 208 24 39 Gun 314 | . 26 19 . 208 24 37 Cannon 25 | . . 25 . . . . Launcher 4 | . . 2 . . . 2 Special . | . . . . . . . Kinetic 261 | . . . . 202 24 35 Thermal 78 | . 26 44 . 6 . 2 Explosive 4 | . . 2 . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 7 10 . 12 3 9 Robot Miss Streak 5 | . 4 2 . 5 3 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 9 | . . . . 7 1 1 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 239 | . 16 30 . 157 12 24 Core Hits 120 | . 6 17 . 73 7 17 Critical Hits 2 | . . . . 2 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4543 | . 228 767 . 2683 228 637 Guns 3782 | . 228 180 . 2683 228 463 Cannons 278 | . . 278 . . . . Explosions 483 | . . 309 . . . 174 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3247 | . . . . 2590 228 429 Thermal 813 | . 228 458 . 93 . 34 Explosive 483 | . . 309 . . . 174 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . . 53 . . . 12 Projectiles . | . . . . . . . Explosions 65 | . . 53 . . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . 10 . . . 97 Shots 3 | . . 1 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | . 289 228 . 273 . 6 Average Temperature 81 | . 124 76 . 70 . 6 Received Heat Transfer 1554 | . 72 153 . 1035 9 285 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 2035 | . 666 1073 . 222 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1242 | . 75 156 57 1242 706 645 Average Influence 446 | . 31 67 44 637 677 542 Maximum Alert Level 4 | . . . . 4 3 2 Low Security (%) 35 | 100 100 100 100 5 . . Level 1 13 | . . . . 23 . . Level 2 24 | . . . . 28 33 100 Level 3 22 | . . . . 34 66 . Level 4 4 | . . . . 8 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 2 . . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 1 2 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 5 28 1 40 7 15 Peak Tracking Total 11 | . 2 5 2 7 4 11 Tactical Retreats 8 | . . . . 7 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 10 | . . . . 8 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . . . 4 . 1 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 5 | . . . . 4 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 6 | . . 4 1 . 1 . Terminals 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 10 | . . 8 1 . 1 . Successful 8 | . . 6 1 . 1 . Failed 2 | . . 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 3 | . . 3 . . . . Branch Access Points 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 4 | . . 3 . . 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 20 | . . . . 17 . 3 Machine Destruction 20 | . . . . 17 . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 3072 | 2 135 773 85 1737 140 200 Spaces Moved 1725 | 1 75 423 53 984 84 105 Core 1 | . . 1 . . . . Treads 468 | . . 270 53 145 . . Legs 1256 | 1 75 152 . 839 84 105 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 160 120 120 122 Average Speed 136 | 120 120 156 160 131 121 122 Slowest Speed 450 | 120 120 450 160 240 122 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 1 17 36 11 79 9 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . 20 . 2 . 9 Melee . | . . . . . . . Projectile 4 | . . . . 2 . 2 AOE 27 | . . 20 . . . 7 Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2102 | 4 94 487 53 1226 98 140 Wait 27 | . . 4 . 23 . . Move 1721 | . 74 422 53 983 84 105 Hop . | . . . . . . . Pick Up 24 | . 4 10 . 10 . . Fast Attach 28 | . 1 8 . 18 . 1 Attach 8 | . . 2 . 4 . 2 Detach 3 | . . 1 . 2 . . Swap 29 | . 1 6 . 19 1 2 Drop 48 | 4 1 10 . 29 1 3 Fire 181 | . 13 24 . 109 12 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 32 | . . . . 28 . 4 Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 12) 138 | -10/Materials | Entered another Materials area 138 | -9/Materials | Evolved 2 slots: Propulsion x2 321 | -9/Materials | Build established: Mutant 446 | -9/Materials | Lost 4 parts (2n2w) 536 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Build established: Scavenger-Mutant 883 | -9/Materials | Discovered new exit (range 15) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Utility x2 996 | -8/Materials | Identified exit to Garrison 996 | -8/Materials | Entered Garrison 1048 | -8/Garrison | Triggered checkpoint 1091 | -8/Garrison | Garrison Relay disabled 1147 | -8/Garrison | Build established: Mutant 1179 | -8/Garrison | Triggered checkpoint 1234 | -8/Garrison | Triggered checkpoint 1428 | -8/Garrison | Discovered new exit (range 10) 1470 | -8/Garrison | Triggered checkpoint 1528 | -8/Garrison | Garrison Relay disabled 1713 | -8/Garrison | Destroyed 7 combat bots 1718 | -8/Garrison | Lost 4 parts (2n2u) 1746 | -8/Garrison | Triggered checkpoint 1998 | -8/Garrison | Build established: Scavenger-Mutant 2008 | -8/Garrison | Triggered checkpoint 2029 | -8/Garrison | Core integrity fell below 50% 2074 | -8/Garrison | Garrison Relay disabled 2188 | -8/Garrison | Discovered new exit (range 12) 2580 | -8/Garrison | Triggered checkpoint 2633 | -8/Garrison | Garrison Relay disabled 2691 | -8/Garrison | Discovered new exit (range 19) 2728 | -8/Garrison | Installed Relay Interface Framework 2733 | -8/Garrison | Entered Materials 2873 | -8/Materials | Identified exit to Garrison 2873 | -8/Materials | Entered Garrison 2904 | -8/Garrison | Triggered checkpoint 2957 | -8/Garrison | Garrison Relay disabled 3044 | -8/Garrison | Core integrity fell below 20% 3073 | -8/Garrison | Destroyed self with Rocket Launcher Last Messages --------------- 03041_ S-10 Pest destroyed. 03044_ Slug penetrates Wall. 03047_ S-10 Pest destroyed. 03050_ Slug penetrates G-50 Soldier. 03050_ Gauss Rifle destroyed. 03052_ Stasis field depleted. 03060_ Aluminum Leg destroyed. 03064_ Titanium Leg destroyed. 03064_ Aluminum Leg destroyed. 03065_ G-47 Trooper destroyed. 03066_ Acquired 45 matter. 03066_ Particle Gun destroyed. 03068_ Hvy. Assault Rifle destroyed. 03071_ Acquired 7 matter. 03071_ G-50 Soldier destroyed. 03071_ S-10 Pest destroyed. 03072_ Carbon-fiber Leg destroyed. 03073_ G-47 Trooper destroyed. 03073_ Rocket Launcher destroyed. 03073_ Destroyed Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####??#######????????????????????? | | ???????????????# =#??#" "#????????????????????? | | ???????????##### %[#####!! #######???????????????? | | ???????????# % ! #???????????????? | | ???????????# = #### #???????????????? | | ???????????# ######+########????????????????????? | | #??????????# #????# #???? #????????????????????? | | #??????????# #????# #?### #????????????????????? | | ############ ######+### * #######??????????????? | | ^ *=[ *= #??????????????? | | ^ ^ ^%==% [ #??????????????? | | ^ ^ =[@%%*^% #??????????????? | | ####################### # # #??????????????? | | ????????????????????????### ### #??????????????? | | ??????????????????????????? #?# #??????????????? | | ????????????????????????????#?# [#??????????????? | | ??????????????????????????????# *%#??????????????? | | ??????????????????????????????#[=%#??????????????? | | ??????????????????????????????# %=#??????????????? | | ??????????????????????????????# [* ?????????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ?????????? | | ??????????????????????????????# ## #????????? | | ??????????????????????????????# #? #????????? | | ?????????????????????????????? ?? ???????? | | ?????????????????????????????? ?? ??????? | | ?????????????????????????????? ??? ?????? | | ????????????????????????????? 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"???? | | ?????????????????????????????## ##??? ## #???? | | ??????????????????????????????# #?????#? #???? | | ?????????????????????????????? ???????? ???? | | ?????????????????????????????? ????????? ??? | | ??????????????????????????????# ???????????###?? | | ??????????????????????????????## ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorRecyclingStorage Manual? 0 Play Time 00:25:28 Cumulative 182.6 hours Start 2019.11.24 @ 01:29:09 End 2019.11.24 @ 11:56:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 6c696cfd-f0b7-47b7-8e19-8e6ac8faa3e4